Difference between revisions of "Battonton"
From Make a Good Mega Man Level Contest
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| − | |weak=[[Sakugarne]]{{2}}<br>[[Spark Chaser]], [[Tornado Blow]], [[Thunder Beam]], [[Ice Wall]]{{3}}<br>[[Flame Mixer]], [[Concrete Shot]]{{48H}}<br>[[Metal Blade]], [[Jewel Satellite]], [[Wheel Cutter]], [[Sakugarne]], [[Wire Adaptor]], [[Super Arm]], [[Chill Spike]], [[Power Stone]], [[Plant Barrier]]{{Megamix}} | + | |weak=[[Sakugarne]]{{2}}<br>[[Spark Chaser]], [[Tornado Blow]], [[Thunder Beam]], [[Ice Wall]]{{3}}<br>[[Flame Mixer]], [[Concrete Shot]]{{48H}}<br>[[Metal Blade]], [[Jewel Satellite]], [[Wheel Cutter]], [[Sakugarne]], [[Wire Adaptor]], [[Super Arm]], [[Chill Spike]], [[Power Stone]], [[Plant Barrier]], [[Block Dropper]]{{Megamix}} |
|category=Cluster, Flying, Nature | |category=Cluster, Flying, Nature | ||
|location='''MaGMML2:'''<br>[[Ancient Tomb]]<br>[[Airflow Hubble]]<br>[[MegaLondo]]<br>[[Taco Man (stage)|Taco Man]]<br>[[Joe Destruction Co.]]<br>[[Escape Sequence]]<br>[[Nightwalk Castle]]<br>[[Mario Land]]<br>[[The Pit of Pits]] | |location='''MaGMML2:'''<br>[[Ancient Tomb]]<br>[[Airflow Hubble]]<br>[[MegaLondo]]<br>[[Taco Man (stage)|Taco Man]]<br>[[Joe Destruction Co.]]<br>[[Escape Sequence]]<br>[[Nightwalk Castle]]<br>[[Mario Land]]<br>[[The Pit of Pits]] | ||
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Revision as of 14:00, 23 September 2018
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Battonton is an enemy from Mega Man 4. It is an upgraded version of Batton.
Battonton was first made available in the devkit for Make a Good Mega Man Level 2, where it appeared in the entries Ancient Tomb, Airflow Hubble, MegaLondo, Taco Man, Joe Destruction Co., and Escape Sequence, as well as the Tier X stages Nightwalk Castle and Mario Land and the Pit of Pits sub-levels "Tower Climbing", "Tselinoyarsk 20XX", and "Wily Sewer Entrance".
Contents
Behavior
Battontons will hang off the ceiling at first, being invulnerable to most attacks until they eventually open up and move towards the location Mega Man was last at, changing the targeted location periodically.
Damage Table
Make a Good Mega Man Level
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| 1/1/3 | 3 | 1 | 2 | 3 | 2 | 3 | 1/5 | 2 |
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Make a Good Mega Man Level 2
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| Other Notes | Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine | |||||||||
Make a Good Mega Man Level 3
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Make a Good 24 Hour Mega Man LevelMegamix Only
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| 1/1/3 | 4/2 | 1/5 | 99 |
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Make a Good 48 Hour Mega Man Level
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| 1/1/3 | 4 | 2 | 0 | 2 | 1/1/2 | 2 | 5 | 2 | ||
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Megamix Engine
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| 1/1/3 | Y | 4 | 4 | 4 | 2 | |||||
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