Difference between revisions of "Kabatoncue"
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|altname=Hippo Launcher (Nintendo Power) | |altname=Hippo Launcher (Nintendo Power) | ||
|designer= | |designer= | ||
| − | |programmer=[[ACESpark]] (Kabatoncue)<br>[[ | + | |programmer=[[ACESpark]] (Kabatoncue)<br>[[Sharb]] (platform) |
|artist= | |artist= | ||
|hp=16 (Kabatoncue)<br>1 (missile)<br>2 (platform segment) | |hp=16 (Kabatoncue)<br>1 (missile)<br>2 (platform segment) | ||
|at=4 (contact)<br>2 (missile) | |at=4 (contact)<br>2 (missile) | ||
| − | |weak=[[Sakugarne]]{{2}}<br>[[ | + | |weak=[[Sakugarne]]{{2}}<br>[[Magnetic Shockwave]], [[Ice Wall]], [[Rec Can]]{{3}}<br>[[Flame Mixer]], [[Salt Water]], [[Concrete Shot]]{{48H}}<br>[[Metal Blade]], [[Triple Blade]], [[Wheel Cutter]], [[Plant Barrier]]{{Megamix}} |
|category=Bulky, Nature, Rocky | |category=Bulky, Nature, Rocky | ||
| − | |location='''MaGMML2:'''<br>[[Orbital Station]]<br>[[Null and Void (MaGMML2)|Null and Void]] | + | |location='''MaGMML2:'''<br>[[Orbital Station]]<br>[[Null and Void (MaGMML2)|Null and Void]]<br>'''MaGMML3:'''<br>[[Wilys Redemption]]<br>[[NEO Pit of Pits]]<br>'''MaG48HMML:'''<br>[[Hopping High Above Danger]]<br>[[Wily Station]]<br>[[Cornerstone to Dominate]] |
|OffAppear=[[Mega Man 4]]<br>[[Mega Man IV]] | |OffAppear=[[Mega Man 4]]<br>[[Mega Man IV]] | ||
| − | |MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Midboss)<br>[[Make a Good 48 Hour Mega Man Level|MaG48HMML]] (Midboss, NPC)<br>[[Megamix Engine]] | + | |MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Midboss)<br>[[Make a Good Mega Man Level 3|MaGMML3]] (Midboss)<br>[[Make a Good 48 Hour Mega Man Level|MaG48HMML]] (Midboss, NPC)<br>[[Megamix Engine]] |
|appear2= | |appear2= | ||
|sprite=[[File:Kabatoncue.png]] | |sprite=[[File:Kabatoncue.png]] | ||
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'''Kabatoncue''' is a midboss from ''[[Mega Man 4]]''. It is a giant hippo robot usually perched on a golden stand modeled after the ''daruma otoshi'' game. | '''Kabatoncue''' is a midboss from ''[[Mega Man 4]]''. It is a giant hippo robot usually perched on a golden stand modeled after the ''daruma otoshi'' game. | ||
| − | Kabatoncue was first made available in the devkit for ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entry [[Orbital Station]], as well as in [[Null and Void (MaGMML2)|Null and Void]]. It later appeared in the ''[[Make a Good 48 Hour Mega Man Level]]'' | + | Kabatoncue was first made available in the devkit for ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entry [[Orbital Station]], as well as in [[Null and Void (MaGMML2)|Null and Void]]. It later appeared in the ''[[Make a Good 48 Hour Mega Man Level]]'' entries [[Hopping High Above Danger]], [[Wily Station]], and [[Cornerstone to Dominate]]. |
| + | |||
| + | Kabatoncue returned for ''[[Make a Good Mega Man Level 3]]'', but only saw use in the entry [[Wilys Redemption]]. Outside of that, it appeared in the [[NEO Pit of Pits]] sublevel "GOOOOOOOOAAAAAAAALLLLLLLL"; altered Kabatoncues also appear in the sublevel "HippoThesis", but are indestructible and function as a gimmick rather than a midboss. | ||
==Behavior== | ==Behavior== | ||
| Line 45: | Line 47: | ||
