Difference between revisions of "Rackaser"

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(Created page with "{{enemy |name=Rackaser |image=230px|Artwork by Capcom |caption=Artwork by Capcom |jname= |script=ラッカーサー |romaji=Rakkāsā |altname=Umbrell...")
 
 
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|altname=Umbrella Guard (Game Gear ''Mega Man'' manual)
 
|altname=Umbrella Guard (Game Gear ''Mega Man'' manual)
 
|designer=
 
|designer=
|programmer=[[SnoruntPyro]]
+
|programmer=[[snoruntpyro]]
 
|artist=
 
|artist=
 
|hp=4
 
|hp=4
 
|at=4 (contact)<br>2 (umbrella)
 
|at=4 (contact)<br>2 (umbrella)
|weak=[[Sakugarne]]{{2}}<br>[[Spark Chaser]], [[Tornado Blow]], [[Thunder Beam]], [[Ice Wall]]{{3}}<br>[[Concrete Shot]]{{48H}}<br>[[Top Spin]], [[Black Hole Bomb]], [[Sakugarne]], [[Wire Adaptor]], [[Super Arm]], [[Chill Spike]], [[Power Stone]], [[Plant Barrier]], [[Block Dropper]]{{Megamix}}
+
|weak=[[Sakugarne]]{{2}}<br>[[Spark Chaser]], [[Tornado Blow]], [[Ice Wall]], [[Mix Tape]], [[Power Line]]{{3}}<br>[[Concrete Shot]]{{48H}}<br>[[Psycho Chip]] ([[Z-Saber]], [[Z-Burst]], [[Blank Drive]]){{EZ}}<br>[[Wire Adaptor]], [[Power Stone]], [[Block Dropper]]{{Megamix}}
 
|category=Flying
 
|category=Flying
|location='''MaGMML2:'''<br>[[A Mega Man for All Seasons]]<br>[[Biplane Bay]]<br>[[Escape Sequence]]<br>[[Launch Man & Shuttle Man (stage)|Launch Man & Shuttle Man]]<br>[[Reality Core]]<br>[[Swiss Hotel]]<br>[[The Pit of Pits]]
+
|location='''MaGMML2:'''<br>[[A Mega Man for All Seasons]]<br>[[Biplane Bay]]<br>[[Escape Sequence]]<br>[[Launch Man & Shuttle Man (stage)|Launch Man & Shuttle Man]]<br>[[Reality Core]]<br>[[Swiss Hotel]]<br>[[The Pit of Pits]]<br>'''MaGMML3:'''<br>[[The Return of Veteran Z]]<br>[[NEO Pit of Pits]]<br>'''MaG48HMML:'''<br>[[Sleet Citadel]]<br>'''MaGMML: Episode Zero:'''<br>[[Lily Airpad]]
 
|OffAppear=[[Mega Man 4]]<br>[[Mega Man IV]]<br>Mega Man (Game Gear)
 
|OffAppear=[[Mega Man 4]]<br>[[Mega Man IV]]<br>Mega Man (Game Gear)
|MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)
+
|MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)<br>[[Make a Good Mega Man Level 3|MaGMML3]] (Enemy, NPC)<br>[[Make a Good 48 Hour Mega Man Level|MaG48HMML]] (Enemy, NPC)<br>[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Enemy)<br>[[Megamix Engine]]
 
|appear2=
 
|appear2=
 
|sprite=[[File:Rackaser.png]]
 
|sprite=[[File:Rackaser.png]]
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'''Rackaser''' is an enemy from ''[[Mega Man 4]]''. It is a small waddling robot with an umbrella attached to its head.
 
'''Rackaser''' is an enemy from ''[[Mega Man 4]]''. It is a small waddling robot with an umbrella attached to its head.
  
Rackaser was first made available in the devkit for ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[A Mega Man for All Seasons]], [[Biplane Bay]], [[Escape Sequence]], and [[Launch Man & Shuttle Man (stage)|Launch Man & Shuttle Man]], as well as the Wily stage [[Reality Core]], the [[Tier X (MaGMML2)|Tier X]] stage [[Swiss Hotel]], and the [[The Pit of Pits|Pit of Pits]] sub-level "Tower Climbing".
+
Rackaser was first made available in the devkit for ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[A Mega Man for All Seasons]], [[Biplane Bay]], [[Escape Sequence]], and [[Launch Man & Shuttle Man (stage)|Launch Man & Shuttle Man]], as well as the Wily stage [[Reality Core]], the [[Tier X (MaGMML2)|Tier X]] stage [[Swiss Hotel]], and the [[The Pit of Pits|Pit of Pits]] sub-level "Tower Climbing". A single Rackaser also appears in ''[[Make a Good Mega Man Level: Episode Zero]]'', semi-hidden in the level [[Lily Airpad]].
 +
 
