Difference between revisions of "Skeleton Joe"
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|hp=3 | |hp=3 | ||
|at=4 (contact){{1}}<br>3 (projectile){{1}}<br>3 (contact){{1R}}{{2}}{{3}}<br>2 (projectile){{1R}}{{2}}{{3}} | |at=4 (contact){{1}}<br>3 (projectile){{1}}<br>3 (contact){{1R}}{{2}}{{3}}<br>2 (projectile){{1R}}{{2}}{{3}} | ||
| − | |weak=[[Pharaoh Shot]]{{1}}<br>[[Top Spin]], [[Black Hole Bomb]], [[Pharaoh Shot]], [[Power Orb]]{{1R}}<br>[[Flash Stopper]]{{2}}<br>[[Laser Trident]]{{3}}<br>[[Mega Buster]]{{48H}}<br>[[Solar Blaze]], [[Slash Claw]], [[Time Stopper]]{{Megamix}} | + | |weak=[[Pharaoh Shot]]{{1}}<br>[[Top Spin]], [[Black Hole Bomb]], [[Pharaoh Shot]], [[Power Orb]]{{1R}}<br>[[Flash Stopper]]{{2}}<br>[[Laser Trident]]{{3}}<br>[[Mega Buster]]{{48H}}<br>[[Z-Saber]]<br>[[Blank Drive]] ([[Cutter Chip]], [[Zap Chip]]){{EZ}}<br>[[Solar Blaze]], [[Slash Claw]], [[Time Stopper]]{{Megamix}} |
|category=Joes | |category=Joes | ||
| − | |location='''MaGMML(1R):'''<br>[[Cannon Deck]]{{1}}<br>[[Dr. Wily's Incinerator Chute]]<br>[[Be the Bigger Person]]{{1}}<br>'''MaGMML2:'''<br>[[Ancient Tomb]]<br>[[Duwang]]<br>[[Smed's Big Annoying Mess of a Level]]<br>[[Escape Sequence]]<br>[[Haunt Man (stage)|Haunt Man]]<br>[[Inner Sanctum]]<br>[[Reality Core]]<br>[[Mario Land]]<br>[[Swiss Hotel]]<br>[[The Pit of Pits]]<br>'''MaGMML3 Judge Application Levels:'''<br>[[Coptar Man]] | + | |location='''MaGMML(1R):'''<br>[[Cannon Deck]]{{1}}<br>[[Dr. Wily's Incinerator Chute]]<br>[[Be the Bigger Person]]{{1}}<br>'''MaGMML2:'''<br>[[Ancient Tomb]]<br>[[Duwang]]<br>[[Smed's Big Annoying Mess of a Level]]<br>[[Escape Sequence]]<br>[[Haunt Man (stage)|Haunt Man]]<br>[[Inner Sanctum]]<br>[[Reality Core]]<br>[[Mario Land]]<br>[[Swiss Hotel]]<br>[[The Pit of Pits]]<br>'''MaGMML3 Judge Application Levels:'''<br>[[Coptar Man]]<br>'''MaGMML: Episode Zero:'''<br>[[Explosive Freefall]]<br>[[Lost Valley]]<br>[[Null and Void (Episode Zero)|Null and Void]] |
|OffAppear=[[Mega Man 4]]<br>[[Mega Man III]] | |OffAppear=[[Mega Man 4]]<br>[[Mega Man III]] | ||
| − | |MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML]]([[Make a Good Mega Man Level Remastered|1R]]) (Enemy)<br>[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)<br>[[Make a Good Mega Man Level 3 Judge Application Levels|MaGMML3 Judge Application Levels]] (Enemy) | + | |MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML]]([[Make a Good Mega Man Level Remastered|1R]]) (Enemy)<br>[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)<br>[[Make a Good Mega Man Level 3 Judge Application Levels|MaGMML3 Judge Application Levels]] (Enemy)<br>[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Enemy)<br>[[Megamix Engine]] |
|appear= | |appear= | ||
|appear2= | |appear2= | ||
| Line 25: | Line 25: | ||
Skeleton Joe was first made available in the devkit for the original ''[[Make a Good Mega Man Level]]''. It did not appear in any entries, but it did appear in the Wily stages [[Cannon Deck]]{{1}}, [[Dr. Wily's Incinerator Chute]], and [[Be the Bigger Person]]{{1}}. | Skeleton Joe was first made available in the devkit for the original ''[[Make a Good Mega Man Level]]''. It did not appear in any entries, but it did appear in the Wily stages [[Cannon Deck]]{{1}}, [[Dr. Wily's Incinerator Chute]], and [[Be the Bigger Person]]{{1}}. | ||
