Difference between revisions of "Skeleton Joe"

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{{enemy
 
{{enemy
|name= Skeleton Joe
+
|name=Skeleton Joe
|image= [[File:SkeletonJoeArt.png|230px|Artwork by Capcom]]
+
|image=[[File:SkeletonJoeArt.png|230px|Artwork by Capcom]]
|caption= Artwork by Capcom
+
|caption=Artwork by Capcom
 
|jname=
 
|jname=
|script= スケルトン・ジョー
+
|script=スケルトン・ジョー
|romaji= Sukeruton Jō
+
|romaji=Sukeruton Jō
|altname=  
+
|altname=
|designer=  
+
|designer=
|programmer=  
+
|programmer=[[snoruntpyro]]{{1}}<br>[[Sharb]]{{2}}{{3}}
 
|artist=
 
|artist=
|hp = 3
+
|hp=3
|at='''MaGMML1:'''<br>4 (contact), 3 (projectile)<br>'''MaGMML2:'''<br>3 (contact), 2 (projectile)
+
|at=4 (contact){{1}}<br>3 (projectile){{1}}<br>3 (contact){{1R}}{{2}}{{3}}<br>2 (projectile){{1R}}{{2}}{{3}}
|weak= [[Mega Buster]], [[Pharaoh Shot]] (MaGMML1)<br>[[Flash Stopper]], [[Mega Buster]] (MaGMML2)
+
|weak=[[Pharaoh Shot]]{{1}}<br>[[Top Spin]], [[Black Hole Bomb]], [[Pharaoh Shot]], [[Power Orb]]{{1R}}<br>[[Flash Stopper]], [[Slash Claw]], [[Wheel Cutter]]{{2}}<br>[[Laser Trident]], [[Mix Tape]]{{3}}<br>[[Z-Saber]]<br>[[Blank Drive]] ([[Cutter Chip]], [[Zap Chip]]){{EZ}}<br>[[Solar Blaze]], [[Time Stopper]]{{Megamix}}
|location='''MaGMML1:'''<br>[[Wily Stage 1 (MaGMML1)|Wily Stage 1]]<br>[[Dr. Wily's Incinerator Chute]]<br>[[Be the Bigger Person]]<br>'''MaGMML2:'''<br>[[Ancient Tomb]]<br>[[Duwang]]<br>[[Smed's Big Annoying Mess of a Level]]<br>[[Escape Sequence]]<br>[[Haunt Man (stage)|Haunt Man]]<br>[[Inner Sanctum]]<br>[[Reality Core]]<br>[[Mario Land]]<br>[[Swiss Hotel]]<br>[[The Pit of Pits]]
+
|category=Joes
|OffAppear= Mega Man 4<br>Mega Man III
+
|location='''MaGMML(1R):'''<br>[[Cannon Deck]]{{1}}<br>[[Dr. Wily's Incinerator Chute]]<br>[[Be the Bigger Person]]{{1}}<br>'''MaGMML2:'''<br>[[Ancient Tomb]]<br>[[Duwang]]<br>[[Smed's Big Annoying Mess of a Level]]<br>[[Escape Sequence]]<br>[[Haunt Man (stage)|Haunt Man]]<br>[[Inner Sanctum]]<br>[[Reality Core]]<br>[[Mario Land]]<br>[[Swiss Hotel]]<br>[[The Pit of Pits]]<br>'''MaGMML3:'''<br>[[Wilys Redemption]]<br>[[Disobedience of Superior Machines]]<br>[[Skull Secret Zone]]<br>[[Ruins of a Forbidden Kingdom]]<br>'''MaGMML: Episode Zero:'''<br>[[Explosive Freefall]]<br>[[Lost Valley]]<br>[[Null and Void (Episode Zero)|Null and Void]]<br>'''MaGMML3 Judge Application Levels:'''<br>[[Coptar Man]]
|MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML1]] (Enemy)<br>[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)
+
|OffAppear=[[Mega Man 4]]<br>[[Mega Man III]]
|appear=  
+
|MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML]]([[Make a Good Mega Man Level Remastered|1R]]) (Enemy)<br>[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)<br>[[Make a Good Mega Man Level 3|MaGMML3]] (Enemy, NPC)<br>[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Enemy)<br>[[Make a Good Mega Man Level 3 Judge Application Levels|MaGMML3 Judge Application Levels]] (Enemy)<br>[[Megamix Engine]]
|appear2=  
+
|appear=
 +
|appear2=
 
|sprite={{MirrorDiv |mirror=[[File:SkeletonJoe.png]]}}
 
|sprite={{MirrorDiv |mirror=[[File:SkeletonJoe.png]]}}
 
}}
 
}}
'''Skeleton Joe''' is an enemy from ''Mega Man 4''. It is a [[Sniper Joe]] modeled after a human skeleton.
+
'''Skeleton Joe''' is an enemy from ''[[Mega Man 4]]''. It is a [[Sniper Joe]] modeled after a human skeleton.
  
