Difference between revisions of "Junk Golem"
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|hp=6 | |hp=6 | ||
|at=4 (contact, junk block) | |at=4 (contact, junk block) | ||
| − | |weak=[[Slash Claw]]{{2}}<br>[[Tornado Blow]]{{3}}<br>[[Psycho Chip]] ([[Z-Burst]]){{EZ}}<br>[[Gemini Laser]], [[Grab Buster]], [[Sakugarne]], [[Salt Water]], [[Concrete Shot]], [[Plant Barrier]]{{Megamix}} | + | |weak=[[Slash Claw]]{{2}}<br>[[Tornado Blow]], [[Beet Tiller]]{{3}}<br>[[Psycho Chip]] ([[Z-Burst]]){{EZ}}<br>[[Gemini Laser]], [[Grab Buster]], [[Sakugarne]], [[Salt Water]], [[Concrete Shot]], [[Plant Barrier]]{{Megamix}} |
|category=Semi Bulky, Rocky | |category=Semi Bulky, Rocky | ||
| − | |location='''MaGMML2:'''<br>[[Holy Crap, Mega Man Can Airslide?]]<br>[[Ruined Lab]]<br>[[Reality Core]]<br>[[The Pit of Pits]]<br>[[Null and Void (MaGMML2)|Null and Void]]<br>'''MaGMML: Episode Zero:'''<br>[[Null and Void (Episode Zero)|Null and Void]] | + | |location='''MaGMML2:'''<br>[[Holy Crap, Mega Man Can Airslide?]]<br>[[Ruined Lab]]<br>[[Reality Core]]<br>[[The Pit of Pits]]<br>[[Null and Void (MaGMML2)|Null and Void]]<br>'''MaGMML3:'''<br>[[NEO Pit of Pits]]<br>'''MaGMML: Episode Zero:'''<br>[[Null and Void (Episode Zero)|Null and Void]] |
|OffAppear=[[Mega Man 3]]<br>[[Mega Man: The Wily Wars]] | |OffAppear=[[Mega Man 3]]<br>[[Mega Man: The Wily Wars]] | ||
| − | |MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)<br>[[Make a Good 48 Hour Mega Man Level|MaG48HMML]] (NPC)<br>[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Enemy)<br>[[Megamix Engine]] | + | |MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)<br>[[Make a Good Mega Man Level 3|MaGMML3]] (Enemy, NPC)<br>[[Make a Good 48 Hour Mega Man Level|MaG48HMML]] (NPC)<br>[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Enemy)<br>[[Megamix Engine]] |
|appear2= | |appear2= | ||
|sprite=[[File:JunkGolem.png]] | |sprite=[[File:JunkGolem.png]] | ||
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Junk Golems were unused in ''[[Make a Good 48 Hour Mega Man Level]]'', but a single one appears as an NPC on the [[SS Elroy]] in Cabin B3. When talked to, it provides information on [[sidequests]] that are currently available, or in some cases, advice on where to go next for sidequests currently in progress. | Junk Golems were unused in ''[[Make a Good 48 Hour Mega Man Level]]'', but a single one appears as an NPC on the [[SS Elroy]] in Cabin B3. When talked to, it provides information on [[sidequests]] that are currently available, or in some cases, advice on where to go next for sidequests currently in progress. | ||
| + | |||
| + | It returned in ''[[Make a Good Mega Man Level 3]]'', but no entries used it. Instead, Junk Golems appeared in the [[NEO Pit of Pits]] sublevels "Into The Garbage Chute, Flyboy" and "Junk Processing Center". | ||
==Behavior== | ==Behavior== | ||
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===Make a Good Mega Man Level 2=== | ===Make a Good Mega Man Level 2=== | ||
{{Damagetable2 | {{Damagetable2 | ||
| − | |buster=1/ | + | |buster=1/1/3<br>1/1/3 |
|hornet=1<br>2 | |hornet=1<br>2 | ||
|jewel=1<br>1 | |jewel=1<br>1 | ||
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|wire=1<br>3 | |wire=1<br>3 | ||
|arrow=2<br>2 | |arrow=2<br>2 | ||
| − | |notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine | + | |notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine. |
}} | }} | ||
===Make a Good Mega Man Level 3=== | ===Make a Good Mega Man Level 3=== | ||
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|ice=2 | |ice=2 | ||
|break=2 | |break=2 | ||
| + | |tape=1/1.5/Y | ||
| + | |lantern=1 | ||
| + | |prismatic=1/2/3 | ||
| + | |beet=4 | ||
| + | |rec=4/3 | ||
| + | |banshee=4 | ||
| + | |propeller=0.5 | ||
| + | |cable=0.5 | ||
| + | |shoes=0.5 | ||
| + | |royal=3 | ||
| + | |bait=3/1 | ||
| + | |power=0.5 | ||
|notes= | |notes= | ||
}} | }} | ||
| Line 131: | Line 145: | ||
|notes= | |notes= | ||
}} | }} | ||
| − | + | ==Related Articles== | |
| − | ==Related | ||
*[[Junk Block]] | *[[Junk Block]] | ||
[[Category:Enemies]][[Category:Devkit Enemies (MaGMML2)]][[Category:Mega Man 3 Enemies]][[Category:Semi Bulky Enemies]][[Category:Rocky Enemies]] | [[Category:Enemies]][[Category:Devkit Enemies (MaGMML2)]][[Category:Mega Man 3 Enemies]][[Category:Semi Bulky Enemies]][[Category:Rocky Enemies]] | ||
Latest revision as of 12:04, 16 February 2025
| Junk Golem | |||||||||||||||||||||||||||||||||
| Artwork by Capcom | |||||||||||||||||||||||||||||||||
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- "They throw Junk Blocks at Mega Man."
