Difference between revisions of "Midnight Man"
From Make a Good Mega Man Level Contest
(Alphabetizing enemies.) |
|||
| Line 32: | Line 32: | ||
==Strategy== | ==Strategy== | ||
Use the charged shot and everything dies. | Use the charged shot and everything dies. | ||
| + | |||
| + | ==Judge Reviews== | ||
| + | {{JudgeComment3App | ||
| + | |pachyscore = | ||
| + | |pachy = | ||
| + | |samarioscore = | ||
| + | |samario = | ||
| + | |m-jacqscore = | ||
| + | |m-jacq = | ||
| + | |pkscore = | ||
| + | |pk = | ||
| + | }} | ||
{{MaGMML3Tier?}} | {{MaGMML3Tier?}} | ||
Revision as of 13:35, 4 March 2018
| Midnight Man | ||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||
| Hey, where's my city backdrop? | ||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||
Overview
Midnight Man is the first level in the MaGMML3 Judge Application Levels. Mick Galbani designed the level as a "pretty nothing" level--a level with sound aesthetics, but uninteresting design. As such, it is characterized by its large variety of weak enemies, most of which can be dispatched by a single charged shot from the buster.
Strategy
Use the charged shot and everything dies.
Judge Reviews
| Judge Applicants' Comments |
|---|
| |
| |
| |
| |
| |
| Make a Good Mega Man Level 3 - Judge Application Levels | |
|---|---|
| Stages | |
| Midnight Man • Coptar Man • X Factory • Space Crusade • Gate 303 • Universe City V • Magnum Man | |
| List of Bosses | |
| Dreadnought • Plant Man • Gemini Man • Volt Man • Volt Boss • Magnum Man | |