Skeleton Joe was first made available in the devkit for the original ''[[Make a Good Mega Man Level]]'' contest. It did not appear in any entries, but it did appear in [[Wily Stage 1 (MaGMML1)|Wily Stage 1]], [[Dr. Wily's Incinerator Chute]], and [[Be the Bigger Person]].
+
Skeleton Joe was first made available in the devkit for the original ''[[Make a Good Mega Man Level]]''. It did not appear in any entries, but it did appear in the Wily stages [[Cannon Deck]]{{1}}, [[Dr. Wily's Incinerator Chute]], and [[Be the Bigger Person]]{{1}}.
  
Skeleton Joe returned in ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[Ancient Tomb]], [[Duwang]], [[Smed's Big Annoying Mess of a Level]], [[Escape Sequence]], and [[Haunt Man (stage)|Haunt Man]]. It also appeared in the [[The Pit of Pits|Pit of Pits]] rooms "Be the Bigger Person?", "Chilled to the Bone", "Skull Man Kills", and "Tower Climbing".
+
Skeleton Joe returned in ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[Ancient Tomb]], [[Duwang]], [[Smed's Big Annoying Mess of a Level]], [[Escape Sequence]], and [[Haunt Man (stage)|Haunt Man]]. It also appeared in the [[The Pit of Pits|Pit of Pits]] rooms "Be the Bigger Person?", "Chilled to the Bone", "Skull Man Kills", and "Tower Climbing". It is also present in the [[Make a Good Mega Man Level 3 Judge Application Levels|''Make a Good Mega Man Level 3'' Judge Application Level]] [[Coptar Man]], and the ''[[Make a Good Mega Man Level: Episode Zero]]'' levels [[Explosive Freefall]], [[Lost Valley]], and [[Null and Void (Episode Zero)|Null and Void]].
 +
 
 +
In ''[[Make a Good Mega Man Level 3]]'', Skeleton Joe was used in the entries [[Wilys Redemption]], [[Disobedience of Superior Machines]], [[Skull Secret Zone]], and [[Ruins of a Forbidden Kingdom]].
  
 
==Behavior==
 
==Behavior==
Skeleton Joes stand still, throwing bones at [[Mega Man]] at an arc. When hit by an attack that doesn't destroy it, it will crumble, putting itself back together shortly afterwards.
+
Skeleton Joes stand still, throwing bones at [[Mega Man]] at an arc. When hit by an attack that doesn't destroy it, it will crumble, putting itself back together shortly afterwards. While collapsed, it cannot inflict contact damage, allowing Mega Man to run past it.
  
 
==Damage Table==
 
==Damage Table==
===''MaGMML1''===
+
===Make a Good Mega Man Level===
 
{{Damagetable1
 
{{Damagetable1
| buster = 0/0/3
+
|buster=0/0/3<br>0/0/3
| metal = 0
+
|metal=0<br>0
| gemini = 0
+
|gemini=0<br>0
| solar = 0
+
|solar=0<br>2
| top = 0
+
|top=0<br>0
| wool = 0
+
|wool=0<br>0
| black = 0
+
|black=0<br>0
| phar = 0/0/3
+
|phar=0/0/3<br>0/0
| magic= 0
+
|magic=0<br>0
| notes =  
+
|notes=Top row is damage in ''MaGMML''; bottom row is damage from ''MaGMML'' weapons in the Megamix Engine.
 +
}}
 +
===Make a Good Mega Man Level Remastered===
 +
{{Damagetable1R
 +
|buster=0/0/3
 +
|metal=0
 +
|gemini=0
 +
|solar=0
 +
|top=3
 +
|wool=1
 +
|black=3
 +
|phar=1/20
 +
|magic=0
 +
|orb=3
 +
|notes=
 
