Difference between revisions of "Mono Roader"
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|altname= | |altname= | ||
|designer= | |designer= | ||
| − | |programmer=[[ | + | |programmer=[[snoruntpyro]] |
|artist= | |artist= | ||
|hp=3 | |hp=3 | ||
|at=4 (contact) | |at=4 (contact) | ||
| − | |weak=[[Gemini Laser]]{{1}}<br>[[Top Spin]], [[Black Hole Bomb]], [[Power Orb]]{{1R}}<br>[[Sakugarne]]{{2}}<br>[[ | + | |weak=[[Gemini Laser]]{{1}}<br>[[Top Spin]], [[Black Hole Bomb]], [[Power Orb]]{{1R}}<br>[[Wheel Cutter]], [[Sakugarne]]{{2}}<br>[[Laser Trident]], [[Break Dash]], [[Prismatic Laser]]<br>[[Beet Tiller]]{{3}}<br>[[Search Snake]], [[Salt Water]]{{48H}}<br>[[Grab Buster]]{{Megamix}} |
|category=Grounded, Shielded, Semi Bulky | |category=Grounded, Shielded, Semi Bulky | ||
| − | |location='''MaGMML(1R):'''<br>[[Chroma Key]]<br>'''MaGMML2:'''<br>[[The Pit of Pits]]<br>[[Null and Void]] | + | |location='''MaGMML(1R):'''<br>[[Chroma Key]]<br>'''MaGMML2:'''<br>[[The Pit of Pits]]<br>[[Null and Void (MaGMML2)|Null and Void]]<br>'''MaGMML3:'''<br>[[Weapon Tutorials]]<br>[[NEO Pit of Pits]]<br>'''MaG48HMML:'''<br>[[IHOPEIWIN]]<br>[[Curious Skymachine]] |
|OffAppear=[[Mega Man 4]]<br>[[Mega Man IV]] | |OffAppear=[[Mega Man 4]]<br>[[Mega Man IV]] | ||
| − | |MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML]]([[Make a Good Mega Man Level Remastered|1R]]) (Enemy)<br>[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy) | + | |MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML]]([[Make a Good Mega Man Level Remastered|1R]]) (Enemy)<br>[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)<br>[[Make a Good Mega Man Level 3|MaGMML3]] (Enemy, NPC)<br>[[Make a Good 48 Hour Mega Man Level|MaG48HMML]] (Enemy, NPC)<br>[[Megamix Engine]] |
|appear2= | |appear2= | ||
|sprite=[[File:MonoRoader.png]] | |sprite=[[File:MonoRoader.png]] | ||
| Line 24: | Line 24: | ||
Mono Roader was first made available in the devkit for the original ''[[Make a Good Mega Man Level]]'', where it appeared in the entry [[Chroma Key]]. | Mono Roader was first made available in the devkit for the original ''[[Make a Good Mega Man Level]]'', where it appeared in the entry [[Chroma Key]]. | ||
| − | Mono Roader returned in ''[[Make a Good Mega Man Level 2]]'', where it appeared in the [[The Pit of Pits|Pit of Pits]] sub-level "Lyrickrolled", and in [[Null and Void]]. | + | Mono Roader returned in ''[[Make a Good Mega Man Level 2]]'', where it appeared in the [[The Pit of Pits|Pit of Pits]] sub-level "Lyrickrolled", and in [[Null and Void (MaGMML2)|Null and Void]]. It also saw use in the ''[[Make a Good 48 Hour Mega Man Level]]'' entries [[IHOPEIWIN]] and [[Curious Skymachine]]. |
| + | |||
| + | In ''[[Make a Good Mega Man Level 3]]'', no entries used Mono Roader in its vanilla state. However, it would appear as such via the [[Weapon Tutorials|Contest Weapon Playground]] and the [[NEO Pit of Pits]] sublevels "A Harsh Judge of Fashion" and "Flipside Pit". | ||
==Behavior== | ==Behavior== | ||
| Line 30: | Line 32: | ||
By default, Mono Roaders are blue, but setting "col = #" in a Mono Roader's creation code will change its color (1 makes it red, 2 makes it pink, and 3 makes it green). | By default, Mono Roaders are blue, but setting "col = #" in a Mono Roader's creation code will change its color (1 makes it red, 2 makes it pink, and 3 makes it green). | ||
| + | |||
| + | ==Variants== | ||
| + | {| border="1" style="" | ||
| + | |-style="background:#99B1FF;" | ||
| + | ! width="1%" |Sprite | ||
| + | ! width="5%" |Name | ||
| + | ! width="7%" |MaGMML Appearance(s) | ||
