Difference between revisions of "Mega Man 5"

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{{GameInfo  
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{{GameInfo
|title= Mega Man 5
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|title=Mega Man 5
|image= [[File:Megaman5_box.png|256px]]
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|image=[[File:Megaman5_box.png|256px]]
|caption= ''Mega Man 5'' North American boxart
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|caption=''Mega Man 5'' North American boxart
|developer= Capcom
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|developer=Capcom
|publisher= Capcom
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|publisher=Capcom
 
|director=
 
|director=
|producer=  
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|producer=
 
|designer=
 
|designer=
|programmer=  
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|programmer=
|artist=  
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|artist=
|writer=  
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|writer=
 
|composer=
 
|composer=
|series= Mega Man Classic
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|series=Mega Man Classic
|platforms= NES
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|platforms=NES
|releasedate= December 15, 1992
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|releasedate=December 15, 1992
|rerelease=  
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|rerelease=
|version=  
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|version=
|genre = Action / Platform  
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|genre=Action / Platform  
|modes=  
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|modes=
|media = Physical cartridge, digital download
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|media=Physical cartridge, digital download
|input =  
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|input=
 
}}
 
}}
 
'''''Mega Man 5''''' is the fifth game in the classic ''Mega Man'' series. Its gameplay does not deviate too much from the style of [[Mega Man 4|the fourth game]], even including a similar plot twist involving a supposed third villain being confronted after the Robot Masters before Dr. Wily's involvement in the story is revealed. The only notable additions to the formula were an upgrade to the [[Mega Buster|Mega Buster's]] charged shot, the addition of the [[M-Tank]], and the introduction of [[Mega Man|Mega Man's]] robotic bird companion Beat. In part because of the lack of changes, ''Mega Man 5'' is one of the more criticized ''Mega Man'' platforms on the NES. One of the most strongly criticized parts of the game is its weapons, which are generally considered to be mediocre at best, and impractical at worst.
 
'''''Mega Man 5''''' is the fifth game in the classic ''Mega Man'' series. Its gameplay does not deviate too much from the style of [[Mega Man 4|the fourth game]], even including a similar plot twist involving a supposed third villain being confronted after the Robot Masters before Dr. Wily's involvement in the story is revealed. The only notable additions to the formula were an upgrade to the [[Mega Buster|Mega Buster's]] charged shot, the addition of the [[M-Tank]], and the introduction of [[Mega Man|Mega Man's]] robotic bird companion Beat. In part because of the lack of changes, ''Mega Man 5'' is one of the more criticized ''Mega Man'' platforms on the NES. One of the most strongly criticized parts of the game is its weapons, which are generally considered to be mediocre at best, and impractical at worst.
  
== Representation in ''MaGMML'' ==
+
==Representation in ''MaGMML''==
 
Despite the criticisms the game gets, ''Mega Man 5'' has been strongly represented in the ''MaGMML'' series, likely helped by the fact that Blyka's Engine, the engine ''[[Make a Good Mega Man Level|MaGMML1]]'' uses, included several default assets based on ''Mega Man 5''.
 
Despite the criticisms the game gets, ''Mega Man 5'' has been strongly represented in the ''MaGMML'' series, likely helped by the fact that Blyka's Engine, the engine ''[[Make a Good Mega Man Level|MaGMML1]]'' uses, included several default assets based on ''Mega Man 5''.
  
=== Weapons ===
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===Weapons===
* [[Super Arrow]]{{2}}
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*[[Super Arrow]]{{2}}
* [[Water Wave]]{{24H}}
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*[[Water Wave]]{{24H}}
* [[Power Stone]]{{Megamix}}
+
*[[Power Stone]]{{Megamix}}
  
