Difference between revisions of "Kakinbatank"

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(Created page with "{{enemy |name=Kakinbatank |image= |caption= |jname= |script=カキンバタンク |romaji=Kakinbatanku |altname= |designer= |programmer=Fabian |artist= |hp=10 |at=5 (conta...")
 
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|hp=10
 
|hp=10
 
|at=5 (contact)<br>5 (shield)<br>3 (projectile)
 
|at=5 (contact)<br>5 (shield)<br>3 (projectile)
|weak=[[Laser Trident]], [[Thunder Beam]], [[Break Dash]]{{3}}<br>[[Search Snake]], [[Salt Water]]{{48H}}<br>[[Triple Blade]], [[Wheel Cutter]]{{Megamix}}
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|weak=[[Laser Trident]], [[Thunder Beam]], [[Break Dash]]{{3}}<br>[[Search Snake]], [[Salt Water]]{{48H}}<br>[[Cutter Chip]] ([[Z-Saber]], [[Blank Drive]])<br>[[Flame Chip]] (Z-Saber, [[Z-Burst]])<br>[[Zap Chip]] (Z-Saber, Blank Drive){{EZ}}<br>[[Triple Blade]], [[Wheel Cutter]]{{Megamix}}
 
|category=Grounded, Bulky, Shielded
 
|category=Grounded, Bulky, Shielded
|location=
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|location='''MaGMML: Episode Zero:'''<br>[[String Theory]]
 
|OffAppear=[[Mega Man 9]]
 
|OffAppear=[[Mega Man 9]]
|MaGMMLAppear=[[Make a Good Mega Man Level 3|MaGMML3]] (Enemy)<br>[[Make a Good 48 Hour Mega Man Level|MaG48HMML]] (Enemy)
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|MaGMMLAppear=[[Make a Good Mega Man Level 3|MaGMML3]] (Enemy)<br>[[Make a Good 48 Hour Mega Man Level|MaG48HMML]] (Enemy)<br>[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Enemy)
 
|appear2=
 
|appear2=
 
|sprite=[[File:Kakinbatank.png]]
 
|sprite=[[File:Kakinbatank.png]]
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'''Kakinbatank''' is an enemy from ''[[Mega Man 9]]''. It is a large tank-like robot that hides behind a sturdy shield.
 
'''Kakinbatank''' is an enemy from ''[[Mega Man 9]]''. It is a large tank-like robot that hides behind a sturdy shield.
  
Kakinbatank was first made available with the [[Megamix Engine]], and subsequently the devkits for ''[[Make a Good Mega Man Level 3]]'' and ''[[Make a Good 48 Hour Mega Man Level]]''.
+
Kakinbatank was first made available with the [[Megamix Engine]], and subsequently the devkits for ''[[Make a Good Mega Man Level 3]]'' and ''[[Make a Good 48 Hour Mega Man Level]]''. Prior to either game's release, it appeared in the ''[[Make a Good Mega Man Level: Episode Zero]]'' stage [[String Theory]].
  
 
==Behavior==
 
==Behavior==
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By default, Kakinbatanks are red, but by setting "col = 1" via creation code, their colour will change to green.
 
By default, Kakinbatanks are red, but by setting "col = 1" via creation code, their colour will change to green.
 +
 +
==Variants==
 +
{| border="1" style=""
 +
|-style="background:#99B1FF;"
 +
! width="1%" |Sprite
 +
! width="5%" |Name
 +
! width="7%" |MaGMML Appearance(s)
 +
! width="7%" |Location(s)
 +
! width="20%" |Description
 +
! width="7%" |Designer(s)
 +
! width="7%" |HP
 +
! width="7%" |Attack Damage
 +
|-
 +
| style="text-align: center;"|[[File:GNGKakinbatank.png]]
 +
| style="text-align: center;"|GNG Kakinbatank
 +
| style="text-align: center;"|''[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]]''
 +
| style="text-align: center;"|[[Ghouls n' Ghasts]]
 +
| style="text-align: center;"|A purple Kakinbatank with a skull for a head. Its shield design homages the [[GNG Shield Attacker]] enemy from [[Goblins n' Ghasts]].
 +
| style="text-align: center;"|[[SVNrenga]]
 +
| style="text-align: center;"|10
 +
| style="text-align: center;"|5 (contact)<br>5 (shield)<br>3 (projectile)
 +
|-
 +
|}
  