- ―Note in Junk Golem's code, Megamix Engine
Junk Golem is an enemy from Mega Man 3. It is a robot hastily built from scraps by Dr. Wily.
Junk Golem was first made available in the devkit for Make a Good Mega Man Level 2, where it appeared in the entries Holy Crap, Mega Man Can Airslide? and Ruined Lab, as well as the Wily stage Reality Core, the Pit of Pits sub-levels "Junkyard 81" and "Trash Dash", and in Null and Void. It also appeared in the Make a Good Mega Man Level: Episode Zero level Null and Void.
Junk Golems were unused in Make a Good 48 Hour Mega Man Level, but a single one appears as an NPC on the SS Elroy in Cabin B3. When talked to, it provides information on sidequests that are currently available, or in some cases, advice on where to go next for sidequests currently in progress.
It returned in Make a Good Mega Man Level 3, but no entries used it. Instead, Junk Golems appeared in the NEO Pit of Pits sublevels "Into The Garbage Chute, Flyboy" and "Junk Processing Center".
Contents
Behavior
Junk Golems will stand in one place. As long as they are alive, Junk Blocks will fall from above them. These Junk Blocks do not behave like the gimmick, so they are not solid, and will not be destroyed if they fall on Mega Man. Rather, once the block is directly above the Junk Golem, the golem will throw it at Mega Man. If a Junk Golem is defeated before it catches a Junk Block, the block will fall off the screen.
Damage Table
Make a Good Mega Man LevelMegamix Only
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| 1/1/3 | 1 | 3 | 2 | 3 | 0.5 | 3 | 1/5 | 2 | |
| Other Notes | |||||||||
Make a Good Mega Man Level 2
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| 1/1/3 1/1/3 |
1 2 |
1 1 |
1 3 |
1 1 |
Y Y |
4 1 |
1.5 2 |
4 8 |
1 3 |
2 2 |
| Other Notes | Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine. | |||||||||
Make a Good Mega Man Level 3
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| 1/1/3 | 1 | 1 | 1 | 4 | 3 | 2 | 2 | 2 | ||||||||||||
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| 1/1.5/Y | 1 | 1/2/3 | 4 | 4/3 | 4 | 0.5 | 0.5 | 0.5 | 3 | 3/1 | 0.5 | |||||||||
| Other Notes | ||||||||||||||||||||
Make a Good 24 Hour Mega Man LevelMegamix Only
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| 1/1/3 | 4/2 | 1/5 | 99 |
| Other Notes | |||
Make a Good 48 Hour Mega Man LevelMegamix Only
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| 1/1/3 | 2 | 2 | 0 | 2 | 1/1/2 | 3 | 3 | 2 | ||
| Other Notes | ||||||||||
Make a Good Mega Man Level: Episode Zero
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1 | 1 | 2 | 99 | ||||||
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1 | 1 | 2 | 2 | ||||||
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2 | 3 | 3 | 2 | ||||||
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1 | 1 | 2 | 1 | ||||||
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1 | 1 | 2 | 2 | ||||||
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3 | 3* | 4 | 3 | ||||||
| Other Notes | *Reflected shots do 4 damage. | |||||||||
Megamix Engine
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| 1/1/3 | Y | 2 | 4 | 2 | 2 | |||||
| Other Notes | ||||||||||