Difference between revisions of "Fatool"
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|hp=2 | |hp=2 | ||
|at=4 (contact)<br>2 (projectile) | |at=4 (contact)<br>2 (projectile) | ||
| − | |weak=[[Sakugarne]]{{2}}<br>[[Tornado Blow]]{{3}}<br>[[Concrete Shot]]{{48H}}<br>[[ | + | |weak=[[Hornet Chaser]], [[Wheel Cutter]], [[Sakugarne]]{{2}}<br>[[Tornado Blow]]{{3}}<br>[[Concrete Shot]]{{48H}}<br>[[Z-Saber]] (No Chip), [[Cutter Chip]] (Z-Saber, [[Blank Drive]]){{EZ}}<br>[[Slash Claw]], [[Plant Barrier]]{{Megamix}} |
|category=Mets | |category=Mets | ||
| − | |location='''MaGMML2:'''<br>[[Cardinal Man]]<br>[[Forgotten Fortress]]<br>[[Poorly Named Level]]<br>[[Smed's Big Annoying Mess of a Level]]<br>[[Lever Oriental Enchanted]]<br>[[Unobtainium Mine]]<br>[[Reality Core]]<br>[[The Pit of Pits]]<br>[[Null and Void (MaGMML2)|Null and Void]] | + | |location='''MaGMML2:'''<br>[[Cardinal Man]]<br>[[Forgotten Fortress]]<br>[[Poorly Named Level]]<br>[[Smed's Big Annoying Mess of a Level]]<br>[[Lever Oriental Enchanted]]<br>[[Unobtainium Mine]]<br>[[Reality Core]]<br>[[The Pit of Pits]]<br>[[Null and Void (MaGMML2)|Null and Void]]<br>'''MaGMML: Episode Zero:'''<br>[[Null and Void (Episode Zero)|Null and Void]] |
|OffAppear=[[Rockman & Forte: Mirai Kara no Chousensha]] | |OffAppear=[[Rockman & Forte: Mirai Kara no Chousensha]] | ||
| − | |MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy) | + | |MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)<br>[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Enemy)<br>[[Megamix Engine]] |
|appear2= | |appear2= | ||
| − | |sprite=[[File:MaGMML2_Fatool.png|Rockman & Forte: Mirai Kara no Chousensha, MaGMML2]][[File:Fatool.png| | + | |sprite=[[File:MaGMML2_Fatool.png|Rockman & Forte: Mirai Kara no Chousensha, MaGMML2]] [[File:Fatool.png|Megamix Engine]] |
}} | }} | ||
'''"Fatool"''' is an enemy from ''[[Rockman & Forte: Mirai Kara no Chousensha]]''. It is a large, somewhat portly [[Metall]]. | '''"Fatool"''' is an enemy from ''[[Rockman & Forte: Mirai Kara no Chousensha]]''. It is a large, somewhat portly [[Metall]]. | ||
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Fatool was first made available in the devkit for ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[Cardinal Man]], [[Forgotten Fortress]], [[Poorly Named Level]], and [[Smed's Big Annoying Mess of a Level]], as well as the Wily stages [[Lever Oriental Enchanted]], [[Unobtainium Mine]], and [[Reality Core]], the [[The Pit of Pits|Pit of Pits]] sub-levels "Forgotten Fortress" and "Mega Lift", and in [[Null and Void (MaGMML2)|Null and Void]]. In this game, Fatool uses colored versions of its ''Mirai Kara no Chousensha'' sprites. | Fatool was first made available in the devkit for ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[Cardinal Man]], [[Forgotten Fortress]], [[Poorly Named Level]], and [[Smed's Big Annoying Mess of a Level]], as well as the Wily stages [[Lever Oriental Enchanted]], [[Unobtainium Mine]], and [[Reality Core]], the [[The Pit of Pits|Pit of Pits]] sub-levels "Forgotten Fortress" and "Mega Lift", and in [[Null and Void (MaGMML2)|Null and Void]]. In this game, Fatool uses colored versions of its ''Mirai Kara no Chousensha'' sprites. | ||
| − | Fatool returns in the [[Megamix Engine]], and reappears as a devkit enemy for ''[[Make a Good Mega Man Level 3]]'' and ''[[Make a Good 48 Hour Mega Man Level]]''. In the engine, Fatool uses new, custom-made sprites in place of its old sprites, to let it more closely match the style of the NES ''Mega Man'' games. | + | Fatool returns in the [[Megamix Engine]], and reappears as a devkit enemy for ''[[Make a Good Mega Man Level 3]]'' and ''[[Make a Good 48 Hour Mega Man Level]]''. In the engine, Fatool uses new, custom-made sprites in place of its old sprites, to let it more closely match the style of the NES ''Mega Man'' games. The first game to use these was ''[[Make a Good Mega Man Level: Episode Zero]]'', where Fatools appeared in [[Null and Void (Episode Zero)|Null and Void]]. |