 +
After appearing in the ''[[Make a Good 48 Hour Mega Man Level]]'' entry [[Sleet Citadel]], Rackaser returned in ''[[Make a Good Mega Man Level 3]]'', which used it in the entry [[The Return of Veteran Z]] and the [[NEO Pit of Pits]] sublevel "I Like'em Big, I Like'em Chunco".
  
 
==Behavior==
 
==Behavior==
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==Damage Table==
 
==Damage Table==
 
===Make a Good Mega Man Level{{Megamix}}===
 
===Make a Good Mega Man Level{{Megamix}}===
{{Damagetable1
+
{{Damagetable1M
 
|buster=1/1/3
 
|buster=1/1/3
 
|metal=1
 
|metal=1
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|phar=1/5
 
|phar=1/5
 
|magic=2
 
|magic=2
|notes=}}
+
|notes=
 +
}}
 
===Make a Good Mega Man Level 2===
 
===Make a Good Mega Man Level 2===
 
{{Damagetable2
 
{{Damagetable2
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|wire=1<br>6
 
|wire=1<br>6
 
|arrow=2<br>2
 
|arrow=2<br>2
|notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine}}
+
|notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine.
 +
}}
 
===Make a Good Mega Man Level 3===
 
===Make a Good Mega Man Level 3===
 
{{Damagetable3
 
{{Damagetable3
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|ice=4
 
|ice=4
 
|break=2
 
|break=2
|notes=}}
+
|tape=3/4/Y
 +
|lantern=1
 +
|prismatic=1/2/3
 +
|beet=2
 +
|rec=4/3
 +
|banshee=4
 +
|propeller=1
 +
|cable=2
 +
|shoes=1
 +
|royal=3
 +
|bait=1/0.5
 +
|power=3
 +
|notes=
 +
}}
 
===Make a Good 24 Hour Mega Man Level{{Megamix}}===
 
===Make a Good 24 Hour Mega Man Level{{Megamix}}===
 
{{Damagetable24HM
 
{{Damagetable24HM
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|chill=1/5
 
|chill=1/5
 
|pakkajoe=99
 
|pakkajoe=99
|notes=}}
+
|notes=
 +
}}
 
===Make a Good 48 Hour Mega Man Level===
 
===Make a Good 48 Hour Mega Man Level===
 
{{Damagetable48H
 
{{Damagetable48H
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|concrete=5
 
|concrete=5
 
|homing=2
 
|homing=2
|notes=}}
+
|beat=2
 +
|notes=
 +
}}
 +
===Make a Good Mega Man Level: Episode Zero===
 +
{{DamagetableEZ
 +
|buster=1
 +
|saber=1
 +
|burst=2
 +
|drive=99
 +
|cutbuster=1
 +
|cutsaber=1
 +
|cutburst=2
 +
|cutdrive=2
 +
|flamebuster=1
 +
|flamesaber=1
 +
|flameburst=2
 +
|flamedrive=1
 +
|icebuster=1
 +
|icesaber=1
 +
|iceburst=2
 +
|icedrive=1
 +
|zapbuster=2
 +
|zapsaber=3
 +
|zapburst=2
 +
|zapdrive=3
 +
|psybuster=3
 +
|psysaber=4
 +
|psyburst=4
 +
|psydrive=4
 +
|notes=
 +
}}
 
===Megamix Engine===
 
===Megamix Engine===
 
{{DamagetableM
 
{{DamagetableM
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|block=4
 
|block=4
 
|ice=2
 
|ice=2
|notes=}}
+
|notes=
 +
}}
  
 
[[Category:Enemies]][[Category:Devkit Enemies (MaGMML2)]][[Category:Mega Man 4 Enemies]][[Category:Flying Enemies]]
 
[[Category:Enemies]][[Category:Devkit Enemies (MaGMML2)]][[Category:Mega Man 4 Enemies]][[Category:Flying Enemies]]

