Difference between revisions of "Crabbot"
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|altname= | |altname= | ||
|designer= | |designer= | ||
| − | |programmer=[[ | + | |programmer=[[snoruntpyro]] |
|artist= | |artist= | ||
|hp=2 | |hp=2 | ||
|at=3 (contact, shell){{1}}<br>4 (contact){{1R}}{{2}}{{3}}<br>2 (shell){{1R}}{{2}}{{3}} | |at=3 (contact, shell){{1}}<br>4 (contact){{1R}}{{2}}{{3}}<br>2 (shell){{1R}}{{2}}{{3}} | ||
| − | |weak=[[Gemini Laser]], [[Pharaoh Shot]], [[Magic Card]]{{1}}<br>[[Metal Blade]], [[Top Spin]], [[Black Hole Bomb]], [[Power Orb]]{{1R}}<br>[[Sakugarne]]{{2}}<br>[[ | + | |weak=[[Gemini Laser]], [[Pharaoh Shot]], [[Magic Card]]{{1}}<br>[[Metal Blade]], [[Top Spin]], [[Black Hole Bomb]], [[Power Orb]]{{1R}}<br>[[Sakugarne]]{{2}}<br>[[Ice Wall]], [[Break Dash]], [[Lantern Flare]], [[Rec Can]], [[Track Shoes]]{{3}}<br>[[Flame Mixer]], [[Search Snake]]{{48H}}<br>[[Wheel Cutter]]{{Megamix}} |
|category=Grounded, Nature | |category=Grounded, Nature | ||
| − | |location='''MaGMML(1R):'''<br>[[Level]]<br>[[Napalm Forest and Caves]]<br>[[Flashback Database]]{{1R}}<br>'''MaGMML2:'''<br>[[A Mega Man for All Seasons]]<br>[[Reality Core]]<br>[[Metallic Ocean]]<br>[[The Pit of Pits]]<br>'''MaGMML3 Judge Application Levels:'''<br>[[Gate 303]] | + | |location='''MaGMML(1R):'''<br>[[Level]]<br>[[Napalm Forest and Caves]]<br>[[Flashback Database]]{{1R}}<br>'''MaGMML2:'''<br>[[A Mega Man for All Seasons]]<br>[[Reality Core]]<br>[[Metallic Ocean]]<br>[[The Pit of Pits]]<br>'''MaGMML3:'''<br>[[Weapon Tutorials]]<br>[[Hunter Tower]]<br>[[Sulfurific Abyss]]<br>[[Treading The Wily Sewer System]]<br>[[It Was Rated Arr]]<br>[[NEO Pit of Pits]]<br>'''MaG48HMML:'''<br>[[Weapon Tutorials]]<br>[[Sleet Citadel]]<br>[[Through the Crabacombs]]<br>[[Flaming Fortress]]<br>'''MaGMML3 Judge Application Levels:'''<br>[[Gate 303]] |
| − | |OffAppear=[[Mega Man 2]] | + | |OffAppear=[[Mega Man 2]]<br>[[Mega Man: The Wily Wars]] |
| − | |MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML]]([[Make a Good Mega Man Level Remastered|1R]]) (Enemy)<br>[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)<br>[[Make a Good Mega Man Level 3 Judge Application Levels|MaGMML3 Judge Application Levels]] (Enemy) | + | |MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML]]([[Make a Good Mega Man Level Remastered|1R]]) (Enemy)<br>[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)<br>[[Make a Good Mega Man Level 3|MaGMML3]] (Enemy)<br>[[Make a Good 48 Hour Mega Man Level|MaG48HMML]] (Enemy, NPC)<br>[[Make a Good Mega Man Level 3 Judge Application Levels|MaGMML3 Judge Application Levels]] (Enemy)<br>[[Megamix Engine]] |
|appear2= | |appear2= | ||
|sprite=[[File:Crabbot.png]] | |sprite=[[File:Crabbot.png]] | ||
| Line 25: | Line 25: | ||
Crabbot was first made available in the devkit for the original ''[[Make a Good Mega Man Level]]'' contest, where it appeared in the entries [[Level]] and [[Napalm Forest and Caves]] (and, in ''[[Make a Good Mega Man Level Remastered]]'', in the Wily stage [[Flashback Database]]). | Crabbot was first made available in the devkit for the original ''[[Make a Good Mega Man Level]]'' contest, where it appeared in the entries [[Level]] and [[Napalm Forest and Caves]] (and, in ''[[Make a Good Mega Man Level Remastered]]'', in the Wily stage [[Flashback Database]]). | ||