=== Devkit Assets ===
+
===Devkit Assets===
==== Enemies ====
+
====Enemies====
* [[Bomb Thrown]]{{1}}{{2}}{{3}}
+
*[[Bomb Thrown]]{{1}}{{2}}{{3}}
* [[Giree]]{{1}}{{2}}{{3}}
+
*[[Conveyor]]{{1}}{{3}}
* [[Jet Bomb]]{{1}}{{2}}{{3}}
+
*[[Giree]]{{1}}{{2}}{{3}}
* [[Kouker Q]]{{1}}{{2}}{{3}}
+
*[[Jet Bomb]]{{1}}{{2}}{{3}}
* [[Lyric]]{{1}}{{2}}{{3}}
+
*[[Kouker Q]]{{1}}{{2}}{{3}}
* [[Metall K1000]]{{1}}{{2}}{{3}}
+
*[[Lyric]]{{1}}{{2}}{{3}}
* [[Mizzile]]{{1}}{{2}}{{3}}
+
*[[Metall K1000]]{{1}}{{2}}{{3}}
* [[Mousubeil]]{{1}}{{2}}{{3}}
+
*[[Mizzile]]{{1}}{{2}}{{3}}
* [[Nobita]]{{1}}{{2}}{{3}}
+
*[[Mousubeil]]{{1}}{{2}}{{3}}
* [[Power Muscler]]{{1}}{{2}}{{3}}
+
*[[Nobita]]{{1}}{{2}}{{3}}
* [[Pukapelly]]{{1}}{{2}}{{3}}
+
*[[Power Muscler]]{{1}}{{2}}{{3}}
* [[Subeil]]{{1}}{{2}}{{3}}
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*[[Pukapelly]]{{1}}{{2}}{{3}}
* [[Sumatran]]{{1}}{{2}}{{3}}
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*[[Subeil]]{{1}}{{2}}{{3}}
* [[Suzy G]]{{1}}{{2}}{{3}}
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*[[Sumatran]]{{1}}{{2}}{{3}}
* [[Taban]]{{1}}{{2}}{{3}}
+
*[[Suzy G]]{{1}}{{2}}{{3}}
* [[Tondeall]]{{1}}{{2}}{{3}}
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*[[Taban]]{{1}}{{2}}{{3}}
* [[Apache Joe]]{{2}}{{3}}
+
*[[Tondeall]]{{1}}{{2}}{{3}}
* [[B Bitter]]{{2}}{{3}}
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*[[Baby Metall]]{{2}}{{3}}
* [[Bombier]]{{2}}{{3}}
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*[[Apache Joe]]{{2}}{{3}}
* [[Bounder]]{{2}}{{3}}
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*[[Baby Metall]]{{2}}{{3}}
* [[Camon]]{{2}}{{3}}
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*[[B Bitter]]{{2}}{{3}}
* [[Cocco]]{{2}}{{3}}
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*[[Bombier]]{{2}}{{3}}
* [[Corocoro]]{{2}}{{3}}
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*[[Bounder]]{{2}}{{3}}
* [[Crystal Joe]]{{2}}{{3}}
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*[[Camon]]{{2}}{{3}}
* [[Dachone]]{{2}}{{3}}
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*[[Cocco]]{{2}}{{3}}
* [[Foojeen]]{{2}}{{3}}
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*[[Corocoro]]{{2}}{{3}}
* [[Graviton]]{{2}}{{3}}
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*[[Crystal Joe]]{{2}}{{3}}
* [[Hirarian 427]]{{2}}{{3}}
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*[[Dachone]]{{2}}{{3}}
* [[Irucan]]{{2}}{{3}}
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*[[Foojeen]]{{2}}{{3}}
* [[Metall Cannon]]{{2}}{{3}}
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*[[Graviton]]{{2}}{{3}}
* [[Metall Mommy]]{{2}}{{3}}
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*[[Hirarian 427]]{{2}}{{3}}
* [[New Shield Attacker]]{{2}}{{3}}
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*[[Irucan]]{{2}}{{3}}
* [[Pukapucker]]{{2}}{{3}}
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*[[Metall Cannon]]{{2}}{{3}}
* [[Rembakun]]{{2}}{{3}}
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*[[Metall Mommy]]{{2}}{{3}}
* [[Rider Joe]]{{2}}{{3}}
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*[[New Shield Attacker]]{{2}}{{3}}
* [[Rock Thrown]]{{2}}{{3}}
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*[[Pukapucker]]{{2}}{{3}}
* [[Rounder]]{{2}}{{3}}
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*[[Rembakun]]{{2}}{{3}}
* [[Space Metall]]{{2}}{{3}}
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*[[Rider Joe]]{{2}}{{3}}
* [[Tatepakkan]]{{2}}{{3}}
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*[[Rock Thrown]]{{2}}{{3}}
* [[Toss Machine]]{{2}}{{3}}
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*[[Rounder]]{{2}}{{3}}
* [[Twin Cannon]]{{2}}{{3}}
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*[[Space Metall]]{{2}}{{3}}
* [[Yudon]]{{2}}{{3}}
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*[[Tatepakkan]]{{2}}{{3}}
 +
*[[Toss Machine]]{{2}}{{3}}
 +
*[[Twin Cannon]]{{2}}{{3}}
 +
*[[Yudon]]{{2}}{{3}}
  