Latest revision as of 18:20, 23 February 2025

Rackaser
Artwork by Capcom
Artwork by Capcom
Information
In-Game Information
HP: 4
Attack Damage: 4 (contact)
2 (umbrella)
Weakness(es): Sakugarne2
Spark Chaser, Tornado Blow, Ice Wall, Mix Tape, Power Line3
Concrete Shot48H
Psycho Chip (Z-Saber, Z-Burst, Blank Drive)EZ
Wire Adaptor, Power Stone, Block DropperMegamix Only
Category: Flying
Location(s): MaGMML2:
A Mega Man for All Seasons
Biplane Bay
Escape Sequence
Launch Man & Shuttle Man
Reality Core
Swiss Hotel
The Pit of Pits
MaGMML3:
The Return of Veteran Z
NEO Pit of Pits
MaG48HMML:
Sleet Citadel
MaGMML: Episode Zero:
Lily Airpad
Misc. Information
Script: ラッカーサー
Romaji: Rakkāsā
Alt. Name(s): Umbrella Guard (Game Gear Mega Man manual)
Programmer(s): snoruntpyro
Series Information
Official Game Appearances: Mega Man 4
Mega Man IV
Mega Man (Game Gear)
MaGMML Game Appearances: MaGMML2 (Enemy)
MaGMML3 (Enemy, NPC)
MaG48HMML (Enemy, NPC)
MaGMML: Episode Zero (Enemy)
Megamix Engine
Rackaser.png

Rackaser is an enemy from Mega Man 4. It is a small waddling robot with an umbrella attached to its head.

Rackaser was first made available in the devkit for Make a Good Mega Man Level 2, where it appeared in the entries A Mega Man for All Seasons, Biplane Bay, Escape Sequence, and Launch Man & Shuttle Man, as well as the Wily stage Reality Core, the Tier X stage Swiss Hotel, and the Pit of Pits sub-level "Tower Climbing". A single Rackaser also appears in Make a Good Mega Man Level: Episode Zero, semi-hidden in the level Lily Airpad.

After appearing in the Make a Good 48 Hour Mega Man Level entry Sleet Citadel, Rackaser returned in Make a Good Mega Man Level 3, which used it in the entry The Return of Veteran Z and the NEO Pit of Pits sublevel "I Like'em Big, I Like'em Chunco".

Behavior

Rackasers don't appear on-screen at first. When Mega Man gets close enough, they will slowly float down from the top of the screen, firing their umbrellas at him once they land. Afterwards, they will simply walk forward.

Damage Table

Make a Good Mega Man LevelMegamix Only

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card
1/1/3 1 1 2 3 2 3 1/5 2
Other Notes

Make a Good Mega Man Level 2

M.Buster H.ChaserH.Pumpkin J.SatelliteB.Barrier G.BusterN.BombL.Rocket T.BladeT.Cluster F.StopperC.Distorter S.ClawF.Beam W.CutterH.Trapper SakugarneM.Blast W.AdaptorC.Claw S.Arrow
1/1/3
1/1/3
2
2
1
1
1
1
1
1
Y
Y
1
1
2
2
4
4
1
6
2
2
Other Notes Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine.

Make a Good Mega Man Level 3

M.Buster S.Chaser L.Trident W.Shield T.Blow T.Beam M.Shockwave I.Wall B.Dash
1/1/3 3 1 1 6 3 2 4 2
M.Tape L.Flare P.Laser B.Tiller R.Can B.Wail P.Vortex E.Cable T.Shoes R.Guard B.Bobber P.Line
3/4/Y 1 1/2/3 2 4/3 4 1 2 1 3 1/0.5 3
Other Notes

Make a Good 24 Hour Mega Man LevelMegamix Only

M.Buster S.Arm C.Spike Skeletup n' Pakkajoe
1/1/3 4/2 1/5 99
Other Notes

Make a Good 48 Hour Mega Man Level

M.Buster F.Mixer R.Flush S.Shock S.Snake T.Blade S.Water C.Shot H.Sniper Beat
1/1/3 2 2 0 2 1/1/2 2 5 2 2
Other Notes

Make a Good Mega Man Level: Episode Zero

Z-Buster Z-Saber Z-Burst Blank Drive
No Chip 1 1 2 99
Cutter Chip 1 1 2 2
Flame Chip 1 1 2 1
Icicle Chip 1 1 2 1
Zap Chip 2 3 2 3
Psycho Chip 3 4 4 4
Other Notes

Megamix Engine

M.Buster T.Stopper P.Stone P.Barrier B.Dropper I.Slasher
1/1/3 Y 4 4 4 2
Other Notes