Difference between revisions of "Bomb Thrown"

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|altname=
 
|altname=
 
|designer=
 
|designer=
|programmer=[[ACESpark]]
+
|programmer=[[snoruntpyro]]{{1}}<br>[[ACESpark]]{{2}}{{3}}
 
|artist=
 
|artist=
|hp=3 (Bomb Thrown)<br>1 (bomb)
+
|hp=3
|at=6 (contact){{1}}<br>4 (contact){{2}}{{3}}<br>3 (bomb){{1}}<br>6 (bomb){{2}}{{3}}<br>4 (bomb explosion)
+
|at=6 (contact){{1}}<br>3 (bomb){{1}}<br>4 (contact){{1R}}{{2}}{{3}}<br>6 (bomb){{1R}}{{2}}{{3}}<br>4 (bomb explosion){{1R}}{{2}}{{3}}
|weak=[[Pharaoh Shot]]{{1}}<br>[[Sakugarne]]{{2}}<br>[[Tornado Blow]]{{3}}<br>[[Salt Water]], [[Concrete Shot]]{{48H}}<br>[[Gemini Laser]], [[Top Spin]], [[Black Hole Bomb]], [[Hornet Chaser]], [[Jewel Satellite]], [[Grab Buster]], [[Sakugarne]], [[Wire Adaptor]], [[Super Arm]], [[Chill Spike]], [[Plant Barrier]]{{Megamix}}
+
|weak=[[Pharaoh Shot]]{{1}}<br>[[Gemini Laser]], [[Top Spin]], [[Black Hole Bomb]], [[Power Orb]]{{1R}}<br>[[Hornet Chaser]], [[Jewel Satellite]], [[Grab Buster]], [[Triple Blade]], [[Wheel Cutter]], [[Sakugarne]]{{2}}<br>[[Tornado Blow]], [[Beet Tiller]]{{3}}<br>[[Salt Water]], [[Concrete Shot]]{{48H}}<br>[[Flame Chip]] ([[Z-Saber]], [[Z-Burst]]){{EZ}}<br>[[Wire Adaptor]], [[Super Arm]], [[Chill Spike]], [[Plant Barrier]]{{Megamix}}
|category=Semi Bulky
+
|category=Semi Bulky<br>Semi Bulky, Rocky (Rock Thrown)
|location='''MaGMML1:'''<br>[[City War]]<br>[[Sunset Siege]]<br>[[Napalm Forest and Caves]]<br>[[Flashback Database]]<br>'''MaGMML2:'''<br>[[Airflow Hubble]]<br>[[Forgotten Fortress]]<br>[[Enhanced Mobility]]<br>[[Bouncy Castle]]<br>[[Escape Sequence]]<br>[[Bouncy Castle]]<br>[[Escape Sequence]]<br>City War<br>[[Lever Oriental Enchanted]]<br>[[Reality Core]]<br>[[Coyote Man (stage)|Coyote Man]]<br>[[Null and Void]]<br>[[The Pit of Pits]]
+
|location='''MaGMML(1R):'''<br>[[City War]]<br>[[Sunset Siege]]<br>[[Napalm Forest and Caves]]<br>[[Flashback Database]]<br>'''MaGMML2:'''<br>[[Airflow Hubble]]<br>[[Forgotten Fortress]]<br>[[Enhanced Mobility]]<br>[[Bouncy Castle]]<br>[[Escape Sequence]]<br>[[City War]]<br>[[Lever Oriental Enchanted]]<br>[[Reality Core]]<br>[[Coyote Man (stage)|Coyote Man]]<br>[[The Pit of Pits]]<br>[[Null and Void (MaGMML2)|Null and Void]]<br>'''MaGMML3:'''<br>[[The Heist]]<br>[[Identity Man (stage)|Identity Man]]<br>[[NEO Pit of Pits]]<br>'''MaG48HMML:'''<br>[[Spicy Top Action]]<br>'''MaGMML: Episode Zero:'''<br>[[Explosive Freefall]]<br>[[Recoil Recon]]
 
|OffAppear=[[Mega Man 5]]<br>[[Mega Man IV]]<br>Mega Man (Game Gear)
 
|OffAppear=[[Mega Man 5]]<br>[[Mega Man IV]]<br>Mega Man (Game Gear)
|MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML1]] (Enemy)<br>[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)
+
|MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML]]([[Make a Good Mega Man Level Remastered|1R]]) (Enemy)<br>[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)<br>[[Make a Good Mega Man Level 3|MaGMML3]] (Enemy)<br>[[Make a Good 48 Hour Mega Man Level|MaG48HMML]] (Enemy, NPC)<br>[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Enemy)<br>[[Megamix Engine]]
 
|appear2=
 
|appear2=
 
|sprite=[[File:BombThrown.png]]
 
|sprite=[[File:BombThrown.png]]
 
