Difference between revisions of "Buranko"

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|artist=8-BIT FAN
 
|artist=8-BIT FAN
 
|hp=5
 
|hp=5
−
|at=2/3(contact)<br>2/3/4(attacks)
+
|at=2/3 (contact)<br>2/3/4 (attacks)
−
|weak=(vary by type)
+
|weak=(varies by type)
 
|category=
 
|category=
 
|location=[[Weapon Data Center]]<br>[[Shrine of Nebula]]
 
|location=[[Weapon Data Center]]<br>[[Shrine of Nebula]]
−
|MaGMMLAppear=[[Make a Good Mega Man Level 3|MaGMML3]]
+
|MaGMMLAppear=[[Make a Good Mega Man Level 3|MaGMML3]] (Enemy)
−
|sprite=[[_]]
+
|sprite=[[File:PunkBuranko.png]]
 
}}
 
}}
  
−
'''Buranko''' is an enemy from ''[[Make a Good Mega Man Level 3]]''. They are humanoid robots with the traits of Robot Masters or Mega Man Killers fought in previous Mega Man games.
+
'''Buranko''' is an enemy from ''[[Make a Good Mega Man Level 3]]''. It is a humanoid robot given attributes and the signature weapon of a Robot Master or Mega Man Killer from one of the canon games. Buranko was created for the entry [[Weapon Data Center]], but one Ballade Buranko does appear in the [[Shrine of Nebula]] room "Charmingly Haphazard Assortment Of Trials In Chambers".
  
−
Buranko was created for the entry [[Weapon Data Center]], but one Ballade Buranko does appear in the [[Shrine of Nebula]] room "Charmingly Haphazard Assortment Of Trials In Chambers".
+
==Behavior==
 +
Buranko wield the weapon data from one of eight robots: [[Gemini Man]], Skull Man, Wave Man, [[Knight Man]], [[Commando Man]], [[Enker]], [[Punk]] and [[Ballade]]. Their weakness and resistance to [[Mega Man]]'s weapons are likewise based on those of their devkit boss counterparts (or a close approximation). All varieties of Buranko wait a short moment after appearing on-screen before attacking (except for Gemini Buranko) and stand in place while doing so (except for Punk Buranko, who also jumps up and down).  
  
−
==Behavior==
+
Beyond that, Buranko behavior differs by variant.
−
Subwoofer is immobile, and occasionally fires large acoustic waves from its speaker. The wave moves horizontally until it hits a wall, splitting off two smaller sound waves that rebound off other surfaces at diagonal angles. The small waves can rebound six times before flying offscreen. Subwoofer will not fire another acoustic wave while a wave(s) it has already fired still exists.
 
  
 
==Variants==
 
==Variants==
Line 29: Line 29:
 
! width="1%" |Sprite
 
! width="1%" |Sprite
 
! width="9%" |Name
 
! width="9%" |Name
−
! width="9%" |MaGMML Appearance(s)
 
 
! width="11%" |Location(s)
 
! width="11%" |Location(s)
−
! width="20%" |Description
+
! width="21%" |Description
−
! width="7%" |Designer(s)
+
! width="4%" |HP
−
! width="5%" |HP
 
 
! width="10%" |Attack Damage
 
! width="10%" |Attack Damage
 +
! width="16%" |Weakness(es)
 
|-
 
|-
 
| style="text-align: center;"|[[File:BalladeBuranko.png]]
 
| style="text-align: center;"|[[File:BalladeBuranko.png]]
 
| style="text-align: center;"|Ballade Buranko
 
| style="text-align: center;"|Ballade Buranko
−
| style="text-align: center;"|''[[Make a Good Mega Man Level 3|MaGMML3]]''
+
| style="text-align: center;"|[[Weapon Data Center]]<br>[[Shrine of Nebula]]  
−
| style="text-align: center;"|'''MaGMML3:'''<br>[[Weapon Data Center]]<br>[[Shrine of Nebula]]  
+
| style="text-align: center;"|Fires Ballade Crackers angled toward Mega Man.
−
| style="text-align: center;"|Stands still and fire Ballade Crackers angled toward Mega Man.
 