==== Mini Bosses ====
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====Mini Bosses====
* [[Octoper OA]]{{2}}{{3}}
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*[[Octoper OA]]{{2}}{{3}}
  
==== Gimmicks ====
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====Gimmicks====
* [[Crystal Generator]]{{1}}{{2}}{{3}}
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*[[Crystal Generator]]{{1}}{{2}}{{3}}
* [[Falling Platform]]{{1}}{{2}}{{3}}
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*[[Falling Platform]]{{1}}{{2}}{{3}}
* [[Rolling Drill]]{{1}}{{2}}{{3}}
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*[[Rolling Drill]]{{1}}{{2}}{{3}}
* [[Bubble Platform]]{{2}}{{3}}
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*[[Bubble Platform]]{{2}}{{3}}
* [[Block Train]]{{2}}{{3}}
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*[[Block Train]]{{2}}{{3}}
* [[Daidine]]{{2}}{{3}}
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*[[Daidine]]{{2}}{{3}}
* [[Darkman Block]]{{2}}{{3}}
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*[[Darkman Block]]{{2}}{{3}}
* [[Falling Tower]]{{2}}{{3}}
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*[[Falling Tower]]{{2}}{{3}}
* [[Gravity Flip]]{{2}}{{3}}
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*[[Gravity Flip]]{{2}}{{3}}
* [[Teckyun]]{{2}}{{3}}
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*[[Teckyun]]{{2}}{{3}}
* [[Wave Man Jetski]]{{2}}{{3}}
+
*[[Wave Man Jetski]]{{2}}{{3}}
* [[Wave Man Warp]]{{2}}{{3}}
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*[[Wave Man Warp]]{{2}}{{3}}
* [[Wave Stream]]{{2}}{{3}}
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*[[Wave Stream]]{{2}}{{3}}
* [[Conveyor]]{{3}}
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*[[Train Shake]]{{3}}
* [[Train Shake]]{{3}}
 
  
==== Bosses ====
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====Bosses====
* [[Gravity Man]]{{2}}{{3}}
+
*[[Gravity Man]]{{2}}{{3}}
* [[Gyro Man]]{{3}}
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*[[Gyro Man]]{{3}}
* [[Stone Man]]{{3}}
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*[[Stone Man]]{{3}}
* [[Dark Man 4]]{{3}}
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*[[Dark Man 4]]{{3}}
  
=== Custom Assets ===
+
===Custom Assets===
* [[Napalm Man]]{{2}}
+
*[[Napalm Man]]{{2}}
  
=== Other ===
+
===Other===
* In ''MaGMML1'' and ''[[Make a Good Mega Man Level 2|MaGMML2]]'', Mega Man can purchase the Charged Buster Upgrade from [[Eddie's Shop]], which gives fully-charged Mega Buster shots their appearance from this game.
+
*In ''MaGMML1'' and ''[[Make a Good Mega Man Level 2|MaGMML2]]'', Mega Man can purchase the Charged Buster Upgrade from [[Eddie's Shop]], which gives fully-charged Mega Buster shots their appearance from this game.
* One of the midbosses added in the ''MaGMML2'' devkit is [[Octoboss]], a midboss based on and named after Octoper OA's appearance in ''Mega Man'' for the Game Gear.
+
*One of the midbosses added in the ''MaGMML2'' devkit is [[Octoboss]], a midboss based on and named after Octoper OA's appearance in ''Mega Man'' for the Game Gear.
* [[Stone Man]], Charge Man, [[Napalm Man]], and [[Crystal Man]] appear as NPCs in the hubs of ''MaGMML1''. They all reappear in ''MaGMML2'', along with the missing Robot Masters [[Gravity Man]], Wave Man, [[Gyro Man]], and Star Man. [[Metall K1000]] also appears as an NPC in the same game.
+
*[[Stone Man]], Charge Man, [[Napalm Man]], and [[Crystal Man]] appear as NPCs in the hubs of ''MaGMML1''. They all reappear in ''MaGMML2'', along with the missing Robot Masters [[Gravity Man]], Wave Man, [[Gyro Man]], and Star Man. [[Metall K1000]] also appears as an NPC in the same game.
* In ''MaGMML2'', Crystal Man will give hints on the locations of [[Noble Nickel]]s when paid 20 Bolts.
+
*In ''MaGMML2'', Crystal Man will give hints on the locations of [[Noble Nickel]]s when paid 20 Bolts.
* Star Man appears as an NPC at the end of the ''MaGMML2'' level [[Star Road]].
+
*Star Man appears as an NPC at the end of the ''MaGMML2'' level [[Star Road]].
  