| + | ! width="7%" |Location(s) | ||
| + | ! width="20%" |Description | ||
| + | ! width="7%" |Designer(s) | ||
| + | ! width="7%" |HP | ||
| + | ! width="7%" |Attack Damage | ||
| + | |- | ||
| + | | style="text-align: center;"|[[File:MonoRoaderKikkoman.png]] | ||
| + | | style="text-align: center;"|Mono Roader (Fight, Kikkoman! For Everlasting Sauce!) | ||
| + | | style="text-align: center;"|''[[Make a Good Mega Man Level 3|MaGMML3]]'' | ||
| + | | style="text-align: center;"|[[Fight, Kikkoman! For Everlasting Sauce!]] | ||
| + | | style="text-align: center;"|A Mono Roader reskinned into an ASCII creature. | ||
| + | | style="text-align: center;"|[[LobsterKing]] | ||
| + | | style="text-align: center;"|3 | ||
| + | | style="text-align: center;"|4 (contact) | ||
| + | |- | ||
| + | |} | ||
==Damage Table== | ==Damage Table== | ||
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|phar=1/1/10<br>1/5 | |phar=1/1/10<br>1/5 | ||
|magic=1<br>2 | |magic=1<br>2 | ||
| − | |notes=Top row is damage in ''MaGMML''; bottom row is damage from ''MaGMML'' weapons in the Megamix Engine | + | |notes=Top row is damage in ''MaGMML''; bottom row is damage from ''MaGMML'' weapons in the Megamix Engine. |
}} | }} | ||
| − | |||
===Make a Good Mega Man Level Remastered=== | ===Make a Good Mega Man Level Remastered=== | ||
{{Damagetable1R | {{Damagetable1R | ||
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|notes= | |notes= | ||
}} | }} | ||
| − | |||
===Make a Good Mega Man Level 2=== | ===Make a Good Mega Man Level 2=== | ||
{{Damagetable2 | {{Damagetable2 | ||
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|flash=Y<br>Y | |flash=Y<br>Y | ||
|slash=1<br>1 | |slash=1<br>1 | ||
| − | |wheel= | + | |wheel=3<br>3 |
|sakugarne=4<br>4 | |sakugarne=4<br>4 | ||
|wire=1<br>3 | |wire=1<br>3 | ||
|arrow=2<br>2 | |arrow=2<br>2 | ||
| − | |notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine | + | |notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine. |
}} | }} | ||
| − | |||
===Make a Good Mega Man Level 3=== | ===Make a Good Mega Man Level 3=== | ||
{{Damagetable3 | {{Damagetable3 | ||
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|ice=2 | |ice=2 | ||
|break=3 | |break=3 | ||
| + | |tape=2/1/Y | ||
| + | |lantern=1 | ||
| + | |prismatic=2/3/4 | ||
| + | |beet=4 | ||
| + | |rec=4/3 | ||
| + | |banshee=4 | ||
| + | |propeller=0.2 | ||
| + | |cable=1 | ||
| + | |shoes=0.5 | ||
| + | |royal=1 | ||
| + | |bait=3/1 | ||
| + | |power=1 | ||
|notes= | |notes= | ||
}} | }} | ||
| − | |||
===Make a Good 24 Hour Mega Man Level{{Megamix}}=== | ===Make a Good 24 Hour Mega Man Level{{Megamix}}=== | ||
{{Damagetable24HM | {{Damagetable24HM | ||
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|notes= | |notes= | ||
}} | }} | ||
| − | |||
===Make a Good 48 Hour Mega Man Level=== | ===Make a Good 48 Hour Mega Man Level=== | ||
{{Damagetable48H | {{Damagetable48H | ||
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|concrete=3 | |concrete=3 | ||
|homing=2 | |homing=2 | ||
| + | |beat=2 | ||
|notes= | |notes= | ||
}} | }} | ||
| − | |||
===Megamix Engine=== | ===Megamix Engine=== | ||
{{DamagetableM | {{DamagetableM | ||
| Line 124: | Line 156: | ||
|notes= | |notes= | ||
}} | }} | ||
| − | |||
==Related Enemies== | ==Related Enemies== | ||
*[[Camon]] | *[[Camon]] | ||
Latest revision as of 05:13, 6 February 2025
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| Artwork by Capcom | |||||||||||||||||||||||||||||||||
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Mono Roader is an enemy from Mega Man 4. It is a robotic vehicle designed for road-racing games.
