Difference between revisions of "Temporal Pillar"

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|align= right
 
|align= right
 
<!-- ===========Info============== -->
 
<!-- ===========Info============== -->
|image=  
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|image= [[File:MaGMMLEZ-CH1-TemporalPillar.png|256px]]
|caption=  
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|caption=
|game=[[Make a Good Mega Man Level: Episode Zero]]
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|game=''[[Make a Good Mega Man Level: Episode Zero]]''
 
|creator= [[Chiko]]
 
|creator= [[Chiko]]
|composer= Spike Chunsoft/ZUN
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|composer=Spike Chunsoft, ZUN
 
|artist=  
 
|artist=  
 
|programmer =
 
|programmer =
|rank = Chapter 2  
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|rank = Chapter 2
 
<!-- ===========Stats============== -->
 
<!-- ===========Stats============== -->
 
|elements = 1
 
|elements = 1
 
|collectables = [[File:CD.png]]
 
|collectables = [[File:CD.png]]
078: Sakuya Izayoi
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078: [[Sakuya Izayoi]]
 
|enemies =  
 
|enemies =  
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*[[Clock Enemy]]
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*[[Counter Clock]]
 
*[[Peterchy]]
 
*[[Peterchy]]
 
 
|gimmicks =  
 
|gimmicks =  
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*[[Crash Lift]]
 
*[[Press]]
 
*[[Press]]
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*[[Time Block]]
 
*[[Yoku Block]]
 
*[[Yoku Block]]
 
|subbosses =  
 
|subbosses =  
|bosses = [[Sakuya Izayoi]]
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|bosses =
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*[[Sakuya Izayoi]]
 
|other =  
 
|other =  
|music = Pokemon Mystery Dungeon - Explorers of Sky/Time/Darkness - Temporal Tower<br>'''Sakuya Izayoi:''' Touhou 9 - Phantasmagoria of Flower View - Flowering Night
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|music=Pokémon Mystery Dungeon: Explorers of Sky/Time/Darkness - Temporal Tower<br>'''Boss:''' Touhou 9 ~ Phantasmagoria of Flower View - Flowering Night
 
|location = Psycho Path
 
|location = Psycho Path
 
|previous = [[Cursor Corruption]]
 
|previous = [[Cursor Corruption]]
 
|next = [[Bubble Base]]
 
|next = [[Bubble Base]]
 
}}
 
}}
 
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'''Temporal Pillar''' is the fifth stage on the path to the [[Psycho Chip]] in ''[[Make a Good Mega Man Level: Episode Zero]]''. Having put up with the [[Cursor]]'s mischief, [[Zero]] discovers a tall tower in the woods containing [[Time Block|time-stopping blocks]] and enemies modelled on clocks. It also contains [[Crash Lift]]s, [[Yoku Block]]s, and several [[Press]]es, which he must freeze in place using the aforementioned Time Blocks. Conversely, however, some of these gimmicks will only move while time is frozen.
'''Temporal Pillar''' is a level in [[Make a Good Mega Man Level: Episode Zero]]. This level is known for crashing when using the time stopping gimmick, or when the Yoku Blocks appear, making it virtually unplayable. Prior to Version 1.1.0, it was required to download DirectX9 in order to fix the bugs. The bugs were fixed in the following version and Time Man was added at the beginning of the stage as an NPC.
 
  
 
==Strategy==
 
==Strategy==
TBD
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{{NeedsStrategy}}
  
 
==Z-Phone Dialogue==
 
==Z-Phone Dialogue==
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==NPC Dialogue==
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==Trivia==
{|border="1px" cellpadding="5" cellspacing="0" style="border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;"
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* The use of a shader for the level's time-stopping gimmick requires an up-to-date version of DirectX to correctly run. In v1.0 of ''Make a Good Mega Man Level: Episode Zero'', the game would crash if this requirement wasn't met, rendering the level unbeatable. From v1.1 onwards, the level no longer crashes, but the monochrome effect while time is frozen will not appear. Additionally, Time Man will appear as an NPC at the start of the level if the player's DirectX isn't updated, offering them a download link to update it.
!style="color:#FCFCFC; background-color: #454E54;"|
 
!style="color:#FCFCFC; background-color: #454E54;"|NPC
 
!style="color:#FCFCFC; background-color: #454E54;"|Transcript
 
|-
 
|[[File:TimeManMugshot.png]]
 
|Time Man
 
|I'm getting impatient...they were supposed to install DirectX9 1.21 hours ago!
 