−
| style="text-align: center;"|[[8-BIT FAN]]
 
 
| style="text-align: center;"|5
 
| style="text-align: center;"|5
−
| style="text-align: center;"|3 (contact)<br>4 (Ballade Cracker)
+
| style="text-align: center;"|3 (contact)<br>4 (Ballade Cracker)<br>4 (explosion)
 +
| style="text-align: center;"|[[Break Dash]], [[Lantern Flare]]
 
|-
 
|-
 
| style="text-align: center;"|[[File:CommandoBuranko.png]]
 
| style="text-align: center;"|[[File:CommandoBuranko.png]]
 
| style="text-align: center;"|Commando Buranko
 
| style="text-align: center;"|Commando Buranko
−
| style="text-align: center;"|''[[Make a Good Mega Man Level 3|MaGMML3]]''
+
| style="text-align: center;"|[[Weapon Data Center]]
−
| style="text-align: center;"|'''MaGMML3:'''<br>[[Weapon Data Center]]
+
| style="text-align: center;"|Fires Commando Bombs that can angle up or down toward Mega Man, creating a shockwave explosion if they hit a surface instead.
−
| style="text-align: center;"|Stands still and fires Commando Bombs that can angle up or down toward Mega Man, creating a shockwave explosion if they hit a surface instead.
 
−
| style="text-align: center;"|[[8-BIT FAN]]
 
 
| style="text-align: center;"|5
 
| style="text-align: center;"|5
−
| style="text-align: center;"|3 (contact)<br>4 (Commando Bombs)
+
| style="text-align: center;"|3 (contact)<br>4 (Commando Bomb)<br>4 (shockwave)
 +
| style="text-align: center;"|[[Break Dash]], [[Beet Tiller]]*
 
|-
 
|-
 
| style="text-align: center;"|[[File:EnkerBuranko.png]]
 
| style="text-align: center;"|[[File:EnkerBuranko.png]]
 
| style="text-align: center;"|Enker Buranko
 
| style="text-align: center;"|Enker Buranko
−
| style="text-align: center;"|''[[Make a Good Mega Man Level 3|MaGMML3]]''
+
| style="text-align: center;"|[[Weapon Data Center]]
−
| style="text-align: center;"|'''MaGMML3:'''<br>[[Weapon Data Center]]
+
| style="text-align: center;"|Raises one arm to absorb most projectile attacks, then holds up a Mirror Buster that counter-fires most bullets.
−
| style="text-align: center;"|Stands still, then raises one arm to absorb most projectile attacks, then holds up a Mirror Buster that counter-fires most bullets.
 
−
| style="text-align: center;"|[[8-BIT FAN]]
 
 
| style="text-align: center;"|5
 
| style="text-align: center;"|5
 
| style="text-align: center;"|2 (contact)<br>2 (Mirror Buster)
 
| style="text-align: center;"|2 (contact)<br>2 (Mirror Buster)
 +
| style="text-align: center;"|[[Magnetic Shockwave]], [[Bait Bobber]]*
 
|-
 
|-
 
| style="text-align: center;"|[[File:GeminiBuranko.png]]
 
| style="text-align: center;"|[[File:GeminiBuranko.png]]
 
| style="text-align: center;"|Gemini Buranko
 
| style="text-align: center;"|Gemini Buranko
−
| style="text-align: center;"|''[[Make a Good Mega Man Level 3|MaGMML3]]''
+
| style="text-align: center;"|[[Weapon Data Center]]
−
| style="text-align: center;"|'''MaGMML3:'''<br>[[Weapon Data Center]]
+
| style="text-align: center;"|Fires a [[Gemini Laser]] that bounces diagonally off of four surfaces. These always appear in pairs, firing their Gemini Lasers in sync if they can, and waiting for all lasers to disappear before firing more.
−
| style="text-align: center;"|Stands still and fires a Gemini Laser that bounces diagonally off of four surfaces. Always appear in pairs, synchronising their Gemini Laser shots if both are still alive, and waiting for all Gemini Lasers to leave the screen before firing more.
 