| − | Skeleton Joe returned in ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[Ancient Tomb]], [[Duwang]], [[Smed's Big Annoying Mess of a Level]], [[Escape Sequence]], and [[Haunt Man (stage)|Haunt Man]]. It also appeared in the [[The Pit of Pits|Pit of Pits]] rooms "Be the Bigger Person?", "Chilled to the Bone", "Skull Man Kills", and "Tower Climbing". It is also present in the [[Make a Good Mega Man Level 3 Judge Application Levels|''Make a Good Mega Man Level 3'' Judge Application]] | + | Skeleton Joe returned in ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[Ancient Tomb]], [[Duwang]], [[Smed's Big Annoying Mess of a Level]], [[Escape Sequence]], and [[Haunt Man (stage)|Haunt Man]]. It also appeared in the [[The Pit of Pits|Pit of Pits]] rooms "Be the Bigger Person?", "Chilled to the Bone", "Skull Man Kills", and "Tower Climbing". It is also present in the [[Make a Good Mega Man Level 3 Judge Application Levels|''Make a Good Mega Man Level 3'' Judge Application Level]] [[Coptar Man]], and the ''[[Make a Good Mega Man Level: Episode Zero]]'' levels [[Explosive Freefall]], [[Lost Valley]], and [[Null and Void (Episode Zero)|Null and Void]]. |
==Behavior== | ==Behavior== | ||
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|phar=0/0/3<br>0/0 | |phar=0/0/3<br>0/0 | ||
|magic=0<br>0 | |magic=0<br>0 | ||
| − | |notes=Top row is damage in ''MaGMML''; bottom row is damage from ''MaGMML'' weapons in the Megamix Engine | + | |notes=Top row is damage in ''MaGMML''; bottom row is damage from ''MaGMML'' weapons in the Megamix Engine. |
}} | }} | ||
| − | |||
===Make a Good Mega Man Level Remastered=== | ===Make a Good Mega Man Level Remastered=== | ||
{{Damagetable1R | {{Damagetable1R | ||
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|notes= | |notes= | ||
}} | }} | ||
| − | |||
===Make a Good Mega Man Level 2=== | ===Make a Good Mega Man Level 2=== | ||
{{Damagetable2 | {{Damagetable2 | ||
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|wire=0<br>2 | |wire=0<br>2 | ||
|arrow=0<br>0 | |arrow=0<br>0 | ||
| − | |notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine<br>*Flash Stopper destroys any Skeleton Joes on the screen. | + | |notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine.<br>*Flash Stopper destroys any Skeleton Joes on the screen. |
}} | }} | ||
| − | |||
===Make a Good Mega Man Level 3=== | ===Make a Good Mega Man Level 3=== | ||
{{Damagetable3 | {{Damagetable3 | ||
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|notes= | |notes= | ||
}} | }} | ||
| − | |||
===Make a Good 24 Hour Mega Man Level{{Megamix}}=== | ===Make a Good 24 Hour Mega Man Level{{Megamix}}=== | ||
{{Damagetable24HM | {{Damagetable24HM | ||
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|notes= | |notes= | ||
}} | }} | ||
| − | |||
===Make a Good 48 Hour Mega Man Level=== | ===Make a Good 48 Hour Mega Man Level=== | ||
{{Damagetable48H | {{Damagetable48H | ||
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|notes= | |notes= | ||
}} | }} | ||
| − | + | ===Make a Good Mega Man Level: Episode Zero=== | |
| + | {{DamagetableEZ | ||
| + | |buster=0 | ||
| + | |saber=3 | ||
| + | |burst=0 | ||
| + | |drive=0 | ||
| + | |cutbuster=0 | ||
| + | |cutsaber=3 | ||
| + | |cutburst=0 | ||
| + | |cutdrive=3 | ||
| + | |flamebuster=0 | ||
| + | |flamesaber=3 | ||
| + | |flameburst=0 | ||
| + | |flamedrive=0 | ||
| + | |icebuster=0 | ||
| + | |icesaber=3 | ||
| + | |iceburst=0 | ||
| + | |icedrive=0 | ||
| + | |zapbuster=0 | ||
| + | |zapsaber=3 | ||
| + | |zapburst=0 | ||
| + | |zapdrive=3 | ||
| + | |psybuster=0 | ||
| + | |psysaber=3 | ||
| + | |psyburst=0 | ||
| + | |psydrive=0 | ||
| + | |notes= | ||
| + | }} | ||
===Megamix Engine=== | ===Megamix Engine=== | ||
{{DamagetableM | {{DamagetableM | ||
Revision as of 16:59, 20 May 2021
Skeleton Joe is an enemy from Mega Man 4. It is a Sniper Joe modeled after a human skeleton.