| − | Crabbot returned in ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entry [[A Mega Man for All Seasons]], as well as the Wily stage [[Reality Core]], the [[Tier X (MaGMML2)|Tier X]] stage [[Metallic Ocean]], and the [[The Pit of Pits|Pit of Pits]] sub-levels "Ancient Town" and "Labyrinthe Throwback". It also appeared in the ''[[Make a Good Mega Man Level 3 Judge Application Levels|Make a Good Mega Man Level 3 Judge Application Level]]'' [[Gate 303]]. | + | Crabbot returned in ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entry [[A Mega Man for All Seasons]], as well as the Wily stage [[Reality Core]], the [[Tier X (MaGMML2)|Tier X]] stage [[Metallic Ocean]], and the [[The Pit of Pits|Pit of Pits]] sub-levels "Ancient Town" and "Labyrinthe Throwback". It also appeared in the ''[[Make a Good Mega Man Level 3 Judge Application Levels|Make a Good Mega Man Level 3 Judge Application Level]]'' [[Gate 303]], and in ''[[Make a Good 48 Hour Mega Man Level]]'' in the entries [[Sleet Citadel]], [[Through the Crabacombs]], and [[Flaming Fortress]], and (briefly) in the game's [[Weapon Tutorials]]. |
| + | |||
| + | In ''[[Make a Good Mega Man Level 3]]'', it appeared in the entries [[Hunter Tower]], [[Sulfurific Abyss]], [[Treading The Wily Sewer System]], and [[It Was Rated Arr]], as well as in the [[Weapon Tutorials|Contest Weapon Playground]], and the [[NEO Pit of Pits]] sublevel "Lock and 'Fall Torture". | ||
==Behavior== | ==Behavior== | ||
Crabbot will move forward, turning around if it hits a wall or a ledge. If it takes damage, its shell will fly off in an arc. If it isn't already defeated once this happens, it will begin to move faster. | Crabbot will move forward, turning around if it hits a wall or a ledge. If it takes damage, its shell will fly off in an arc. If it isn't already defeated once this happens, it will begin to move faster. | ||
| + | |||
| + | ==Variants== | ||
| + | {| border="1" style="" | ||
| + | |-style="background:#99B1FF;" | ||
| + | ! width="1%" |Sprite | ||
| + | ! width="5%" |Name | ||
| + | ! width="7%" |MaGMML Appearance(s) | ||
| + | ! width="7%" |Location(s) | ||
| + | ! width="20%" |Description | ||
| + | ! width="7%" |Designer(s) | ||
| + | ! width="7%" |HP | ||
| + | ! width="7%" |Attack Damage | ||
| + | |- | ||
| + | | style="text-align: center;"|[[File:BubbleCrabbot.png]] | ||
| + | | style="text-align: center;"|Bubble Crabbot | ||
| + | | style="text-align: center;"|''[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]]'' | ||
| + | | style="text-align: center;"|[[Bubble Base]] | ||
| + | | style="text-align: center;"|A teal Crabbot that shoots bubbles periodically instead of speeding up once its shell is gone. | ||
| + | | style="text-align: center;"|[[SCMidna]] | ||
| + | | style="text-align: center;"|2 | ||
| + | | style="text-align: center;"|4 (contact)<br>2 (shell)<br>4 (bubble) | ||
| + | |- | ||
| + | |} | ||
==Damage Table== | ==Damage Table== | ||
| Line 42: | Line 67: | ||
|phar=2/2/4<br>1/5 | |phar=2/2/4<br>1/5 | ||
|magic=3<br>2 | |magic=3<br>2 | ||
| − | |notes=Top row is damage in ''MaGMML''; bottom row is damage from ''MaGMML'' weapons in the Megamix Engine | + | |notes=Top row is damage in ''MaGMML''; bottom row is damage from ''MaGMML'' weapons in the Megamix Engine. |