−
| style="text-align: center;"|[[8-BIT FAN]]
 
 
| style="text-align: center;"|5
 
| style="text-align: center;"|5
 
| style="text-align: center;"|2 (contact)<br>4 (Gemini Laser)<br>
 
| style="text-align: center;"|2 (contact)<br>4 (Gemini Laser)<br>
 +
| style="text-align: center;"|[[Spark Chaser]], [[Beet Tiller]]*
 
|-
 
|-
 
| style="text-align: center;"|[[File:KnightBuranko.png]]
 
| style="text-align: center;"|[[File:KnightBuranko.png]]
 
| style="text-align: center;"|Knight Buranko
 
| style="text-align: center;"|Knight Buranko
−
| style="text-align: center;"|''[[Make a Good Mega Man Level 3|MaGMML3]]''
+
| style="text-align: center;"|[[Weapon Data Center]]
−
| style="text-align: center;"|'''MaGMML3:'''<br>[[Weapon Data Center]]
+
| style="text-align: center;"|Holds up a small shield, only putting it down to throw a medium-range Knight Crush in Mega Man's direction. The shield can be knocked away with enough rapid-fire buster shots.
−
| style="text-align: center;"|Stands still while holding its shield up, only putting it down to throw a medium-range Knight Crush in Mega Man's direction. The shield can be knocked away with enough rapid-fire buster shots.
 
−
| style="text-align: center;"|[[8-BIT FAN]]
 
 
| style="text-align: center;"|5
 
| style="text-align: center;"|5
 
| style="text-align: center;"|2 (contact)<br>3 (Knight Crush)
 
| style="text-align: center;"|2 (contact)<br>3 (Knight Crush)
 +
| style="text-align: center;"|[[Laser Trident]], [[Prismatic Laser]]*
 
|-
 
|-
 
| style="text-align: center;"|[[File:PunkBuranko.png]]
 
| style="text-align: center;"|[[File:PunkBuranko.png]]
 
| style="text-align: center;"|Punk Buranko
 
| style="text-align: center;"|Punk Buranko
−
| style="text-align: center;"|''[[Make a Good Mega Man Level 3|MaGMML3]]''
+
| style="text-align: center;"|[[Weapon Data Center]]
−
| style="text-align: center;"|'''MaGMML3:'''<br>[[Weapon Data Center]]  
+
| style="text-align: center;"|Hops in place, tossing Screw Crushers at Mega Man.
−
| style="text-align: center;"|Hops in place, tosses Screw Crushers at Mega Man.
 
−
| style="text-align: center;"|[[8-BIT FAN]]
 
 
| style="text-align: center;"|5
 
| style="text-align: center;"|5
−
| style="text-align: center;"|3 (contact)<br>3 (Screw Crushers)
+
| style="text-align: center;"|3 (contact)<br>3 (Screw Crusher)
 +
| style="text-align: center;"|[[Magnetic Shockwave]], [[Break Dash]], [[Prismatic Laser]]*
 
|-
 
|-
 
| style="text-align: center;"|[[File:SkullBuranko.png]]
 
| style="text-align: center;"|[[File:SkullBuranko.png]]
 
| style="text-align: center;"|Skull Buranko
 
| style="text-align: center;"|Skull Buranko
−
| style="text-align: center;"|''[[Make a Good Mega Man Level 3|MaGMML3]]''
+
| style="text-align: center;"|[[Weapon Data Center]]
−
| style="text-align: center;"|'''MaGMML3:'''<br>[[Weapon Data Center]]
+
| style="text-align: center;"|Summons a Skull Barrier that blocks Buster shots, then fires it horizontally in Mega Man's direction.
−
| style="text-align: center;"|Stands still, summons a Skull Barrier that blocks Buster shots, then fires it horizontally in Mega Man's direction.
 
−
| style="text-align: center;"|[[8-BIT FAN]]
 
 
| style="text-align: center;"|5
 
| style="text-align: center;"|5
 
| style="text-align: center;"|2 (contact)<br>3 (Skull Barrier)
 
| style="text-align: center;"|2 (contact)<br>3 (Skull Barrier)
 +
| style="text-align: center;"|[[Laser Trident]], [[Ice Wall]], [[Break Dash]], [[Prismatic Laser]]*, [[Beet Tiller]]*
 
|-
 
|-
 
| style="text-align: center;"|[[File:WaveBuranko.png]]
 
| style="text-align: center;"|[[File:WaveBuranko.png]]
 
| style="text-align: center;"|Wave Buranko
 
| style="text-align: center;"|Wave Buranko
−
| style="text-align: center;"|''[[Make a Good Mega Man Level 3|MaGMML3]]''
+
| style="text-align: center;"|[[Weapon Data Center]]
−
| style="text-align: center;"|'''MaGMML3:'''<br>[[Weapon Data Center]]
+
| style="text-align: center;"|Plunges its cannon into the ground, summoning a [[Water Wave]] through the floor directly underneath Mega Man.
−
| style="text-align: center;"|Stands still and plunges its cannon into the ground, summoning a Water Wave through the floor directly underneath Mega Man.
 