Skeleton Joe was first made available in the devkit for the original Make a Good Mega Man Level. It did not appear in any entries, but it did appear in the Wily stages Cannon Deck1, Dr. Wily's Incinerator Chute, and Be the Bigger Person1.
Skeleton Joe returned in Make a Good Mega Man Level 2, where it appeared in the entries Ancient Tomb, Duwang, Smed's Big Annoying Mess of a Level, Escape Sequence, and Haunt Man. It also appeared in the Pit of Pits rooms "Be the Bigger Person?", "Chilled to the Bone", "Skull Man Kills", and "Tower Climbing". It is also present in the Make a Good Mega Man Level 3 Judge Application Level Coptar Man, and the Make a Good Mega Man Level: Episode Zero levels Explosive Freefall, Lost Valley, and Null and Void.
Contents
Behavior
Skeleton Joes stand still, throwing bones at Mega Man at an arc. When hit by an attack that doesn't destroy it, it will crumble, putting itself back together shortly afterwards.
Damage Table
Make a Good Mega Man Level
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| 0/0/3 0/0/3 |
0 0 |
0 0 |
0 2 |
0 0 |
0 0 |
0 0 |
0/0/3 0/0 |
0 0 |
| Other Notes | Top row is damage in MaGMML; bottom row is damage from MaGMML weapons in the Megamix Engine. | |||||||
Make a Good Mega Man Level Remastered
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| 0/0/3 | 0 | 0 | 0 | 3 | 1 | 3 | 1/20 | 0 | 3 |
| Other Notes | |||||||||
Make a Good Mega Man Level 2
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| 0/0/3 0/0/3 |
0 0 |
0 0 |
0 0 |
0 0 |
Y* Y* |
0 2 |
1 0 |
0 0 |
0 2 |
0 0 |
| Other Notes | Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine. *Flash Stopper destroys any Skeleton Joes on the screen. | |||||||||
Make a Good Mega Man Level 3
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|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 0/0/3 | 0 | 2 | 0 | 1 | 0 | 0 | 0 | 0 | ||||||||||||
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| Other Notes | ||||||||||||||||||||
Make a Good 24 Hour Mega Man LevelMegamix Only
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| 0/0/3 | 0/0 | 0/0 | 0 |
| Other Notes | |||
Make a Good 48 Hour Mega Man Level
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| 0/0/3 | 0 | 0 | 0 | 0 | 0/0/0 | 0 | 0 | 0 | ||
| Other Notes | ||||||||||
Make a Good Mega Man Level: Episode Zero
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0 | 3 | 0 | 0 | ||||||
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0 | 3 | 0 | 3 | ||||||
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0 | 3 | 0 | 0 | ||||||
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0 | 3 | 0 | 0 | ||||||
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0 | 3 | 0 | 3 | ||||||
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0 | 3 | 0 | 0 | ||||||
| Other Notes | ||||||||||
Megamix Engine
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| 0/0/3 | Y* | 0 | 0 | 0 | 0 | |||||
| Other Notes | *Time Stopper destroys any Skeleton Joes on the screen. | |||||||||