 
==Damage Table==
 
==Damage Table==
 
===Make a Good Mega Man Level{{Megamix}}===
 
===Make a Good Mega Man Level{{Megamix}}===
{{Damagetable1
+
{{Damagetable1M
 
|buster=1/1/3
 
|buster=1/1/3
 
|metal=1
 
|metal=1
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|notes=
 
|notes=
 
}}
 
}}
 
 
===Make a Good Mega Man Level 2{{Megamix}}===
 
===Make a Good Mega Man Level 2{{Megamix}}===
 
{{Damagetable2M
 
{{Damagetable2M
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|notes=
 
|notes=
 
}}
 
}}
 
 
===Make a Good Mega Man Level 3===
 
===Make a Good Mega Man Level 3===
 
{{Damagetable3
 
{{Damagetable3
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|notes=
 
|notes=
 
}}
 
}}
 
 
===Make a Good 24 Hour Mega Man Level{{Megamix}}===
 
===Make a Good 24 Hour Mega Man Level{{Megamix}}===
 
{{Damagetable24HM
 
{{Damagetable24HM
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|notes=
 
|notes=
 
}}
 
}}
 
 
===Make a Good 48 Hour Mega Man Level===
 
===Make a Good 48 Hour Mega Man Level===
 
{{Damagetable48H
 
{{Damagetable48H
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|notes=
 
|notes=
 
}}
 
}}
 
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===Make a Good Mega Man Level: Episode Zero===
 +
{{DamagetableEZ
 +
|buster=1
 +
|saber=1
 +
|burst=2
 +
|drive=99
 +
|cutbuster=2
 +
|cutsaber=4
 +
|cutburst=3
 +
|cutdrive=4
 +
|flamebuster=2
 +
|flamesaber=4
 +
|flameburst=4
 +
|flamedrive=2
 +
|icebuster=2
 +
|icesaber=3
 +
|iceburst=2
 +
|icedrive=3
 +
|zapbuster=2
 +
|zapsaber=4
 +
|zapburst=3
 +
|zapdrive=4
 +
|psybuster=2
 +
|psysaber=3
 +
|psyburst=3
 +
|psydrive=3
 +
|notes=
 +
}}
 
===Megamix Engine===
 
===Megamix Engine===
 
{{DamagetableM
 
{{DamagetableM
 
|buster=1/1/3
 
|buster=1/1/3
|time=N
+
|time=Y
 
|stone=2
 
|stone=2
 
|plant=4
 
|plant=4
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}}
 
}}
  
[[Category:Enemies]][[Category:Devkit Enemies (MaGMML3)]][[Category:Mega Man 9 Enemies]][[Category:Bulky Enemies]][[Category:Grounded Enemies]][[Category:Shielded Enemies]]
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[[Category:Enemies]][[Category:Devkit Enemies (MaGMML3)]][[Category:Custom Enemies (MaGMML:EZ)]][[Category:Mega Man 9 Enemies]][[Category:Bulky Enemies]][[Category:Grounded Enemies]][[Category:Shielded Enemies]]

Revision as of 21:16, 14 May 2021

Kakinbatank
Information
In-Game Information
HP: 10
Attack Damage: 5 (contact)
5 (shield)
3 (projectile)
Weakness(es): Laser Trident, Thunder Beam, Break Dash3
Search Snake, Salt Water48H
Cutter Chip (Z-Saber, Blank Drive)
Flame Chip (Z-Saber, Z-Burst)
Zap Chip (Z-Saber, Blank Drive)EZ
Triple Blade, Wheel CutterMegamix Only
Category: Grounded, Bulky, Shielded
Location(s): MaGMML: Episode Zero:
String Theory
Misc. Information
Script: カキンバタンク
Romaji: Kakinbatanku
Programmer(s): Fabian
Series Information
Official Game Appearances: Mega Man 9
MaGMML Game Appearances: MaGMML3 (Enemy)
MaG48HMML (Enemy)
MaGMML: Episode Zero (Enemy)
Kakinbatank.png

Kakinbatank is an enemy from Mega Man 9. It is a large tank-like robot that hides behind a sturdy shield.

Kakinbatank was first made available with the Megamix Engine, and subsequently the devkits for Make a Good Mega Man Level 3 and Make a Good 48 Hour Mega Man Level. Prior to either game's release, it appeared in the Make a Good Mega Man Level: Episode Zero stage String Theory.

Behavior

Kakinbatanks sleep behind their shield, but will wake up and move forwards if disturbed by Mega Man shooting the shield. When they're close enough to Mega Man, they push their shield down in an attempt to hit him with it. Afterwards, they attack by frequently shooting arcing projectiles at Mega Man.

By default, Kakinbatanks are red, but by setting "col = 1" via creation code, their colour will change to green.

Variants

Sprite Name MaGMML Appearance(s) Location(s) Description Designer(s) HP Attack Damage
GNGKakinbatank.png GNG Kakinbatank MaGMML: Episode Zero Ghouls n' Ghasts A purple Kakinbatank with a skull for a head. Its shield design homages the GNG Shield Attacker enemy from Goblins n' Ghasts. SVNrenga 10 5 (contact)
5 (shield)
3 (projectile)

Damage Table

Make a Good Mega Man LevelMegamix Only

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card
1/1/3 1 1 2 3 0.5 3 1/5 2
Other Notes

Make a Good Mega Man Level 2Megamix Only

M.Buster H.Chaser J.Satellite G.Buster T.Blade F.Stopper S.Claw W.Cutter Sakugarne W.Adaptor S.Arrow
1/1/3 1 1 1 3 Y 1 3 4 3 2
Other Notes

Make a Good Mega Man Level 3

M.Buster S.Chaser L.Trident W.Shield T.Blow T.Beam M.Shockwave I.Wall B.Dash
1/1/3 1 2 1 4 3 1 2 3
M.Tape L.Flare P.Laser B.Tiller R.Can B.Wail P.Vortex E.Cable T.Shoes R.Guard B.Bobber P.Line
Other Notes

Make a Good 24 Hour Mega Man LevelMegamix Only

M.Buster S.Arm C.Spike Skeletup n' Pakkajoe
1/1/3 4/2 1/5 99
Other Notes

Make a Good 48 Hour Mega Man Level

M.Buster F.Mixer R.Flush S.Shock S.Snake T.Blade S.Water C.Shot H.Sniper Beat
1/1/3 2 2 0 3 1/1/2 4 3 2
Other Notes

Make a Good Mega Man Level: Episode Zero

Z-Buster Z-Saber Z-Burst Blank Drive
No Chip 1 1 2 99
Cutter Chip 2 4 3 4
Flame Chip 2 4 4 2
Icicle Chip 2 3 2 3
Zap Chip 2 4 3 4
Psycho Chip 2 3 3 3
Other Notes

Megamix Engine

M.Buster T.Stopper P.Stone P.Barrier B.Dropper I.Slasher
1/1/3 Y 2 4 2 2
Other Notes