Difference between revisions of "Sheriff Man"
From Make a Good Mega Man Level Contest
(M-jacq moved page Sheriff Man to Sheriff Man (stage)) |
Brash Buster (talk | contribs) (Once again, changed from a redirect to a page about the character.) |
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| − | # | + | {{robotmaster |
| + | |titlebg=#E45C10 | ||
| + | |titletext = #FFFFFF | ||
| + | |name= Sheriff Man | ||
| + | |image=[[File:MaGMML2-SheriffManArt.png|270px|Artwork by Karakato]] | ||
| + | |caption= Artwork by '''Karakato''' | ||
| + | |script= | ||
| + | |romaji = | ||
| + | |number= | ||
| + | |designer= Cruise Elroy | ||
| + | |programmer= | ||
| + | |gender= Male | ||
| + | |eyecolor = | ||
| + | |at= | ||
| + | |weapon= [[Badge Barrier]] | ||
| + | |hp=28 | ||
| + | |attack= | ||
| + | |type = Western | ||
| + | |weak= [[Super Arrow]] | ||
| + | |affiliations= | ||
| + | |stage=[[Sheriff Man (stage)]] | ||
| + | |location= | ||
| + | |occupation= | ||
| + | |OffAppear= | ||
| + | |MaGMMLAppear= [[Make a Good Mega Man Level 2]] | ||
| + | |appear2= | ||
| + | |sprite={{MirrorDiv |mirror=[[File:MaGMML2RSheriffManSprite.png]]}} | ||
| + | }} | ||
| + | '''Sheriff Man''' is a boss in [[Make a Good Mega Man Level 2]], appearing in [[Sheriff Man (stage)|his namesake stage]]. | ||
| + | |||
| + | He reappears in the [[Reality Core]], fused with [[Cyber Man]] to create Chimerabot 5. | ||
| + | |||
| + | ==Battle== | ||
| + | Sheriff Man randomly picks one of two moves: | ||
| + | *Shoots three times, then runs in [[Mega Man]]'s direction until he reaches the wall. | ||
| + | *Jumps in the air and shoots, going either half the distance of the screen, or all the way to the other side of the room. If he only jumps half the distance of the screen, he then runs in Mega Man's direction until he reaches the wall. | ||
| + | *Raises his shield. | ||
| + | If Sheriff Man raises his shield, he will chose to do one of the first two attacks, and then fire his shield one projectile at a time. The projectiles will either be right above the ground, or just high enough for Mega Man to slide under. | ||
| + | |||
| + | ==Damage Table== | ||
| + | {{Damagetable2 | ||
| + | | buster = 1/2/3 | ||
| + | | hornet = 1 | ||
| + | | jewel = 1 | ||
| + | | grab = 3 | ||
| + | | triple = 1 | ||
| + | | slash = 3 | ||
| + | | wheel = 2 | ||
| + | | sakugarne = 2 | ||
| + | | wire = 1 | ||
| + | | arrow = 4 | ||
| + | | flash = N | ||
| + | | notes = | ||
| + | }} | ||
| + | |||
| + | {{MaGMML2 Tier 9}} | ||
| + | [[Category:Robot Masters]] | ||
Revision as of 21:30, 20 March 2018
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| Artwork by Karakato | |||||||||||||||||||||||||||||
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Sheriff Man is a boss in Make a Good Mega Man Level 2, appearing in his namesake stage.
He reappears in the Reality Core, fused with Cyber Man to create Chimerabot 5.
Battle
Sheriff Man randomly picks one of two moves:
- Shoots three times, then runs in Mega Man's direction until he reaches the wall.
- Jumps in the air and shoots, going either half the distance of the screen, or all the way to the other side of the room. If he only jumps half the distance of the screen, he then runs in Mega Man's direction until he reaches the wall.
- Raises his shield.
If Sheriff Man raises his shield, he will chose to do one of the first two attacks, and then fire his shield one projectile at a time. The projectiles will either be right above the ground, or just high enough for Mega Man to slide under.
Damage Table
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| 1/2/3 | 1 | 1 | 3 | 1 | N | 3 | 2 | 2 | 1 | 4 |
| Other Notes | ||||||||||
| Make a Good Mega Man Level 2 - Tier 9 | |
|---|---|
| Entry Stages | |
| Misty Lake • Donut Observation Center • Rad Gravity • Sector Upsilon 6 • Truffle Man • Mount Sabre • Guts Man's Asteroid • Sheriff Man | |
| List of Bosses | |
| Cirno • Donut X • Groovity Man • Gravity Man • Mecha Dragon • Captain Viridian • Truffle Man • Kelbesque • Guts Man Duo • Sheriff Man | |
| Tier Boss | |
| Butter Nezumi | |