}} | }} | ||
| − | |||
===Make a Good Mega Man Level Remastered=== | ===Make a Good Mega Man Level Remastered=== | ||
{{Damagetable1R | {{Damagetable1R | ||
| Line 59: | Line 83: | ||
|notes= | |notes= | ||
}} | }} | ||
| − | |||
===Make a Good Mega Man Level 2=== | ===Make a Good Mega Man Level 2=== | ||
{{Damagetable2 | {{Damagetable2 | ||
| Line 73: | Line 96: | ||
|wire=1<br>3 | |wire=1<br>3 | ||
|arrow=2<br>2 | |arrow=2<br>2 | ||
| − | |notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine | + | |notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine. |
}} | }} | ||
| − | |||
===Make a Good Mega Man Level 3=== | ===Make a Good Mega Man Level 3=== | ||
{{Damagetable3 | {{Damagetable3 | ||
| Line 84: | Line 106: | ||
|tornado=4 | |tornado=4 | ||
|thunder=3 | |thunder=3 | ||
| − | |magnetic= | + | |magnetic=2 |
|ice=3 | |ice=3 | ||
|break=3 | |break=3 | ||
| + | |tape=2/3/Y | ||
| + | |lantern=2 | ||
| + | |prismatic=1/2/3 | ||
| + | |beet=4 | ||
| + | |rec=5/4 | ||
| + | |banshee=4 | ||
| + | |propeller=0.2 | ||
| + | |cable=1 | ||
| + | |shoes=2 | ||
| + | |royal=3 | ||
| + | |bait=3/1 | ||
| + | |power=1 | ||
|notes= | |notes= | ||
}} | }} | ||
| − | |||
===Make a Good 24 Hour Mega Man Level{{Megamix}}=== | ===Make a Good 24 Hour Mega Man Level{{Megamix}}=== | ||
{{Damagetable24HM | {{Damagetable24HM | ||
| Line 98: | Line 131: | ||
|notes= | |notes= | ||
}} | }} | ||
| − | |||
===Make a Good 48 Hour Mega Man Level=== | ===Make a Good 48 Hour Mega Man Level=== | ||
{{Damagetable48H | {{Damagetable48H | ||
| Line 110: | Line 142: | ||
|concrete=3 | |concrete=3 | ||
|homing=2 | |homing=2 | ||
| + | |beat=2 | ||
|notes= | |notes= | ||
}} | }} | ||
| − | + | ===Make a Good Mega Man Level: Episode Zero=== | |
| + | {{DamagetableEZ | ||
| + | |buster=1 | ||
| + | |saber=1 | ||
| + | |burst=2 | ||
| + | |drive=99 | ||
| + | |cutbuster=1 | ||
| + | |cutsaber=1 | ||
| + | |cutburst=2 | ||
| + | |cutdrive=2 | ||
| + | |flamebuster=2 | ||
| + | |flamesaber=3 | ||
| + | |flameburst=3 | ||
| + | |flamedrive=2 | ||
| + | |icebuster=2 | ||
| + | |icesaber=3 | ||
| + | |iceburst=2 | ||
| + | |icedrive=3 | ||
| + | |zapbuster=2 | ||
| + | |zapsaber=4 | ||
| + | |zapburst=3 | ||
| + | |zapdrive=4 | ||
| + | |psybuster=1 | ||
| + | |psysaber=1 | ||
| + | |psyburst=2 | ||
| + | |psydrive=2 | ||
| + | |notes=Damage pertains to Bubble Crabbot. | ||
| + | }} | ||
===Megamix Engine=== | ===Megamix Engine=== | ||
{{DamagetableM | {{DamagetableM | ||
| Line 124: | Line 184: | ||
}} | }} | ||
| − | [[Category:Enemies]][[Category:Devkit Enemies (MaGMML1)]][[Category:Mega Man 2 Enemies]][[Category:Grounded Enemies]][[Category:Nature Enemies]] | + | [[Category:Enemies]][[Category:Devkit Enemies (MaGMML1)]][[Category:Custom Enemies (MaGMML:EZ)]][[Category:Mega Man 2 Enemies]][[Category:Grounded Enemies]][[Category:Nature Enemies]] |
Latest revision as of 23:11, 27 January 2025
- "This enemy will move around and turn on ledges, if his shell falls off he will get mad and move faster"
- ―Note in Crabbot's code, Megamix Engine
Crabbot is an enemy from Mega Man 2. It is a robot reminiscent of a snail or hermit crab, with a loose shell that can easily be knocked off.
