Difference between revisions of "Octopus Battery"

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{{stub}}
 
 
{{enemy
 
{{enemy
 
|name=Octopus Battery
 
|name=Octopus Battery
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|altname=
 
|altname=
 
|designer=
 
|designer=
|programmer=
+
|programmer=[[WreckingPrograms]]
 
|artist=
 
|artist=
 
|hp=5
 
|hp=5
 
|at=4 (contact)
 
|at=4 (contact)
|weak=???
+
|weak=[[Gemini Laser]]{{1}}<br>[[Sakugarne]]{{2}}<br>[[Thunder Beam]]{{3}}<br>[[Concrete Shot]]{{48H}}<br>[[Top Spin]], [[Black Hole Bomb]], [[Sakugarne]], [[Wire Adaptor]], [[Super Arm]], [[Chill Spike]], [[Plant Barrier]]{{Megamix}}
 
|location='''MaGMML1:'''<br>[[Sky Ziggurat]]<br>'''MaGMML2:'''<br>[[Sector Upsilon 6]]<br>[[Identity Crisis]]<br>[[So Good]]
 
|location='''MaGMML1:'''<br>[[Sky Ziggurat]]<br>'''MaGMML2:'''<br>[[Sector Upsilon 6]]<br>[[Identity Crisis]]<br>[[So Good]]
|OffAppear= Mega Man 1<br>Mega Man: Dr. Wily's Revenge<br>Mega Man Powered Up
+
|OffAppear=[[Mega Man 1]]<br>[[Mega Man: Dr. Wily's Revenge]]<br>[[Mega Man Powered Up]]
 
|MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML1]] (Enemy)<br>[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)
 
|MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML1]] (Enemy)<br>[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)
|appear=
 
 
|appear2=  
 
|appear2=  
 
|sprite=[[File:OctopusBattery.png]]
 
|sprite=[[File:OctopusBattery.png]]
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By default, Octopus Batteries are red, but setting "col = #" in an Octopus Battery's creation code will change its color (1 makes it orange, 2 makes it blue).
 
By default, Octopus Batteries are red, but setting "col = #" in an Octopus Battery's creation code will change its color (1 makes it orange, 2 makes it blue).
 +
 +
==Damage Table==
 +
===Make a Good Mega Man Level===
 +
{{Damagetable1
 +
|buster=1/1/3<br>1/1/3
 +
|metal=2<br>1
 +
|gemini=3<br>1
 +
|solar=2<br>2
 +
|top=0<br>3
 +
|wool=2<br>0.5
 +
|black=1<br>3
 +
|phar=1/1/5<br>1/5
 +
|magic=2<br>2
 +
|notes=Top row is damage in ''MaGMML1''; bottom row is damage from ''MaGMML1'' weapons in the Megamix Engine}}
 +
===Make a Good Mega Man Level 2===
 +
{{Damagetable2
 +
|buster=1/1/3<br>1/1/3
 +
|hornet=2<br>2
 +
|jewel=1<br>1
 +
|grab=1<br>1
 +
|triple=1<br>1
 +
|flash=Y<br>Y
 +
|slash=1<br>1
 +
|wheel=2<br>2
 +
|sakugarne=4<br>4
 +
|wire=1<br>3
 +
|arrow=2<br>2
 +
|notes=}}
 +
===Make a Good Mega Man Level 3===
 +
{{Damagetable3
 +
|buster=1/1/3
 +
|spark=1
 +
|laser=1
 +
|water=1
 +
|tornado=2
 +
|thunder=5
 +
|magnetic=2
 +
|ice=2
 +
|break=2
 +
|notes=}}
 +
===Make a Good 24 Hour Mega Man Level{{Megamix}}===
 +
{{Damagetable24HM
 +
|buster=1/1/3
 +
|super=4/2
 +
|chill=1/5
 +
|pakkajoe=99
 +
|notes=}}
 +
===Make a Good 48 Hour Mega Man Level===
 +
{{Damagetable48H
 +
|buster=1/1/3
 +
|flame=2
 +
|rain=2
 +
|spark=0
 +
|snake=2
 +
|tengu=1/1/2
 +
|water=2
 +
|concrete=3
 +
|homing=2
 +
|notes=}}
 +
===Megamix Engine===
 +
{{DamagetableM
 +
|buster=1/1/3
 +
|time=Y
 +
|stone=2
 +
|plant=4
 +
|block=2
 +
|ice=2
 +
|notes=}}
  
