Difference between revisions of "Coptar Man"
From Make a Good Mega Man Level Contest
ThatOneEnder (talk | contribs) (coptar strategy? hah good one) |
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<!-- ===========Info============== --> | <!-- ===========Info============== --> | ||
| − | |title= Coptar Man | + | |title=Coptar Man |
|image=[[File:CoptarManIcon.png]] | |image=[[File:CoptarManIcon.png]] | ||
|caption= Flawless spelling and game design since 2017. | |caption= Flawless spelling and game design since 2017. | ||
| − | |game=[[ | + | |game=[[Make a Good Mega Man Level 3 Judge Application Levels|''Make a Good Mega Man Level 3'' Judge Application Levels]] |
|creator= [[Mick Galbani]] | |creator= [[Mick Galbani]] | ||
|composer= Ippo Yamada | |composer= Ippo Yamada | ||
|artist= | |artist= | ||
| − | |programmer = | + | |programmer= |
<!-- ===========Stats============== --> | <!-- ===========Stats============== --> | ||
| − | |elements = 1 | + | |elements=1 |
| − | |collectables = | + | |collectables= |
| − | |enemies = | + | |enemies= |
| − | * Apache Joe | + | *[[Apache Joe]] |
| − | * Bubukan | + | *[[Bubukan]] |
| − | * Fire Boy | + | *[[Fire Boy]] |
| − | * Heli Buton | + | *[[Heli Buton]] |
| − | * | + | *[[Jet Bomb]] |
| − | * Metall | + | *[[Mag Fly]] |
| − | * | + | *[[Metall]] |
| − | * | + | *[[Petit Snakey]] |
| − | * | + | *[[Prop-Top]] |
| − | * Tondeall | + | *[[Skeleton Joe]] |
| − | |subbosses = | + | *[[Tondeall]] |
| − | |bosses = | + | |gimmicks= |
| − | |other = | + | *[[Fan]] |
| − | |music = Mega Man 9 - Tornado Man | + | |subbosses= |
| − | |location = | + | |bosses= |
| − | |previous = [[Midnight Man]] | + | |other= |
| − | |next = [[X Factory]] | + | |music=Mega Man 9 - Tornado Man |
| + | |location= | ||
| + | |previous=[[Midnight Man]] | ||
| + | |next=[[X Factory]] | ||
}} | }} | ||
{{quote|Coptar Man, Coptar Man / Doing the things a Coptar can / What's a Coptar? / It's not important / Coptar Man / Proptops and snakes / Invisible spikes / These are a few of the things he likes / But does his level make me say 'yikes?' / Certainly so. / Coptar Man.|[[M-Jacq]]'s review application|}} | {{quote|Coptar Man, Coptar Man / Doing the things a Coptar can / What's a Coptar? / It's not important / Coptar Man / Proptops and snakes / Invisible spikes / These are a few of the things he likes / But does his level make me say 'yikes?' / Certainly so. / Coptar Man.|[[M-Jacq]]'s review application|}} | ||
| − | + | '''Coptar Man''' is the second level in the [[MaGMML3 Judge Application Levels|''MaGMML3'' Judge Application Levels]]. Devised in "honor" of some of the previous contests' worst entries, such as [[City War]] and [[Snow Man]], it is characterized by its tile misalignments that result in invisible spikes, as well as an improperly looped song. [[Mick Galbani]] devised the level as a stress test for prospective judges, as anyone who lacked the ability to both beat the level and write a review on it without "degenerating into a frothing rage" would likely conduct themselves poorly in an actual contest. | |
| − | |||
| − | '''Coptar Man''' is the second level in the [[MaGMML3 Judge Application Levels]]. Devised in "honor" of some of the previous contests' worst entries, such as [[City War]] and [[Snow Man]], it is characterized by its tile misalignments that result in invisible spikes, as well as an improperly looped song. | ||
==Strategy== | ==Strategy== | ||
| Line 91: | Line 92: | ||
Asthetically we have a blank blue background with random tilesets thrown together. It definitely doesn’t look appealing to me.<br /> | Asthetically we have a blank blue background with random tilesets thrown together. It definitely doesn’t look appealing to me.<br /> | ||
I don’t think I can give you any points for creativity, as it isn’t really creative when you take random assets and throw them wherever your mouse lands. (Also, you ripped off Snow man and City War >:C) | I don’t think I can give you any points for creativity, as it isn’t really creative when you take random assets and throw them wherever your mouse lands. (Also, you ripped off Snow man and City War >:C) | ||