}}
 
}}
'''Bomb Thrown''' is an enemy from ''[[Mega Man 5]]''. It is an altered [[Rock Thrown]] that throws bombs instead of rocks.
+
'''Bomb Thrown''' is an enemy from ''[[Mega Man 5]]''. It is a modified '''Rock Thrown''', a tunnel construction robot, that throws bombs from its head instead of rocks.
  
Bomb Thrown was first made available in the devkit for the original ''[[Make a Good Mega Man Level]]'' contest, where it appeared in the entries [[City War]], [[Sunset Siege]], and [[Napalm Forest and Caves]], as well as the Wily stage [[Flashback Database]].
+
Bomb Thrown was first made available in the devkit for the original ''[[Make a Good Mega Man Level]]'', where it appeared in the entries [[City War]], [[Sunset Siege]], and [[Napalm Forest and Caves]], as well as the Wily stage [[Flashback Database]].
  
Bomb Thrown returned in ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[Airflow Hubble]], [[Forgotten Fortress]], [[Enhanced Mobility]], [[Bouncy Castle]], and [[Escape Sequence]], as well as the recreation of City War, the Wily stages [[Lever Oriental Enchanted]] and [[Reality Core]], the [[Tier X (MaGMML2)|Tier X]] stages [[Coyote Man (stage)|Coyote Man]] and [[Null and Void]], and the [[The Pit of Pits|Pit of Pits]] sub-level "Flippin' Tops".
+
Bomb Thrown returned in ''[[Make a Good Mega Man Level 2]]'', which also included its template, Rock Thrown, for the first time. Bomb Thrown appeared in the entries [[Airflow Hubble]], [[Forgotten Fortress]], [[Enhanced Mobility]], [[Bouncy Castle]], and [[Escape Sequence]], as well as the recreation of City War, the Wily stages [[Lever Oriental Enchanted]] and [[Reality Core]], the [[Tier X (MaGMML2)|Tier X]] stage [[Coyote Man (stage)|Coyote Man]], the [[The Pit of Pits|Pit of Pits]] sub-level "Flippin' Tops", and in [[Null and Void (MaGMML2)|Null and Void]]. Notably, one of Rock Thrown's appearances was in the Pit of Pits sub-level "The Top 10 Most Commonly Used Enemies, In Increasing Order", where it is placed as number ten. In ''[[Make a Good Mega Man Level: Episode Zero]]'', it appears in the levels [[Explosive Freefall]] and [[Recoil Recon]].
 +
 
 +
In ''[[Make a Good 48 Hour Mega Man Level]]'', Bomb Thrown was used in the entry [[Spicy Top Action]]. The enemy returned for ''[[Make a Good Mega Man Level 3]]'', and appeared in the entries [[The Heist]] and [[Identity Man (stage)|Identity Man]], as well as the [[NEO Pit of Pits]] sublevels "Boiled in Oil" and "Desert Nights".
  
 
==Behavior==
 
==Behavior==
Bomb Throwns constantly throw bombs in arcs, with the bombs creating large damaging explosions upon hitting a surface.
+
Bomb Throwns constantly throw bombs in arcs, with the bombs creating large damaging explosions upon hitting a surface. The bombs are always aimed towards [[Mega Man]], and whenever possible will land on the spot he was standing on when the bomb was thrown.
  
 
By default, Bomb Throwns are red, but setting "col = #" in a Bomb Thrown's creation code will change its color (1 makes it orange, 2 makes it green).
 
