Difference between revisions of "Crabbot"
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|weak=[[Gemini Laser]], [[Pharaoh Shot]], [[Magic Card]]{{1}}<br>[[Sakugarne]]{{2}}<br>[[Ice Wall]]{{3}}<br>[[Flame Mixer]], [[Search Snake]], [[Concrete Shot]]{{48H}}<br>[[Metal Blade]], [[Top Spin]], [[Black Hole Bomb]], [[Wheel Cutter]], [[Sakugarne]], [[Wire Adaptor]], [[Super Arm]], [[Chill Spike]], [[Plant Barrier]]{{Megamix}} | |weak=[[Gemini Laser]], [[Pharaoh Shot]], [[Magic Card]]{{1}}<br>[[Sakugarne]]{{2}}<br>[[Ice Wall]]{{3}}<br>[[Flame Mixer]], [[Search Snake]], [[Concrete Shot]]{{48H}}<br>[[Metal Blade]], [[Top Spin]], [[Black Hole Bomb]], [[Wheel Cutter]], [[Sakugarne]], [[Wire Adaptor]], [[Super Arm]], [[Chill Spike]], [[Plant Barrier]]{{Megamix}} | ||
|category=Grounded, Nature | |category=Grounded, Nature | ||
| − | |location='''MaGMML1:'''<br>[[Level]]<br>[[Napalm Forest and Caves]]<br>'''MaGMML2:'''<br>[[A Mega Man for All Seasons]]<br>[[Reality Core]]<br>[[The Pit of Pits]] | + | |location='''MaGMML1:'''<br>[[Level]]<br>[[Napalm Forest and Caves]]<br>'''MaGMML2:'''<br>[[A Mega Man for All Seasons]]<br>[[Reality Core]]<br>[[Metallic Ocean]]<br>[[The Pit of Pits]] |
|OffAppear=[[Mega Man 2]] | |OffAppear=[[Mega Man 2]] | ||
|MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML1]] (Enemy)<br>[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy) | |MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML1]] (Enemy)<br>[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy) | ||
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|sprite=[[File:Crabbot.png]] | |sprite=[[File:Crabbot.png]] | ||
}} | }} | ||
| − | {{quote| | + | {{quote|This enemy will move around and turn on ledges, if his shell falls off he will get mad and move faster|Note in Crabbot's code|[[Megamix Engine]]}} |
| − | '''Crabbot''' is an enemy from ''[[Mega Man 2]]''. It is a | + | '''Crabbot''' is an enemy from ''[[Mega Man 2]]''. It is a robot reminiscent of a snail or hermit crab, with a loose shell that can easily be knocked off. |
Crabbot was first made available in the devkit for the original ''[[Make a Good Mega Man Level]]'' contest, where it appeared in the entries [[Level]] and [[Napalm Forest and Caves]]. | Crabbot was first made available in the devkit for the original ''[[Make a Good Mega Man Level]]'' contest, where it appeared in the entries [[Level]] and [[Napalm Forest and Caves]]. | ||
| − | Crabbot returned in ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entry [[A Mega Man for All Seasons]], as well as the Wily stage [[Reality Core]] and the [[The Pit of Pits|Pit of Pits]] sub-levels "Ancient Town" and "Labyrinthe Throwback". | + | Crabbot returned in ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entry [[A Mega Man for All Seasons]], as well as the Wily stage [[Reality Core]], the [[Tier X (MaGMML2)|Tier X]] stage [[Metallic Ocean]], and the [[The Pit of Pits|Pit of Pits]] sub-levels "Ancient Town" and "Labyrinthe Throwback". |
==Behavior== | ==Behavior== | ||
| − | + | Crabbots will move forward, turning around if it hits a wall or a ledge. If it takes damage, its shell will fly off in an arc directly towards [[Mega Man]]. If it isn't already defeated once this happens, it will begin to move faster. | |
==Damage Table== | ==Damage Table== | ||
Revision as of 13:54, 15 September 2018
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- "This enemy will move around and turn on ledges, if his shell falls off he will get mad and move faster"
- ―Note in Crabbot's code, Megamix Engine
Crabbot is an enemy from Mega Man 2. It is a robot reminiscent of a snail or hermit crab, with a loose shell that can easily be knocked off.
Crabbot was first made available in the devkit for the original Make a Good Mega Man Level contest, where it appeared in the entries Level and Napalm Forest and Caves.
Crabbot returned in Make a Good Mega Man Level 2, where it appeared in the entry A Mega Man for All Seasons, as well as the Wily stage Reality Core, the Tier X stage Metallic Ocean, and the Pit of Pits sub-levels "Ancient Town" and "Labyrinthe Throwback".
Contents
Behavior
Crabbots will move forward, turning around if it hits a wall or a ledge. If it takes damage, its shell will fly off in an arc directly towards Mega Man. If it isn't already defeated once this happens, it will begin to move faster.
Damage Table
Make a Good Mega Man Level
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| 1/1/3 1/1/3 |
2 3 |
4 1 |
2 2 |
0 3 |
2 0.5 |
1 3 |
2/2/4 1/5 |
3 2 |
| Other Notes | Top row is damage in MaGMML1; bottom row is damage from MaGMML1 weapons in the Megamix Engine | |||||||
Make a Good Mega Man Level 2
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| 1/1/3 1/1/3 |
2 2 |
1 1 |
1 1 |
1 1 |
Y Y |
1 1 |
2 3 |
4 4 |
1 3 |
2 2 |
| Other Notes | Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine | |||||||||
Make a Good Mega Man Level 3
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| 1/1/3 | 1 | 1 | 1 | 2 | 2 | 2 | 3 | 2 | ||||||||||||
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Make a Good 24 Hour Mega Man LevelMegamix Only
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| 1/1/3 | 4/2 | 1/5 | 99 |
| Other Notes | |||
Make a Good 48 Hour Mega Man Level
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| 1/1/3 | 4 | 2 | 0 | 3 | 1/1/2 | 2 | 3 | 2 | ||
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Megamix Engine
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| 1/1/3 | Y | 2 | 4 | 2 | 2 | |||||
| Other Notes | ||||||||||