Difference between revisions of "R Suzy"

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{{enemy
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#REDIRECT [[Octopus Battery]]
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|name=R Suzy
 
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|image=
 
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|caption=
 
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|jname=
 
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|script=Rスージー
 
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|romaji=R Sūjī
 
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|altname=
 
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|designer=
 
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|programmer=
 
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|artist=
 
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|hp=5
 
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|at=4 (contact)
 
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|weak=[[Gemini Laser]]{{1}}<br>[[Tornado Blow]], [[Thunder Beam]], [[Magnetic Shockwave]], [[Ice Wall]], [[Break Dash]]{{3}}<br>[[Concrete Shot]]{{48H}}<br>[[Top Spin]], [[Black Hole Bomb]], [[Sakugarne]], [[Wire Adaptor]], [[Super Arm]], [[Chill Spike]], [[Plant Barrier]]{{Megamix}}
 
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|category=
 
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|location='''MaGMML1:'''<br>[[Wily Combo]]<br>[[Final Stage]]
 
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|OffAppear=[[Mega Man 10]]
 
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|MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML1]] (Enemy)
 
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|appear2=
 
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|sprite=[[File:RSuzy.png|Mega Man 10, Megamix Engine]][[File:WilyComboRSuzy.png|Wily Combo]]
 
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}}
 
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'''R Suzy''' is an enemy from ''[[Mega Man 10]]''. It is an [[Octopus Battery]] with a darker color scheme and a larger eye.
 
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R Suzy appeared as a custom enemy in the original ''[[Make a Good Mega Man Level]]'' contest, where it appeared in the entry [[Wily Combo]], and later the [[Final Stage]]. It used an edited version of its ''Mega Man 10'' sprites.
 
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R Suzy is included in the [[Megamix Engine]], and is planned to appear as a devkit enemy in ''[[Make a Good Mega Man Level 3]]'' and ''[[Make a Good 48 Hour Mega Man Level]]''. In the engine, R Suzy goes back to using its original ''Mega Man 10'' sprites.
 
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==Behavior==
 
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Like normal Octopus Batteries, R Suzies only react by moving horizontally or vertically across the screen, stopping upon hitting a surface, at which point they will close their eye and wait briefly before opening it again and moving in the opposite direction.
 
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Creation code can be used to decide whether R Suzy moves horizontally or vertically, as well as which direction it starts in.
 
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==Damage Table==
 
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===Make a Good Mega Man Level===
 
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{{Damagetable1
 
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|buster=1/1/3<br>1/1/3
 
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|metal=2<br>1
 
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|gemini=3<br>1
 
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|solar=2<br>2
 
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|top=0<br>3
 
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|wool=2<br>0.5
 
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|black=1<br>3
 
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|phar=1/1/5<br>1/5
 
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|magic=2<br>2
 
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|notes=Top row is damage in ''MaGMML1''; bottom row is damage from ''MaGMML1'' weapons in the Megamix Engine}}
 
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===Make a Good Mega Man Level 2===
 
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{{Damagetable2
 
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|buster=1/1/3<br>1/1/3
 
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|hornet=2<br>2
 
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|jewel=1<br>1
 
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|grab=1<br>1
 
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|triple=1<br>1
 
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|flash=Y<br>Y
 
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|slash=1<br>1
 
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|wheel=2<br>2
 
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|sakugarne=4<br>4
 
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|wire=1<br>3
 
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|arrow=2<br>2
 
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|notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine}}
 
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===Make a Good Mega Man Level 3===
 
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{{Damagetable3
 
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|buster=1/1/3
 
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|spark=1
 
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|laser=1
 
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|water=1
 
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|tornado=2
 
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|thunder=2
 
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|magnetic=2
 
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|ice=2
 
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|break=2
 
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|notes=}}
 
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===Make a Good 24 Hour Mega Man Level{{Megamix}}===
 
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{{Damagetable24HM
 
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|buster=1/1/3
 
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|super=4/2
 
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|chill=1/5
 
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|pakkajoe=99
 
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|notes=}}
 
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===Make a Good 48 Hour Mega Man Level===
 
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{{Damagetable48H
 
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|buster=1/1/3
 
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|flame=2
 
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|rain=2
 
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|spark=0
 
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|snake=2
 
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|tengu=1/1/2
 
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|water=2
 
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|concrete=3
 
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|homing=2
 
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|notes=}}
 
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===Megamix Engine===
 
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{{DamagetableM
 
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|buster=1/1/3
 
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|time=Y
 
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|stone=2
 
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|plant=4
 
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|block=2
 
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|ice=2
 
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|notes=}}
 
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==Related Enemies==
 
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*[[Octopus Battery]]
 
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*[[Suzy G]]
 
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*[[Giant Suzy]]
 
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*[[Hunter Type A]]
 
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*[[Hunter Type B]]
 
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[[Category:Enemies]][[Category:Make a Good Mega Man Level]][[Category:Tier 3 (MaGMML)]][[Category:Devkit Enemies (MaGMML3)]][[Category:Mega Man 10 Enemies]]
 

Latest revision as of 12:53, 19 May 2021

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