By default, Bomb Throwns are red, but setting "col = #" in a Bomb Thrown's creation code will change its color (1 makes it orange, 2 makes it green).
 +
 +
==Variants==
 +
===Devkit===
 +
{| border="1" style=""
 +
|-style="background:#99B1FF;"
 +
! width="1%" |Sprite
 +
! width="5%" |Name
 +
! width="7%" |Official Appearance(s)
 +
! width="7%" |MaGMML Appearance(s)
 +
! width="15%" |Location(s)
 +
! width="15%" |Description
 +
! width="7%" |Designer(s)
 +
! width="7%" |HP
 +
! width="7%" |Attack Damage
 +
|-
 +
| style="text-align: center;"|[[File:RockThrown.png]]
 +
| style="text-align: center;"|Rock Thrown
 +
| style="text-align: center;"|''[[Mega Man 5]]''<br>''[[Mega Man IV]]''<br>''Mega Man (Game Gear)''
 +
| style="text-align: center;"|''[[Make a Good Mega Man Level 2|MaGMML2]]''<br>''[[Make a Good Mega Man Level 3|MaGMML3]]''<br>''[[Make a Good 48 Hour Mega Man Level|MaG48HMML]]''<br>[[Megamix Engine]]
 +
| style="text-align: center;"|'''MaGMML2:'''<br>[[Snow Man]] ● [[Joe Destruction Co.]] ● [[Jungle Base]] ● [[Enhanced Mobility]] ● [[Changeable Caverns]] ● [[Bouncy Castle]] ● [[Escape Sequence]] ● [[Guts Man's Asteroid]] ● [[Sheriff Man (stage)|Sheriff Man]] ● [[Reality Core]] ● [[The Pit of Pits]]<br>'''MaGMML3:'''<br>[[Somewhere Underground]]<br>'''MaG48HMML:'''<br>[[Abandoned Mine (MaG48HMML)|Abandoned Mine]] ● [[Copper Cave]] ● [[Pandora's Parlor]]
 +
| style="text-align: center;"|A robot that throws rocks at Mega Man. The explosion the rocks make on landing is smaller than Bomb Thrown's bomb explosions, but are slightly stronger.<br>By default, Rock Throwns are green, but setting "col = #" in a Rock Thrown's creation code will change its color (1 makes it red, 2 makes it orange).
 +
| style="text-align: center;"|[[ACESpark]]
 +
| style="text-align: center;"|3
 +
| style="text-align: center;"|4 (contact)<br>6 (rock)<br>5 (rock explosion)
 +
|-
 +
|}
 +
 +
===Custom===
 +
{| border="1" style=""
 +
|-style="background:#99B1FF;"
 +
! width="1%" |Sprite
 +
! width="5%" |Name
 +
! width="7%" |MaGMML Appearance(s)
 +
! width="7%" |Location(s)
 +
! width="20%" |Description
 +
! width="7%" |Designer(s)
 +
! width="7%" |HP
 +
! width="7%" |Attack Damage
 +
|-
 +
| style="text-align: center;"|[[File:ShadowBombThrown.png]]
 +
| style="text-align: center;"|Shadow Bomb Thrown
 +
| style="text-align: center;"|''[[Make a Good Mega Man Level Remastered|MaGMML1R]]''
 +
| style="text-align: center;"|[[Be the Bigger Person]]
 +
| style="text-align: center;"|An invincible Bomb Thrown created by [[Shadow Gacha]].
 +
| style="text-align: center;"|[[ACESpark]]
 +
| style="text-align: center;"|N/A
 +
| style="text-align: center;"|4 (contact)<br>6 (bomb)<br>4 (bomb explosion)
 +
|-
 +
| style="text-align: center;"|[[File:CanThrown.png]]
 +
| style="text-align: center;"|Can Thrown
 +
| style="text-align: center;"|''[[Make a Good Mega Man Level 2|MaGMML2]]''
 +
| style="text-align: center;"|[[Coyote Man (stage)|Coyote Man]]
 +
| style="text-align: center;"|A Rock Thrown that throws smaller rocks that bounce along the ground. The rocks themselves do no damage, but will release two large explosions after a delay; one going down, the other up. The rock's explosion timer will go down even if the game is paused; this can be used to damage Mega Man while in the pause menu.
 +
| style="text-align: center;"|[[Cheez8|Cheez]]
 +
| style="text-align: center;"|5
 +
| style="text-align: center;"|4 (contact)<br>6 (rock explosion)
 +
|-
 +
|}
  
