Difference between revisions of "Alter Man"
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| − | Alter Man is the boss of the winning entry to [[Make a Good Mega Man Level 2]], the stage [[Identity Crisis]]. He is a Joe-like robot master with the appearance of [[Mega Man]], who shares his look-a-like's ability to copy weapons. In battle he chooses from [[Sakugarne]], [[Slash Claw]], [[Triple Blade]] and [[Grab Buster]]. He only guards a Noble Nickel at the end of the stage, | + | Alter Man is the boss of the winning entry to [[Make a Good Mega Man Level 2]], the stage [[Identity Crisis]]. He is a Joe-like robot master with the appearance of [[Mega Man]], who shares his look-a-like's ability to copy weapons. In battle he chooses from [[Sakugarne]], [[Slash Claw]], [[Triple Blade]] and [[Grab Buster]]. He only guards a Noble Nickel at the end of the stage, and defeating him is not required in order to complete the level. He reappears in the stage [[Deep Thoughts]], and must be defeated there in order to complete the level. |
==Battle== | ==Battle== | ||
Revision as of 01:54, 29 October 2017
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Alter Man is the boss of the winning entry to Make a Good Mega Man Level 2, the stage Identity Crisis. He is a Joe-like robot master with the appearance of Mega Man, who shares his look-a-like's ability to copy weapons. In battle he chooses from Sakugarne, Slash Claw, Triple Blade and Grab Buster. He only guards a Noble Nickel at the end of the stage, and defeating him is not required in order to complete the level. He reappears in the stage Deep Thoughts, and must be defeated there in order to complete the level.
Battle
Alter Man chooses at random from his weaponset, and uses that action. Alter Man's colour palette swaps depending on what weapon he uses, as well as said weapon's icon appearing above his head.
- When he selects Grab Buster, he fires it 3 times in a row at varying heights. If these projectiles hit the player, they heal Alter Man for 3 HP.
- When he selects Triple Blade, he fires it once on the ground, and then jumps onto the wall like Blade Man, and fires from there.
- When he selects Slash Claw, he dashes towards the player, and uses it if he gets in close.
- When he selects Sakugarne, he follows the player whilst bouncing up and down at various heights. Unlike Quint, he does not create rocks whilst riding Sakugarne.
Damage Table
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| 1/1/3 | 1 | 1 | 1 | 1 | N | 1 | 3 | 1 | 1 | 1 |
| Other Notes | Basic Buster shots deal 2 damage if currently Bright Man. | |||||||||
Costume
Alter Man can be unlocked as a costume in MaGMML2. In order to do so, the player must obtain 170 Noble Nickels and bring them to Knight Man. Doing so also unlocks the "Alter" weapon set. Alter Man is one of the few costumes that can use this set of weapons.
| Make a Good Mega Man Level 2 - Tier 10 | |
|---|---|
| Entry Stages | |
| Boil Man • Komuso Temple • Launch Man & Shuttle Man • Cyber Man • Beneath Sand and Rock • Quarantine Woman • Neapolitan Man • Haunt Man • The Stage Nobody Asked For • Identity Crisis | |
| List of Bosses | |
| Boil Man • Air Capsule • Komuso Man • Launch & Shuttle Man • Cyber Man • 8 Centipeder Tower • Quarantine Woman • Neapolitan Man • Haunt Man • Spiked-Wall Man • Pharaoh Man's Revenge • Alter Man | |
| Extra Bosses | |
| The Moon • Birdo • Glass Man | |