−
| style="text-align: center;"|[[8-BIT FAN]]
 
 
| style="text-align: center;"|5
 
| style="text-align: center;"|5
 
| style="text-align: center;"|2 (contact)<br>2 (Water Wave)
 
| style="text-align: center;"|2 (contact)<br>2 (Water Wave)
 +
| style="text-align: center;"|[[Thunder Beam]], [[Ice Wall]], [[Break Dash]], [[Beet Tiller]]*, [[Electro Cable]]*, [[Power Line]]*
 
|-
 
|-
 
|}
 
|}
 +
* *Requires "Ignore Weapon Locks" [[Cheat Mode|cheat]].
  
 
==Damage Table==
 
==Damage Table==
−
 
 
===Ballade Buranko===
 
===Ballade Buranko===
 
{{Damagetable3
 
{{Damagetable3
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|notes=
 
|notes=
 
}}
 
}}
−
 
 
===Commando Buranko===
 
===Commando Buranko===
 
{{Damagetable3
 
{{Damagetable3
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|bait=0/0
 
|bait=0/0
 
|power=2
 
|power=2
−
|notes=All Contest Weapons can only be used via [[Cheat Mode|cheats]].
+
|notes=All Contest Weapons can only be used via cheats.
 
}}
 
}}
−
 
 
===Enker Buranko===
 
===Enker Buranko===
 
{{Damagetable3
 
{{Damagetable3
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|tape=0/1/Y
 
|tape=0/1/Y
 
|lantern=1
 
|lantern=1
−
|prismatic=5/6/7
+
|prismatic=0/0/0
 
|beet=1
 
|beet=1
 
|rec=1/1
 
|rec=1/1
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|bait=5/5
 
|bait=5/5
 
|power=2
 
|power=2
−
|notes=All Contest Weapons can only be used via [[Cheat Mode|cheats]].
+
|notes=All Contest Weapons can only be used via cheats.
 
}}
 
}}
−
 
 
===Gemini Buranko===
 
===Gemini Buranko===
 
{{Damagetable3
 
{{Damagetable3
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|bait=1/1
 
|bait=1/1
 
|power=1
 
|power=1
−
|notes=All Contest Weapons can only be used via [[Cheat Mode|cheats]].
+
|notes=All Contest Weapons can only be used via cheats.
 
}}
 
}}
−
 
 
===Knight Buranko===
 
===Knight Buranko===
 
{{Damagetable3
 
{{Damagetable3
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|tape=1/1/Y
 
|tape=1/1/Y
 
|lantern=1
 
|lantern=1
−
|prismatic=0/0/0
+
|prismatic=5/6/7
 
|beet=1
 
|beet=1
 
|rec=1/1
 
|rec=1/1
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|bait=1/1
 
|bait=1/1
 
|power=2
 
|power=2
−
|notes=All Contest Weapons can only be used via [[Cheat Mode|cheats]].
+
|notes=All Contest Weapons can only be used via cheats.
 
}}
 
}}
−
 
 
===Punk Buranko===
 
===Punk Buranko===
 
{{Damagetable3
 
{{Damagetable3
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|bait=1/1
 
|bait=1/1
 
|power=0
 
|power=0
−
|notes=All Contest Weapons can only be used via [[Cheat Mode|cheats]].
+
|notes=All Contest Weapons can only be used via cheats.
 
}}
 
}}
−
 
 
===Skull Buranko===
 
===Skull Buranko===
 
{{Damagetable3
 
{{Damagetable3
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|bait=0/0
 
|bait=0/0
 
|power=1
 
|power=1
−
|notes=All Contest Weapons can only be used via [[Cheat Mode|cheats]].
+
|notes=All Contest Weapons can only be used via cheats.
 
}}
 
}}
−
 
 
===Wave Buranko===
 
===Wave Buranko===
 
{{Damagetable3
 
{{Damagetable3
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|bait=1/1
 
|bait=1/1
 
|power=5
 
|power=5
−
|notes=All Contest Weapons can only be used via [[Cheat Mode|cheats]].
+
|notes=All Contest Weapons can only be used via cheats.
 
