Difference between revisions of "Peter"

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|weak=[[Magnetic Shockwave]], [[Ice Wall]], [[Beet Tiller]]
 
|weak=[[Magnetic Shockwave]], [[Ice Wall]], [[Beet Tiller]]
 
|category=Grounded
 
|category=Grounded
|location=[[Cassette Man (stage)]]
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|location=[[Cassette Man (stage)|Cassette Man]]
|MaGMMLAppear=[[Make a Good Mega Man Level 3|MaGMML3]] (Enemy, Rush Bike costume)
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|MaGMMLAppear=[[Make a Good Mega Man Level 3|MaGMML3]] (Enemy, Rush Bike costume, NPC)
 
|sprite=[[File:Peter.png]]
 
|sprite=[[File:Peter.png]]
 
}}
 
}}
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==Behavior==
 
==Behavior==
 
Peter rolls along the ground, falling to lower platforms and turning at walls (not unlike [[Twin Roader]]). Its cannon fires arced shots at a consistent interval.
 
Peter rolls along the ground, falling to lower platforms and turning at walls (not unlike [[Twin Roader]]). Its cannon fires arced shots at a consistent interval.
===Make a Good Mega Man Level 3===
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==Damage Table==
 
{{Damagetable3
 
{{Damagetable3
 
|buster=1/1/3
 
|buster=1/1/3
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|notes=
 
|notes=
 
}}
 
}}
<br>
 
 
[[Category:Enemies]][[Category:Custom Enemies (MaGMML3)]][[Category:Grounded Enemies]]
 
[[Category:Enemies]][[Category:Custom Enemies (MaGMML3)]][[Category:Grounded Enemies]]

Latest revision as of 04:47, 19 March 2025

Peter
Information
In-Game Information
HP: 5
Attack Damage: 4 (contact)
3 (bullets)
Weakness(es): Magnetic Shockwave, Ice Wall, Beet Tiller
Category: Grounded
Location(s): Cassette Man
Misc. Information
Designer(s): Freems, Korby
Programmer(s): Korby
Artist(s): Korby
Series Information
MaGMML Game Appearances: MaGMML3 (Enemy, Rush Bike costume, NPC)
Peter.png

Peter is an enemy from Make a Good Mega Man Level 3. It is a pink-and-blue cannon enemy that rolls on treads. Peter was created for the entry Cassette Man, and acts as a replacement for the Rush Bike when the Cassette Man costume is active. After clearing Wily Stadium, one may appear in the Victor Heights bar.

Behavior

Peter rolls along the ground, falling to lower platforms and turning at walls (not unlike Twin Roader). Its cannon fires arced shots at a consistent interval.

Damage Table

M.Buster S.Chaser L.Trident W.Shield T.Blow T.Beam M.Shockwave I.Wall B.Dash
1/1/3 1 2 1 4 3 4 6 2
M.Tape L.Flare P.Laser B.Tiller R.Can B.Wail P.Vortex E.Cable T.Shoes R.Guard B.Bobber P.Line
2/3/Y 1 1/2/3 4 4/3 4 0.5 1 0.5 3 1/0.5 1
Other Notes