Difference between revisions of "Big Eye"

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{{stub}}
 
{{stub}}
 
{{enemy
 
{{enemy
|name= Big Eye
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|name=Big Eye
|image= [[File:MM1BigEyeArt.jpg|230px|Artwork by Capcom]]
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|image=[[File:MM1BigEyeArt.jpg|230px|Artwork by Capcom]]
|caption= Artwork by Capcom
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|caption=Artwork by Capcom
 
|jname=
 
|jname=
|script= ビッグアイ
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|script=ビッグアイ
|romaji= Biggu Ai
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|romaji=Biggu Ai
|altname=  
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|altname=
|designer=  
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|designer=
|programmer=  
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|programmer=
 
|artist=
 
|artist=
 
|hp = 20
 
|hp = 20
 
|at=10
 
|at=10
|weak= [[Pharaoh Shot]]{{1}}<br>[[Sakugarne]]{{2}}<br>[[Magnetic Shockwave]]{{3}}<br>[[Salt Water]]{{48H}}<br>[[Super Arm]], [[Chill Spike]], [[Plant Barrier]]{{Megamix}}
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|weak=[[Pharaoh Shot]]{{1}}<br>[[Sakugarne]]{{2}}<br>[[Magnetic Shockwave]]{{3}}<br>[[Salt Water]]{{48H}}<br>[[Super Arm]], [[Chill Spike]], [[Plant Barrier]]{{Megamix}}
|category= Big Eye, Bulky
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|category=Big Eye, Bulky
 
|location='''MaGMML1:'''<br>[[Sky Ziggurat]]<br>'''MaGMML2:'''<br>[[Snow Man]]<br>[[Cardinal Man]]<br>[[Colorful Hall]]<br>[[Candy Panic]]<br>[[Forgotten Fortress]]<br>[[Neon Man]]<br>[[Volcanic Furnace]]<br>[[City Under Siege]]<br>[[Sector Upsilon 6]]<br>[[Launch Man & Shuttle Man (stage)|Launch Man & Shuttle Man]]<br>[[Neapolitan Man (stage)|Neapolitan Man]]<br>[[Haunt Man (stage)|Haunt Man]]<br>[[The Stage Nobody Asked For]]<br>[[Classic Castle]]
 
|location='''MaGMML1:'''<br>[[Sky Ziggurat]]<br>'''MaGMML2:'''<br>[[Snow Man]]<br>[[Cardinal Man]]<br>[[Colorful Hall]]<br>[[Candy Panic]]<br>[[Forgotten Fortress]]<br>[[Neon Man]]<br>[[Volcanic Furnace]]<br>[[City Under Siege]]<br>[[Sector Upsilon 6]]<br>[[Launch Man & Shuttle Man (stage)|Launch Man & Shuttle Man]]<br>[[Neapolitan Man (stage)|Neapolitan Man]]<br>[[Haunt Man (stage)|Haunt Man]]<br>[[The Stage Nobody Asked For]]<br>[[Classic Castle]]
|OffAppear= [[Mega Man 1]]<br>[[Mega Man: Dr. Wily's Revenge]]<br>[[Mega Man Powered Up]]
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|OffAppear=[[Mega Man 1]]<br>[[Mega Man: Dr. Wily's Revenge]]<br>[[Mega Man Powered Up]]
 
|MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML1]] (Enemy)<br>[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)
 
|MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML1]] (Enemy)<br>[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)
 
|appear=  
 
|appear=  
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Big Eyes jump constantly towards [[Mega Man]], alternating between high and low jumps at random. They also take a considerable amount of damage to kill without using weapons. Because of this, the safest and most reliable means of getting past them is to slide under them.
 
Big Eyes jump constantly towards [[Mega Man]], alternating between high and low jumps at random. They also take a considerable amount of damage to kill without using weapons. Because of this, the safest and most reliable means of getting past them is to slide under them.
  
In ''Make a Good Mega Man Level 2'', Big Eye closes its eye when it's preparing to do a high jump, making it easier to tell when to get by them with minimal issue.
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Starting in ''Make a Good Mega Man Level 2'', Big Eye closes its eye when it's preparing to do a high jump, making it easier to tell when to get by them with minimal issue.
  
