Difference between revisions of "Temporal Pillar"
From Make a Good Mega Man Level Contest
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| − | |image= | + | |image= [[File:MaGMMLEZ-CH1-TemporalPillar.png|256px]] |
| − | |caption= | + | |caption= |
| − | |game=[[Make a Good Mega Man Level: Episode Zero]] | + | |game=''[[Make a Good Mega Man Level: Episode Zero]]'' |
|creator= [[Chiko]] | |creator= [[Chiko]] | ||
| − | |composer= Spike Chunsoft | + | |composer=Spike Chunsoft, ZUN |
|artist= | |artist= | ||
|programmer = | |programmer = | ||
| − | |rank = Chapter 2 | + | |rank = Chapter 2 |
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|elements = 1 | |elements = 1 | ||
|collectables = [[File:CD.png]] | |collectables = [[File:CD.png]] | ||
| − | 078: Sakuya Izayoi | + | 078: [[Sakuya Izayoi]] |
|enemies = | |enemies = | ||
| + | *[[Clock Enemy]] | ||
| + | *[[Counter Clock]] | ||
*[[Peterchy]] | *[[Peterchy]] | ||
| − | |||
|gimmicks = | |gimmicks = | ||
| + | *[[Crash Lift]] | ||
*[[Press]] | *[[Press]] | ||
| + | *[[Time Block]] | ||
*[[Yoku Block]] | *[[Yoku Block]] | ||
|subbosses = | |subbosses = | ||
| − | |bosses = [[Sakuya Izayoi]] | + | |bosses = |
| + | *[[Sakuya Izayoi]] | ||
|other = | |other = | ||
| − | |music = | + | |music=Pokémon Mystery Dungeon: Explorers of Sky/Time/Darkness - Temporal Tower<br>'''Boss:''' Touhou 9 ~ Phantasmagoria of Flower View - Flowering Night |
|location = Psycho Path | |location = Psycho Path | ||
|previous = [[Cursor Corruption]] | |previous = [[Cursor Corruption]] | ||
|next = [[Bubble Base]] | |next = [[Bubble Base]] | ||
}} | }} | ||
| − | + | '''Temporal Pillar''' is the fifth stage on the path to the [[Psycho Chip]] in ''[[Make a Good Mega Man Level: Episode Zero]]''. Having put up with the [[Cursor]]'s mischief, [[Zero]] discovers a tall tower in the woods containing [[Time Block|time-stopping blocks]] and enemies modelled on clocks. It also contains [[Crash Lift]]s, [[Yoku Block]]s, and several [[Press]]es, which he must freeze in place using the aforementioned Time Blocks. Conversely, however, some of these gimmicks will only move while time is frozen. | |
| − | '''Temporal Pillar''' is | ||
==Strategy== | ==Strategy== | ||
| − | + | {{NeedsStrategy}} | |
==Z-Phone Dialogue== | ==Z-Phone Dialogue== | ||
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|} | |} | ||
| − | == | + | ==Trivia== |
| − | + | * The use of a shader for the level's time-stopping gimmick requires an up-to-date version of DirectX to correctly run. In v1.0 of ''Make a Good Mega Man Level: Episode Zero'', the game would crash if this requirement wasn't met, rendering the level unbeatable. From v1.1 onwards, the level no longer crashes, but the monochrome effect while time is frozen will not appear. Additionally, Time Man will appear as an NPC at the start of the level if the player's DirectX isn't updated, offering them a download link to update it. | |
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| − | + | [[Category:Stages]][[Category:Make a Good Mega Man Level: Episode Zero Stages]] | |
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Revision as of 10:32, 8 July 2020
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Temporal Pillar is the fifth stage on the path to the Psycho Chip in Make a Good Mega Man Level: Episode Zero. Having put up with the Cursor's mischief, Zero discovers a tall tower in the woods containing time-stopping blocks and enemies modelled on clocks. It also contains Crash Lifts, Yoku Blocks, and several Presses, which he must freeze in place using the aforementioned Time Blocks. Conversely, however, some of these gimmicks will only move while time is frozen.
Strategy
I'll beam you out after I finish my soap opera.
This article is missing information on strategies. Please help out the wiki by adding these strategies to it!
Z-Phone Dialogue
Trivia
- The use of a shader for the level's time-stopping gimmick requires an up-to-date version of DirectX to correctly run. In v1.0 of Make a Good Mega Man Level: Episode Zero, the game would crash if this requirement wasn't met, rendering the level unbeatable. From v1.1 onwards, the level no longer crashes, but the monochrome effect while time is frozen will not appear. Additionally, Time Man will appear as an NPC at the start of the level if the player's DirectX isn't updated, offering them a download link to update it.