 
==Damage Table==
 
==Damage Table==
Line 43: Line 103:
 
|phar=2/2/66<br>1/5
 
|phar=2/2/66<br>1/5
 
|magic=1.5<br>2
 
|magic=1.5<br>2
|notes=Top row is damage in ''MaGMML1''; bottom row is damage from ''MaGMML1'' weapons in the Megamix Engine}}
+
|notes=Top row is damage in ''MaGMML''; bottom row is damage from ''MaGMML'' weapons in the Megamix Engine
 +
}}
 +
===Make a Good Mega Man Level Remastered===
 +
{{Damagetable1R
 +
|buster=1/1/3
 +
|metal=1
 +
|gemini=3
 +
|solar=2
 +
|top=3
 +
|wool=1
 +
|black=3
 +
|phar=1/20
 +
|magic=2
 +
|orb=3
 +
|notes=
 +
}}
 
===Make a Good Mega Man Level 2===
 
===Make a Good Mega Man Level 2===
{{Damagetable2
+
{| class="wikitable"
|buster=1/1/3<br>1/1/3
+
|-
|hornet=2<br>3
+
! style = "width: 64pt;" |
|jewel=1<br>3
+
! style = "width: 32pt;" | [[File:2icon0.png|M.Buster|link=Mega Buster]]
|grab=1<br>3
+
! style = "width: 32pt;" | [[File:2icona1.gif|H.Chaser|link=Hornet Chaser]][[File:2Iconb1.png|H.Pumpkin|link=Haunt Pumpkin]]
|triple=1<br>1
+
! style = "width: 32pt;" | [[File:2icona2.gif|J.Satellite|link=Jewel Satellite]][[File:2Iconb2.png|B.Barrier|link=Badge Barrier]]
|flash=Y<br>Y
+
! style = "width: 32pt;" | [[File:2icona3.gif|G.Buster|link=Grab Buster]][[File:2Iconb3.png|N.Bomb|link=Neapolitan Bomb]][[File:2Iconb11.png|L.Rocket|link=Launch Rocket]]
|slash=1<br>1
+
! style = "width: 32pt;" | [[File:2icona4.gif|T.Blade|link=Triple Blade]][[File:2Iconb4.png|T.Cluster|link=Truffle Cluster]]
|wheel=2<br>2
+
! style = "width: 32pt;" | [[File:2icona5.gif|F.Stopper|link=Flash Stopper]][[File:2Iconb5.png|C.Distorter|link=Cyber Distorter]]
|sakugarne=4<br>4
+
! style = "width: 32pt;" | [[File:2icona6.gif|S.Claw|link=Slash Claw]][[File:2Iconb6.png|F.Beam|link=Force Beam]]
|wire=1<br>3
+
! style = "width: 32pt;" | [[File:2icona7.gif|W.Cutter|link=Wheel Cutter]][[File:2Iconb7.png|H.Trapper|link=Hazard Trapper]]
|arrow=2<br>2
+
! style = "width: 32pt;" | [[File:2icona8.png|Sakugarne|link=Sakugarne]][[File:2Iconb8.png|M.Blast|link=Match Blast]]
|notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine}}
+
! style = "width: 32pt;" | [[File:2icona9.png|W.Adaptor|link=Wire Adaptor]][[File:2Iconb9.png|C.Claw|link=Chomp Claw]]
 +
! style = "width: 32pt;" | [[File:2icona10.png|S.Arrow|link=Super Arrow]]
 +
|- style="text-align:center;"
 +
| '''Bomb Thrown*'''
 +
|1/2/3<br>1/1/3
 +
|3<br>3
 +
|3<br>3
 +
|3<br>3
 +
|3<br>3
 +
|Y<br>Y
 +
|1<br>1
 +
|3<br>2
 +
|4<br>4
 +
|1<br>3
 +
|2<br>2
 +
|- style="text-align:center;"
 +
| '''Rock Thrown*'''
 +
|1/2/3<br>1/1/3
 +
|3<br>3
 +
|3<br>3
 +
|3<br>3
 +
|1<br>1
 +
|Y<br>Y
 +
|1<br>1
 +
|1<br>2
 +
|4<br>8
 +
|1<br>3
 +
|2<br>2
 +
|- style="text-align:center;"
 +
| '''Can Thrown'''
 +
|1/2/3
 +
|3
 +
|2
 +
|3
 +
|2
 +
|Y
 +
|1
 +
|2
 +
|4
 +
|1
 +
|2
 +
|-
 +
| colspan="2" |'''Other Notes'''
 +
| colspan="10" |*Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine
 +
|}
 
