Difference between revisions of "Big Eye"
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{{stub}} | {{stub}} | ||
{{enemy | {{enemy | ||
| − | |name= Big Eye | + | |name=Big Eye |
| − | |image= [[File:MM1BigEyeArt.jpg|230px|Artwork by Capcom]] | + | |image=[[File:MM1BigEyeArt.jpg|230px|Artwork by Capcom]] |
| − | |caption= Artwork by Capcom | + | |caption=Artwork by Capcom |
|jname= | |jname= | ||
| − | |script= ビッグアイ | + | |script=ビッグアイ |
| − | |romaji= Biggu Ai | + | |romaji=Biggu Ai |
| − | |altname= | + | |altname= |
| − | |designer= | + | |designer= |
| − | |programmer= | + | |programmer= |
|artist= | |artist= | ||
|hp = 20 | |hp = 20 | ||
|at=10 | |at=10 | ||
| − | |weak= [[Pharaoh Shot]]{{1}}<br>[[Sakugarne]]{{2}}<br>[[Magnetic Shockwave]]{{3}}<br>[[Salt Water]]{{48H}}<br>[[Super Arm]], [[Chill Spike]], [[Plant Barrier]]{{Megamix}} | + | |weak=[[Pharaoh Shot]]{{1}}<br>[[Sakugarne]]{{2}}<br>[[Magnetic Shockwave]]{{3}}<br>[[Salt Water]]{{48H}}<br>[[Super Arm]], [[Chill Spike]], [[Plant Barrier]]{{Megamix}} |
| − | |category= Big Eye, Bulky | + | |category=Big Eye, Bulky |
|location='''MaGMML1:'''<br>[[Sky Ziggurat]]<br>'''MaGMML2:'''<br>[[Snow Man]]<br>[[Cardinal Man]]<br>[[Colorful Hall]]<br>[[Candy Panic]]<br>[[Forgotten Fortress]]<br>[[Neon Man]]<br>[[Volcanic Furnace]]<br>[[City Under Siege]]<br>[[Sector Upsilon 6]]<br>[[Launch Man & Shuttle Man (stage)|Launch Man & Shuttle Man]]<br>[[Neapolitan Man (stage)|Neapolitan Man]]<br>[[Haunt Man (stage)|Haunt Man]]<br>[[The Stage Nobody Asked For]]<br>[[Classic Castle]] | |location='''MaGMML1:'''<br>[[Sky Ziggurat]]<br>'''MaGMML2:'''<br>[[Snow Man]]<br>[[Cardinal Man]]<br>[[Colorful Hall]]<br>[[Candy Panic]]<br>[[Forgotten Fortress]]<br>[[Neon Man]]<br>[[Volcanic Furnace]]<br>[[City Under Siege]]<br>[[Sector Upsilon 6]]<br>[[Launch Man & Shuttle Man (stage)|Launch Man & Shuttle Man]]<br>[[Neapolitan Man (stage)|Neapolitan Man]]<br>[[Haunt Man (stage)|Haunt Man]]<br>[[The Stage Nobody Asked For]]<br>[[Classic Castle]] | ||
| − | |OffAppear= [[Mega Man 1]]<br>[[Mega Man: Dr. Wily's Revenge]]<br>[[Mega Man Powered Up]] | + | |OffAppear=[[Mega Man 1]]<br>[[Mega Man: Dr. Wily's Revenge]]<br>[[Mega Man Powered Up]] |
|MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML1]] (Enemy)<br>[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy) | |MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML1]] (Enemy)<br>[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy) | ||
|appear= | |appear= | ||
| Line 31: | Line 31: | ||
Big Eyes jump constantly towards [[Mega Man]], alternating between high and low jumps at random. They also take a considerable amount of damage to kill without using weapons. Because of this, the safest and most reliable means of getting past them is to slide under them. | Big Eyes jump constantly towards [[Mega Man]], alternating between high and low jumps at random. They also take a considerable amount of damage to kill without using weapons. Because of this, the safest and most reliable means of getting past them is to slide under them. | ||
| − | + | Starting in ''Make a Good Mega Man Level 2'', Big Eye closes its eye when it's preparing to do a high jump, making it easier to tell when to get by them with minimal issue. | |
==Damage Table== | ==Damage Table== | ||
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*[[Shuhorn]] | *[[Shuhorn]] | ||
| − | [[Category:Enemies]] [[Category:Devkit Enemies (MaGMML1)]] [[Category:Mega Man 1 Enemies]] | + | [[Category:Enemies]][[Category:Devkit Enemies (MaGMML1)]][[Category:Mega Man 1 Enemies]][[Category:Big Eye Enemies]][[Category:Bulky Enemies]] |
Revision as of 11:32, 21 August 2018
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Big Eye is an enemy from Mega Man 1. It is a large and bulky cycloptic robot that moves by jumping.
Big Eye was first made available in the devkit for the original Make a Good Mega Man Level contest, where it only appeared in the level Sky Ziggurat.
It returned in Make a Good Mega Man Level 2, where it appeared in considerably more levels; 13 in total, as well as the Wily Star II stage Classic Castle.
Contents
Behavior
Big Eyes jump constantly towards Mega Man, alternating between high and low jumps at random. They also take a considerable amount of damage to kill without using weapons. Because of this, the safest and most reliable means of getting past them is to slide under them.
Starting in Make a Good Mega Man Level 2, Big Eye closes its eye when it's preparing to do a high jump, making it easier to tell when to get by them with minimal issue.
Damage Table
Make a Good Mega Man Level
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| 1/1/3 | 2 | 4 | 2 | 0 | 2 | 1 | 1/1/99 | 3 |
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Make a Good Mega Man Level 2
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| 1/1/3 | 2 | 1 | 1 | 1 | Y | 1 | 2 | 4 | 1 | 2 |
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Make a Good Mega Man Level 3
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| 1/1/3 | 1 | 1 | 1 | 2 | 2 | 4 | 2 | 2 | ||||||||||||
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Make a Good 24 Hour Mega Man LevelMegamix Only
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| 1/1/3 | 4/2 | 1/5 | 99 |
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Make a Good 48 Hour Mega Man Level
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| 1/1/3 | 2 | 2 | 0 | 2 | 1/1/2 | 4 | 3 | 2 | ||
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Megamix Engine
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| 1/1/3 | Y | 2 | 4 | 2 | 2 | |||||
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