Difference between revisions of "Neo Metall"
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| − | |location='''MaGMML(1R):'''<br>[[Midnight Snow]]<br>[[Sunset Siege]]<br>[[Cannon Deck]]{{1}}<br>[[Flashback Database]]<br>'''MaGMML2:'''<br>[[Ancient Tomb]]<br>[[Dragon Lab Lair]]<br>[[MegaLondo]]<br>[[Forgotten Fortress]]<br>[[Maze of Significantly Less Death]]<br>[[Quint Stage]]<br>[[Wily Coaster]]<br>[[Escape Sequence]]<br>[[Quarantine Woman (stage)|Quarantine Woman]]<br>[[Metallic Ocean]]<br>[[So Good]]<br>[[The Pit of Pits]] | + | |location='''MaGMML(1R):'''<br>[[Midnight Snow]]<br>[[Sunset Siege]]<br>[[Cannon Deck]]{{1}}<br>[[Flashback Database]]<br>'''MaGMML2:'''<br>[[Ancient Tomb]]<br>[[Dragon Lab Lair]]<br>[[MegaLondo]]<br>[[Forgotten Fortress]]<br>[[Maze of Significantly Less Death]]<br>[[Quint Stage]]<br>[[Wily Coaster]]<br>[[Escape Sequence]]<br>[[Quarantine Woman (stage)|Quarantine Woman]]<br>[[Metallic Ocean]]<br>[[So Good]]<br>[[The Pit of Pits]]<br>'''MaG48HMML:'''<br>[[Deep Dark Temple]]<br>[[Enkers Revengeance]]<br>'''MaGMML: Episode Zero:'''<br>[[Skyhigh Ridge]] |
| − | |OffAppear=[[Mega Man 2]]<br>[[Mega Man: Dr. Wily's Revenge | + | |OffAppear=[[Mega Man 2]]<br>[[Mega Man: Dr. Wily's Revenge]]<br>[[Mega Man III]]<br>[[Mega Man: The Wily Wars]] |
| − | |MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML]]([[Make a Good Mega Man Level Remastered|1R]]) (Enemy)<br>[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy) | + | |MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML]]([[Make a Good Mega Man Level Remastered|1R]]) (Enemy)<br>[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)<br>[[Make a Good 48 Hour Mega Man Level|MaG48HMML]] (Enemy, NPC)<br>[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Enemy)<br>[[Megamix Engine]] |
|appear2= | |appear2= | ||
|sprite=[[File:NeoMetall.png]] | |sprite=[[File:NeoMetall.png]] | ||
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Neo Metall was first made available in the devkit for the original ''[[Make a Good Mega Man Level]]'', where it appeared in the entries [[Midnight Snow]] and [[Sunset Siege]], as well as the Wily stages [[Cannon Deck]]{{1}} and [[Flashback Database]]. | Neo Metall was first made available in the devkit for the original ''[[Make a Good Mega Man Level]]'', where it appeared in the entries [[Midnight Snow]] and [[Sunset Siege]], as well as the Wily stages [[Cannon Deck]]{{1}} and [[Flashback Database]]. | ||
| − | Neo Metall returned in ''[[Make a Good Mega Man Level 2]]'', where it appeared in nine entries, as well as the [[Tier X (MaGMML2)|Tier X]] stages [[Metallic Ocean]] and [[So Good]], and the [[The Pit of Pits|Pit of Pits]] sub-level "The Top 10 Most Commonly Used Enemies, In Increasing Order" (where it is placed as number eight). | + | Neo Metall returned in ''[[Make a Good Mega Man Level 2]]'', where it appeared in nine entries, as well as the [[Tier X (MaGMML2)|Tier X]] stages [[Metallic Ocean]] and [[So Good]], and the [[The Pit of Pits|Pit of Pits]] sub-level "The Top 10 Most Commonly Used Enemies, In Increasing Order" (where it is placed as number eight). It went on to appear in the ''[[Make a Good Mega Man Level: Episode Zero]]'' stage [[Skyhigh Ridge]], and the ''[[Make a Good 48 Hour Mega Man Level]]'' entries [[Deep Dark Temple]] and [[Enkers Revengeance]]. |
==Behavior== | ==Behavior== | ||
Neo Metalls will stay hidden under their helmets at first. When [[Mega Man]] gets close, it will come out of hiding, fire three projectiles in a spread, then run forward before hiding again. | Neo Metalls will stay hidden under their helmets at first. When [[Mega Man]] gets close, it will come out of hiding, fire three projectiles in a spread, then run forward before hiding again. | ||
| − | == | + | ==Notes== |
| − | *The original ''MaGMML'' devkit refers to Neo Metall as "'''Charging Met'''", while the ''MaGMML2'' devkit and [[Megamix Engine]] simply refer to it as "'''Met'''". | + | * The original ''MaGMML'' devkit refers to Neo Metall as "'''Charging Met'''", while the ''MaGMML2'' devkit and [[Megamix Engine]] simply refer to it as "'''Met'''". |
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[[Category:Enemies]][[Category:Devkit Enemies (MaGMML1)]][[Category:Mega Man 2 Enemies]][[Category:Mets]] | [[Category:Enemies]][[Category:Devkit Enemies (MaGMML1)]][[Category:Mega Man 2 Enemies]][[Category:Mets]] | ||
Latest revision as of 03:29, 21 March 2025
| Neo Metall | |||||||||||||||||||||||||||||||||
| Artwork by Capcom | |||||||||||||||||||||||||||||||||
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- "Another one of the early Mets. When Megaman approaches it, it will shoot its bullets, then charge at the player, before stopping and repeating the process again."
- ―Note in Neo Metall's code, Megamix Engine
Neo Metall is an enemy from Mega Man 2. It is an upgraded Metall with feet.
Neo Metall was first made available in the devkit for the original Make a Good Mega Man Level, where it appeared in the entries Midnight Snow and Sunset Siege, as well as the Wily stages Cannon Deck1 and Flashback Database.
Neo Metall returned in Make a Good Mega Man Level 2, where it appeared in nine entries, as well as the Tier X stages Metallic Ocean and So Good, and the Pit of Pits sub-level "The Top 10 Most Commonly Used Enemies, In Increasing Order" (where it is placed as number eight). It went on to appear in the Make a Good Mega Man Level: Episode Zero stage Skyhigh Ridge, and the Make a Good 48 Hour Mega Man Level entries Deep Dark Temple and Enkers Revengeance.
Behavior
Neo Metalls will stay hidden under their helmets at first. When Mega Man gets close, it will come out of hiding, fire three projectiles in a spread, then run forward before hiding again.
Notes
- The original MaGMML devkit refers to Neo Metall as "Charging Met", while the MaGMML2 devkit and Megamix Engine simply refer to it as "Met".