Difference between revisions of "Piriparee"

From Make a Good Mega Man Level Contest
Jump to: navigation, search
m
Line 12: Line 12:
 
|hp=3
 
|hp=3
 
|at=6 (contact)<br>2 (spark)
 
|at=6 (contact)<br>2 (spark)
|weak=[[Sakugarne]]{{2}}
+
|weak=[[Sakugarne]]{{2}}<br>[[Laser Trident]], [[Tornado Blow]]{{3}}<br>[[Concrete Shot]]{{48H}}<br>[[Magic Card]], [[Slash Claw]], [[Plant Barrier]]{{Megamix}}
 
|category=Joes
 
|category=Joes
 
|location=[[Poorly Named Level]]<br>[[Volcanic Furnace]]<br>[[Fortified Lab]]<br>[[Escape Sequence]]<br>[[Classic Castle]]<br>[[Reality Core]]<br>[[Wily Fortress VR]]<br>[[Null and Void]]
 
|location=[[Poorly Named Level]]<br>[[Volcanic Furnace]]<br>[[Fortified Lab]]<br>[[Escape Sequence]]<br>[[Classic Castle]]<br>[[Reality Core]]<br>[[Wily Fortress VR]]<br>[[Null and Void]]
Line 32: Line 32:
  
 
==Damage Table==
 
==Damage Table==
 +
===Make a Good Mega Man Level{{Megamix}}===
 +
{{Damagetable1
 +
|buster=1/1/3
 +
|metal=1
 +
|gemini=1
 +
|solar=2
 +
|top=3
 +
|wool=0.5
 +
|black=3
 +
|phar=1/5
 +
|magic=4
 +
|notes=
 +
}}
 +
 
===Make a Good Mega Man Level 2===
 
===Make a Good Mega Man Level 2===
 
{{Damagetable2
 
{{Damagetable2
 +
|buster=1/1/3<br>1/1/3
 +
|hornet=2<br>1
 +
|jewel=1<br>1
 +
|grab=1<br>1
 +
|triple=1<br>1
 +
|flash=Y<br>Y
 +
|slash=1<br>4
 +
|wheel=2<br>2
 +
|sakugarne=4<br>4
 +
|wire=1<br>3
 +
|arrow=2<br>2
 +
|notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine
 +
}}
 +
 +
===Make a Good Mega Man Level 3===
 +
{{Damagetable3
 +
|buster=1/1/3
 +
|spark=1
 +
|laser=4
 +
|water=1
 +
|tornado=4
 +
|thunder=3
 +
|magnetic=1
 +
|ice=2
 +
|break=2
 +
|notes=
 +
}}
 +
 +
===Make a Good 24 Hour Mega Man Level{{Megamix}}===
 +
{{Damagetable24HM
 
|buster=1/1/3
 
|buster=1/1/3
|hornet=2
+
|super=4/2
|jewel=1
+
|chill=1/5
|grab=1
+
|pakkajoe=99
|triple=1
+
|notes=
|slash=1
+
}}
|wheel=2
+
 
|sakugarne=4
+
===Make a Good 48 Hour Mega Man Level===
|wire=1
+
{{Damagetable48H
|arrow=2
+
|buster=1/1/3
|flash=Y
+
|flame=2
|notes=}}
+
|rain=2
 +
|spark=0
 +
|snake=2
 +
|tengu=1/1/2
 +
|water=2
 +
|concrete=3
 +
|homing=2
 +
|notes=
 +
}}
 +
 
 +
===Megamix Engine===
 +
{{DamagetableM
 +
|buster=1/1/3
 +
|time=Y
 +
|stone=2
 +
|plant=4
 +
|block=2
 +
|ice=2
 +
|notes=
 +
}}
  
 
==Trivia==
 
==Trivia==

Revision as of 19:20, 25 January 2019

Piriparee
Artwork by Capcom
Artwork by Capcom
Information
In-Game Information
HP: 3
Attack Damage: 6 (contact)
2 (spark)
Weakness(es): Sakugarne2
Laser Trident, Tornado Blow3
Concrete Shot48H
Magic Card, Slash Claw, Plant BarrierMegamix Only
Category: Joes
Location(s): Poorly Named Level
Volcanic Furnace
Fortified Lab
Escape Sequence
Classic Castle
Reality Core
Wily Fortress VR
Null and Void
Misc. Information
Script: ピリパリー
Romaji: Piriparī
Programmer(s): Renhoek
Series Information
Official Game Appearances: Mega Man V
MaGMML Game Appearances: MaGMML2 (Enemy)
MaGMML2 MaGMML3

Piriparee is an enemy from Mega Man V. It is a Sniper Joe with the ability to charge up electricity in its body.

Piriparee was first made available in the devkit for Make a Good Mega Man Level 2, where it appeared in the entries Poorly Named Level, Volcanic Furnace, Fortified Lab, and Escape Sequence, as well as the Wily stages Classic Castle and Reality Core, and the Tier X stages Wily Fortress VR and Null and Void.

With the release of the Megamix Engine, Piriparee's sprites were edited to have a more artwork-accurate palette.

Behavior

At first, Piriparees will stand idly. After a short period of time, they will charge up electricity and shoot a spark straight forward.

Unlike most enemies, Piriparee is not a separate object in the devkit; instead, one must place down the functionally identical Biribaree and set "col = 1" in its creation code. This causes Biribaree to use Piriparee's sprites.

Damage Table

Make a Good Mega Man LevelMegamix Only

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card
1/1/3 1 1 2 3 0.5 3 1/5 4
Other Notes


Make a Good Mega Man Level 2

M.Buster H.ChaserH.Pumpkin J.SatelliteB.Barrier G.BusterN.BombL.Rocket T.BladeT.Cluster F.StopperC.Distorter S.ClawF.Beam W.CutterH.Trapper SakugarneM.Blast W.AdaptorC.Claw S.Arrow
1/1/3
1/1/3
2
1
1
1
1
1
1
1
Y
Y
1
4
2
2
4
4
1
3
2
2
Other Notes Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine


Make a Good Mega Man Level 3

M.Buster S.Chaser L.Trident W.Shield T.Blow T.Beam M.Shockwave I.Wall B.Dash
1/1/3 1 4 1 4 3 1 2 2
M.Tape L.Flare P.Laser B.Tiller R.Can B.Wail P.Vortex E.Cable T.Shoes R.Guard B.Bobber P.Line
Other Notes


Make a Good 24 Hour Mega Man LevelMegamix Only

M.Buster S.Arm C.Spike Skeletup n' Pakkajoe
1/1/3 4/2 1/5 99
Other Notes


Make a Good 48 Hour Mega Man Level

M.Buster F.Mixer R.Flush S.Shock S.Snake T.Blade S.Water C.Shot H.Sniper Beat
1/1/3 2 2 0 2 1/1/2 2 3 2
Other Notes


Megamix Engine

M.Buster T.Stopper P.Stone P.Barrier B.Dropper I.Slasher
1/1/3 Y 2 4 2 2
Other Notes


Trivia

  • The MaGMML2 devkit refers to Piriparee as "Piriparee Joe".
  • In the MaGMML2 devkit, the creation code involving Piriparee and Biribaree was reversed; Piriparee was the default form of the enemy, and setting "col = 1" in its creation code would turn it into Biribaree.

Related Enemies