Difference between revisions of "Piriparee"

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|programmer=[[Renhoek]]
 
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|MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)
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|sprite=[[File:Piriparee MaGMML2.png|MaGMML2]] [[File:Piriparee.png|MaGMML3]]
 
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==Trivia==
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*The ''MaGMML2'' devkit refers to Piriparee as "'''Piriparee Joe'''".
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*In the ''MaGMML2'' devkit, the creation code involving Piriparee and Biribaree was reversed; Piriparee was the default form of the enemy, and setting "col = 1" in its creation code would turn it into Biribaree.
  
 
==Related Enemies==
 
==Related Enemies==
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*[[Rider Joe]]
 
*[[Rider Joe]]
 
*[[Cannon Joe]]
 
*[[Cannon Joe]]
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*[[Truck Joe]]
 
*[[Machine Gun Joe]]
 
*[[Machine Gun Joe]]
 
*[[Returning Machine Gun Joe]]
 
*[[Returning Machine Gun Joe]]
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*[[Crawler Joe]]
 
*[[Crawler Joe]]
 
*[[Hazmat Joe]]
 
*[[Hazmat Joe]]
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*[[Beenader Joe]]
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*[[Flame Joe]]
  
 
[[Category:Enemies]][[Category:Devkit Enemies (MaGMML2)]][[Category:Mega Man V Enemies]][[Category:Joes]]
 
[[Category:Enemies]][[Category:Devkit Enemies (MaGMML2)]][[Category:Mega Man V Enemies]][[Category:Joes]]

Revision as of 11:27, 29 October 2018

Piriparee
Artwork by Capcom
Artwork by Capcom
Information
In-Game Information
HP: 3
Attack Damage: 6 (contact)
2 (spark)
Weakness(es): Sakugarne2
Category: Joes
Location(s): Poorly Named Level
Volcanic Furnace
Fortified Lab
Escape Sequence
Classic Castle
Reality Core
Wily Fortress VR
Null and Void
Misc. Information
Script: ピリパリー
Romaji: Piriparī
Programmer(s): Renhoek
Series Information
Official Game Appearances: Mega Man V
MaGMML Game Appearances: MaGMML2 (Enemy)
MaGMML2 MaGMML3

Piriparee is an enemy from Mega Man V. It is a Sniper Joe with the ability to charge up electricity in its body.

Piriparee was first made available in the devkit for Make a Good Mega Man Level 2, where it appeared in the entries Poorly Named Level, Volcanic Furnace, Fortified Lab, and Escape Sequence, as well as the Wily stages Classic Castle and Reality Core, and the Tier X stages Wily Fortress VR and Null and Void.

With the release of the Megamix Engine, Piriparee's sprites were edited to have a more artwork-accurate palette.

Behavior

At first, Piriparees will stand idly. After a short period of time, they will charge up electricity and shoot a spark straight forward.

Unlike most enemies, Piriparee is not a separate object in the devkit; instead, one must place down the functionally identical Biribaree and set "col = 1" in its creation code. This causes Biribaree to use Piriparee's sprites.

Damage Table

Make a Good Mega Man Level 2

M.Buster H.ChaserH.Pumpkin J.SatelliteB.Barrier G.BusterN.BombL.Rocket T.BladeT.Cluster F.StopperC.Distorter S.ClawF.Beam W.CutterH.Trapper SakugarneM.Blast W.AdaptorC.Claw S.Arrow
1/1/3 2 1 1 1 Y 1 2 4 1 2
Other Notes


Trivia

  • The MaGMML2 devkit refers to Piriparee as "Piriparee Joe".
  • In the MaGMML2 devkit, the creation code involving Piriparee and Biribaree was reversed; Piriparee was the default form of the enemy, and setting "col = 1" in its creation code would turn it into Biribaree.

Related Enemies