Difference between revisions of "Reggae"
(Open question: Which upgrades can he disable in 2?) |
Spin Attaxx (talk | contribs) |
||
| Line 3: | Line 3: | ||
|titletext = #ffffff | |titletext = #ffffff | ||
|name= Reggae | |name= Reggae | ||
| − | |image=[[File: | + | |image=[[File:ReggaeArt.jpg|250px|Artwork by Capcom]] |
|caption= Artwork by Capcom | |caption= Artwork by Capcom | ||
|script= レゲー | |script= レゲー | ||
| Line 18: | Line 18: | ||
|type = Jerkwad | |type = Jerkwad | ||
|weak= | |weak= | ||
| − | |affiliations= [[Dr. Wily]] | + | |affiliations= [[Doctor Albert W. Wily|Dr. Wily]] |
|stage= | |stage= | ||
|location= | |location= | ||
|occupation= Literal Mockingbird | |occupation= Literal Mockingbird | ||
|OffAppear= Mega Man series | |OffAppear= Mega Man series | ||
| − | |MaGMMLAppear= [[Make a Good Mega Man Level 2|MaGMML2]] ( | + | |MaGMMLAppear= [[Make a Good Mega Man Level 2|MaGMML2]] (NPC)<br>[[Make a Good Mega Man Level: Episode Zero|MaGMML:Episode Zero]] (NPC) |
|appear2= | |appear2= | ||
| − | |sprite=[[File: | + | |sprite=[[File:Reggae.png]] |
}} | }} | ||
| − | '''Reggae''' is a minor character in the classic ''Mega Man'' series. Built by [[Dr. Wily]] as a companion robot, Reggae's primary role in the classic series is to jeer the player for their failures. In ''Mega Man 10'' he is finally given a gameplay function, serving as the shopkeeper in Bass's campaign. | + | '''Reggae''' is a minor character in the classic ''Mega Man'' series. Built by [[Doctor Albert W. Wily|Dr. Wily]] as a companion robot, Reggae's primary role in the classic series is to jeer the player for their failures. In ''[[Mega Man 10]]'', he is finally given a gameplay function, serving as the shopkeeper in [[Bass]]'s campaign. |
| − | == | + | ==Game Appearances== |
| − | Reggae | + | ===''Make a Good Mega Man Level 2''=== |
| + | Reggae appears in ''[[Make a Good Mega Man Level 2]]'' as an NPC in [[Dr. Light's Lab]]. By talking to him, [[Mega Man]] can disable certain upgrades; both those he can buy from [[Eddie]], and those awarded by [[Knight Man]] for collecting [[Noble Nickel]]s. | ||
| − | In ''[[Make a Good Mega Man Level: Episode Zero]]'', he appears in [[Dr. Wily's Secret Bunker]], reprising his role as shopkeeper. | + | ===''Make a Good Mega Man Level: Episode Zero''=== |
| + | In ''[[Make a Good Mega Man Level: Episode Zero]]'', he appears in [[Dr. Wily's Secret Bunker]], reprising his role as shopkeeper from ''Mega Man 10''. Notably, he remains in the bunker even after Wily slips into insanity later in the game and everyone else has left, still allowing Zero to buy his wares. | ||
| − | [[Category:Make a Good Mega Man Level 2]] | + | [[Category:Make a Good Mega Man Level 2]][[Category:Make a Good Mega Man Level: Episode Zero]] |
Revision as of 14:26, 11 July 2020
| Reggae | |||||||||||||||||||||||||||||||
| Artwork by Capcom | |||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||
Reggae is a minor character in the classic Mega Man series. Built by Dr. Wily as a companion robot, Reggae's primary role in the classic series is to jeer the player for their failures. In Mega Man 10, he is finally given a gameplay function, serving as the shopkeeper in Bass's campaign.
Game Appearances
Make a Good Mega Man Level 2
Reggae appears in Make a Good Mega Man Level 2 as an NPC in Dr. Light's Lab. By talking to him, Mega Man can disable certain upgrades; both those he can buy from Eddie, and those awarded by Knight Man for collecting Noble Nickels.
Make a Good Mega Man Level: Episode Zero
In Make a Good Mega Man Level: Episode Zero, he appears in Dr. Wily's Secret Bunker, reprising his role as shopkeeper from Mega Man 10. Notably, he remains in the bunker even after Wily slips into insanity later in the game and everyone else has left, still allowing Zero to buy his wares.