===Make a Good Mega Man Level 3===
 
===Make a Good Mega Man Level 3===
 +
====Bomb Thrown====
 
{{Damagetable3
 
{{Damagetable3
 
|buster=1/1/3
 
|buster=1/1/3
Line 65: Line 185:
 
|water=1
 
|water=1
 
|tornado=4
 
|tornado=4
|thunder=2
+
|thunder=3
 
|magnetic=2
 
|magnetic=2
 
|ice=2
 
|ice=2
 
|break=2
 
|break=2
|notes=}}
+
|tape=2/3/Y
 +
|lantern=1
 +
|prismatic=1/2/3
 +
|beet=4
 +
|rec=4/3
 +
|banshee=4
 +
|propeller=0.5
 +
|cable=1
 +
|shoes=0.5
 +
|royal=3
 +
|bait=3/1
 +
|power=1
 +
|notes=
 +
}}
 +
====Rock Thrown====
 +
{{Damagetable3
 +
|buster=1/1/3
 +
|spark=1
 +
|laser=1
 +
|water=1
 +
|tornado=4
 +
|thunder=3
 +
|magnetic=2
 +
|ice=2
 +
|break=2
 +
|tape=1/1.5/Y
 +
|lantern=1
 +
|prismatic=1/2/3
 +
|beet=4
 +
|rec=4/3
 +
|banshee=4
 +
|propeller=0.5
 +
|cable=0.5
 +
|shoes=0.5
 +
|royal=3
 +
|bait=3/1
 +
|power=0.5
 +
|notes=
 +
}}
 
===Make a Good 24 Hour Mega Man Level{{Megamix}}===
 
===Make a Good 24 Hour Mega Man Level{{Megamix}}===
 
{{Damagetable24HM
 
{{Damagetable24HM
Line 76: Line 234:
 
|chill=1/5
 
|chill=1/5
 
|pakkajoe=99
 
|pakkajoe=99
|notes=}}
+
|notes=
 +
}}
 
===Make a Good 48 Hour Mega Man Level===
 
===Make a Good 48 Hour Mega Man Level===
 
{{Damagetable48H
 
{{Damagetable48H
Line 88: Line 247:
 
|concrete=3
 
|concrete=3
 
|homing=2
 
|homing=2
|notes=}}
+
|beat=2
 +
|notes=
 +
}}
 +
===Make a Good Mega Man Level: Episode Zero===
 +
{{DamagetableEZ
 +
|buster=1
 +
|saber=1
 +
|burst=2
 +
|drive=99
 +
|cutbuster=1
 +
|cutsaber=1
 +
|cutburst=2
 +
|cutdrive=2
 +
|flamebuster=2
 +
|flamesaber=3
 +
|flameburst=3
 +
|flamedrive=2
 +
|icebuster=1
 +
|icesaber=1
 +
|iceburst=2
 +
|icedrive=1
 +
|zapbuster=1
 +
|zapsaber=1
 +
|zapburst=2
 +
|zapdrive=2
 +
|psybuster=1
 +
|psysaber=1*
 +
|psyburst=2
 +
|psydrive=2
 +
|notes=*Reflected projectiles do 2 damage.
 +
}}
 
===Megamix Engine===
 
===Megamix Engine===
 
{{DamagetableM
 
{{DamagetableM
Line 97: Line 286:
 
|block=2
 
|block=2
 
|ice=2
 
|ice=2
|notes=}}
+
|notes=
 
+
}}
==Related Enemies==
+
==Gallery==
*[[Rock Thrown]]
+
<gallery>
*[[Can Thrown]]
+
File:RockThrownArt.png|Rock Thrown
 +
</gallery>
  
[[Category:Enemies]][[Category:Devkit Enemies (MaGMML1)]][[Category:Mega Man 5 Enemies]][[Category:Semi Bulky Enemies]]
+
[[Category:Enemies]][[Category:Devkit Enemies (MaGMML1)]][[Category:Custom Enemies (MaGMML1)]][[Category:Devkit Enemies (MaGMML2)]][[Category:Custom Enemies (MaGMML2)]][[Category:Mega Man 5 Enemies]][[Category:Semi Bulky Enemies]][[Category:Rocky Enemies]]

