Difference between revisions of "Toss Machine"

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Toss Machine was first made available in the devkit for ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[Starman Recreation]] and [[Biplane Bay]], as well as the [[Tier X (MaGMML2)|Tier X]] stage [[Swiss Hotel]]. It reappeared in ''[[Make a Good Mega Man Level: Episode Zero]]'' for the levels [[Robot Ink Printing Facility]] and [[Null and Void (Episode Zero)|Null and Void]]. It wasn't used anywhere in ''[[Make a Good 48 Hour Mega Man Level]]'', but a Toss Machine still appears as an NPC in [[Tier 5 (MaG48HMML)|Tier 5]].
 
Toss Machine was first made available in the devkit for ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[Starman Recreation]] and [[Biplane Bay]], as well as the [[Tier X (MaGMML2)|Tier X]] stage [[Swiss Hotel]]. It reappeared in ''[[Make a Good Mega Man Level: Episode Zero]]'' for the levels [[Robot Ink Printing Facility]] and [[Null and Void (Episode Zero)|Null and Void]]. It wasn't used anywhere in ''[[Make a Good 48 Hour Mega Man Level]]'', but a Toss Machine still appears as an NPC in [[Tier 5 (MaG48HMML)|Tier 5]].
  
In ''[[Make a Good Mega Man Level 3]]'', Toss Machine appeared in the entries [[Wily's Well-fortified Room]] and [[Crosshair Aware]], the [[NEO Pit of Pits]] sublevels "Ballz 2D", "Frantic Faller", and "Swingin' Jumper", and the [[Shrine of Nebula]] room "PUBLIC TRANSPORATION!!!!!".
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In ''[[Make a Good Mega Man Level 3]]'', Toss Machine appeared in the entries [[Wily's Well-fortified Room]] and [[Crosshair Aware]], the [[NEO Pit of Pits]] sublevels "Ballz 2D", "Frantic Faller", and "Swingin' Jumper", and the [[Shrine of Nebula]] room "PUBLIC TRANSPORTATION!!!!!".
  
 
==Behavior==
 
==Behavior==

Latest revision as of 20:44, 15 February 2025

Toss Machine
Artwork by Capcom
Artwork by Capcom
Information
In-Game Information
HP: 3
Attack Damage: 5 (contact)
4 (ball)
Weakness(es): Jewel Satellite, Slash Claw, Wheel Cutter, Sakugarne, Wire Adaptor, Super Arrow2
Break Dash, Beet Tiller3
Zap Chip (Z-Saber)EZ
Hornet Chaser, Search Snake, Plant BarrierMegamix Only
Category: Grounded
Location(s): MaGMML2:
Starman Recreation
Biplane Bay
Swiss Hotel
MaGMML3:
Wily's Well-fortified Room
Crosshair Aware
NEO Pit of Pits
Shrine of Nebula
MaGMML: Episode Zero:
Robot Ink Printing Facility
Null and Void
Misc. Information
Script: トスマシーン
Romaji: Tosu Mashīn
Alt. Name(s): Lobber (Game Gear Mega Man manual)
Programmer(s): ACESpark
Series Information
Official Game Appearances: Mega Man 5
Mega Man (Game Gear)
MaGMML Game Appearances: MaGMML2 (Enemy)
MaGMML3 (Enemy, NPC)
MaG48HMML (NPC)
MaGMML: Episode Zero (Enemy)
Megamix Engine
TossMachine.png

Toss Machine is an enemy from Mega Man 5. It is a modified pitching machine.

Toss Machine was first made available in the devkit for Make a Good Mega Man Level 2, where it appeared in the entries Starman Recreation and Biplane Bay, as well as the Tier X stage Swiss Hotel. It reappeared in Make a Good Mega Man Level: Episode Zero for the levels Robot Ink Printing Facility and Null and Void. It wasn't used anywhere in Make a Good 48 Hour Mega Man Level, but a Toss Machine still appears as an NPC in Tier 5.

In Make a Good Mega Man Level 3, Toss Machine appeared in the entries Wily's Well-fortified Room and Crosshair Aware, the NEO Pit of Pits sublevels "Ballz 2D", "Frantic Faller", and "Swingin' Jumper", and the Shrine of Nebula room "PUBLIC TRANSPORTATION!!!!!".

Behavior

Toss Machine will stand still, tossing balls in arcs towards Mega Man at a steady rate.

By default, Toss Machines throw gray balls, but by setting "col = 1" in a Toss Machine's creation code, it will throw teal balls instead.

Damage Table

Make a Good Mega Man LevelMegamix Only

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card
1/1/3 1 1 2 3 0.5 3 1/5 2
Other Notes

Make a Good Mega Man Level 2

M.Buster H.ChaserH.Pumpkin J.SatelliteB.Barrier G.BusterN.BombL.Rocket T.BladeT.Cluster F.StopperC.Distorter S.ClawF.Beam W.CutterH.Trapper SakugarneM.Blast W.AdaptorC.Claw S.Arrow
1/1/3
1/1/3
2
3
3
3
2
2
1
1
Y
Y
3
3
3
3
3
3
3
3
3
3
Other Notes Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine.

Make a Good Mega Man Level 3

M.Buster S.Chaser L.Trident W.Shield T.Blow T.Beam M.Shockwave I.Wall B.Dash
1/1/3 1 1 1 4 3 2 2 3
M.Tape L.Flare P.Laser B.Tiller R.Can B.Wail P.Vortex E.Cable T.Shoes R.Guard B.Bobber P.Line
2/3/Y 1 1/2/3 4 4/3 4 0.2 1 2 3 3/1 1
Other Notes

Make a Good 24 Hour Mega Man LevelMegamix Only

M.Buster S.Arm C.Spike Skeletup n' Pakkajoe
1/1/3 4/2 1/5 99
Other Notes

Make a Good 48 Hour Mega Man LevelMegamix Only

M.Buster F.Mixer R.Flush S.Shock S.Snake T.Blade S.Water C.Shot H.Sniper
1/1/3 2 2 0 3 1/1/2 2 3 2
Other Notes

Make a Good Mega Man Level: Episode Zero

Z-Buster Z-Saber Z-Burst Blank Drive
No Chip 1 1 2 99
Cutter Chip 1 1 2 2
Flame Chip 1 1 2 1
Icicle Chip 2 3 2 3
Zap Chip 2 4 3 3
Psycho Chip 1 1* 2 2
Other Notes *Reflected shots do 2 damage.

Megamix Engine

M.Buster T.Stopper P.Stone P.Barrier B.Dropper I.Slasher
1/1/3 Y 2 4 2 2
Other Notes