Difference between revisions of "Inner Sanctum"
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| − | Inner Sanctum is the 4th Wily Stage in [[Make a Good Mega Man Level 2]] | + | Inner Sanctum is the 4th Wily Stage in [[Make a Good Mega Man Level 2]]. It was created by Garirry. |
==Overview== | ==Overview== | ||
The main gimmick of the level is the presence of certain power ups, which must be picked up and cannot be avoided. Picking up these power ups gives Mega Man infinite use of one weapon while disabling all of the others. After picking up this weapon power up, the player must do a challenge related to that weapons usage. | The main gimmick of the level is the presence of certain power ups, which must be picked up and cannot be avoided. Picking up these power ups gives Mega Man infinite use of one weapon while disabling all of the others. After picking up this weapon power up, the player must do a challenge related to that weapons usage. | ||
| − | Challenges revolving around the Mega Buster, Sakugarne, and Super Arrow are required to progress. A [[Hornet Chaser]] segment for a noble nickel is available at the beginning. One must also complete at least one of the sections revolving around one of these weapons: [[Slash Claw]], [[Wheel Cutter]], or [[Rush Jet]] (completing all three rewards the player with a nickel). After the Super Arrow section, one is required to either complete a [[Wire Adapter]] or [[Jewel Satellite]] challenge, based on the their orientation when they defeat Gravity Man. | + | Challenges revolving around the Mega Buster, Sakugarne, and Super Arrow are required to progress. A [[Hornet Chaser]] segment for a noble nickel is available by heading to the left at the beginning. One must also complete at least one of the sections revolving around one of these weapons: [[Slash Claw]], [[Wheel Cutter]], or [[Rush Jet]] (completing all three rewards the player with a nickel). After the Super Arrow section, one is required to either complete a [[Wire Adapter]] or [[Jewel Satellite]] challenge, based on the their orientation when they defeat Gravity Man. |
After completing the Jewel or Wire challenge, all weapons become unlocked and have infinite ammo. The user can then complete a [[Triple Blade]] or a [[Grab Buster]] segment, each containing a Noble Nickel, or proceed directly to the final segment, a Wave Bike section. | After completing the Jewel or Wire challenge, all weapons become unlocked and have infinite ammo. The user can then complete a [[Triple Blade]] or a [[Grab Buster]] segment, each containing a Noble Nickel, or proceed directly to the final segment, a Wave Bike section. | ||
Revision as of 10:34, 23 October 2017
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Inner Sanctum is the 4th Wily Stage in Make a Good Mega Man Level 2. It was created by Garirry.
Overview
The main gimmick of the level is the presence of certain power ups, which must be picked up and cannot be avoided. Picking up these power ups gives Mega Man infinite use of one weapon while disabling all of the others. After picking up this weapon power up, the player must do a challenge related to that weapons usage.
Challenges revolving around the Mega Buster, Sakugarne, and Super Arrow are required to progress. A Hornet Chaser segment for a noble nickel is available by heading to the left at the beginning. One must also complete at least one of the sections revolving around one of these weapons: Slash Claw, Wheel Cutter, or Rush Jet (completing all three rewards the player with a nickel). After the Super Arrow section, one is required to either complete a Wire Adapter or Jewel Satellite challenge, based on the their orientation when they defeat Gravity Man.
After completing the Jewel or Wire challenge, all weapons become unlocked and have infinite ammo. The user can then complete a Triple Blade or a Grab Buster segment, each containing a Noble Nickel, or proceed directly to the final segment, a Wave Bike section.
Strategy
Trivia
- Early in development, this level was known as Throne Gate.
