Difference between revisions of "Fire Totem"
Spin Attaxx (talk | contribs) |
TheKman100 (talk | contribs) m (Added MaGMML3 alter weapon damage values) |
||
| Line 12: | Line 12: | ||
|hp=4 | |hp=4 | ||
|at=4 (contact)<br>2 (fire) | |at=4 (contact)<br>2 (fire) | ||
| − | |weak=[[Water Shield]], [[Tornado Blow]], [[Ice Wall]]{{3}}<br>[[Rain Flush]]{{48H}}<br>[[Icicle Chip]] ([[Z-Saber]], [[Blank Drive]]){{EZ}}<br>[[Block Dropper]]{{Megamix}} | + | |weak=[[Water Shield]], [[Tornado Blow]], [[Ice Wall]], [[Rec Can]], [[Banshee Wail]]{{3}}<br>[[Rain Flush]]{{48H}}<br>[[Icicle Chip]] ([[Z-Saber]], [[Blank Drive]]){{EZ}}<br>[[Block Dropper]]{{Megamix}} |
|category=Fire | |category=Fire | ||
|location='''MaGMML: Episode Zero:'''<br>[[In the Flesh]]<br>[[Null and Void (Episode Zero)|Null and Void]] | |location='''MaGMML: Episode Zero:'''<br>[[In the Flesh]]<br>[[Null and Void (Episode Zero)|Null and Void]] | ||
| Line 71: | Line 71: | ||
|ice=5 | |ice=5 | ||
|break=2 | |break=2 | ||
| + | |tape=2/3/Y | ||
| + | |lantern=0.5 | ||
| + | |prismatic=1/2/3 | ||
| + | |beet=2 | ||
| + | |rec=5/4 | ||
| + | |banshee=6 | ||
| + | |propeller=0.5 | ||
| + | |cable=1 | ||
| + | |shoes=1 | ||
| + | |royal=3 | ||
| + | |bait=3/3 | ||
| + | |power=1 | ||
|notes= | |notes= | ||
}} | }} | ||
Revision as of 00:46, 22 January 2025
| Fire Totem | |||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||
Fire Totem is an enemy from Mega Man 9. It is a flame-tossing totem robot of varying size.
Fire Totem was first made available with the Megamix Engine, and subsequently the devkits for Make a Good Mega Man Level 3 and Make a Good 48 Hour Mega Man Level. The first game to use it was Make a Good Mega Man Level: Episode Zero, in the levels In the Flesh and Null and Void.
Contents
Behavior
Fire Totem hides within its base until Mega Man is close enough to it, at which point it will emerge and toss up to four arcing fireballs at him. Each fireball has a different speed. If Mega Man gets far enough away from a Fire Totem after it finishes tossing fireballs, it will retreat back into itself. Only the head of a Fire Totem is vulnerable to attacks, with the body reflecting or ignoring all attacks.
Fire Totems have two creation code variables that change how it functions:
- size - Affects how tall a Fire Totem's body is (by default, it is set to 2).
- col - Affects the colour of a Fire Totem (0 = blue (default), 1 = green).
Damage Table
Make a Good Mega Man LevelMegamix Only
| |
|
|
|
|
|
|
|
| |
|---|---|---|---|---|---|---|---|---|---|
| 1/1/3 | 1 | 1 | 2 | 3 | 0.5 | 3 | 1/5 | 2 | |
| Other Notes | |||||||||
Make a Good Mega Man Level 2Megamix Only
| |
|
|
|
|
|
|
|
|
|
|
|---|---|---|---|---|---|---|---|---|---|---|
| 1/1/3 | 2 | 1 | 1 | 1 | Y | 1 | 2 | 4 | 3 | 2 |
| Other Notes | ||||||||||
Make a Good Mega Man Level 3
| |
|
|
|
|
|
|
|
| ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1/1/3 | 1 | 1 | 3 | 6 | 3 | 2 | 5 | 2 | ||||||||||||
| |
|
|
|
|
|
|
|
|
|
|
| |||||||||
| 2/3/Y | 0.5 | 1/2/3 | 2 | 5/4 | 6 | 0.5 | 1 | 1 | 3 | 3/3 | 1 | |||||||||
| Other Notes | ||||||||||||||||||||
Make a Good 24 Hour Mega Man LevelMegamix Only
| |
|
|
|
|---|---|---|---|
| 1/1/3 | 4/2 | 1/5 | 99 |
| Other Notes | |||
Make a Good 48 Hour Mega Man Level
| |
|
|
|
|
|
|
|
|
| |
|---|---|---|---|---|---|---|---|---|---|---|
| 1/1/3 | 1 | 4 | 0 | 2 | 1/1/2 | 2 | 3 | 2 | ||
| Other Notes | ||||||||||
Make a Good Mega Man Level: Episode Zero
| |
|
|
| |||||||
|---|---|---|---|---|---|---|---|---|---|---|
| |
1 | 1 | 2 | 99 | ||||||
| |
1 | 1 | 2 | 2 | ||||||
| |
0.5 | 1 | 1 | 0.5 | ||||||
| |
3 | 6 | 4 | 6 | ||||||
| |
1 | 1 | 2 | 2 | ||||||
| |
1 | 1* | 2 | 2 | ||||||
| Other Notes | *Reflected shots do 2 damage. | |||||||||
Megamix Engine
| |
|
|
|
|
| |||||
|---|---|---|---|---|---|---|---|---|---|---|
| 1/1/3 | Y | 2 | 1 | 3 | 2 | |||||
| Other Notes | ||||||||||
