Difference between revisions of "Reality Core"

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(Added a full list of every stage used in Reality Core.)
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* '''The Maze:''' After falling several screens, Mega Man is thrown into the maze, based off of previous Mega Man levels. In the center lies a teleporter room with recovery items and a teleporter that will lead to the final boss only when activated. Stationed around the maze are five glitched rooms, which will take the player to the five sub-stages mandatory to progress, but as the sub-stages are beaten, glitched spikes will appear in some rooms, blocking the path and forcing the player to take a different route. The player's progress is saved after beating each sub-stage.
 
* '''The Maze:''' After falling several screens, Mega Man is thrown into the maze, based off of previous Mega Man levels. In the center lies a teleporter room with recovery items and a teleporter that will lead to the final boss only when activated. Stationed around the maze are five glitched rooms, which will take the player to the five sub-stages mandatory to progress, but as the sub-stages are beaten, glitched spikes will appear in some rooms, blocking the path and forcing the player to take a different route. The player's progress is saved after beating each sub-stage.
  
* '''AceSpark - Tiers 1 & 2:''' This short level remixes stages from the first two tiers, but in surprisingly pleasant ways! Such references include a non-infuriating reprise of [[Snow Man]] and [[Yggdrasil]], making [[Ancient Tomb]] less of an obvious level edit, and using the miniboss from [[Quirky Unconsistent Incomprehensible Nonsensical Track]]. The boss of the area is the [[Chimerabot 1|Bondjoe Chimera]].
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* '''AceSpark - Tiers 1 & 2:''' A gauntlet of remixed stages from tiers 1 and 2, but in surprisingly pleasant, non-infuriating ways! The stages used, in order, are [[Snow Man]], [[Wily Tower]], [[Colorful Hall]], [[Gigavolt Man]], [[Dragon Lab Lair]], [[Cardinal Man]], [[Quirky Unconsistent Incomprehensible Nonsensical Track]] (including it's miniboss), [[Ancient Tomb]] (made into less of an obvious level edit), [[Airflow Hubble]], [[Yggdrasil]], [[Rush City]] and [[Mix & Match]]. The boss of the area is the [[Chimerabot 1|Bondjoe Chimera]].
  
* '''JupiHornet - Tiers 3 & 4:''' A gauntlet of remixed stages from tiers 3 and 4. The [[Chimerabot 2|Chompbust Chimera]] is the boss of this area.
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* '''JupiHornet - Tiers 3 & 4:''' A gauntlet of remixed stages from tiers 3 and 4, made up of [[SMB3]], [[Neon Man (stage)|Neon Man]], [[Combust Man (stage)|Combust Man]], [[Enhanced Mobility]], [[Taco Man (stage)|Taco Man]], [[The Dampening]], [[Candy Panic]], [[Poorly Named Level]], [[Jungle Base]], [[MegaLondo]] and [[Forgotten Fortress]]. The [[Chimerabot 2|Chompbust Chimera]] is the boss of this area.
  
* '''Renhoek - Tiers 5 & 6:''' Instead of remixing all the levels of tiers 5 and 6, this stage mashes up [[Holy Crap, Mega Man Can Air Slide?]], [[Elec Dam]], and [[Nitrogen Man]] into one stage. The [[Chimerabot 3|Neapolitine Chimera]] appears at the end of the area.
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* '''Renhoek - Tiers 5 & 6:''' Instead of remixing all the levels of tiers 5 and 6, this stage mashes up [[Holy Crap, Mega Man Can Air Slide?]], [[Maze of Significantly Less Death]], [[Volcanic Furnace]], [[Elec Dam]], [[Nitrogen Man]], [[Just an Ice Level]] and [[Joe Man (stage)|Joe Man]] into one stage. The [[Chimerabot 3|Neapolitine Chimera]] appears at the end of the area.
  
* '''Beed28 - Tiers 7 & 8:''' A gauntlet of remixed stages from tiers 7 and 8. The [[Chimerabot 4|Matchforce Chimera]] is the boss of this area.
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* '''Beed28 - Tiers 7 & 8:''' A gauntlet of remixed stages from tiers 7 and 8, made up of [[City Under Siege]], [[But It Lacked the Depth to Convince Me That This is Really Hell]], [[Spiky Situation]], [[Bouncy Castle]], [[Cursor Curse]], [[Force Man (stage)|Force Man]], [[Smed's Big Annoying Mess of a Level]], [[Gunpowder Cellar]], [[Conveyor Mayhem]], [[Bond Man (stage)|Bond Man]] and [[Ruined Lab]]. The [[Chimerabot 4|Matchforce Chimera]] is the boss of this area.
  
