Difference between revisions of "Reggae"

From Make a Good Mega Man Level Contest
Jump to: navigation, search
(Yo, would it be possible to get a working sprite on this page for "my boy" Reggae? (because I don't know how to do that))
 
Line 21: Line 21:
 
|stage=
 
|stage=
 
|location=
 
|location=
|occupation= Literal Mockingbird
+
|occupation= Shopkeeper<br>Literal Mockingbird
|OffAppear= Mega Man series
+
|OffAppear= [[Mega Man 7]]<br>[[Rockman & Forte: Mirai Kara no Chousensha]]<br>[[Mega Man 10]]
|MaGMMLAppear= [[Make a Good Mega Man Level 2|MaGMML2]] (NPC)<br>[[Make a Good Mega Man Level: Episode Zero|MaGMML:Episode Zero]] (NPC)
+
|MaGMMLAppear= [[Make a Good Mega Man Level 2|MaGMML2]] (NPC)<br>[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (NPC)
 
|appear2=  
 
|appear2=  
 
|sprite=[[File:Reggae.png‎]]
 
|sprite=[[File:Reggae.png‎]]
Line 29: Line 29:
 
'''Reggae''' is a minor character in the classic ''Mega Man'' series. Built by [[Doctor Albert W. Wily|Dr. Wily]] as a companion robot, Reggae's primary role in the classic series is to jeer the player for their failures. In ''[[Mega Man 10]]'', he is finally given a gameplay function, serving as the shopkeeper in [[Bass]]'s campaign.
 
'''Reggae''' is a minor character in the classic ''Mega Man'' series. Built by [[Doctor Albert W. Wily|Dr. Wily]] as a companion robot, Reggae's primary role in the classic series is to jeer the player for their failures. In ''[[Mega Man 10]]'', he is finally given a gameplay function, serving as the shopkeeper in [[Bass]]'s campaign.
  
==Game Appearances==
+
In the ''MaGMML'' series, Reggae's role has been fairly minor, only making appearances in two games so far, but having important gameplay functions in both games nonetheless.
===''Make a Good Mega Man Level 2''===
 
Reggae appears in ''[[Make a Good Mega Man Level 2]]'' as an NPC in [[Dr. Light's Lab]]. By talking to him, [[Mega Man]] can disable certain upgrades; both those he can buy from [[Eddie]], and those awarded by [[Knight Man]] for collecting [[Noble Nickel]]s.
 
  
===''Make a Good Mega Man Level: Episode Zero''===
+
==''MaGMML'' Series Appearances==
In ''[[Make a Good Mega Man Level: Episode Zero]]'', he appears in [[Dr. Wily's Secret Bunker]], reprising his role as shopkeeper from ''Mega Man 10''. Notably, he remains in the bunker even after Wily slips into insanity later in the game and everyone else has left, still allowing Zero to buy his wares.
+
===''[[Make a Good Mega Man Level 2]]''===
 +
Reggae appears as an NPC in [[Dr. Light's Lab]]. By talking to him, [[Mega Man]] can disable certain upgrades; both those he can buy from [[Eddie]], and those awarded by [[Knight Man]] for collecting [[Noble Nickel]]s.
 +
 
 +
===''[[Make a Good Mega Man Level: Episode Zero]]''===
 +
Reggae appears in [[Dr. Wily's Secret Bunker]], reprising his role as shopkeeper from ''Mega Man 10''. Notably, he remains in the bunker even after Wily slips into insanity later in the game and everyone else has left, still allowing [[Zero]] to buy his wares.
  
 
[[Category:Make a Good Mega Man Level 2]][[Category:Make a Good Mega Man Level: Episode Zero]]
 
[[Category:Make a Good Mega Man Level 2]][[Category:Make a Good Mega Man Level: Episode Zero]]

Latest revision as of 19:13, 25 May 2021

Reggae
Artwork by Capcom
Artwork by Capcom
Information
In-Game Information
Affiliations: Dr. Wily
Type: Jerkwad
Occupation: Shopkeeper
Literal Mockingbird
Misc. Information
Script: レゲー
Romaji: Rege
Gender: Male
Eye Color: Blue
Series Information
Official Game Appearances: Mega Man 7
Rockman & Forte: Mirai Kara no Chousensha
Mega Man 10
MaGMML Game Appearances: MaGMML2 (NPC)
MaGMML: Episode Zero (NPC)
Reggae.png

Reggae is a minor character in the classic Mega Man series. Built by Dr. Wily as a companion robot, Reggae's primary role in the classic series is to jeer the player for their failures. In Mega Man 10, he is finally given a gameplay function, serving as the shopkeeper in Bass's campaign.

In the MaGMML series, Reggae's role has been fairly minor, only making appearances in two games so far, but having important gameplay functions in both games nonetheless.

MaGMML Series Appearances

Make a Good Mega Man Level 2

Reggae appears as an NPC in Dr. Light's Lab. By talking to him, Mega Man can disable certain upgrades; both those he can buy from Eddie, and those awarded by Knight Man for collecting Noble Nickels.

Make a Good Mega Man Level: Episode Zero

Reggae appears in Dr. Wily's Secret Bunker, reprising his role as shopkeeper from Mega Man 10. Notably, he remains in the bunker even after Wily slips into insanity later in the game and everyone else has left, still allowing Zero to buy his wares.