}}
 
}}
===''MaGMML2''===
+
===Make a Good Mega Man Level 2===
 
{{Damagetable2
 
{{Damagetable2
| buster = 0/0/3
+
|buster=0/0/3<br>0/0/3
| hornet = 0
+
|hornet=0<br>0
| jewel = 0
+
|jewel=0<br>0
| grab = 0
+
|grab=0<br>0
| triple = 0
+
|triple=0<br>0
| slash = 0
+
|flash=Y*<br>Y*
| wheel = 1
+
|slash=2<br>2
| sakugarne = 0
+
|wheel=1<br>0
| wire = 0
+
|sakugarne=0<br>0
| arrow = 0
+
|wire=0<br>2
| flash = Y*
+
|arrow=0<br>0
| notes = Flash Stopper destroys any Skeleton Joes on the screen.
+
|notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine.<br>*Flash Stopper destroys any Skeleton Joes on the screen.
 +
}}
 +
===Make a Good Mega Man Level 3===
 +
{{Damagetable3
 +
|buster=0/0/3
 +
|spark=0
 +
|laser=2
 +
|water=0
 +
|tornado=1
 +
|thunder=0
 +
|magnetic=0
 +
|ice=0
 +
|break=0
 +
|tape=0/0/Y*
 +
|lantern=0
 +
|prismatic=0/0/0
 +
|beet=0
 +
|rec=0/0
 +
|banshee=0
 +
|propeller=0
 +
|cable=0
 +
|shoes=0
 +
|royal=0
 +
|bait=0/0
 +
|power=0
 +
|notes=*Mix Tape's Fast Forward destroys any Skeleton Joes on the screen.
 +
}}
 +
===Make a Good 24 Hour Mega Man Level{{Megamix}}===
 +
{{Damagetable24HM
 +
|buster=0/0/3
 +
|super=0/0
 +
|chill=0/0
 +
|pakkajoe=0
 +
|notes=
 +
}}
 +
===Make a Good 48 Hour Mega Man Level{{Megamix}}===
 +
{{Damagetable48HM
 +
|buster=0/0/3
 +
|flame=0
 +
|rain=0
 +
|spark=0
 +
|snake=0
 +
|tengu=0/0/0
 +
|water=0
 +
|concrete=0
 +
|homing=0
 +
|notes=
 +
}}
 +
===Make a Good Mega Man Level: Episode Zero===
 +
{{DamagetableEZ
 +
|buster=0
 +
|saber=3
 +
|burst=0
 +
|drive=0
 +
|cutbuster=0
 +
|cutsaber=3
 +
|cutburst=0
 +
|cutdrive=3
 +
|flamebuster=0
 +
|flamesaber=3
 +
|flameburst=0
 +
|flamedrive=0
 +
|icebuster=0
 +
|icesaber=3
 +
|iceburst=0
 +
|icedrive=0
 +
|zapbuster=0
 +
|zapsaber=3
 +
|zapburst=0
 +
|zapdrive=3
 +
|psybuster=0
 +
|psysaber=3
 +
|psyburst=0
 +
|psydrive=0
 +
|notes=
 +
}}
 +
===Megamix Engine===
 +
{{DamagetableM
 +
|buster=0/0/3
 +
|time=Y*
 +
|stone=0
 +
|plant=0
 +
|block=0
 +
|ice=0
 +
|notes=*Time Stopper destroys any Skeleton Joes on the screen.
 
}}
 
}}
  
==Related Enemies==
+
[[Category:Enemies]][[Category:Devkit Enemies (MaGMML1)]][[Category:Mega Man 4 Enemies]][[Category:Joes]]
*[[Sniper Joe]]
 
*[[Returning Sniper Joe]]
 
*[[Sniper Armor]]
 
*[[Hammer Joe]]
 
*[[Apache Joe]]
 
*[[Crystal Joe]]
 
*[[Rider Joe]]
 
*[[Cannon Joe]]
 
*[[Machine Gun Joe]]
 
*[[Piriparee]]
 
*[[Hammer Joe (Mega Man World)]]
 
*[[Super Joe]]
 
*[[Koopa Joe]]
 
*[[Koopa Hopper]]
 
*[[Boomerang Joe]]
 
*[[Shooter Joe]]
 
*[[Grenader Joe]]
 
*[[Toad Joe]]
 
*[[Crawler Joe]]
 
*[[Hazmat Joe]]
 
 
 
[[Category:Enemies]] [[Category:Devkit Enemies (MaGMML1)]]
 

Latest revision as of 21:28, 20 January 2025

Skeleton Joe
Artwork by Capcom
Artwork by Capcom
Information
In-Game Information
HP: 3
Attack Damage: 4 (contact)1
3 (projectile)1
3 (contact)1R23
2 (projectile)1R23
Weakness(es): Pharaoh Shot1
Top Spin, Black Hole Bomb, Pharaoh Shot, Power Orb1R
Flash Stopper, Slash Claw, Wheel Cutter2
Laser Trident, Mix Tape3
Z-Saber
Blank Drive (Cutter Chip, Zap Chip)EZ
Solar Blaze, Time StopperMegamix Only
Category: Joes
Location(s): MaGMML(1R):
Cannon Deck1
Dr. Wily's Incinerator Chute
Be the Bigger Person1
MaGMML2:
Ancient Tomb
Duwang
Smed's Big Annoying Mess of a Level
Escape Sequence
Haunt Man
Inner Sanctum
Reality Core
Mario Land
Swiss Hotel
The Pit of Pits
MaGMML3:
Wilys Redemption
Disobedience of Superior Machines
Skull Secret Zone
Ruins of a Forbidden Kingdom
MaGMML: Episode Zero:
Explosive Freefall
Lost Valley
Null and Void
MaGMML3 Judge Application Levels:
Coptar Man
Misc. Information
Script: スケルトン・ジョー
Romaji: Sukeruton Jō
Programmer(s): snoruntpyro1
Sharb23
Series Information
Official Game Appearances: Mega Man 4
Mega Man III
MaGMML Game Appearances: MaGMML(1R) (Enemy)
MaGMML2 (Enemy)
MaGMML3 (Enemy, NPC)
MaGMML: Episode Zero (Enemy)
MaGMML3 Judge Application Levels (Enemy)
Megamix Engine
SkeletonJoe.png