 
 
You there! You might be able to help me actually. Could you install DirectX9?
 
 
 
(What if I don't?) ''Well...''
 
 
 
The tachyons in this stage may act up in such a way that, while the surrounding area will turn monochrome when frozen,
 
 
 
moving entities will not. As a result, it might be harder to tell which enemies are time-stopped at a glance.
 
  
(Take me to the download page?) Quickly now! Time's wasting!
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[[Category:Stages]][[Category:Make a Good Mega Man Level: Episode Zero Stages]]
 
 
When your install is finished, make sure to restart the executable from the beginning!
 
 
 
(I'll be fine.) Hmph...while I'm disappointed this might take ages for them to complete, I admire your punctuality on completing
 
 
 
your own task.
 
|}
 

Revision as of 10:32, 8 July 2020

Chapter 2: Temporal Pillar

Make a Good Mega Man Level: Episode Zero

256px

Temporal Pillar is the fifth stage on the path to the Psycho Chip in Make a Good Mega Man Level: Episode Zero. Having put up with the Cursor's mischief, Zero discovers a tall tower in the woods containing time-stopping blocks and enemies modelled on clocks. It also contains Crash Lifts, Yoku Blocks, and several Presses, which he must freeze in place using the aforementioned Time Blocks. Conversely, however, some of these gimmicks will only move while time is frozen.

Strategy

MegaBusterWep.png I'll beam you out after I finish my soap opera.

This article is missing information on strategies. Please help out the wiki by adding these strategies to it!


Z-Phone Dialogue

Contact Transcript
ZPhoneWily.png Dr. Wily Temporal Pillar?

The final tower in a trio. Just a coincidence, I guess. This one's more... modern, though.

I think some ex-Chronos Institute people founded it after I sort of... ruined their building.

So now it's just some secret rarely-used tower-laboratory thing in the woods. Hooray?

ZPhoneKrantz.png Agent Krantz Krantz: Temporal Pillar?

That place was built after workers at the Chronos Institute found some ancient artifact.

Using it they were able to develop blocks that could envelop the area in a "time field" when hit.

Zero: Time field?

Krantz: Essentially, time will stop for a brief period, and normal obstacles and enemies won't move.

Zero: If all time stops when I use those, then collecting the Element should be easy.

Stern: Sound logic, if we didn't require them to install defense systems.

Zero: Pardon?

Krantz: We've had incidents in the past where people have misused time anomalies for their own gain.

To prevent that happening again, we required they install defense mechanisms against their own systems.

So some of their defenses are designed to run in tandem with the time field, rather than against it.

We didn't tell them how they needed to design their defenses though, so they designated them by color.

Pink should indicate normal defense forces, while green indicates "inverse" defense forces.

Blue will run regardless of the time field.

ZPhoneGalaxy.png Galaxy Man In that tower, there'll be a part where there's a path on the bottom and a path on the top!

Take the bottom path, time your time block thingy correctly, and snag the CD!

ZPhoneKnives.png Knives Knives: Ooh, the time tower ruins thingy... Our date could last forever in a spot like this!

But when you stop time it gets all grey and stuff. That kills the mood for me.

We gotta have more reds and blues and reds! Give the date a good color feel.

Zero: Well, we can go to the tower. You walk in first, and I will test the time stop.

Knives: Oh, so ladies first! What a gentleman! Hehehe! But no.

Trivia

  • The use of a shader for the level's time-stopping gimmick requires an up-to-date version of DirectX to correctly run. In v1.0 of Make a Good Mega Man Level: Episode Zero, the game would crash if this requirement wasn't met, rendering the level unbeatable. From v1.1 onwards, the level no longer crashes, but the monochrome effect while time is frozen will not appear. Additionally, Time Man will appear as an NPC at the start of the level if the player's DirectX isn't updated, offering them a download link to update it.