Difference between revisions of "Midnight Man"
From Make a Good Mega Man Level Contest
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{{LevelInfoAlt | {{LevelInfoAlt | ||
| − | |align= right | + | |align=right |
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|title= Midnight Man | |title= Midnight Man | ||
|image=[[File:MidnightMan.png]] | |image=[[File:MidnightMan.png]] | ||
|caption= Hey, where's my city backdrop? | |caption= Hey, where's my city backdrop? | ||
| − | |game=[[ | + | |game=[[Make a Good Mega Man Level 3 Judge Application Levels|''Make a Good Mega Man Level 3'' Judge Application Levels]] |
| − | |creator= [[Mick Galbani]] | + | |creator=[[Mick Galbani]] |
| − | |composer= Kevvviiinnn | + | |composer=Kevvviiinnn |
|artist= | |artist= | ||
| − | |programmer = | + | |programmer= |
<!-- ===========Stats============== --> | <!-- ===========Stats============== --> | ||
| − | |elements = 1 | + | |elements=1 |
| − | |collectables = 1 | + | |collectables=1 |
| − | |enemies = | + | |enemies= |
| − | * | + | *[[Battonton]] |
| − | * Beak | + | *[[Beak]] |
| − | * Big Eye | + | *[[Big Eye]] |
| − | * | + | *[[Brain Break]] |
| − | * | + | *[[Cannon]] |
| − | * Crazy Cannon | + | *[[Crazy Cannon]] |
| − | * | + | *[[Haehaey]] |
| − | * | + | *[[Rembakun]] |
| − | * Twin Roader | + | *[[Twin Roader]] |
| − | |subbosses = | + | |subbosses= |
| − | * Hot Dog | + | *[[Hot Dog]] |
| − | |next = [[Coptar Man]] | + | |music= Stage 34 (Free Song) |
| + | |next=[[Coptar Man]] | ||
}} | }} | ||
| − | + | '''Midnight Man''' is the first level in the [[MaGMML3 Judge Application Levels|''MaGMML3'' Judge Application Levels]]. [[Mick Galbani]] designed the level as a "pretty nothing" level--a level with sound aesthetics, but uninteresting design. As such, it is characterized by its large variety of weak enemies, most of which can be dispatched by a single charged shot from the buster. | |
| − | '''Midnight Man''' is the first level in the [[MaGMML3 Judge Application Levels]]. Mick Galbani designed the level as a "pretty nothing" level--a level with sound aesthetics, but uninteresting design. As such, it is characterized by its large variety of weak enemies, most of which can be dispatched by a single charged shot from the buster. | ||
==Strategy== | ==Strategy== | ||
| Line 75: | Line 76: | ||
While the graphics fit the midnight theme, they aren’t anything groundbreaking. | While the graphics fit the midnight theme, they aren’t anything groundbreaking. | ||
In general, I can say that I had moderate fun in this stage. It’s not something I would want to come back to, but its nothing offensive. | In general, I can say that I had moderate fun in this stage. It’s not something I would want to come back to, but its nothing offensive. | ||
| − | + | |flashscore = 54 | |
| + | |flash = | ||
| + | This is—and I think we can all agree on this—a level. The name “Midnight Man” conjures up images of what might be in store for the player—at the very least, a boss at the end named Midnight Man. Will there be werewolves to fight under a full moon at midnight? Some darkness- or shadow-oriented gimmick, given how dark it is at midnight? Perhaps a battle on a clock tower as the clock strikes midnight? The heart of a lion and the wings of a bat, BECAUSE IT’S MIDNITE? Why, the possibilities are...not really fleshed out here at all. | ||
| + | |||
| + | The background of the first half of the stage suggests that it is nighttime, and there are bats. This is a good start. In general, the graphics are pretty good; there’s some nice detail in the foregrounds, and the damage-ridden background for the indoors portion (despite being a bit too close in color to the foreground) suggests there might be an interesting story behind this level—especially on the last screen; I want to know what that cool-looking capsule thing is. Unfortunately, the challenges do nothing to bring that story to life. | ||
| + | |||
| + | I applaud that the enemy roster is a reasonable size and that the enemies aren’t placed all willy-nilly. I like the one screen where the dense starfield in the background makes it harder to see the Haehay’s bullets (I hope that was intentional), and I like that the Battons blend into the background for a similar sneakiness (which I also hope was intentional). But that’s about all that stands out as particularly positive about the challenges. | ||
| + | |||
| + | There’s no sense of theme to the enemies, and their placement is often less than ideal—the first Beak you meet should not be on top of the first ladder you find, nor should you hide Beaks behind the health bar. The Shotman guarding the entrance to the secret room (which is satisfyingly well hidden) is all well and good until you realize you’ll practically walk right into him on the way back out. Many enemies can be avoided or dispatched with no risk to the player whatsoever, like the useless Hot Dog near the halfway point. And I’m not sure it’s even possible to avoid damage while fighting the secret Hot Dog with the buster; that is a looooooong string of fireballs. The lack of gimmicks is a letdown, too. The level needs something to make it stand out, and the enemy challenges aren’t novel or complex enough to compensate. | ||
| + | |||
| + | The music is fine; I found it a bit abrasive at first and I’ve already forgotten what it actually sounds like, but it fills the noise void well enough. I didn’t find any technical issues; there was one screen transition at the top of a ladder that could’ve been a little smoother, but that’s a minor thing. Otherwise, there’s not much to say. This level needs a stronger theme and an actual MIDNIGHT MAN to live up to its name. | ||
}} | }} | ||
| + | {{MaGMML3Tier?}} | ||
| − | + | [[Category:Stages]] | |
Latest revision as of 17:31, 29 May 2021
I'll beam you out after I finish my soap opera.
This article is missing information on strategies. Please help out the wiki by adding these strategies to it!
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Midnight Man is the first level in the MaGMML3 Judge Application Levels. Mick Galbani designed the level as a "pretty nothing" level--a level with sound aesthetics, but uninteresting design. As such, it is characterized by its large variety of weak enemies, most of which can be dispatched by a single charged shot from the buster.
Strategy
Use the charged shot and everything dies.
Judge Reviews
| Make a Good Mega Man Level 3 - Judge Application Levels | |
|---|---|
| Stages | |
| Midnight Man • Coptar Man • X Factory • Space Crusade • Gate 303 • Universe City V • Magnum Man | |
| List of Bosses | |
| Dreadnought • Plant Man • Gemini Man • Volt Man • Volt Boss • Magnum Man | |