Crabbot was first made available in the devkit for the original Make a Good Mega Man Level contest, where it appeared in the entries Level and Napalm Forest and Caves (and, in Make a Good Mega Man Level Remastered, in the Wily stage Flashback Database).
Crabbot returned in Make a Good Mega Man Level 2, where it appeared in the entry A Mega Man for All Seasons, as well as the Wily stage Reality Core, the Tier X stage Metallic Ocean, and the Pit of Pits sub-levels "Ancient Town" and "Labyrinthe Throwback". It also appeared in the Make a Good Mega Man Level 3 Judge Application Level Gate 303, and in Make a Good 48 Hour Mega Man Level in the entries Sleet Citadel, Through the Crabacombs, and Flaming Fortress, and (briefly) in the game's Weapon Tutorials.
In Make a Good Mega Man Level 3, it appeared in the entries Hunter Tower, Sulfurific Abyss, Treading The Wily Sewer System, and It Was Rated Arr, as well as in the Contest Weapon Playground, and the NEO Pit of Pits sublevel "Lock and 'Fall Torture".
Contents
Behavior
Crabbot will move forward, turning around if it hits a wall or a ledge. If it takes damage, its shell will fly off in an arc. If it isn't already defeated once this happens, it will begin to move faster.
Variants
| Sprite | Name | MaGMML Appearance(s) | Location(s) | Description | Designer(s) | HP | Attack Damage |
|---|---|---|---|---|---|---|---|
| Bubble Crabbot | MaGMML: Episode Zero | Bubble Base | A teal Crabbot that shoots bubbles periodically instead of speeding up once its shell is gone. | SCMidna | 2 | 4 (contact) 2 (shell) 4 (bubble) |
Damage Table
Make a Good Mega Man Level
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|---|---|---|---|---|---|---|---|---|
| 1/1/3 1/1/3 |
2 3 |
4 1 |
2 2 |
0 3 |
2 0.5 |
1 3 |
2/2/4 1/5 |
3 2 |
| Other Notes | Top row is damage in MaGMML; bottom row is damage from MaGMML weapons in the Megamix Engine. | |||||||
Make a Good Mega Man Level Remastered
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|---|---|---|---|---|---|---|---|---|---|
| 1/1/3 | 3 | 1 | 2 | 3 | 1 | 3 | 1/20 | 2 | 3 |
| Other Notes | |||||||||
Make a Good Mega Man Level 2
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|---|---|---|---|---|---|---|---|---|---|---|
| 1/1/3 1/1/3 |
2 2 |
1 1 |
1 1 |
1 1 |
Y Y |
1 1 |
2 3 |
4 4 |
1 3 |
2 2 |
| Other Notes | Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine. | |||||||||
Make a Good Mega Man Level 3
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|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1/1/3 | 1 | 1 | 1 | 4 | 3 | 2 | 3 | 3 | ||||||||||||
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| 2/3/Y | 2 | 1/2/3 | 4 | 5/4 | 4 | 0.2 | 1 | 2 | 3 | 3/1 | 1 | |||||||||
| Other Notes | ||||||||||||||||||||
Make a Good 24 Hour Mega Man LevelMegamix Only
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|---|---|---|---|
| 1/1/3 | 4/2 | 1/5 | 99 |
| Other Notes | |||
Make a Good 48 Hour Mega Man Level
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|---|---|---|---|---|---|---|---|---|---|---|
| 1/1/3 | 4 | 2 | 0 | 3 | 1/1/2 | 2 | 3 | 2 | 2 | |
| Other Notes | ||||||||||
Make a Good Mega Man Level: Episode Zero
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| |||||||
|---|---|---|---|---|---|---|---|---|---|---|
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1 | 1 | 2 | 99 | ||||||
| |
1 | 1 | 2 | 2 | ||||||
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2 | 3 | 3 | 2 | ||||||
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2 | 3 | 2 | 3 | ||||||
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2 | 4 | 3 | 4 | ||||||
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1 | 1 | 2 | 2 | ||||||
| Other Notes | Damage pertains to Bubble Crabbot. | |||||||||
Megamix Engine
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|---|---|---|---|---|---|---|---|---|---|---|
| 1/1/3 | Y | 2 | 4 | 2 | 2 | |||||
| Other Notes | ||||||||||