 
==Related Enemies==
 
==Related Enemies==

Revision as of 18:29, 23 September 2018

Octopus Battery
Artwork by Capcom
Artwork by Capcom
Information
In-Game Information
HP: 5
Attack Damage: 4 (contact)
Weakness(es): Gemini Laser1
Sakugarne2
Thunder Beam3
Concrete Shot48H
Top Spin, Black Hole Bomb, Sakugarne, Wire Adaptor, Super Arm, Chill Spike, Plant BarrierMegamix Only
Location(s): MaGMML1:
Sky Ziggurat
MaGMML2:
Sector Upsilon 6
Identity Crisis
So Good
Misc. Information
Japanese Name: Adhering Suzy
Script: くっつきスージー
Romaji: Kuttsuki Sūjī
Programmer(s): WreckingPrograms
Series Information
Official Game Appearances: Mega Man 1
Mega Man: Dr. Wily's Revenge
Mega Man Powered Up
MaGMML Game Appearances: MaGMML1 (Enemy)
MaGMML2 (Enemy)
OctopusBattery.png

Octopus Battery, also known as Adhering Suzy, is an enemy from Mega Man 1. It is a small one-eyed robot with suction cups over its body, allowing it to form barricades.

Octopus Battery was first made available in the devkit for Make a Good Mega Man Level, though it only appeared in the level Sky Ziggurat.

It reappeared in the devkit for Make a Good Mega Man Level 2, being used in the levels Sector Upsilon 6 and Identity Crisis, as well as the Tier X level So Good.

Behavior

Octopus Batteries react only by moving either horizontally or vertically across the screen, stopping when coming into contact with a solid surface. If it does so, it shuts its eye and remains dormant for a few seconds, before reawakening and gliding in the opposite direction.

By default, Octopus Batteries are red, but setting "col = #" in an Octopus Battery's creation code will change its color (1 makes it orange, 2 makes it blue).

Damage Table

Make a Good Mega Man Level

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card
1/1/3
1/1/3
2
1
3
1
2
2
0
3
2
0.5
1
3
1/1/5
1/5
2
2
Other Notes Top row is damage in MaGMML1; bottom row is damage from MaGMML1 weapons in the Megamix Engine

Make a Good Mega Man Level 2

M.Buster H.ChaserH.Pumpkin J.SatelliteB.Barrier G.BusterN.BombL.Rocket T.BladeT.Cluster F.StopperC.Distorter S.ClawF.Beam W.CutterH.Trapper SakugarneM.Blast W.AdaptorC.Claw S.Arrow
1/1/3
1/1/3
2
2
1
1
1
1
1
1
Y
Y
1
1
2
2
4
4
1
3
2
2
Other Notes

Make a Good Mega Man Level 3

M.Buster S.Chaser L.Trident W.Shield T.Blow T.Beam M.Shockwave I.Wall B.Dash
1/1/3 1 1 1 2 5 2 2 2
M.Tape L.Flare P.Laser B.Tiller R.Can B.Wail P.Vortex E.Cable T.Shoes R.Guard B.Bobber P.Line
Other Notes

Make a Good 24 Hour Mega Man LevelMegamix Only

M.Buster S.Arm C.Spike Skeletup n' Pakkajoe
1/1/3 4/2 1/5 99
Other Notes

Make a Good 48 Hour Mega Man Level

M.Buster F.Mixer R.Flush S.Shock S.Snake T.Blade S.Water C.Shot H.Sniper Beat
1/1/3 2 2 0 2 1/1/2 2 3 2
Other Notes

Megamix Engine

M.Buster T.Stopper P.Stone P.Barrier B.Dropper I.Slasher
1/1/3 Y 2 4 2 2
Other Notes


Related Enemies