 
==Damage Table==
 
==Damage Table==
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*[[Shuhorn]]
 
*[[Shuhorn]]
  
[[Category:Enemies]] [[Category:Devkit Enemies (MaGMML1)]] [[Category:Mega Man 1 Enemies]]
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[[Category:Enemies]][[Category:Devkit Enemies (MaGMML1)]][[Category:Mega Man 1 Enemies]][[Category:Big Eye Enemies]][[Category:Bulky Enemies]]

Revision as of 11:32, 21 August 2018

C meirl.png
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Big Eye
Artwork by Capcom
Artwork by Capcom
Information
In-Game Information
HP: 20
Attack Damage: 10
Weakness(es): Pharaoh Shot1
Sakugarne2
Magnetic Shockwave3
Salt Water48H
Super Arm, Chill Spike, Plant BarrierMegamix Only
Category: Big Eye, Bulky
Location(s): MaGMML1:
Sky Ziggurat
MaGMML2:
Snow Man
Cardinal Man
Colorful Hall
Candy Panic
Forgotten Fortress
Neon Man
Volcanic Furnace
City Under Siege
Sector Upsilon 6
Launch Man & Shuttle Man
Neapolitan Man
Haunt Man
The Stage Nobody Asked For
Classic Castle
Misc. Information
Script: ビッグアイ
Romaji: Biggu Ai
Series Information
Official Game Appearances: Mega Man 1
Mega Man: Dr. Wily's Revenge
Mega Man Powered Up
MaGMML Game Appearances: MaGMML1 (Enemy)
MaGMML2 (Enemy)
BigEye.png

Big Eye is an enemy from Mega Man 1. It is a large and bulky cycloptic robot that moves by jumping.

Big Eye was first made available in the devkit for the original Make a Good Mega Man Level contest, where it only appeared in the level Sky Ziggurat.

It returned in Make a Good Mega Man Level 2, where it appeared in considerably more levels; 13 in total, as well as the Wily Star II stage Classic Castle.

Behavior

Big Eyes jump constantly towards Mega Man, alternating between high and low jumps at random. They also take a considerable amount of damage to kill without using weapons. Because of this, the safest and most reliable means of getting past them is to slide under them.

Starting in Make a Good Mega Man Level 2, Big Eye closes its eye when it's preparing to do a high jump, making it easier to tell when to get by them with minimal issue.

Damage Table

Make a Good Mega Man Level

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card
1/1/3 2 4 2 0 2 1 1/1/99 3
Other Notes

Make a Good Mega Man Level 2

M.Buster H.ChaserH.Pumpkin J.SatelliteB.Barrier G.BusterN.BombL.Rocket T.BladeT.Cluster F.StopperC.Distorter S.ClawF.Beam W.CutterH.Trapper SakugarneM.Blast W.AdaptorC.Claw S.Arrow
1/1/3 2 1 1 1 Y 1 2 4 1 2
Other Notes

Make a Good Mega Man Level 3

M.Buster S.Chaser L.Trident W.Shield T.Blow T.Beam M.Shockwave I.Wall B.Dash
1/1/3 1 1 1 2 2 4 2 2
M.Tape L.Flare P.Laser B.Tiller R.Can B.Wail P.Vortex E.Cable T.Shoes R.Guard B.Bobber P.Line
Other Notes

Make a Good 24 Hour Mega Man LevelMegamix Only

M.Buster S.Arm C.Spike Skeletup n' Pakkajoe
1/1/3 4/2 1/5 99
Other Notes

Make a Good 48 Hour Mega Man Level

M.Buster F.Mixer R.Flush S.Shock S.Snake T.Blade S.Water C.Shot H.Sniper Beat
1/1/3 2 2 0 2 1/1/2 4 3 2
Other Notes

Megamix Engine

M.Buster T.Stopper P.Stone P.Barrier B.Dropper I.Slasher
1/1/3 Y 2 4 2 2
Other Notes


Related Enemies