==Behavior== | ==Behavior== | ||
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==Damage Table== | ==Damage Table== | ||
===Make a Good Mega Man Level{{Megamix}}=== | ===Make a Good Mega Man Level{{Megamix}}=== | ||
| − | {{ | + | {{Damagetable1M |
|buster=1/1/3 | |buster=1/1/3 | ||
|metal=1 | |metal=1 | ||
| Line 44: | Line 44: | ||
|notes= | |notes= | ||
}} | }} | ||
| − | |||
===Make a Good Mega Man Level 2=== | ===Make a Good Mega Man Level 2=== | ||
{{Damagetable2 | {{Damagetable2 | ||
| Line 54: | Line 53: | ||
|flash=Y<br>Y | |flash=Y<br>Y | ||
|slash=1<br>4 | |slash=1<br>4 | ||
| − | |wheel= | + | |wheel=3<br>2 |
|sakugarne=4<br>4 | |sakugarne=4<br>4 | ||
|wire=1<br>3 | |wire=1<br>3 | ||
|arrow=2<br>2 | |arrow=2<br>2 | ||
| − | |notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine | + | |notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine. |
}} | }} | ||
| − | |||
===Make a Good Mega Man Level 3=== | ===Make a Good Mega Man Level 3=== | ||
{{Damagetable3 | {{Damagetable3 | ||
| Line 74: | Line 72: | ||
|notes= | |notes= | ||
}} | }} | ||
| − | |||
===Make a Good 24 Hour Mega Man Level{{Megamix}}=== | ===Make a Good 24 Hour Mega Man Level{{Megamix}}=== | ||
{{Damagetable24HM | {{Damagetable24HM | ||
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|notes= | |notes= | ||
}} | }} | ||
| − | |||
===Make a Good 48 Hour Mega Man Level=== | ===Make a Good 48 Hour Mega Man Level=== | ||
{{Damagetable48H | {{Damagetable48H | ||
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|notes= | |notes= | ||
}} | }} | ||
| − | + | ===Make a Good Mega Man Level: Episode Zero=== | |
| + | {{DamagetableEZ | ||
| + | |buster=1 | ||
| + | |saber=4 | ||
| + | |burst=2 | ||
| + | |drive=99 | ||
| + | |cutbuster=2 | ||
| + | |cutsaber=4 | ||
| + | |cutburst=3 | ||
| + | |cutdrive=4 | ||
| + | |flamebuster=1 | ||
| + | |flamesaber=1 | ||
| + | |flameburst=2 | ||
| + | |flamedrive=1 | ||
| + | |icebuster=1 | ||
| + | |icesaber=1 | ||
| + | |iceburst=2 | ||
| + | |icedrive=1 | ||
| + | |zapbuster=1 | ||
| + | |zapsaber=1 | ||
| + | |zapburst=2 | ||
| + | |zapdrive=2 | ||
| + | |psybuster=1 | ||
| + | |psysaber=1* | ||
| + | |psyburst=2 | ||
| + | |psydrive=2 | ||
| + | |notes=*Reflected shots do 2 damage. | ||
| + | }} | ||
===Megamix Engine=== | ===Megamix Engine=== | ||
{{DamagetableM | {{DamagetableM | ||
|buster=1/1/3 | |buster=1/1/3 | ||
| − | |time= | + | |time=Y |
|stone=2 | |stone=2 | ||
|plant=4 | |plant=4 | ||
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==Trivia== | ==Trivia== | ||
* Fatool was one of two ''Mirai Kara no Chousensha'' enemies to get a sprite edit or new set of sprites in the transition from the ''MaGMML2'' devkit to the Megamix Engine, the other being [[Butterdroid]]. | * Fatool was one of two ''Mirai Kara no Chousensha'' enemies to get a sprite edit or new set of sprites in the transition from the ''MaGMML2'' devkit to the Megamix Engine, the other being [[Butterdroid]]. | ||
| + | |||
| + | ==Related Enemies== | ||
| + | * [[Rock Fatool]] | ||
[[Category:Enemies]][[Category:Devkit Enemies (MaGMML2)]][[Category:Rockman & Forte: Mirai Kara no Chousensha Enemies]][[Category:Mets]] | [[Category:Enemies]][[Category:Devkit Enemies (MaGMML2)]][[Category:Rockman & Forte: Mirai Kara no Chousensha Enemies]][[Category:Mets]] | ||
Revision as of 00:19, 18 May 2021
This article's name is conjectural, as an official name for the subject has yet to be found, and may not even exist. If an official name is found, please move this article to its correct name!
