Difference between revisions of "V"

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|hp=3
 
|hp=3
 
|at=4 (contact)
 
|at=4 (contact)
|weak=[[Hornet Chaser]], [[Jewel Satellite]], [[Sakugarne]]{{2}}<br>[[Tornado Blow]], [[Magnetic Shockwave]], [[Break Dash]]{{3}}<br>[[Search Snake]], [[Concrete Shot]]{{48H}}<br>[[Zap Chip]] ([[Z-Saber]], [[Blank Drive]]){{EZ}}<br>[[Wheel Cutter]], [[Plant Barrier]]{{Megamix}}
+
|weak=[[Hornet Chaser]], [[Jewel Satellite]], [[Sakugarne]]{{2}}<br>[[Ice Wall]], [[Break Dash]], [[Beet Tiller]], [[Bait Bobber]], [[Power Line]]{{3}}<br>[[Search Snake]]{{48H}}<br>[[Zap Chip]] ([[Z-Saber]], [[Blank Drive]]){{EZ}}<br>[[Wheel Cutter]], [[Plant Barrier]]{{Megamix}}
 
|category=Aquatic, Grounded
 
|category=Aquatic, Grounded
|location='''MaGMML2:'''<br>[[Biplane Bay]]<br>[[Escape Sequence]]<br>[[Sector Upsilon 6]]<br>[[Metallic Ocean]]<br>[[Swiss Hotel]]<br>[[The Pit of Pits]]<br>'''MaGMML: Episode Zero:'''<br>[[Surfboard Showdown]]<br>[[Toxic Tunnels]]
+
|location='''MaGMML2:'''<br>[[Biplane Bay]]<br>[[Escape Sequence]]<br>[[Sector Upsilon 6]]<br>[[Metallic Ocean]]<br>[[Swiss Hotel]]<br>[[The Pit of Pits]]<br>'''MaGMML3:'''<br>[[Gravaqua2o]]<br>[[Lost Caverns of Jungata]]<br>[[Rec Man (stage)|Rec Man]]<br>[[It Was Rated Arr]]<br>[[NEO Pit of Pits]]<br>'''MaG48HMML:'''<br>[[Pint House Power House]]<br>[[Deep Sea Break-In]]<br>'''MaGMML: Episode Zero:'''<br>[[Surfboard Showdown]]<br>[[Toxic Tunnels]]
 
|OffAppear=[[Mega Man 5]]<br>Mega Man (Game Gear)
 
|OffAppear=[[Mega Man 5]]<br>Mega Man (Game Gear)
|MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)<br>[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Enemy)<br>[[Megamix Engine]]
+
|MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)<br>[[Make a Good Mega Man Level 3|MaGMML3]] (Enemy)<br>[[Make a Good 48 Hour Mega Man Level|MaG48HMML]] (Enemy, NPC)<br>[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Enemy)<br>[[Megamix Engine]]
 
|appear2=
 
|appear2=
 
|sprite=[[File:VSprite.png]]
 
|sprite=[[File:VSprite.png]]
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'''V''' (pronounced somewhat like "buoy") is an enemy from ''[[Mega Man 5]]''. It is a radar mecha modeled after a buoy.
 
'''V''' (pronounced somewhat like "buoy") is an enemy from ''[[Mega Man 5]]''. It is a radar mecha modeled after a buoy.
  
V was first made available in the devkit for ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[Biplane Bay]], [[Escape Sequence]], and [[Sector Upsilon 6]], as well as the [[Tier X (MaGMML2)|Tier X]] stages [[Metallic Ocean]] and [[Swiss Hotel]], and the [[The Pit of Pits|Pit of Pits]] sub-levels "Safe Shallows" and "Water Boat Fast". It also appeared in the ''[[Make a Good Mega Man Level: Episode Zero]]'' levels [[Surfboard Showdown]] and [[Toxic Tunnels]].
+
V was first made available in the devkit for ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[Biplane Bay]], [[Escape Sequence]], and [[Sector Upsilon 6]], as well as the [[Tier X (MaGMML2)|Tier X]] stages [[Metallic Ocean]] and [[Swiss Hotel]], and the [[The Pit of Pits|Pit of Pits]] sub-levels "Safe Shallows" and "Water Boat Fast". It also appeared in the ''[[Make a Good Mega Man Level: Episode Zero]]'' levels [[Surfboard Showdown]] and [[Toxic Tunnels]], and in ''[[Make a Good 48 Hour Mega Man Level]]'' in the levels [[Pint House Power House]] and [[Deep Sea Break-In]].
 +
 
 +
V returned in ''[[Make a Good Mega Man Level 3]]'', and was used in the entries [[Gravaqua2o]], [[Lost Caverns of Jungata]], [[Rec Man (stage)|Rec Man]], and [[It Was Rated Arr]]; it also appeared in the [[NEO Pit of Pits]] sublevels "Midnight Wave Rider" and "Sea Mines (Get It?)".
  