Skeleton Joe is an enemy from Mega Man 4. It is a Sniper Joe modeled after a human skeleton.

Skeleton Joe was first made available in the devkit for the original Make a Good Mega Man Level. It did not appear in any entries, but it did appear in the Wily stages Cannon Deck1, Dr. Wily's Incinerator Chute, and Be the Bigger Person1.

Skeleton Joe returned in Make a Good Mega Man Level 2, where it appeared in the entries Ancient Tomb, Duwang, Smed's Big Annoying Mess of a Level, Escape Sequence, and Haunt Man. It also appeared in the Pit of Pits rooms "Be the Bigger Person?", "Chilled to the Bone", "Skull Man Kills", and "Tower Climbing". It is also present in the Make a Good Mega Man Level 3 Judge Application Level Coptar Man, and the Make a Good Mega Man Level: Episode Zero levels Explosive Freefall, Lost Valley, and Null and Void.

In Make a Good Mega Man Level 3, Skeleton Joe was used in the entries Wilys Redemption, Disobedience of Superior Machines, Skull Secret Zone, and Ruins of a Forbidden Kingdom.

Behavior

Skeleton Joes stand still, throwing bones at Mega Man at an arc. When hit by an attack that doesn't destroy it, it will crumble, putting itself back together shortly afterwards. While collapsed, it cannot inflict contact damage, allowing Mega Man to run past it.

Damage Table

Make a Good Mega Man Level

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card
0/0/3
0/0/3
0
0
0
0
0
2
0
0
0
0
0
0
0/0/3
0/0
0
0
Other Notes Top row is damage in MaGMML; bottom row is damage from MaGMML weapons in the Megamix Engine.

Make a Good Mega Man Level Remastered

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card P.Orb
0/0/3 0 0 0 3 1 3 1/20 0 3
Other Notes

Make a Good Mega Man Level 2

M.Buster H.ChaserH.Pumpkin J.SatelliteB.Barrier G.BusterN.BombL.Rocket T.BladeT.Cluster F.StopperC.Distorter S.ClawF.Beam W.CutterH.Trapper SakugarneM.Blast W.AdaptorC.Claw S.Arrow
0/0/3
0/0/3
0
0
0
0
0
0
0
0
Y*
Y*
2
2
1
0
0
0
0
2
0
0
Other Notes Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine.
*Flash Stopper destroys any Skeleton Joes on the screen.

Make a Good Mega Man Level 3

M.Buster S.Chaser L.Trident W.Shield T.Blow T.Beam M.Shockwave I.Wall B.Dash
0/0/3 0 2 0 1 0 0 0 0
M.Tape L.Flare P.Laser B.Tiller R.Can B.Wail P.Vortex E.Cable T.Shoes R.Guard B.Bobber P.Line
0/0/Y* 0 0/0/0 0 0/0 0 0 0 0 0 0/0 0
Other Notes *Mix Tape's Fast Forward destroys any Skeleton Joes on the screen.

Make a Good 24 Hour Mega Man LevelMegamix Only

M.Buster S.Arm C.Spike Skeletup n' Pakkajoe
0/0/3 0/0 0/0 0
Other Notes

Make a Good 48 Hour Mega Man LevelMegamix Only

M.Buster F.Mixer R.Flush S.Shock S.Snake T.Blade S.Water C.Shot H.Sniper
0/0/3 0 0 0 0 0/0/0 0 0 0
Other Notes

Make a Good Mega Man Level: Episode Zero

Z-Buster Z-Saber Z-Burst Blank Drive
No Chip 0 3 0 0
Cutter Chip 0 3 0 3
Flame Chip 0 3 0 0
Icicle Chip 0 3 0 0
Zap Chip 0 3 0 3
Psycho Chip 0 3 0 0
Other Notes

Megamix Engine

M.Buster T.Stopper P.Stone P.Barrier B.Dropper I.Slasher
0/0/3 Y* 0 0 0 0
Other Notes *Time Stopper destroys any Skeleton Joes on the screen.