| "Fatool" | |||||||||||||||||||||||||||||||||||
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"Fatool" is an enemy from Rockman & Forte: Mirai Kara no Chousensha. It is a large, somewhat portly Metall.
Fatool was first made available in the devkit for Make a Good Mega Man Level 2, where it appeared in the entries Cardinal Man, Forgotten Fortress, Poorly Named Level, and Smed's Big Annoying Mess of a Level, as well as the Wily stages Lever Oriental Enchanted, Unobtainium Mine, and Reality Core, the Pit of Pits sub-levels "Forgotten Fortress" and "Mega Lift", and in Null and Void. In this game, Fatool uses colored versions of its Mirai Kara no Chousensha sprites.
Fatool returns in the Megamix Engine, and reappears as a devkit enemy for Make a Good Mega Man Level 3 and Make a Good 48 Hour Mega Man Level. In the engine, Fatool uses new, custom-made sprites in place of its old sprites, to let it more closely match the style of the NES Mega Man games. The first game to use these was Make a Good Mega Man Level: Episode Zero, where Fatools appeared in Null and Void.
Behavior
Fatools will initially hide its eyes under its helmet (making it hidden enough to be invulnerable as if it were completely covered by the helmet). When Mega Man gets close, it will jump up and fire a projectile straight forward, briefly hiding again even if Mega Man is still next to it.
Damage Table
Make a Good Mega Man LevelMegamix Only
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| 1/1/3 | 1 | 1 | 2 | 3 | 0.5 | 3 | 1/5 | 2 | |
| Other Notes | |||||||||
Make a Good Mega Man Level 2
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| 1/2/3 1/1/3 |
2 2 |
1 1 |
1 1 |
1 1 |
Y Y |
1 4 |
3 2 |
4 4 |
1 3 |
2 2 |
| Other Notes | Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine. | |||||||||
Make a Good Mega Man Level 3
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|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1/1/3 | 1 | 1 | 1 | 4 | 3 | 0 | 2 | 2 | ||||||||||||
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| Other Notes | ||||||||||||||||||||
Make a Good 24 Hour Mega Man LevelMegamix Only
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| 1/1/3 | 4/2 | 1/5 | 99 |
| Other Notes | |||
Make a Good 48 Hour Mega Man Level
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|---|---|---|---|---|---|---|---|---|---|---|
| 1/1/3 | 2 | 2 | 0 | 2 | 1/1/2 | 2 | 3 | 2 | ||
| Other Notes | ||||||||||
Make a Good Mega Man Level: Episode Zero
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|---|---|---|---|---|---|---|---|---|---|---|
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1 | 4 | 2 | 99 | ||||||
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2 | 4 | 3 | 4 | ||||||
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1 | 1 | 2 | 1 | ||||||
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1 | 1 | 2 | 1 | ||||||
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1 | 1 | 2 | 2 | ||||||
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1 | 1* | 2 | 2 | ||||||
| Other Notes | *Reflected shots do 2 damage. | |||||||||
Megamix Engine
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|---|---|---|---|---|---|---|---|---|---|---|
| 1/1/3 | Y | 2 | 4 | 0 | 2 | |||||
| Other Notes | ||||||||||
Trivia
- Fatool was one of two Mirai Kara no Chousensha enemies to get a sprite edit or new set of sprites in the transition from the MaGMML2 devkit to the Megamix Engine, the other being Butterdroid.