Difference between revisions of "V"
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|hp=3 | |hp=3 | ||
|at=4 (contact) | |at=4 (contact) | ||
| − | |weak=[[Hornet Chaser]], [[Jewel Satellite]], [[Sakugarne]]{{2}}<br>[[ | + | |weak=[[Hornet Chaser]], [[Jewel Satellite]], [[Sakugarne]]{{2}}<br>[[Ice Wall]], [[Break Dash]], [[Beet Tiller]], [[Bait Bobber]], [[Power Line]]{{3}}<br>[[Search Snake]]{{48H}}<br>[[Zap Chip]] ([[Z-Saber]], [[Blank Drive]]){{EZ}}<br>[[Wheel Cutter]], [[Plant Barrier]]{{Megamix}} |
|category=Aquatic, Grounded | |category=Aquatic, Grounded | ||
| − | |location='''MaGMML2:'''<br>[[Biplane Bay]]<br>[[Escape Sequence]]<br>[[Sector Upsilon 6]]<br>[[Metallic Ocean]]<br>[[Swiss Hotel]]<br>[[The Pit of Pits]]<br>'''MaGMML: Episode Zero:'''<br>[[Surfboard Showdown]]<br>[[Toxic Tunnels]] | + | |location='''MaGMML2:'''<br>[[Biplane Bay]]<br>[[Escape Sequence]]<br>[[Sector Upsilon 6]]<br>[[Metallic Ocean]]<br>[[Swiss Hotel]]<br>[[The Pit of Pits]]<br>'''MaGMML3:'''<br>[[Gravaqua2o]]<br>[[Lost Caverns of Jungata]]<br>[[Rec Man (stage)|Rec Man]]<br>[[It Was Rated Arr]]<br>[[NEO Pit of Pits]]<br>'''MaG48HMML:'''<br>[[Pint House Power House]]<br>[[Deep Sea Break-In]]<br>'''MaGMML: Episode Zero:'''<br>[[Surfboard Showdown]]<br>[[Toxic Tunnels]] |
|OffAppear=[[Mega Man 5]]<br>Mega Man (Game Gear) | |OffAppear=[[Mega Man 5]]<br>Mega Man (Game Gear) | ||
| − | |MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)<br>[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Enemy)<br>[[Megamix Engine]] | + | |MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)<br>[[Make a Good Mega Man Level 3|MaGMML3]] (Enemy)<br>[[Make a Good 48 Hour Mega Man Level|MaG48HMML]] (Enemy, NPC)<br>[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Enemy)<br>[[Megamix Engine]] |
|appear2= | |appear2= | ||
|sprite=[[File:VSprite.png]] | |sprite=[[File:VSprite.png]] | ||
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'''V''' (pronounced somewhat like "buoy") is an enemy from ''[[Mega Man 5]]''. It is a radar mecha modeled after a buoy. | '''V''' (pronounced somewhat like "buoy") is an enemy from ''[[Mega Man 5]]''. It is a radar mecha modeled after a buoy. | ||
| − | V was first made available in the devkit for ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[Biplane Bay]], [[Escape Sequence]], and [[Sector Upsilon 6]], as well as the [[Tier X (MaGMML2)|Tier X]] stages [[Metallic Ocean]] and [[Swiss Hotel]], and the [[The Pit of Pits|Pit of Pits]] sub-levels "Safe Shallows" and "Water Boat Fast". It also appeared in the ''[[Make a Good Mega Man Level: Episode Zero]]'' levels [[Surfboard Showdown]] and [[Toxic Tunnels]]. | + | V was first made available in the devkit for ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[Biplane Bay]], [[Escape Sequence]], and [[Sector Upsilon 6]], as well as the [[Tier X (MaGMML2)|Tier X]] stages [[Metallic Ocean]] and [[Swiss Hotel]], and the [[The Pit of Pits|Pit of Pits]] sub-levels "Safe Shallows" and "Water Boat Fast". It also appeared in the ''[[Make a Good Mega Man Level: Episode Zero]]'' levels [[Surfboard Showdown]] and [[Toxic Tunnels]], and in ''[[Make a Good 48 Hour Mega Man Level]]'' in the levels [[Pint House Power House]] and [[Deep Sea Break-In]]. |
| + | |||
| + | V returned in ''[[Make a Good Mega Man Level 3]]'', and was used in the entries [[Gravaqua2o]], [[Lost Caverns of Jungata]], [[Rec Man (stage)|Rec Man]], and [[It Was Rated Arr]]; it also appeared in the [[NEO Pit of Pits]] sublevels "Midnight Wave Rider" and "Sea Mines (Get It?)". | ||
==Behavior== | ==Behavior== | ||
| − | The behavior of V depends on whether the creation code value | + | The behavior of V depends on whether the creation code value <code>isStationary</code> is set to true or false. By default, it is set to true. If set to true, V will not move at all. If set to false, V will slowly move towards [[Mega Man]] (based on how its game of origin provides the illusion of Mega Man moving past the V without the screen actually scrolling). |
| + | |||
| + | ==Variants== | ||
| + | {| border="1" style="" | ||
| + | |-style="background:#99B1FF;" | ||
| + | ! width="1%" |Sprite | ||
| + | ! width="5%" |Name | ||
| + | ! width="7%" |MaGMML Appearance(s) | ||
| + | ! width="7%" |Location(s) | ||
| + | ! width="20%" |Description | ||
| + | ! width="7%" |Designer(s) | ||
| + | ! width="7%" |HP | ||
| + | ! width="7%" |Attack Damage | ||
| + | |- | ||
| + | | style="text-align: center;"|[[File:VKikkoman.png]] | ||
| + | | style="text-align: center;"|V (Fight, Kikkoman! For Everlasting Sauce!) | ||
| + | | style="text-align: center;"|''[[Make a Good Mega Man Level 3|MaGMML3]]'' | ||