}}
 
}}
−
 
 
==Gallery==
 
==Gallery==
 
<gallery>
 
<gallery>
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</gallery>
 
</gallery>
 
==Notes==
 
==Notes==
−
*
+
* The name "Buranko" is a corruption of the English word "blank".
 +
** While this seems ironic for the playable version of the stage, [[8-BIT FAN]] intended to show a "regular" Buranko transforming into a Punk Buranko, implying all the other Buranko (and perhaps even [[Hodenki]]) to be "blank slates" for testing weapon data.
 +
 
 +
[[Category:Enemies]][[Category:Custom Enemies (MaGMML3)]]

Latest revision as of 22:32, 16 March 2025

Buranko
Information
In-Game Information
HP: 5
Attack Damage: 2/3 (contact)
2/3/4 (attacks)
Weakness(es): (varies by type)
Location(s): Weapon Data Center
Shrine of Nebula
Misc. Information
Script: ブランコ
Romaji: Buranko
Designer(s): 8-BIT FAN
Programmer(s): 8-BIT FAN
Artist(s): 8-BIT FAN
Series Information
MaGMML Game Appearances: MaGMML3 (Enemy)
File:PunkBuranko.png

Buranko is an enemy from Make a Good Mega Man Level 3. It is a humanoid robot given attributes and the signature weapon of a Robot Master or Mega Man Killer from one of the canon games. Buranko was created for the entry Weapon Data Center, but one Ballade Buranko does appear in the Shrine of Nebula room "Charmingly Haphazard Assortment Of Trials In Chambers".

Behavior

Buranko wield the weapon data from one of eight robots: Gemini Man, Skull Man, Wave Man, Knight Man, Commando Man, Enker, Punk and Ballade. Their weakness and resistance to Mega Man's weapons are likewise based on those of their devkit boss counterparts (or a close approximation). All varieties of Buranko wait a short moment after appearing on-screen before attacking (except for Gemini Buranko) and stand in place while doing so (except for Punk Buranko, who also jumps up and down).

Beyond that, Buranko behavior differs by variant.

Variants

Sprite Name Location(s) Description HP Attack Damage Weakness(es)
File:BalladeBuranko.png Ballade Buranko Weapon Data Center
Shrine of Nebula
Fires Ballade Crackers angled toward Mega Man. 5 3 (contact)
4 (Ballade Cracker)
4 (explosion)
Break Dash, Lantern Flare
File:CommandoBuranko.png Commando Buranko Weapon Data Center Fires Commando Bombs that can angle up or down toward Mega Man, creating a shockwave explosion if they hit a surface instead. 5 3 (contact)
4 (Commando Bomb)
4 (shockwave)
Break Dash, Beet Tiller*
File:EnkerBuranko.png Enker Buranko Weapon Data Center Raises one arm to absorb most projectile attacks, then holds up a Mirror Buster that counter-fires most bullets. 5 2 (contact)
2 (Mirror Buster)
Magnetic Shockwave, Bait Bobber*
File:GeminiBuranko.png Gemini Buranko Weapon Data Center Fires a Gemini Laser that bounces diagonally off of four surfaces. These always appear in pairs, firing their Gemini Lasers in sync if they can, and waiting for all lasers to disappear before firing more. 5 2 (contact)
4 (Gemini Laser)
Spark Chaser, Beet Tiller*
File:KnightBuranko.png Knight Buranko Weapon Data Center Holds up a small shield, only putting it down to throw a medium-range Knight Crush in Mega Man's direction. The shield can be knocked away with enough rapid-fire buster shots. 5 2 (contact)
3 (Knight Crush)
Laser Trident, Prismatic Laser*
File:PunkBuranko.png Punk Buranko Weapon Data Center Hops in place, tossing Screw Crushers at Mega Man. 5 3 (contact)
3 (Screw Crusher)
Magnetic Shockwave, Break Dash, Prismatic Laser*
File:SkullBuranko.png Skull Buranko Weapon Data Center Summons a Skull Barrier that blocks Buster shots, then fires it horizontally in Mega Man's direction. 5 2 (contact)
3 (Skull Barrier)
Laser Trident, Ice Wall, Break Dash, Prismatic Laser*, Beet Tiller*
File:WaveBuranko.png Wave Buranko Weapon Data Center Plunges its cannon into the ground, summoning a Water Wave through the floor directly underneath Mega Man. 5 2 (contact)
2 (Water Wave)
Thunder Beam, Ice Wall, Break Dash, Beet Tiller*, Electro Cable*, Power Line*
  • *Requires "Ignore Weapon Locks" cheat.

