Difference between revisions of "Monkikki"
m (→Trivia) |
|||
| (4 intermediate revisions by 2 users not shown) | |||
| Line 12: | Line 12: | ||
|hp=4 | |hp=4 | ||
|at=4 (contact)<br>2 (banana) | |at=4 (contact)<br>2 (banana) | ||
| − | |weak=[[Laser Trident]], [[ | + | |weak=[[Laser Trident]], [[Rec Can]]{{3}}<br>[[Concrete Shot]]{{48H}}<br>[[Sakugarne]], [[Plant Barrier]]{{Megamix}} |
|category=Nature, Primate | |category=Nature, Primate | ||
| − | |location= | + | |location='''MaGMML3:'''<br>[[Weapon Tutorials]]<br>[[NEO Pit of Pits]]<br>'''MaG48HMML:'''<br>[[Slipping Through Time]]<br>[[Spicy Banana Bread Storehouse]]<br>[[Mystic Museum]] |
|OffAppear=[[Mega Man V]] | |OffAppear=[[Mega Man V]] | ||
| − | |MaGMMLAppear=[[Megamix Engine]] | + | |MaGMMLAppear=[[Make a Good Mega Man Level 3|MaGMML3]] (Enemy)<br>[[Make a Good 48 Hour Mega Man Level|MaG48HMML]] (Enemy)<br>[[Megamix Engine]] |
| − | |appear= | + | |appear= |
|appear2= | |appear2= | ||
|sprite=[[File:Monkikki.png]] | |sprite=[[File:Monkikki.png]] | ||
| Line 23: | Line 23: | ||
'''Monkikki''' is an enemy from ''[[Mega Man V]]''. It is a modified Monking that throws dangerous bananas at enemies while jumping up and down. | '''Monkikki''' is an enemy from ''[[Mega Man V]]''. It is a modified Monking that throws dangerous bananas at enemies while jumping up and down. | ||
| − | Monkikki was first available with the release of the [[Megamix Engine]], and appeared in the devkits for ''[[Make a Good Mega Man Level | + | Monkikki was first available with the release of the [[Megamix Engine]], and appeared in the devkits for all games built with it. The first to use Monkikki was ''[[Make a Good 48 Hour Mega Man Level]]'', and it appeared in the entries [[Slipping Through Time]], [[Spicy Banana Bread Storehouse]], and [[Mystic Museum]]. It didn't appear (unmodified) in any ''[[Make a Good Mega Man Level 3]]'' entries, but it still saw use in the [[Weapon Tutorials|Contest Weapon Playground]], and the [[NEO Pit of Pits]] sublevels "Four Steps", "Jungle Wrecker", and "Time Is Monkey". |
==Behavior== | ==Behavior== | ||
| Line 30: | Line 30: | ||
==Damage Table== | ==Damage Table== | ||
===Make a Good Mega Man Level{{Megamix}}=== | ===Make a Good Mega Man Level{{Megamix}}=== | ||
| − | {{ | + | {{Damagetable1M |
|buster=1/1/3 | |buster=1/1/3 | ||
| − | |metal= | + | |metal=1 |
|gemini=1 | |gemini=1 | ||
|solar=2 | |solar=2 | ||
| Line 42: | Line 42: | ||
|notes= | |notes= | ||
}} | }} | ||
| − | |||
===Make a Good Mega Man Level 2{{Megamix}}=== | ===Make a Good Mega Man Level 2{{Megamix}}=== | ||
{{Damagetable2M | {{Damagetable2M | ||
| Line 52: | Line 51: | ||
|flash=Y | |flash=Y | ||
|slash=1 | |slash=1 | ||
| − | |wheel= | + | |wheel=2 |
|sakugarne=4 | |sakugarne=4 | ||
|wire=3 | |wire=3 | ||
| Line 58: | Line 57: | ||
|notes= | |notes= | ||
}} | }} | ||
| − | |||
===Make a Good Mega Man Level 3=== | ===Make a Good Mega Man Level 3=== | ||
{{Damagetable3 | {{Damagetable3 | ||
| Line 68: | Line 66: | ||
|thunder=3 | |thunder=3 | ||
|magnetic=2 | |magnetic=2 | ||
| − | |ice= | + | |ice=2 |
|break=2 | |break=2 | ||
| + | |tape=2/3/Y | ||
| + | |lantern=2 | ||
| + | |prismatic=1/2/3 | ||
| + | |beet=1 | ||
| + | |rec=5/4 | ||
| + | |banshee=4 | ||
| + | |propeller=0.5 | ||
| + | |cable=1 | ||
| + | |shoes=1 | ||
| + | |royal=3 | ||
| + | |bait=3/1 | ||
| + | |power=1 | ||
|notes= | |notes= | ||
}} | }} | ||
| − | |||
===Make a Good 24 Hour Mega Man Level{{Megamix}}=== | ===Make a Good 24 Hour Mega Man Level{{Megamix}}=== | ||
{{Damagetable24HM | {{Damagetable24HM | ||
| Line 81: | Line 90: | ||
