Difference between revisions of "Squidon"
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|hp=16 (Squidon)<br>2 (ice block)<br>2 (missile) | |hp=16 (Squidon)<br>2 (ice block)<br>2 (missile) | ||
|at=4 (contact)<br>2 (ice block)<br>2 (missile) | |at=4 (contact)<br>2 (ice block)<br>2 (missile) | ||
| − | |weak=[[ | + | |weak=[[Hornet Chaser]]{{2}}<br>[[Ice Wall]]{{3}}<br>[[Flame Mixer]], [[Salt Water]]{{48H}}<br>[[Flame Chip]] ([[Z-Saber]], [[Z-Burst]]){{EZ}}<br>[[Gemini Laser]], [[Pharaoh Shot]], [[Sakugarne]], [[Plant Barrier]]{{Megamix}} |
|category=Bulky, Nature | |category=Bulky, Nature | ||
|location='''MaGMML2:'''<br>[[Mix & Match]]<br>[[The Dampening]]<br>[[Shovel Knight]]<br>[[A Mega Man for All Seasons]]<br>[[Misty Lake]]<br>[[Metallic Ocean]]<br>[[The Pit of Pits]]<br>'''MaGMML3 Judge Application Levels:'''<br>[[Gate 303]]<br>'''MaGMML: Episode Zero:'''<br>[[Frosty Fields]]<br>[[When Spike Drops Freeze Over]] | |location='''MaGMML2:'''<br>[[Mix & Match]]<br>[[The Dampening]]<br>[[Shovel Knight]]<br>[[A Mega Man for All Seasons]]<br>[[Misty Lake]]<br>[[Metallic Ocean]]<br>[[The Pit of Pits]]<br>'''MaGMML3 Judge Application Levels:'''<br>[[Gate 303]]<br>'''MaGMML: Episode Zero:'''<br>[[Frosty Fields]]<br>[[When Spike Drops Freeze Over]] | ||
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'''Squidon''' is a midboss from ''[[Mega Man 6]]''. It is a large squid robot meant to attack intruders underwater. | '''Squidon''' is a midboss from ''[[Mega Man 6]]''. It is a large squid robot meant to attack intruders underwater. | ||
| − | Squidon was first made available in the devkit for ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[Mix & Match]], [[The Dampening]], [[Shovel Knight]], [[A Mega Man for All Seasons]], and [[Misty Lake]], as well as the [[Tier X (MaGMML2)|Tier X]] stage [[Metallic Ocean]], and the [[The Pit of Pits|Pit of Pits]] sub-levels "Ice Climber" and "Ocean Sickness". It also appeared in the | + | Squidon was first made available in the devkit for ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[Mix & Match]], [[The Dampening]], [[Shovel Knight]], [[A Mega Man for All Seasons]], and [[Misty Lake]], as well as the [[Tier X (MaGMML2)|Tier X]] stage [[Metallic Ocean]], and the [[The Pit of Pits|Pit of Pits]] sub-levels "Ice Climber" and "Ocean Sickness". It also appeared in the [[Make a Good Mega Man Level 3 Judge Application Levels|''Make a Good Mega Man Level 3'' Judge Application Level]] [[Gate 303]], and the ''[[Make a Good Mega Man Level: Episode Zero]]'' stages [[Frosty Fields]] and [[When Spike Drops Freeze Over]]. |
==Behavior== | ==Behavior== | ||
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|phar=1/5 | |phar=1/5 | ||
|magic=2 | |magic=2 | ||
| − | |notes=}} | + | |notes= |
| + | }} | ||
===Make a Good Mega Man Level 2=== | ===Make a Good Mega Man Level 2=== | ||
{{Damagetable2 | {{Damagetable2 | ||
| Line 54: | Line 55: | ||
|wire=1<br>3 | |wire=1<br>3 | ||
|arrow=2<br>2 | |arrow=2<br>2 | ||
| − | |notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine}} | + | |notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine. |
| − | + | }} | |
===Make a Good Mega Man Level 3=== | ===Make a Good Mega Man Level 3=== | ||
{{Damagetable3 | {{Damagetable3 | ||
| Line 67: | Line 68: | ||
|ice=5 | |ice=5 | ||
|break=2 | |break=2 | ||
| − | |notes=}} | + | |notes= |
| + | }} | ||
===Make a Good 24 Hour Mega Man Level{{Megamix}}=== | ===Make a Good 24 Hour Mega Man Level{{Megamix}}=== | ||
{{Damagetable24HM | {{Damagetable24HM | ||
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|chill=1/5 | |chill=1/5 | ||
|pakkajoe=99 | |pakkajoe=99 | ||
| − | |notes=}} | + | |notes= |
| + | }} | ||
===Make a Good 48 Hour Mega Man Level=== | ===Make a Good 48 Hour Mega Man Level=== | ||