Latest revision as of 19:27, 3 March 2025

Bomb Thrown
Artwork by Capcom
Artwork by Capcom
Information
In-Game Information
HP: 3
Attack Damage: 6 (contact)1
3 (bomb)1
4 (contact)1R23
6 (bomb)1R23
4 (bomb explosion)1R23
Weakness(es): Pharaoh Shot1
Gemini Laser, Top Spin, Black Hole Bomb, Power Orb1R
Hornet Chaser, Jewel Satellite, Grab Buster, Triple Blade, Wheel Cutter, Sakugarne2
Tornado Blow, Beet Tiller3
Salt Water, Concrete Shot48H
Flame Chip (Z-Saber, Z-Burst)EZ
Wire Adaptor, Super Arm, Chill Spike, Plant BarrierMegamix Only
Category: Semi Bulky
Semi Bulky, Rocky (Rock Thrown)
Location(s): MaGMML(1R):
City War
Sunset Siege
Napalm Forest and Caves
Flashback Database
MaGMML2:
Airflow Hubble
Forgotten Fortress
Enhanced Mobility
Bouncy Castle
Escape Sequence
City War
Lever Oriental Enchanted
Reality Core
Coyote Man
The Pit of Pits
Null and Void
MaGMML3:
The Heist
Identity Man
NEO Pit of Pits
MaG48HMML:
Spicy Top Action
MaGMML: Episode Zero:
Explosive Freefall
Recoil Recon
Misc. Information
Script: ボンバースローン
Romaji: Bonbā Surōn
Programmer(s): snoruntpyro1
ACESpark23
Series Information
Official Game Appearances: Mega Man 5
Mega Man IV
Mega Man (Game Gear)
MaGMML Game Appearances: MaGMML(1R) (Enemy)
MaGMML2 (Enemy)
MaGMML3 (Enemy)
MaG48HMML (Enemy, NPC)
MaGMML: Episode Zero (Enemy)
Megamix Engine
BombThrown.png

Bomb Thrown is an enemy from Mega Man 5. It is a modified Rock Thrown, a tunnel construction robot, that throws bombs from its head instead of rocks.

Bomb Thrown was first made available in the devkit for the original Make a Good Mega Man Level, where it appeared in the entries City War, Sunset Siege, and Napalm Forest and Caves, as well as the Wily stage Flashback Database.

Bomb Thrown returned in Make a Good Mega Man Level 2, which also included its template, Rock Thrown, for the first time. Bomb Thrown appeared in the entries Airflow Hubble, Forgotten Fortress, Enhanced Mobility, Bouncy Castle, and Escape Sequence, as well as the recreation of City War, the Wily stages Lever Oriental Enchanted and Reality Core, the Tier X stage Coyote Man, the Pit of Pits sub-level "Flippin' Tops", and in Null and Void. Notably, one of Rock Thrown's appearances was in the Pit of Pits sub-level "The Top 10 Most Commonly Used Enemies, In Increasing Order", where it is placed as number ten. In Make a Good Mega Man Level: Episode Zero, it appears in the levels Explosive Freefall and Recoil Recon.

In Make a Good 48 Hour Mega Man Level, Bomb Thrown was used in the entry Spicy Top Action. The enemy returned for Make a Good Mega Man Level 3, and appeared in the entries The Heist and Identity Man, as well as the NEO Pit of Pits sublevels "Boiled in Oil" and "Desert Nights".

Behavior

Bomb Throwns constantly throw bombs in arcs, with the bombs creating large damaging explosions upon hitting a surface. The bombs are always aimed towards Mega Man, and whenever possible will land on the spot he was standing on when the bomb was thrown.

By default, Bomb Throwns are red, but setting "col = #" in a Bomb Thrown's creation code will change its color (1 makes it orange, 2 makes it green).

Variants

Devkit

Sprite Name Official Appearance(s) MaGMML Appearance(s) Location(s) Description Designer(s) HP Attack Damage
RockThrown.png Rock Thrown Mega Man 5
Mega Man IV
Mega Man (Game Gear)
MaGMML2
MaGMML3
MaG48HMML
Megamix Engine
MaGMML2:
Snow ManJoe Destruction Co.Jungle BaseEnhanced MobilityChangeable CavernsBouncy CastleEscape SequenceGuts Man's AsteroidSheriff ManReality CoreThe Pit of Pits
MaGMML3:
Somewhere Underground
MaG48HMML:
Abandoned MineCopper CavePandora's Parlor
A robot that throws rocks at Mega Man. The explosion the rocks make on landing is smaller than Bomb Thrown's bomb explosions, but are slightly stronger.
By default, Rock Throwns are green, but setting "col = #" in a Rock Thrown's creation code will change its color (1 makes it red, 2 makes it orange).
ACESpark 3 4 (contact)
6 (rock)
5 (rock explosion)

