Difference between revisions of "Sheriff Man"

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(M-jacq moved page Sheriff Man to Sheriff Man (stage))
 
(Once again, changed from a redirect to a page about the character.)
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#REDIRECT [[Sheriff Man (stage)]]
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{{robotmaster
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|titlebg=#E45C10
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|titletext = #FFFFFF
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|name= Sheriff Man
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|image=[[File:MaGMML2-SheriffManArt.png|270px|Artwork by Karakato]]
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|caption= Artwork by '''Karakato'''
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|script=
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|romaji =
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|number=
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|designer= Cruise Elroy
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|programmer=
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|gender= Male
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|eyecolor =
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|at=
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|weapon= [[Badge Barrier]]
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|hp=28
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|attack=
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|type = Western
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|weak= [[Super Arrow]]
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|affiliations=
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|stage=[[Sheriff Man (stage)]]
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|location=
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|occupation=
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|OffAppear=
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|MaGMMLAppear= [[Make a Good Mega Man Level 2]]
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|appear2=
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|sprite={{MirrorDiv |mirror=[[File:MaGMML2RSheriffManSprite.png]]}}
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}}
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'''Sheriff Man''' is a boss in [[Make a Good Mega Man Level 2]], appearing in [[Sheriff Man (stage)|his namesake stage]].
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He reappears in the [[Reality Core]], fused with [[Cyber Man]] to create Chimerabot 5.
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==Battle==
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Sheriff Man randomly picks one of two moves:
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*Shoots three times, then runs in [[Mega Man]]'s direction until he reaches the wall.
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*Jumps in the air and shoots, going either half the distance of the screen, or all the way to the other side of the room. If he only jumps half the distance of the screen, he then runs in Mega Man's direction until he reaches the wall.
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*Raises his shield.
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If Sheriff Man raises his shield, he will chose to do one of the first two attacks, and then fire his shield one projectile at a time. The projectiles will either be right above the ground, or just high enough for Mega Man to slide under.
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==Damage Table==
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{{Damagetable2
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| buster = 1/2/3
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| hornet = 1
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| jewel = 1
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| grab = 3
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| triple = 1
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| slash = 3
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| wheel = 2
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| sakugarne = 2
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| wire = 1
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| arrow = 4
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| flash = N
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| notes =
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}}
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{{MaGMML2 Tier 9}}
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[[Category:Robot Masters]]

Revision as of 21:30, 20 March 2018

Sheriff Man
Artwork by Karakato
Artwork by Karakato
Information
In-Game Information
HP: 28
Weapon: Badge Barrier
Weakness(es): Super Arrow
Type: Western
Main Stage: Sheriff Man (stage)
Misc. Information
Designer(s): Cruise Elroy
Gender: Male
Series Information
MaGMML Game Appearances: Make a Good Mega Man Level 2
MaGMML2RSheriffManSprite.png

Sheriff Man is a boss in Make a Good Mega Man Level 2, appearing in his namesake stage.

He reappears in the Reality Core, fused with Cyber Man to create Chimerabot 5.

Battle

Sheriff Man randomly picks one of two moves:

  • Shoots three times, then runs in Mega Man's direction until he reaches the wall.
  • Jumps in the air and shoots, going either half the distance of the screen, or all the way to the other side of the room. If he only jumps half the distance of the screen, he then runs in Mega Man's direction until he reaches the wall.
  • Raises his shield.

If Sheriff Man raises his shield, he will chose to do one of the first two attacks, and then fire his shield one projectile at a time. The projectiles will either be right above the ground, or just high enough for Mega Man to slide under.

Damage Table

M.Buster H.ChaserH.Pumpkin J.SatelliteB.Barrier G.BusterN.BombL.Rocket T.BladeT.Cluster F.StopperC.Distorter S.ClawF.Beam W.CutterH.Trapper SakugarneM.Blast W.AdaptorC.Claw S.Arrow
1/2/3 1 1 3 1 N 3 2 2 1 4
Other Notes


Make a Good Mega Man Level 2 - Tier 9
Entry Stages
Misty LakeDonut Observation CenterRad GravitySector Upsilon 6Truffle ManMount SabreGuts Man's AsteroidSheriff Man
List of Bosses
CirnoDonut XGroovity ManGravity ManMecha DragonCaptain ViridianTruffle ManKelbesqueGuts Man DuoSheriff Man
Tier Boss
Butter Nezumi