|
|
| Line 1: |
Line 1: |
| − | {{enemy
| + | #REDIRECT [[Biribaree]] |
| − | |name=Piriparee
| |
| − | |image=[[File:PiripareeArt.jpg|230px|Artwork by Capcom]]
| |
| − | |caption=Artwork by Capcom
| |
| − | |jname=
| |
| − | |script=ピリパリー
| |
| − | |romaji=Piriparī
| |
| − | |altname=
| |
| − | |designer=
| |
| − | |programmer=[[Renhoek]]
| |
| − | |artist=
| |
| − | |hp=3
| |
| − | |at=6 (contact)<br>2 (spark)
| |
| − | |weak=[[Sakugarne]]{{2}}<br>[[Laser Trident]], [[Tornado Blow]]{{3}}<br>[[Concrete Shot]]{{48H}}<br>[[Magic Card]], [[Slash Claw]], [[Plant Barrier]]{{Megamix}}
| |
| − | |category=Joes
| |
| − | |location=[[Poorly Named Level]]<br>[[Volcanic Furnace]]<br>[[Fortified Lab]]<br>[[Escape Sequence]]<br>[[Classic Castle]]<br>[[Reality Core]]<br>[[Wily Fortress VR]]<br>[[Null and Void]]
| |
| − | |OffAppear=[[Mega Man V]]
| |
| − | |MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)
| |
| − | |appear2=
| |
| − | |sprite=[[File:Piriparee.png]] [[File:Piriparee MaGMML2.png|MaGMML2]]
| |
| − | }}
| |
| − | '''Piriparee''' is an enemy from ''[[Mega Man V]]''. It is a [[Sniper Joe]] with the ability to charge up electricity in its body.
| |
| − | | |
| − | Piriparee was first made available in the devkit for ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[Poorly Named Level]], [[Volcanic Furnace]], [[Fortified Lab]], and [[Escape Sequence]], as well as the Wily stages [[Classic Castle]] and [[Reality Core]], and the [[Tier X (MaGMML2)|Tier X]] stages [[Wily Fortress VR]] and [[Null and Void]].
| |
| − | | |
| − | With the release of the [[Megamix Engine]], Piriparee's sprites were edited to have a more artwork-accurate palette.
| |
| − | | |
| − | ==Behavior==
| |
| − | At first, Piriparees will stand idly. After a short period of time, they will charge up electricity and shoot a spark straight forward.
| |
| − | | |
| − | Unlike most enemies, Piriparee is not a separate object in the devkit; instead, one must place down the functionally identical [[Biribaree]] and set "col = 1" in its creation code. This causes Biribaree to use Piriparee's sprites.
| |
| − | | |
| − | ==Damage Table==
| |
| − | ===Make a Good Mega Man Level{{Megamix}}===
| |
| − | {{Damagetable1
| |
| − | |buster=1/1/3
| |
| − | |metal=1
| |
| − | |gemini=1
| |
| − | |solar=2
| |
| − | |top=3
| |
| − | |wool=0.5
| |
| − | |black=3
| |
| − | |phar=1/5
| |
| − | |magic=4
| |
| − | |notes=
| |
| − | }}
| |
| − | | |
| − | ===Make a Good Mega Man Level 2===
| |
| − | {{Damagetable2
| |
| − | |buster=1/1/3<br>1/1/3
| |
| − | |hornet=2<br>1
| |
| − | |jewel=1<br>1
| |
| − | |grab=1<br>1
| |
| − | |triple=1<br>1
| |
| − | |flash=Y<br>Y
| |
| − | |slash=1<br>4
| |
| − | |wheel=2<br>2
| |
| − | |sakugarne=4<br>4
| |
| − | |wire=1<br>3
| |
| − | |arrow=2<br>2
| |
| − | |notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine
| |
| − | }}
| |
| − | | |
| − | ===Make a Good Mega Man Level 3===
| |
| − | {{Damagetable3
| |
| − | |buster=1/1/3
| |
| − | |spark=1
| |
| − | |laser=4
| |
| − | |water=1
| |
| − | |tornado=4
| |
| − | |thunder=3
| |
| − | |magnetic=1
| |
| − | |ice=2
| |
| − | |break=2
| |
| − | |notes=
| |
| − | }}
| |
| − | | |
| − | ===Make a Good 24 Hour Mega Man Level{{Megamix}}===
| |
| − | {{Damagetable24HM
| |
| − | |buster=1/1/3
| |
| − | |super=4/2
| |
| − | |chill=1/5
| |
| − | |pakkajoe=99
| |
| − | |notes=
| |
| − | }}
| |
| − | | |
| − | ===Make a Good 48 Hour Mega Man Level===
| |
| − | {{Damagetable48H
| |
| − | |buster=1/1/3
| |
| − | |flame=2
| |
| − | |rain=2
| |
| − | |spark=0
| |
| − | |snake=2
| |
| − | |tengu=1/1/2
| |
| − | |water=2
| |
| − | |concrete=3
| |
| − | |homing=2
| |
| − | |notes=
| |
| − | }}
| |
| − | | |
| − | ===Megamix Engine===
| |
| − | {{DamagetableM
| |
| − | |buster=1/1/3
| |
| − | |time=Y
| |
| − | |stone=2
| |
| − | |plant=4
| |
| − | |block=2
| |
| − | |ice=2
| |
| − | |notes=
| |
| − | }}
| |
| − | | |
| − | ==Trivia==
| |
| − | *The ''MaGMML2'' devkit refers to Piriparee as "'''Piriparee Joe'''".
| |
| − | *In the ''MaGMML2'' devkit, the creation code involving Piriparee and Biribaree was reversed; Piriparee was the default form of the enemy, and setting "col = 1" in its creation code would turn it into Biribaree.
| |
| − | | |
| − | ==Related Enemies==
| |
| − | *[[Sniper Joe]]
| |
| − | *[[Returning Sniper Joe]]
| |
| − | *[[Sniper Armor]]
| |
| − | *[[Hammer Joe]]
| |
| − | *[[Skeleton Joe]]
| |
| − | *[[Apache Joe]]
| |
| − | *[[Crystal Joe]]
| |
| − | *[[Rider Joe]]
| |
| − | *[[Cannon Joe]]
| |
| − | *[[Truck Joe]]
| |
| − | *[[Machine Gun Joe]]
| |
| − | *[[Returning Machine Gun Joe]]
| |
| − | *[[Gunner Joe]]
| |
| − | *[[Biribaree]]
| |
| − | *[[Morning Joe]]
| |
| − | *[[Hammer Joe (Mega Man World)]]
| |
| − | *[[Super Joe]]
| |
| − | *[[Koopa Joe]]
| |
| − | *[[Koopa Hopper]]
| |
| − | *[[Boomerang Joe]]
| |
| − | *[[Shooter Joe]]
| |
| − | *[[Grenader Joe]]
| |
| − | *[[Toad Joe]]
| |
| − | *[[Crawler Joe]]
| |
| − | *[[Hazmat Joe]]
| |
| − | *[[Beenader Joe]]
| |
| − | *[[Flame Joe]]
| |
| − | | |
| − | [[Category:Enemies]][[Category:Devkit Enemies (MaGMML2)]][[Category:Mega Man V Enemies]][[Category:Joes]]
| |