Difference between revisions of "Rock Thrown"

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(Created page with "{{enemy |name=Rock Thrown |image=230px|Artwork by Capcom |caption=Artwork by Capcom |jname= |script=ロックスローン |romaji=Rokku Surōn |altn...")
 
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{{enemy
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#REDIRECT [[Bomb Thrown]]
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|name=Rock Thrown
 
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|image=[[File:RockThrownArt.png|230px|Artwork by Capcom]]
 
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|caption=Artwork by Capcom
 
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|jname=
 
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|script=ロックスローン
 
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|romaji=Rokku Surōn
 
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|altname=Rock Thrower (Game Gear ''Mega Man'' manual)
 
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|designer=
 
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|programmer=[[ACESpark]]
 
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|artist=
 
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|hp=3 (Rock Thrown)<br>2 (rock)
 
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|at=4 (contact)<br>6 (rock)<br>5 (rock explosion)
 
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|weak=[[Sakugarne]]{{2}}<br>[[Tornado Blow]]{{3}}<br>[[Salt Water]], [[Concrete Shot]]{{48H}}<br>[[Gemini Laser]], [[Top Spin]], [[Black Hole Bomb]], [[Hornet Chaser]], [[Jewel Satellite]], [[Grab Buster]], [[Sakugarne]], [[Wire Adaptor]], [[Super Arm]], [[Chill Spike]], [[Plant Barrier]]{{Megamix}}
 
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|category=Semi Bulky, Rocky
 
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|location='''MaGMML2:'''<br>[[Snow Man]]<br>[[Joe Destruction Co.]]<br>[[Jungle Base]]<br>[[Enhanced Mobility]]<br>[[Changeable Caverns]]<br>[[Bouncy Castle]]<br>[[Escape Sequence]]<br>[[Guts Man's Asteroid]]<br>[[Sheriff Man (stage)|Sheriff Man]]<br>[[Reality Core]]<br>[[The Pit of Pits]]
 
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|OffAppear=[[Mega Man 5]]<br>[[Mega Man IV]]<br>Mega Man (Game Gear)
 
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|MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)
 
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|appear2=
 
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|sprite=[[File:RockThrown.png]]
 
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}}
 
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'''Rock Thrown''' is an enemy from ''[[Mega Man 5]]''. It is a tunnel construction robot capable of throwing rocks from its head.
 
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Rock Thrown was first made available in the devkit for ''[[Make a Good Mega Man Level 2]]'', where it appeared in 9 entries, as well as the Wily stage [[Reality Core]] and the [[The Pit of Pits|Pit of Pits]] sub-level "The Top 10 Most Commonly Used Enemies, In Increasing Order" (where it is placed as number ten).
 
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==Behavior==
 
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As their name implies, Rock Throwns will constantly throw rocks. A thrown rock will travel in an arc towards [[Mega Man]], and create a small but damaging explosion upon contact with a surface.
 
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By default, Rock Throwns are green, but setting "col = #" in a Rock Thrown's creation code will change its color (1 makes it red, 2 makes it orange).
 
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==Damage Table==
 
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===Make a Good Mega Man Level{{Megamix}}===
 
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{{Damagetable1
 
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|buster=1/1/3
 
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|metal=1
 
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|gemini=3
 
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|solar=2
 
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|top=3
 
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|wool=0.5
 
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|black=3
 
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|phar=1/5
 
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|magic=2
 
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|notes=}}
 
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===Make a Good Mega Man Level 2===
 
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{{Damagetable2
 
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|buster=1/1/3<br>1/1/3
 
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|hornet=2<br>3
 
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|jewel=1<br>3
 
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|grab=1<br>3
 
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|triple=1<br>1
 
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|flash=Y<br>Y
 
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|slash=1<br>1
 
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|wheel=2<br>2
 
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|sakugarne=4<br>4
 
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|wire=1<br>3
 
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|arrow=2<br>2
 
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|notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine}}
 
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===Make a Good Mega Man Level 3===
 
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{{Damagetable3
 
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|buster=1/1/3
 
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|spark=1
 
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|laser=1
 
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|water=1
 
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|tornado=4
 
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|thunder=2
 
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|magnetic=2
 
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|ice=2
 
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|break=2
 
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|notes=}}
 
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===Make a Good 24 Hour Mega Man Level{{Megamix}}===
 
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{{Damagetable24HM
 
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|buster=1/1/3
 
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|super=4/2
 
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|chill=1/5
 
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|pakkajoe=99
 
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|notes=}}
 
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===Make a Good 48 Hour Mega Man Level===
 
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{{Damagetable48H
 
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|buster=1/1/3
 
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|flame=2
 
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|rain=2
 
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|spark=0
 
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|snake=2
 
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|tengu=1/1/2
 
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|water=3
 
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|concrete=3
 
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|homing=2
 
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|notes=}}
 
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===Megamix Engine===
 
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{{DamagetableM
 
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|buster=1/1/3
 
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|time=Y
 
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|stone=2
 
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|plant=4
 
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|block=2
 
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|ice=2
 
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|notes=}}
 
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==Related Enemies==
 
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*[[Bomb Thrown]]
 
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*[[Can Thrown]]
 
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[[Category:Enemies]][[Category:Devkit Enemies (MaGMML2)]][[Category:Mega Man 5 Enemies]][[Category:Semi Bulky Enemies]][[Category:Rocky Enemies]]
 

Latest revision as of 15:25, 21 April 2020

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