{{Damagetable48H | {{Damagetable48H | ||
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|concrete=3 | |concrete=3 | ||
|homing=2 | |homing=2 | ||
| − | |notes=}} | + | |notes= |
| + | }} | ||
===Make a Good Mega Man Level: Episode Zero=== | ===Make a Good Mega Man Level: Episode Zero=== | ||
{{DamagetableEZ | {{DamagetableEZ | ||
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|psyburst=2 | |psyburst=2 | ||
|psydrive=2 | |psydrive=2 | ||
| − | |notes=}} | + | |notes= |
| + | }} | ||
===Megamix Engine=== | ===Megamix Engine=== | ||
{{DamagetableM | {{DamagetableM | ||
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|block=2 | |block=2 | ||
|ice=2 | |ice=2 | ||
| − | |notes=}} | + | |notes= |
| + | }} | ||
[[Category:Enemies]][[Category:Devkit Enemies (MaGMML2)]][[Category:Midbosses]][[Category:Devkit Midbosses (MaGMML2)]][[Category:Mega Man 6 Enemies]][[Category:Bulky Enemies]][[Category:Nature Enemies]] | [[Category:Enemies]][[Category:Devkit Enemies (MaGMML2)]][[Category:Midbosses]][[Category:Devkit Midbosses (MaGMML2)]][[Category:Mega Man 6 Enemies]][[Category:Bulky Enemies]][[Category:Nature Enemies]] | ||
Revision as of 14:16, 30 May 2021
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- "A pseudo miniboss that will shoot homing missiles at megaman."
- ―Note in Squidon's code, Megamix Engine
Squidon is a midboss from Mega Man 6. It is a large squid robot meant to attack intruders underwater.
Squidon was first made available in the devkit for Make a Good Mega Man Level 2, where it appeared in the entries Mix & Match, The Dampening, Shovel Knight, A Mega Man for All Seasons, and Misty Lake, as well as the Tier X stage Metallic Ocean, and the Pit of Pits sub-levels "Ice Climber" and "Ocean Sickness". It also appeared in the Make a Good Mega Man Level 3 Judge Application Level Gate 303, and the Make a Good Mega Man Level: Episode Zero stages Frosty Fields and When Spike Drops Freeze Over.
Contents
Behavior
Squidon will sit in place while constantly firing homing missiles and ice blocks, which can be destroyed. The ice blocks are affected by gravity.
Damage Table
Make a Good Mega Man LevelMegamix Only
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| 1/1/3 | 3 | 5 | 2 | 3 | 0.5 | 3 | 1/5 | 2 |
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Make a Good Mega Man Level 2
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Y Y |
1 1 |
1 3 |
4 4 |
1 3 |
2 2 |
| Other Notes | Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine. | |||||||||
Make a Good Mega Man Level 3
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| 1/1/3 | 1 | 1 | 1 | 4 | 2 | 4 | 5 | 2 | ||||||||||||
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Make a Good 24 Hour Mega Man LevelMegamix Only
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| 1/1/3 | 4/2 | 1/5 | 99 |
| Other Notes | |||
Make a Good 48 Hour Mega Man Level
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| 1/1/3 | 4 | 2 | 0 | 2 | 1/1/2 | 4 | 3 | 2 | ||
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Make a Good Mega Man Level: Episode Zero
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1 | 1 | 2 | 99 | ||||||
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1 | 1 | 2 | 2 | ||||||
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2 | 3 | 3 | 2 | ||||||
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2 | 2 | 2 | 2 | ||||||
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1 | 1 | 2 | 2 | ||||||
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1 | 1 | 2 | 2 | ||||||
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Megamix Engine
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| 1/1/3 | Y | 2 | 4 | 2 | 2 | |||||
| Other Notes | ||||||||||