| − | + | |flashscore = 12 | |
| + | |flash = | ||
| + | What an exquisite level. While other developers waste their time on such outdated concepts as “learning curve” and “solid floors,” you have masterfully eschewed every so-called “good” game design principle in favor of something truly revolutionary. Like the Pirate’s Code, any graphical representations of spikes or solid objects are more like guidelines, really; they’re a cue to the player that spikes and solid blocks are in the vicinity, but not necessarily exactly where they appear to be. This generates a sense of paranoia that, previously, only the likes of Stephen King or, say, Baby Groot holding a detonator have ever achieved. | ||
| + | |||
| + | Amplifying the paranoia is the constant surprise of new enemy types assailing the player when they are least prepared to take them on. A sudden Apache Joe while the player is being launched uncontrollably off the ground by a powerful fan? Genius. Nevermind crafting cohesive challenges or giving the player a chance to understand the nature of each obstacle; tossing handfuls of miscellaneous robots onto each screen is a sure-fire way to create difficulty without expending any effort in the process. Imagine how many more Mega Man games we could have had if Capcom had taken that approach. | ||
| + | |||
| + | I’m glad to finally see a level that recognizes graphics for the scourge they are. All those differently colored pixels everywhere take too much of the focus away from the gameplay. A solid-color background, a few pipe tiles, and a handful of different spikes are really all anyone needs—and honestly, I think you even could’ve gotten away with ditching the pipe tiles. | ||
| + | |||
| + | I wholeheartedly support the music choice. The high-pitched noises of Tornado Man’s theme have captured fans’ attention for years, and the decision to loop the music in an unconventional way is a clever tie-in to the level’s overall theme of never knowing what to expect. Truly, this captures the essence of a “Coptar.” | ||
| + | |||
| + | I was so inspired by your masterful work that I decided to take a page from your book and score your level with numbers that don’t necessarily match up with anything I’ve said here. Hopefully you enjoy that as much as I enjoyed your level. | ||
}} | }} | ||
{{MaGMML3Tier?}} | {{MaGMML3Tier?}} | ||
| + | [[Category:Stages]][[Category:Stages without Collectables]] | ||
Latest revision as of 23:42, 29 May 2021
I'll beam you out after I finish my soap opera.
This article is missing information on strategies. Please help out the wiki by adding these strategies to it!
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- "Coptar Man, Coptar Man / Doing the things a Coptar can / What's a Coptar? / It's not important / Coptar Man / Proptops and snakes / Invisible spikes / These are a few of the things he likes / But does his level make me say 'yikes?' / Certainly so. / Coptar Man."
- ―M-Jacq's review application
Coptar Man is the second level in the MaGMML3 Judge Application Levels. Devised in "honor" of some of the previous contests' worst entries, such as City War and Snow Man, it is characterized by its tile misalignments that result in invisible spikes, as well as an improperly looped song. Mick Galbani devised the level as a stress test for prospective judges, as anyone who lacked the ability to both beat the level and write a review on it without "degenerating into a frothing rage" would likely conduct themselves poorly in an actual contest.
Strategy
Judge Applicants' Reviews
| Make a Good Mega Man Level 3 - Judge Application Levels | |
|---|---|
| Stages | |
| Midnight Man • Coptar Man • X Factory • Space Crusade • Gate 303 • Universe City V • Magnum Man | |
| List of Bosses | |
| Dreadnought • Plant Man • Gemini Man • Volt Man • Volt Boss • Magnum Man | |