 
==Trivia==
 
==Trivia==
*As of ''MaGMML3'', ''Mega Man 5'' is one of the few NES ''Mega Man'' titles (if not the only such title) that doesn't have a gimmick set fully represented by the engine. Specifically,  the current build of the [[Megamix Engine]] (and thus the most recent devkit) does not include the asteroids from Star Man's stage.
+
*As of ''MaGMML3'', ''Mega Man 5'' is one of the few NES ''Mega Man'' titles (if not the only such title) that doesn't have a gimmick set fully represented by the engine (not counting game-specific variants of [[Conveyor]]s). Specifically,  the current build of the [[Megamix Engine]] (and thus the most recent devkit) does not include the asteroids from Star Man's stage.
  
 
{{OfficialGames}}
 
{{OfficialGames}}
 
[[Category:Official Games]]
 
[[Category:Official Games]]

Revision as of 16:03, 18 September 2018

Mega Man 5
Megaman5 box.png
Mega Man 5 North American boxart

Mega Man 5 is the fifth game in the classic Mega Man series. Its gameplay does not deviate too much from the style of the fourth game, even including a similar plot twist involving a supposed third villain being confronted after the Robot Masters before Dr. Wily's involvement in the story is revealed. The only notable additions to the formula were an upgrade to the Mega Buster's charged shot, the addition of the M-Tank, and the introduction of Mega Man's robotic bird companion Beat. In part because of the lack of changes, Mega Man 5 is one of the more criticized Mega Man platforms on the NES. One of the most strongly criticized parts of the game is its weapons, which are generally considered to be mediocre at best, and impractical at worst.

Representation in MaGMML

Despite the criticisms the game gets, Mega Man 5 has been strongly represented in the MaGMML series, likely helped by the fact that Blyka's Engine, the engine MaGMML1 uses, included several default assets based on Mega Man 5.

Weapons

Devkit Assets

Enemies

Mini Bosses

Gimmicks

Bosses

Custom Assets

Other

  • In MaGMML1 and MaGMML2, Mega Man can purchase the Charged Buster Upgrade from Eddie's Shop, which gives fully-charged Mega Buster shots their appearance from this game.
  • One of the midbosses added in the MaGMML2 devkit is Octoboss, a midboss based on and named after Octoper OA's appearance in Mega Man for the Game Gear.
  • Stone Man, Charge Man, Napalm Man, and Crystal Man appear as NPCs in the hubs of MaGMML1. They all reappear in MaGMML2, along with the missing Robot Masters Gravity Man, Wave Man, Gyro Man, and Star Man. Metall K1000 also appears as an NPC in the same game.
  • In MaGMML2, Crystal Man will give hints on the locations of Noble Nickels when paid 20 Bolts.
  • Star Man appears as an NPC at the end of the MaGMML2 level Star Road.

Trivia

  • As of MaGMML3, Mega Man 5 is one of the few NES Mega Man titles (if not the only such title) that doesn't have a gimmick set fully represented by the engine (not counting game-specific variants of Conveyors). Specifically, the current build of the Megamix Engine (and thus the most recent devkit) does not include the asteroids from Star Man's stage.
Official Games
Main games
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Side games
Dr. Wily's RevengeIIIIIIVVMega Man (DOS)Wily Wars& BassChallenger from the FuturePowered Up