|notes= | |notes= | ||
}} | }} | ||
| − | |||
===Make a Good 48 Hour Mega Man Level=== | ===Make a Good 48 Hour Mega Man Level=== | ||
{{Damagetable48H | {{Damagetable48H | ||
|buster=1/1/3 | |buster=1/1/3 | ||
| − | |flame= | + | |flame=2 |
|rain=2 | |rain=2 | ||
|spark=0 | |spark=0 | ||
| Line 93: | Line 101: | ||
|concrete=3 | |concrete=3 | ||
|homing=2 | |homing=2 | ||
| + | |beat=2 | ||
|notes= | |notes= | ||
}} | }} | ||
| − | |||
===Megamix Engine=== | ===Megamix Engine=== | ||
{{DamagetableM | {{DamagetableM | ||
|buster=1/1/3 | |buster=1/1/3 | ||
| − | |time= | + | |time=Y |
|stone=2 | |stone=2 | ||
|plant=4 | |plant=4 | ||
| Line 106: | Line 114: | ||
|notes= | |notes= | ||
}} | }} | ||
| + | ==Notes== | ||
| + | * Although Monkikki is intended to belong to the Nature and Primate categories, in both ''MaG48HMML'' and the current version of the Megamix Engine, a typo in its creation code ("categories" instead of "category") means that it actually has no categories at all, and thus it lacks their weaknesses. | ||
==Related Enemies== | ==Related Enemies== | ||
Latest revision as of 20:13, 16 March 2025
| Monkikki | |||||||||||||||||||||||||||||||||
| Artwork by Capcom | |||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||
Monkikki is an enemy from Mega Man V. It is a modified Monking that throws dangerous bananas at enemies while jumping up and down.
Monkikki was first available with the release of the Megamix Engine, and appeared in the devkits for all games built with it. The first to use Monkikki was Make a Good 48 Hour Mega Man Level, and it appeared in the entries Slipping Through Time, Spicy Banana Bread Storehouse, and Mystic Museum. It didn't appear (unmodified) in any Make a Good Mega Man Level 3 entries, but it still saw use in the Contest Weapon Playground, and the NEO Pit of Pits sublevels "Four Steps", "Jungle Wrecker", and "Time Is Monkey".
Contents
Behavior
Monkikki stands still for several seconds, before it throws a banana directly at him. If Mega Man draws close, Monkikki will start jumping up and down to make counter-attacking more difficult. How high a Monkikki can jump can be changed by a user in its creation code.
Damage Table
Make a Good Mega Man LevelMegamix Only
| |
|
|
|
|
|
|
|
| |
|---|---|---|---|---|---|---|---|---|---|
| 1/1/3 | 1 | 1 | 2 | 3 | 0.5 | 3 | 1/5 | 2 | |
| Other Notes | |||||||||
Make a Good Mega Man Level 2Megamix Only
| |
|
|
|
|
|
|
|
|
|
|
|---|---|---|---|---|---|---|---|---|---|---|
| 1/1/3 | 2 | 1 | 1 | 1 | Y | 1 | 2 | 4 | 3 | 2 |
| Other Notes | ||||||||||
Make a Good Mega Man Level 3
| |
|
|
|
|
|
|
|
| ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1/1/3 | 1 | 3 | 1 | 4 | 3 | 2 | 2 | 2 | ||||||||||||
| |
|
|
|
|
|
|
|
|
|
|
| |||||||||
| 2/3/Y | 2 | 1/2/3 | 1 | 5/4 | 4 | 0.5 | 1 | 1 | 3 | 3/1 | 1 | |||||||||
| Other Notes | ||||||||||||||||||||
Make a Good 24 Hour Mega Man LevelMegamix Only
| |
|
|
|
|---|---|---|---|
| 1/1/3 | 4/2 | 1/5 | 99 |
| Other Notes | |||
Make a Good 48 Hour Mega Man Level
| |
|
|
|
|
|
|
|
|
| |
|---|---|---|---|---|---|---|---|---|---|---|
| 1/1/3 | 2 | 2 | 0 | 2 | 1/1/2 | 2 | 3 | 2 | 2 | |
| Other Notes | ||||||||||
Megamix Engine
| |
|
|
|
|
| |||||
|---|---|---|---|---|---|---|---|---|---|---|
| 1/1/3 | Y | 2 | 4 | 2 | 2 | |||||
| Other Notes | ||||||||||
Notes
- Although Monkikki is intended to belong to the Nature and Primate categories, in both MaG48HMML and the current version of the Megamix Engine, a typo in its creation code ("categories" instead of "category") means that it actually has no categories at all, and thus it lacks their weaknesses.