===Make a Good Mega Man Level 2=== | ===Make a Good Mega Man Level 2=== | ||
{{Damagetable2 | {{Damagetable2 | ||
| − | |buster=1/ | + | |buster=1/1/3<br>1/1/3 |
|hornet=2<br>1 | |hornet=2<br>1 | ||
|jewel=1<br>1 | |jewel=1<br>1 | ||
| Line 69: | Line 71: | ||
|ice=3 | |ice=3 | ||
|break=2 | |break=2 | ||
| + | |tape=1/1.5/Y | ||
| + | |lantern=2 | ||
| + | |prismatic=1/2/3 | ||
| + | |beet=1 | ||
| + | |rec=5/4 | ||
| + | |banshee=4 | ||
| + | |propeller=0.5 | ||
| + | |cable=0.5 | ||
| + | |shoes=0.5 | ||
| + | |royal=3 | ||
| + | |bait=3/1 | ||
| + | |power=1 | ||
|notes= | |notes= | ||
}} | }} | ||
Latest revision as of 12:09, 20 September 2024
| Kabatoncue | |||||||||||||||||||||||||||||||||||
| Artwork by Capcom | |||||||||||||||||||||||||||||||||||
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Kabatoncue is a midboss from Mega Man 4. It is a giant hippo robot usually perched on a golden stand modeled after the daruma otoshi game.
Kabatoncue was first made available in the devkit for Make a Good Mega Man Level 2, where it appeared in the entry Orbital Station, as well as in Null and Void. It later appeared in the Make a Good 48 Hour Mega Man Level entries Hopping High Above Danger, Wily Station, and Cornerstone to Dominate.
Kabatoncue returned for Make a Good Mega Man Level 3, but only saw use in the entry Wilys Redemption. Outside of that, it appeared in the NEO Pit of Pits sublevel "GOOOOOOOOAAAAAAAALLLLLLLL"; altered Kabatoncues also appear in the sublevel "HippoThesis", but are indestructible and function as a gimmick rather than a midboss.
Contents
Behavior
Kabatoncue will sit idly, periodically shooting homing missiles.
The segments of the golden platform Kabatoncue typically stands on (simply known as the Kabatoncue Platform) can be destroyed using weapons, which will lower the platform, although it will slowly raise back up. The platform will disappear when Kabatoncue is destroyed, and creation code can be used to give the platform a similar connection to a different object, such as placing a Hot Dog on the platform instead of Kabatoncue.
Damage Table
Make a Good Mega Man LevelMegamix Only
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| 1/1/3 | 3 | 1 | 2 | 3 | 0.5 | 3 | 1/5 | 2 | |
| Other Notes | |||||||||
Make a Good Mega Man Level 2
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| 1/1/3 1/1/3 |
2 1 |
1 1 |
1 1 |
1 3 |
Y Y |
1 1 |
2 3 |
4 8 |
1 3 |
2 2 |
| Other Notes | Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine. | |||||||||
Make a Good Mega Man Level 3
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|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1/1/3 | 1 | 1 | 1 | 4 | 3 | 4 | 3 | 2 | ||||||||||||
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| 1/1.5/Y | 2 | 1/2/3 | 1 | 5/4 | 4 | 0.5 | 0.5 | 0.5 | 3 | 3/1 | 1 | |||||||||
| Other Notes | ||||||||||||||||||||
Make a Good 24 Hour Mega Man LevelMegamix Only
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| 1/1/3 | 4/2 | 1/5 | 99 |
| Other Notes | |||
Make a Good 48 Hour Mega Man Level
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| 1/1/3 | 4 | 2 | 0 | 2 | 1/1/2 | 4 | 3 | 2 | 2 | |
| Other Notes | ||||||||||
Megamix Engine
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| 1/1/3 | Y | 2 | 4 | 2 | 2 | |||||
| Other Notes | ||||||||||
