Difference between revisions of "Palm Hopper"

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|hp=4
 
|hp=4
 
|at=3 (contact)<br>2 (missile)
 
|at=3 (contact)<br>2 (missile)
|weak=[[Tornado Blow]], [[Thunder Beam]], [[Magnetic Shockwave]], [[Ice Wall]], [[Break Dash]]{{3}}<br>[[Concrete Shot]]{{48H}}<br>[[Top Spin]], [[Black Hole Bomb]], [[Pharaoh Shot]], [[Sakugarne]], [[Plant Barrier]]{{Megamix}}
+
|weak=[[Tornado Blow]], [[Rec Can]], [[Banshee Wail]]{{3}}<br>[[Concrete Shot]]{{48H}}<br>[[Z-Burst]]<br>[[Blank Drive]] ([[Cutter Chip]], [[Zap Chip]], [[Psycho Chip]]){{EZ}}<br>[[Sakugarne]], [[Plant Barrier]]{{Megamix}}
 
|category=
 
|category=
|location=
+
|location='''MaGMML3:'''<br>[[NEO Pit of Pits]]<br>[[Shrine of Nebula]]<br>'''MaG48HMML:'''<br>[[Footloose]]<br>[[Deep Within the Jungle]]<br>[[Pandora's Parlor]]<br>'''MaGMML: Episode Zero:'''<br>[[Scorched Factory]]<br>[[Null and Void (Episode Zero)|Null and Void]]
 
|OffAppear=[[Mega Man V]]
 
|OffAppear=[[Mega Man V]]
|MaGMMLAppear=[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Enemy)<br>[[Megamix Engine]]
+
|MaGMMLAppear=[[Make a Good Mega Man Level 3|MaGMML3]] (Enemy, NPC)<br>[[Make a Good 48 Hour Mega Man Level|MaG48HMML]] (Enemy)<br>[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Enemy)<br>[[Megamix Engine]]
 
|appear=  
 
|appear=  
 
|appear2=  
 
|appear2=  
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'''Palm Hopper''' is an enemy from ''[[Mega Man V]]''. It is a small frog-like robot that attacks with missiles loaded into its head.
 
'''Palm Hopper''' is an enemy from ''[[Mega Man V]]''. It is a small frog-like robot that attacks with missiles loaded into its head.
  
Palm Hopper was first available with the release of the [[Megamix Engine]], and thusly appears in the devkits for ''[[Make a Good Mega Man Level 3]]'' and ''[[Make a Good 48 Hour Mega Man Level]]''.
+
Palm Hopper was first available with the release of the [[Megamix Engine]], and thusly appears in the devkits for all games that use it. Its first appearance in a finished game was in ''[[Make a Good Mega Man Level: Episode Zero]]'', where it appears in the levels [[Scorched Factory]] and [[Null and Void (Episode Zero)|Null and Void]]. Palm Hopper then went on to make appearances in the ''[[Make a Good 48 Hour Mega Man Level]]'' entries [[Footloose]] and [[Deep Within the Jungle]], and in the same game, they appear as enemies in one of [[Don Atetemino]]'s mini-level boxes.
 +
 
 +
Palm Hopper didn't appear in any entries for ''[[Make a Good Mega Man Level 3]]'', but it was still used in the [[NEO Pit of Pits]] sublevels "Big Maw Meadow", "Hoshi no Rockman", "Mercury Dealer", and "Pyramid Scheme", and the [[Shrine of Nebula]] room "PUBLIC TRANSPORTATION!!!!!".
  
 
==Behavior==
 
==Behavior==
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==Damage Table==
 
==Damage Table==
 
===Make a Good Mega Man Level{{Megamix}}===
 
===Make a Good Mega Man Level{{Megamix}}===
{{Damagetable1
+
{{Damagetable1M
 
|buster=1/1/3
 
|buster=1/1/3
 
|metal=1
 
|metal=1
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|notes=
 
|notes=
 
}}
 
}}
 
 
===Make a Good Mega Man Level 2{{Megamix}}===
 
===Make a Good Mega Man Level 2{{Megamix}}===
 
{{Damagetable2M
 
{{Damagetable2M
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|notes=
 
|notes=
 
}}
 
}}
 
 
===Make a Good Mega Man Level 3===
 
===Make a Good Mega Man Level 3===
 
{{Damagetable3
 
{{Damagetable3
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|ice=2
 
|ice=2
 
|break=2
 
|break=2
 +
|tape=2/3/Y
 +
|lantern=1
 +
|prismatic=1/2/3
 +
|beet=2
 +
|rec=4/3
 +
|banshee=4
 +
|propeller=0.5
 +
|cable=1
 +
|shoes=1
 +
|royal=3
 +
|bait=3/1
 +
|power=1
 
|notes=
 
|notes=
 
}}
 
}}
 
 
===Make a Good 24 Hour Mega Man Level{{Megamix}}===
 
===Make a Good 24 Hour Mega Man Level{{Megamix}}===
 
{{Damagetable24HM
 
{{Damagetable24HM
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|notes=
 
|notes=
 
}}
 
}}
 
 
===Make a Good 48 Hour Mega Man Level===
 
===Make a Good 48 Hour Mega Man Level===
 
{{Damagetable48H
 
{{Damagetable48H
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|concrete=3
 