Mono Roader was first made available in the devkit for the original Make a Good Mega Man Level, where it appeared in the entry Chroma Key.
Mono Roader returned in Make a Good Mega Man Level 2, where it appeared in the Pit of Pits sub-level "Lyrickrolled", and in Null and Void. It also saw use in the Make a Good 48 Hour Mega Man Level entries IHOPEIWIN and Curious Skymachine.
In Make a Good Mega Man Level 3, no entries used Mono Roader in its vanilla state. However, it would appear as such via the Contest Weapon Playground and the NEO Pit of Pits sublevels "A Harsh Judge of Fashion" and "Flipside Pit".
Behavior
Mono Roaders will simply move along the ground at first. If Mega Man is close enough, they will hide their eyes (making themselves invincible by doing so) and spin around frantically.
By default, Mono Roaders are blue, but setting "col = #" in a Mono Roader's creation code will change its color (1 makes it red, 2 makes it pink, and 3 makes it green).
Variants
| Sprite | Name | MaGMML Appearance(s) | Location(s) | Description | Designer(s) | HP | Attack Damage |
|---|---|---|---|---|---|---|---|
| Mono Roader (Fight, Kikkoman! For Everlasting Sauce!) | MaGMML3 | Fight, Kikkoman! For Everlasting Sauce! | A Mono Roader reskinned into an ASCII creature. | LobsterKing | 3 | 4 (contact) |
Damage Table
Make a Good Mega Man Level
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| 1/1/3 1/1/3 |
2 1 |
10 3 |
2 2 |
0 3 |
2 0.5 |
1 3 |
1/1/10 1/5 |
1 2 |
| Other Notes | Top row is damage in MaGMML; bottom row is damage from MaGMML weapons in the Megamix Engine. | |||||||
Make a Good Mega Man Level Remastered
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| 1/1/3 | 1 | 1 | 2 | 3 | 1 | 3 | 1/20 | 2 | 3 |
| Other Notes | |||||||||
Make a Good Mega Man Level 2
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| 1/1/3 1/1/3 |
2 2 |
1 1 |
1 3 |
1 1 |
Y Y |
1 1 |
3 3 |
4 4 |
1 3 |
2 2 |
| Other Notes | Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine. | |||||||||
Make a Good Mega Man Level 3
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| 1/1/3 | 1 | 2 | 1 | 4 | 3 | 1 | 2 | 3 | ||||||||||||
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| 2/1/Y | 1 | 2/3/4 | 4 | 4/3 | 4 | 0.2 | 1 | 0.5 | 1 | 3/1 | 1 | |||||||||
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Make a Good 24 Hour Mega Man LevelMegamix Only
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| 1/1/3 | 4/2 | 1/5 | 99 |
| Other Notes | |||
Make a Good 48 Hour Mega Man Level
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| 1/1/3 | 2 | 2 | 0 | 3 | 1/1/2 | 3 | 3 | 2 | 2 | |
| Other Notes | ||||||||||
Megamix Engine
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| 1/1/3 | Y | 2 | 4 | 2 | 2 | |||||
| Other Notes | ||||||||||