* '''Cruise Elroy - Tiers 9 & 10:''' A gauntlet of remixed stage from tiers 9 and 10, with a twist; the majority of this area is spent as one of the four Robot Masters from [[Identity Crisis]]. At the end, the player reverts to Mega Man to fight the [[Chimerabot 5|Cybersheriff Chimera]].
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* '''Cruise Elroy - Tiers 9 & 10:''' A gauntlet of remixed stage from every stage from tiers 9 and 10, with a twist; the majority of this area is spent as one of the four Robot Masters from [[Identity Crisis]]. The stages used are [[Guts Man's Asteroid]], [[Mount Sabre]], [[Neapolitan Man (stage)|Neapolitan Man]], [[Cyber Man (stage)|Cyber Man]], [[Identity Crisis]] (from here, the player can choose to be either Hornet Man or Jewel Man), [[Sheriff Man (stage)|Sheriff Man]], [[Misty Lake]], [[Sector Upsilon 6]], [[Komuso Temple]], [[Rad Gravity]], [[Donut Observation Center]], [[Quarantine Woman (stage)|Quarantine Woman]], [[Haunt Man (stage)|Haunt Man]], [[The Stage That Nobody Asked For]], [[Launch Man and Shuttle Man (stage)|Launch Man and Shuttle Man]], [[Truffle Man (stage)|Truffle Man]], [[Beneath Sand and Rock]] and [[Boil Man (stage)|Boil Man]]. At the end, the player reverts to Mega Man to fight the [[Chimerabot 5|Cybersheriff Chimera]].
  
 
==Strategy==
 
==Strategy==

Revision as of 20:50, 21 April 2018

N/A: Reality Core

Make a Good Mega Man Level 2

File:MaGMML2-W6-Realitycore.png
The Reality Core itself, as well as Dr. Wily
"With the power of your silly festival, I will SMASH YOU INTO A MILLION PIECES!"
―Dr. Wily, losing it completely.

Overview

The Reality Core is the final Wily stage in Make a Good Mega Man Level 2, being notable due to it being over an hour long on an average first completion.

  • Path to the Reality Core: The stage begins with a short autoscrolling section, leading to the Reality Core and a brief cutscene in which Wily's plans actually work and he jumbles up reality!
  • Warped Nostalgia: The entrance to the stage's massive maze, where Mega Man must traverse through several rooms based off of his official games, ending in a fight against the Holo Dragon.
  • The Maze: After falling several screens, Mega Man is thrown into the maze, based off of previous Mega Man levels. In the center lies a teleporter room with recovery items and a teleporter that will lead to the final boss only when activated. Stationed around the maze are five glitched rooms, which will take the player to the five sub-stages mandatory to progress, but as the sub-stages are beaten, glitched spikes will appear in some rooms, blocking the path and forcing the player to take a different route. The player's progress is saved after beating each sub-stage.

Strategy

The first part of the stage is an auto-scrolling segment containing only acid droplets and spikes. After a brief cutscene with the Reality Core's activation, the player is thrown into a huge maze, akin to the Great Maze from Super Smash Bros. Brawl and Wily's Labyrinth from Rockman 4 Minus Infinity, where they must navigate to five sections each based on submission gimmicks from their included tiers and defeat the Chimerabots there to unlock the path to the exit.

File:MaGMML2-W6-Realitycore-1.png
A: The appearance of the paths leading to the tier-based sections.
Make a Good Mega Man Level 2 - Wily Star
Stages
Outer SpaceWater DuctsClassic CastleLever Oriental EnchantedInner SanctumUnobtainium MineReality Core
List of Bosses
VanguardMecha Bubble ManBtd'nhanRiplingsGravity ManAutobounceSuper DachoneSeven ForceHolo DragonChimerabot 1Chimerabot 2Chimerabot 3Chimerabot 4Chimerabot 5Wily Machine SWORDmegaman sprite game
Final Boss
Wily Core