|concrete=3
 
|homing=2
 
|homing=2
 +
|beat=2
 
|notes=
 
|notes=
 
}}
 
}}
 
+
===Make a Good Mega Man Level: Episode Zero===
 +
{{DamagetableEZ
 +
|buster=1
 +
|saber=1
 +
|burst=2
 +
|drive=99
 +
|cutbuster=1
 +
|cutsaber=1
 +
|cutburst=2
 +
|cutdrive=2
 +
|flamebuster=1
 +
|flamesaber=1
 +
|flameburst=2
 +
|flamedrive=1
 +
|icebuster=1
 +
|icesaber=1
 +
|iceburst=2
 +
|icedrive=1
 +
|zapbuster=1
 +
|zapsaber=1
 +
|zapburst=2
 +
|zapdrive=2
 +
|psybuster=1
 +
|psysaber=1*
 +
|psyburst=2
 +
|psydrive=2
 +
|notes=*Reflected shots do 2 damage.
 +
}}
 
===Megamix Engine===
 
===Megamix Engine===
 
{{DamagetableM
 
{{DamagetableM
 
|buster=1/1/3
 
|buster=1/1/3
|time=N
+
|time=Y
 
|stone=2
 
|stone=2
 
|plant=4
 
|plant=4

Latest revision as of 15:56, 4 February 2025

Palm Hopper
Artwork by Capcom
Artwork by Capcom
Information
In-Game Information
HP: 4
Attack Damage: 3 (contact)
2 (missile)
Weakness(es): Tornado Blow, Rec Can, Banshee Wail3
Concrete Shot48H
Z-Burst
Blank Drive (Cutter Chip, Zap Chip, Psycho Chip)EZ
Sakugarne, Plant BarrierMegamix Only
Location(s): MaGMML3:
NEO Pit of Pits
Shrine of Nebula
MaG48HMML:
Footloose
Deep Within the Jungle
Pandora's Parlor
MaGMML: Episode Zero:
Scorched Factory
Null and Void
Misc. Information
Script: パームホッパー
Romaji: Pāmu Hoppā
Programmer(s): Spin Attaxx
Series Information
Official Game Appearances: Mega Man V
MaGMML Game Appearances: MaGMML3 (Enemy, NPC)
MaG48HMML (Enemy)
MaGMML: Episode Zero (Enemy)
Megamix Engine
PalmHopper.png

Palm Hopper is an enemy from Mega Man V. It is a small frog-like robot that attacks with missiles loaded into its head.

Palm Hopper was first available with the release of the Megamix Engine, and thusly appears in the devkits for all games that use it. Its first appearance in a finished game was in Make a Good Mega Man Level: Episode Zero, where it appears in the levels Scorched Factory and Null and Void. Palm Hopper then went on to make appearances in the Make a Good 48 Hour Mega Man Level entries Footloose and Deep Within the Jungle, and in the same game, they appear as enemies in one of Don Atetemino's mini-level boxes.

Palm Hopper didn't appear in any entries for Make a Good Mega Man Level 3, but it was still used in the NEO Pit of Pits sublevels "Big Maw Meadow", "Hoshi no Rockman", "Mercury Dealer", and "Pyramid Scheme", and the Shrine of Nebula room "PUBLIC TRANSPORTATION!!!!!".

Behavior

Palm Hoppers jump towards Mega Man, and will shoot up to four missiles when they either jump a certain number of times, or if they get close to Mega Man. The missiles can be destroyed with various weapons.

Damage Table

Make a Good Mega Man LevelMegamix Only

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card
1/1/3 1 1 2 3 0.5 3 1/5 2
Other Notes

Make a Good Mega Man Level 2Megamix Only

M.Buster H.Chaser J.Satellite G.Buster T.Blade F.Stopper S.Claw W.Cutter Sakugarne W.Adaptor S.Arrow
1/1/3 2 1 1 1 Y 1 2 4 3 2
Other Notes

Make a Good Mega Man Level 3

M.Buster S.Chaser L.Trident W.Shield T.Blow T.Beam M.Shockwave I.Wall B.Dash
1/1/3 1 1 1 4 3 2 2 2
M.Tape L.Flare P.Laser B.Tiller R.Can B.Wail P.Vortex E.Cable T.Shoes R.Guard B.Bobber P.Line
2/3/Y 1 1/2/3 2 4/3 4 0.5 1 1 3 3/1 1
Other Notes

Make a Good 24 Hour Mega Man LevelMegamix Only

M.Buster S.Arm C.Spike Skeletup n' Pakkajoe
1/1/3 4/2 1/5 99
Other Notes

Make a Good 48 Hour Mega Man Level

M.Buster F.Mixer R.Flush S.Shock S.Snake T.Blade S.Water C.Shot H.Sniper Beat
1/1/3 2 2 0 2 1/1/2 2 3 2 2
Other Notes

Make a Good Mega Man Level: Episode Zero

Z-Buster Z-Saber Z-Burst Blank Drive
No Chip 1 1 2 99
Cutter Chip 1 1 2 2
Flame Chip 1 1 2 1
Icicle Chip 1 1 2 1
Zap Chip 1 1 2 2
Psycho Chip 1 1* 2 2
Other Notes *Reflected shots do 2 damage.

Megamix Engine

M.Buster T.Stopper P.Stone P.Barrier B.Dropper I.Slasher
1/1/3 Y 2 4 2 2
Other Notes