Difference between revisions of "V"

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(Created page with "{{enemy |name=V |image=230px|Artwork by Capcom |caption=Artwork by Capcom |jname= |script=ヴイ |romaji=Vui |altname=Cone (Game Gear ''Mega Man'' manual) |d...")
 
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'''V''' (pronounced somewhat like "buoy") is an enemy from ''[[Mega Man 5]]''. It is a radar mecha modeled after a buoy.
 
'''V''' (pronounced somewhat like "buoy") is an enemy from ''[[Mega Man 5]]''. It is a radar mecha modeled after a buoy.
  
V was first made available in the devkit for ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[Biplane Bay]], [[Escape Sequence]], and [[Sector Upsilon 6]], as well as the [[Tier X (MaGMML2)|Tier X]] stages [[Metallic Ocean]] and [[Swiss Hotel]], and the [[The Pit of Pits|Pit of Pits]] sub-level "Water Boat Fast".
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V was first made available in the devkit for ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[Biplane Bay]], [[Escape Sequence]], and [[Sector Upsilon 6]], as well as the [[Tier X (MaGMML2)|Tier X]] stages [[Metallic Ocean]] and [[Swiss Hotel]], and the [[The Pit of Pits|Pit of Pits]] sub-levels "Safe Shallows" and "Water Boat Fast".
  
 
==Behavior==
 
==Behavior==

Revision as of 16:39, 18 January 2019

V
Artwork by Capcom
Artwork by Capcom
Information
In-Game Information
HP: 3
Attack Damage: 4 (contact)
Weakness(es): Hornet Chaser, Jewel Satellite, Sakugarne2
Tornado Blow, Magnetic Shockwave, Break Dash3
Search Snake, Concrete Shot48H
Top Spin, Black Hole Bomb, Hornet Chaser, Jewel Satellite, Wheel Cutter, Sakugarne, Wire Adaptor, Super Arm, Chill Spike, Plant BarrierMegamix Only
Category: Aquatic, Grounded
Location(s): MaGMML2:
Biplane Bay
Escape Sequence
Sector Upsilon 6
Metallic Ocean
Swiss Hotel
The Pit of Pits
Misc. Information
Script: ヴイ
Romaji: Vui
Alt. Name(s): Cone (Game Gear Mega Man manual)
Programmer(s): ACESpark
Series Information
Official Game Appearances: Mega Man 5
Mega Man (Game Gear)
MaGMML Game Appearances: MaGMML2 (Enemy)
VSprite.png

V (pronounced somewhat like "buoy") is an enemy from Mega Man 5. It is a radar mecha modeled after a buoy.

V was first made available in the devkit for Make a Good Mega Man Level 2, where it appeared in the entries Biplane Bay, Escape Sequence, and Sector Upsilon 6, as well as the Tier X stages Metallic Ocean and Swiss Hotel, and the Pit of Pits sub-levels "Safe Shallows" and "Water Boat Fast".

Behavior

The behavior of V depends on whether the creation code value "isStationary" is set to true or false. By default, it is set to true. If set to true, V will not move at all. If set to false, V will slowly move towards Mega Man (based on how its game of origin provides the illusion of Mega Man moving past the V without the screen actually scrolling).

Damage Table

Make a Good Mega Man LevelMegamix Only

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card
1/1/3 1 1 2 3 2 3 1/5 2
Other Notes

Make a Good Mega Man Level 2

M.Buster H.ChaserH.Pumpkin J.SatelliteB.Barrier G.BusterN.BombL.Rocket T.BladeT.Cluster F.StopperC.Distorter S.ClawF.Beam W.CutterH.Trapper SakugarneM.Blast W.AdaptorC.Claw S.Arrow
1/1/3
1/1/3
3
3
3
3
1
1
1
1
Y
Y
1
1
2
3
4
4
1
3
2
2
Other Notes Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine

Make a Good Mega Man Level 3

M.Buster S.Chaser L.Trident W.Shield T.Blow T.Beam M.Shockwave I.Wall B.Dash
1/1/3 1 1 1 4 2 3 2 3
M.Tape L.Flare P.Laser B.Tiller R.Can B.Wail P.Vortex E.Cable T.Shoes R.Guard B.Bobber P.Line
Other Notes

Make a Good 24 Hour Mega Man LevelMegamix Only

M.Buster S.Arm C.Spike Skeletup n' Pakkajoe
1/1/3 4/2 1/5 99
Other Notes

Make a Good 48 Hour Mega Man Level

M.Buster F.Mixer R.Flush S.Shock S.Snake T.Blade S.Water C.Shot H.Sniper Beat
1/1/3 2 2 0 3 1/1/2 2 3 2
Other Notes

Megamix Engine

M.Buster T.Stopper P.Stone P.Barrier B.Dropper I.Slasher
1/1/3 Y 2 6 2 2
Other Notes