| + | | style="text-align: center;"|[[Fight, Kikkoman! For Everlasting Sauce!]] | ||
| + | | style="text-align: center;"|A V reskinned into an ASCII creature. | ||
| + | | style="text-align: center;"|[[LobsterKing]] | ||
| + | | style="text-align: center;"|2 | ||
| + | | style="text-align: center;"|6 (contact) | ||
| + | |- | ||
| + | |} | ||
==Damage Table== | ==Damage Table== | ||
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===Make a Good Mega Man Level 2=== | ===Make a Good Mega Man Level 2=== | ||
{{Damagetable2 | {{Damagetable2 | ||
| − | |buster=1/ | + | |buster=1/1/3<br>1/1/3 |
|hornet=3<br>3 | |hornet=3<br>3 | ||
|jewel=3<br>3 | |jewel=3<br>3 | ||
| Line 64: | Line 89: | ||
|tornado=4 | |tornado=4 | ||
|thunder=3 | |thunder=3 | ||
| − | |magnetic= | + | |magnetic=2 |
| − | |ice= | + | |ice=3 |
|break=3 | |break=3 | ||
| + | |tape=2/3/Y | ||
| + | |lantern=1 | ||
| + | |prismatic=1/2/3 | ||
| + | |beet=4 | ||
| + | |rec=2/1 | ||
| + | |banshee=4 | ||
| + | |propeller=0.2 | ||
| + | |cable=2 | ||
| + | |shoes=2 | ||
| + | |royal=3 | ||
| + | |bait=4/2 | ||
| + | |power=3 | ||
|notes= | |notes= | ||
}} | }} | ||
| Line 88: | Line 125: | ||
|concrete=3 | |concrete=3 | ||
|homing=2 | |homing=2 | ||
| + | |beat=2 | ||
|notes= | |notes= | ||
}} | }} | ||
Latest revision as of 12:44, 16 February 2025
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V (pronounced somewhat like "buoy") is an enemy from Mega Man 5. It is a radar mecha modeled after a buoy.
V was first made available in the devkit for Make a Good Mega Man Level 2, where it appeared in the entries Biplane Bay, Escape Sequence, and Sector Upsilon 6, as well as the Tier X stages Metallic Ocean and Swiss Hotel, and the Pit of Pits sub-levels "Safe Shallows" and "Water Boat Fast". It also appeared in the Make a Good Mega Man Level: Episode Zero levels Surfboard Showdown and Toxic Tunnels, and in Make a Good 48 Hour Mega Man Level in the levels Pint House Power House and Deep Sea Break-In.
V returned in Make a Good Mega Man Level 3, and was used in the entries Gravaqua2o, Lost Caverns of Jungata, Rec Man, and It Was Rated Arr; it also appeared in the NEO Pit of Pits sublevels "Midnight Wave Rider" and "Sea Mines (Get It?)".
Contents
Behavior
The behavior of V depends on whether the creation code value isStationary is set to true or false. By default, it is set to true. If set to true, V will not move at all. If set to false, V will slowly move towards Mega Man (based on how its game of origin provides the illusion of Mega Man moving past the V without the screen actually scrolling).
Variants
| Sprite | Name | MaGMML Appearance(s) | Location(s) | Description | Designer(s) | HP | Attack Damage |
|---|---|---|---|---|---|---|---|
| V (Fight, Kikkoman! For Everlasting Sauce!) | MaGMML3 | Fight, Kikkoman! For Everlasting Sauce! | A V reskinned into an ASCII creature. | LobsterKing | 2 | 6 (contact) |
Damage Table
Make a Good Mega Man LevelMegamix Only
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| 1/1/3 | 1 | 1 | 2 | 3 | 2 | 3 | 1/5 | 2 | |
| Other Notes | |||||||||
Make a Good Mega Man Level 2
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| 1/1/3 1/1/3 |
3 3 |
3 3 |
1 1 |
1 1 |
Y Y |
1 1 |
2 3 |
4 4 |
1 3 |
2 2 |
| Other Notes | Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine. | |||||||||
Make a Good Mega Man Level 3
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| 1/1/3 | 1 | 1 | 1 | 4 | 3 | 2 | 3 | 3 | ||||||||||||
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| 2/3/Y | 1 | 1/2/3 | 4 | 2/1 | 4 | 0.2 | 2 | 2 | 3 | 4/2 | 3 | |||||||||
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Make a Good 24 Hour Mega Man LevelMegamix Only
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| 1/1/3 | 4/2 | 1/5 | 99 |
| Other Notes | |||
Make a Good 48 Hour Mega Man Level
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| 1/1/3 | 2 | 2 | 0 | 3 | 1/1/2 | 2 | 3 | 2 | 2 | |
| Other Notes | ||||||||||
Make a Good Mega Man Level: Episode Zero
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1 | 1 | 2 | 99 | ||||||
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1 | 1 | 2 | 2 | ||||||
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1 | 1 | 2 | 1 | ||||||
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2 | 3 | 2 | 3 | ||||||
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2 | 4 | 3 | 4 | ||||||
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1 | 1 | 2 | 2 | ||||||
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Megamix Engine
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| 1/1/3 | Y | 2 | 6 | 2 | 2 | |||||
| Other Notes | ||||||||||