Difference between revisions of "Mechakkero"
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|altname= | |altname= | ||
|designer= | |designer= | ||
| − | |programmer=[[ | + | |programmer=[[snoruntpyro]] |
|artist= | |artist= | ||
|hp=1 | |hp=1 | ||
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|weak= | |weak= | ||
|category=Grounded | |category=Grounded | ||
| − | |location=''' | + | |location='''MaGMML(1R):'''<br>[[Cannon Deck]]{{1}}<br>[[Everything's Blowing Up]]<br>[[Flashback Database]]{{1}}<br>'''MaGMML2:'''<br>[[The Fall]]<br>[[Dragon Lab Lair]]<br>[[Combust Man (stage)|Combust Man]]<br>[[The Dampening]]<br>[[Quint Stage]]<br>[[Reality Core]]<br>[[The Pit of Pits]]<br>'''MaGMML3:'''<br>[[Weapon Tutorials]]<br>[[Not Delivering On Promises]]<br>[[Hunter Tower]]<br>[[Top Man 2: Spin or Go Home]]<br>[[NEO Pit of Pits]]<br>'''MaG24HMML:'''<br>[[Nauseous Greenhouse]]<br>'''MaG48HMML:'''<br>[[Pandora's Parlor]] |
|OffAppear=[[Mega Man 3]]<br>[[Mega Man II]]<br>[[Mega Man III]]<br>[[Mega Man: The Wily Wars]] | |OffAppear=[[Mega Man 3]]<br>[[Mega Man II]]<br>[[Mega Man III]]<br>[[Mega Man: The Wily Wars]] | ||
| − | |MaGMMLAppear=[[Make a Good Mega Man Level| | + | |MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML]]([[Make a Good Mega Man Level Remastered|1R]]) (Enemy)<br>[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)<br>[[Make a Good Mega Man Level 3|MaGMML3]] (Enemy)<br>[[Make a Good 24 Hour Mega Man Level|MaG24HMML]] (Enemy)<br>[[Make a Good 48 Hour Mega Man Level|MaG48HMML]] (Enemy, NPC)<br>[[Megamix Engine]] |
|appear2= | |appear2= | ||
|sprite=[[File:Mechakkero.png]] | |sprite=[[File:Mechakkero.png]] | ||
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'''Mechakkero''' is an enemy from ''[[Mega Man 3]]''. It is a new model of [[Flea]]. | '''Mechakkero''' is an enemy from ''[[Mega Man 3]]''. It is a new model of [[Flea]]. | ||
| − | Mechakkero was first made available in the devkit for the original ''[[Make a Good Mega Man Level]]'' | + | Mechakkero was first made available in the devkit for the original ''[[Make a Good Mega Man Level]]'', where it went unused in all entries, but appeared in the Wily stages [[Cannon Deck]]{{1}}, [[Everything's Blowing Up]], and [[Flashback Database]]{{1}}. |
| − | Mechakkero returned in ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[The Fall]], [[Dragon Lab Lair]], [[Combust Man (stage)|Combust Man]], [[The Dampening]], and [[Quint Stage]], as well as the Wily stage [[Reality Core]], and the [[The Pit of Pits|Pit of Pits]] sublevel "Labyrinthe Throwback". It also appeared in the ''[[Make a Good 24 Hour Mega Man Level]]'' entry [[Nauseous Greenhouse]]. | + | Mechakkero returned in ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[The Fall]], [[Dragon Lab Lair]], [[Combust Man (stage)|Combust Man]], [[The Dampening]], and [[Quint Stage]], as well as the Wily stage [[Reality Core]], and the [[The Pit of Pits|Pit of Pits]] sublevel "Labyrinthe Throwback". It also appeared in the ''[[Make a Good 24 Hour Mega Man Level]]'' entry [[Nauseous Greenhouse]], and in ''[[Make a Good 48 Hour Mega Man Level]]''<nowiki>'s</nowiki> final level, [[Pandora's Parlor]]. |
| + | |||
| + | In ''[[Make a Good Mega Man Level 3]]'', Mechakkero appeared in the entries [[Not Delivering On Promises]], [[Hunter Tower]], and [[Top Man 2: Spin or Go Home]], as well as in the [[Weapon Tutorials#Alter Playground|Alter Playground]], and the [[NEO Pit of Pits]] sublevels "Downwell" and "Mega Man Fusion" (the latter of which resprited it as a Hornoad). | ||
==Behavior== | ==Behavior== | ||
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By default, Mechakkeros are red, but by setting "col = 1" in a Mechakkero's creation code, it will turn yellow. | By default, Mechakkeros are red, but by setting "col = 1" in a Mechakkero's creation code, it will turn yellow. | ||
| − | == | + | ==Notes== |
| − | *In the '' | + | * In the original ''Make a Good Mega Man Level'' devkit, Mechakkero's name is misspelled as "'''Mechakerro'''". |
[[Category:Enemies]][[Category:Devkit Enemies (MaGMML1)]][[Category:Mega Man 3 Enemies]][[Category:Grounded Enemies]] | [[Category:Enemies]][[Category:Devkit Enemies (MaGMML1)]][[Category:Mega Man 3 Enemies]][[Category:Grounded Enemies]] | ||
Latest revision as of 03:29, 20 March 2025
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Mechakkero is an enemy from Mega Man 3. It is a new model of Flea.
Mechakkero was first made available in the devkit for the original Make a Good Mega Man Level, where it went unused in all entries, but appeared in the Wily stages Cannon Deck1, Everything's Blowing Up, and Flashback Database1.
Mechakkero returned in Make a Good Mega Man Level 2, where it appeared in the entries The Fall, Dragon Lab Lair, Combust Man, The Dampening, and Quint Stage, as well as the Wily stage Reality Core, and the Pit of Pits sublevel "Labyrinthe Throwback". It also appeared in the Make a Good 24 Hour Mega Man Level entry Nauseous Greenhouse, and in Make a Good 48 Hour Mega Man Level's final level, Pandora's Parlor.
In Make a Good Mega Man Level 3, Mechakkero appeared in the entries Not Delivering On Promises, Hunter Tower, and Top Man 2: Spin or Go Home, as well as in the Alter Playground, and the NEO Pit of Pits sublevels "Downwell" and "Mega Man Fusion" (the latter of which resprited it as a Hornoad).
Behavior
Mechakkeros will constantly jump forward. When not jumping, they are too short for most projectiles to hit them.
By default, Mechakkeros are red, but by setting "col = 1" in a Mechakkero's creation code, it will turn yellow.
Notes
- In the original Make a Good Mega Man Level devkit, Mechakkero's name is misspelled as "Mechakerro".