Custom

Sprite Name MaGMML Appearance(s) Location(s) Description Designer(s) HP Attack Damage
ShadowBombThrown.png Shadow Bomb Thrown MaGMML1R Be the Bigger Person An invincible Bomb Thrown created by Shadow Gacha. ACESpark N/A 4 (contact)
6 (bomb)
4 (bomb explosion)
CanThrown.png Can Thrown MaGMML2 Coyote Man A Rock Thrown that throws smaller rocks that bounce along the ground. The rocks themselves do no damage, but will release two large explosions after a delay; one going down, the other up. The rock's explosion timer will go down even if the game is paused; this can be used to damage Mega Man while in the pause menu. Cheez 5 4 (contact)
6 (rock explosion)

Damage Table

Make a Good Mega Man Level

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card
1/1/3
1/1/3
1.5
1
2
3
1
2
0
3
1
0.5
1
3
2/2/66
1/5
1.5
2
Other Notes Top row is damage in MaGMML; bottom row is damage from MaGMML weapons in the Megamix Engine

Make a Good Mega Man Level Remastered

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card P.Orb
1/1/3 1 3 2 3 1 3 1/20 2 3
Other Notes

Make a Good Mega Man Level 2

M.Buster H.ChaserH.Pumpkin J.SatelliteB.Barrier G.BusterN.BombL.Rocket T.BladeT.Cluster F.StopperC.Distorter S.ClawF.Beam W.CutterH.Trapper SakugarneM.Blast W.AdaptorC.Claw S.Arrow
Bomb Thrown* 1/2/3
1/1/3
3
3
3
3
3
3
3
3
Y
Y
1
1
3
2
4
4
1
3
2
2
Rock Thrown* 1/2/3
1/1/3
3
3
3
3
3
3
1
1
Y
Y
1
1
1
2
4
8
1
3
2
2
Can Thrown 1/2/3 3 2 3 2 Y 1 2 4 1 2
Other Notes *Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine

Make a Good Mega Man Level 3

Bomb Thrown

M.Buster S.Chaser L.Trident W.Shield T.Blow T.Beam M.Shockwave I.Wall B.Dash
1/1/3 1 1 1 4 3 2 2 2
M.Tape L.Flare P.Laser B.Tiller R.Can B.Wail P.Vortex E.Cable T.Shoes R.Guard B.Bobber P.Line
2/3/Y 1 1/2/3 4 4/3 4 0.5 1 0.5 3 3/1 1
Other Notes

Rock Thrown

M.Buster S.Chaser L.Trident W.Shield T.Blow T.Beam M.Shockwave I.Wall B.Dash
1/1/3 1 1 1 4 3 2 2 2
M.Tape L.Flare P.Laser B.Tiller R.Can B.Wail P.Vortex E.Cable T.Shoes R.Guard B.Bobber P.Line
1/1.5/Y 1 1/2/3 4 4/3 4 0.5 0.5 0.5 3 3/1 0.5
Other Notes

Make a Good 24 Hour Mega Man LevelMegamix Only

M.Buster S.Arm C.Spike Skeletup n' Pakkajoe
1/1/3 4/2 1/5 99
Other Notes

Make a Good 48 Hour Mega Man Level

M.Buster F.Mixer R.Flush S.Shock S.Snake T.Blade S.Water C.Shot H.Sniper Beat
1/1/3 2 2 0 2 1/1/2 3 3 2 2
Other Notes

Make a Good Mega Man Level: Episode Zero

Z-Buster Z-Saber Z-Burst Blank Drive
No Chip 1 1 2 99
Cutter Chip 1 1 2 2
Flame Chip 2 3 3 2
Icicle Chip 1 1 2 1
Zap Chip 1 1 2 2
Psycho Chip 1 1* 2 2
Other Notes *Reflected projectiles do 2 damage.

Megamix Engine

M.Buster T.Stopper P.Stone P.Barrier B.Dropper I.Slasher
1/1/3 Y 2 4 2 2
Other Notes

Gallery