Damage Table

Ballade Buranko

M.Buster S.Chaser L.Trident W.Shield T.Blow T.Beam M.Shockwave I.Wall B.Dash
1/1/3 2 1 0 1 2 2 2 5
M.Tape L.Flare P.Laser B.Tiller R.Can B.Wail P.Vortex E.Cable T.Shoes R.Guard B.Bobber P.Line
1/1/Y 5 1/2/3 1 0/0 1 1 2 1 0 0/0 2
Other Notes

Commando Buranko

M.Buster S.Chaser L.Trident W.Shield T.Blow T.Beam M.Shockwave I.Wall B.Dash
1/1/3 2 2 1 1 2 2 3 5
M.Tape L.Flare P.Laser B.Tiller R.Can B.Wail P.Vortex E.Cable T.Shoes R.Guard B.Bobber P.Line
1/1/Y 2 1/2/3 5 1/1 3 1 2 1 1 0/0 2
Other Notes All Contest Weapons can only be used via cheats.

Enker Buranko

M.Buster S.Chaser L.Trident W.Shield T.Blow T.Beam M.Shockwave I.Wall B.Dash
1/1/3 0 2 0 0 0 5 1 2
M.Tape L.Flare P.Laser B.Tiller R.Can B.Wail P.Vortex E.Cable T.Shoes R.Guard B.Bobber P.Line
0/1/Y 1 0/0/0 1 1/1 0 0 0 1 0 5/5 2
Other Notes All Contest Weapons can only be used via cheats.

Gemini Buranko

M.Buster S.Chaser L.Trident W.Shield T.Blow T.Beam M.Shockwave I.Wall B.Dash
1/1/3 5 2 1 1 1 2 1 2
M.Tape L.Flare P.Laser B.Tiller R.Can B.Wail P.Vortex E.Cable T.Shoes R.Guard B.Bobber P.Line
1/1/Y 1 1/2/3 5 2/2 1 1 1 1 1 1/1 1
Other Notes All Contest Weapons can only be used via cheats.

Knight Buranko

M.Buster S.Chaser L.Trident W.Shield T.Blow T.Beam M.Shockwave I.Wall B.Dash
1/1/3 1 5 1 1 2 2 2 2
M.Tape L.Flare P.Laser B.Tiller R.Can B.Wail P.Vortex E.Cable T.Shoes R.Guard B.Bobber P.Line
1/1/Y 1 5/6/7 1 1/1 1 1 2 1 1 1/1 2
Other Notes All Contest Weapons can only be used via cheats.

Punk Buranko

M.Buster S.Chaser L.Trident W.Shield T.Blow T.Beam M.Shockwave I.Wall B.Dash
1/1/3 1 2 2 0 1 6 1 4
M.Tape L.Flare P.Laser B.Tiller R.Can B.Wail P.Vortex E.Cable T.Shoes R.Guard B.Bobber P.Line
0/0/Y 1 6/7/8 1 2/2 3 0 1 1 2 1/1 0
Other Notes All Contest Weapons can only be used via cheats.

Skull Buranko

M.Buster S.Chaser L.Trident W.Shield T.Blow T.Beam M.Shockwave I.Wall B.Dash
1/1/3 1 5 1 1 2 2 5 5
M.Tape L.Flare P.Laser B.Tiller R.Can B.Wail P.Vortex E.Cable T.Shoes R.Guard B.Bobber P.Line
2/2/Y 1 5/6/7 5 1/1 1 1 2 1 1 0/0 1
Other Notes All Contest Weapons can only be used via cheats.

Wave Buranko

M.Buster S.Chaser L.Trident W.Shield T.Blow T.Beam M.Shockwave I.Wall B.Dash
1/1/3 1 2 1 1 5 2 5 5
M.Tape L.Flare P.Laser B.Tiller R.Can B.Wail P.Vortex E.Cable T.Shoes R.Guard B.Bobber P.Line
2/2/Y 1 2/3/4 5 1/1 1 1 5 1 1 1/1 5
Other Notes All Contest Weapons can only be used via cheats.

Gallery

Notes

  • The name "Buranko" is a corruption of the English word "blank".
    • While this seems ironic for the playable version of the stage, 8-BIT FAN intended to show a "regular" Buranko transforming into a Punk Buranko, implying all the other Buranko (and perhaps even Hodenki) to be "blank slates" for testing weapon data.