 
==Behavior==
 
==Behavior==
The behavior of V depends on whether the creation code value "isStationary" is set to true or false. By default, it is set to true. If set to true, V will not move at all. If set to false, V will slowly move towards [[Mega Man]] (based on how its game of origin provides the illusion of Mega Man moving past the V without the screen actually scrolling).
+
The behavior of V depends on whether the creation code value <code>isStationary</code> is set to true or false. By default, it is set to true. If set to true, V will not move at all. If set to false, V will slowly move towards [[Mega Man]] (based on how its game of origin provides the illusion of Mega Man moving past the V without the screen actually scrolling).
 +
 
 +
==Variants==
 +
{| border="1" style=""
 +
|-style="background:#99B1FF;"
 +
! width="1%" |Sprite
 +
! width="5%" |Name
 +
! width="7%" |MaGMML Appearance(s)
 +
! width="7%" |Location(s)
 +
! width="20%" |Description
 +
! width="7%" |Designer(s)
 +
! width="7%" |HP
 +
! width="7%" |Attack Damage
 +
|-
 +
| style="text-align: center;"|[[File:VKikkoman.png]]
 +
| style="text-align: center;"|V (Fight, Kikkoman! For Everlasting Sauce!)
 +
| style="text-align: center;"|''[[Make a Good Mega Man Level 3|MaGMML3]]''
 +
| style="text-align: center;"|[[Fight, Kikkoman! For Everlasting Sauce!]]
 +
| style="text-align: center;"|A V reskinned into an ASCII creature.
 +
| style="text-align: center;"|[[LobsterKing]]
 +
| style="text-align: center;"|2
 +
| style="text-align: center;"|6 (contact)
 +
|-
 +
|}
  
 
==Damage Table==
 
==Damage Table==
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===Make a Good Mega Man Level 2===
 
===Make a Good Mega Man Level 2===
 
{{Damagetable2
 
{{Damagetable2
|buster=1/2/3<br>1/1/3
+
|buster=1/1/3<br>1/1/3
 
|hornet=3<br>3
 
|hornet=3<br>3
 
|jewel=3<br>3
 
|jewel=3<br>3
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|tornado=4
 
|tornado=4
 
|thunder=3
 
|thunder=3
|magnetic=3
+
|magnetic=2
|ice=2
+
|ice=3
 
|break=3
 
|break=3
 +
|tape=2/3/Y
 +
|lantern=1
 +
|prismatic=1/2/3
 +
|beet=4
 +
|rec=2/1
 +
|banshee=4
 +
|propeller=0.2
 +
|cable=2
 +
|shoes=2
 +
|royal=3
 +
|bait=4/2
 +
|power=3
 
|notes=
 
|notes=
 
}}
 
}}
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|concrete=3
 
|concrete=3
 
|homing=2
 
|homing=2
 +
|beat=2
 
|notes=
 
|notes=
 
}}
 
}}

Latest revision as of 12:44, 16 February 2025

V
Artwork by Capcom
Artwork by Capcom
Information
In-Game Information
HP: 3
Attack Damage: 4 (contact)
Weakness(es): Hornet Chaser, Jewel Satellite, Sakugarne2
Ice Wall, Break Dash, Beet Tiller, Bait Bobber, Power Line3
Search Snake48H
Zap Chip (Z-Saber, Blank Drive)EZ
Wheel Cutter, Plant BarrierMegamix Only
Category: Aquatic, Grounded
Location(s): MaGMML2:
Biplane Bay
Escape Sequence
Sector Upsilon 6
Metallic Ocean
Swiss Hotel
The Pit of Pits
MaGMML3:
Gravaqua2o
Lost Caverns of Jungata
Rec Man
It Was Rated Arr
NEO Pit of Pits
MaG48HMML:
Pint House Power House
Deep Sea Break-In
MaGMML: Episode Zero:
Surfboard Showdown
Toxic Tunnels
Misc. Information
Script: ヴイ
Romaji: Vui
Alt. Name(s): Cone (Game Gear Mega Man manual)
Programmer(s): ACESpark
Series Information
Official Game Appearances: Mega Man 5
Mega Man (Game Gear)
MaGMML Game Appearances: MaGMML2 (Enemy)
MaGMML3 (Enemy)
MaG48HMML (Enemy, NPC)
MaGMML: Episode Zero (Enemy)
Megamix Engine
VSprite.png

V (pronounced somewhat like "buoy") is an enemy from Mega Man 5. It is a radar mecha modeled after a buoy.

V was first made available in the devkit for Make a Good Mega Man Level 2, where it appeared in the entries Biplane Bay, Escape Sequence, and Sector Upsilon 6, as well as the Tier X stages Metallic Ocean and Swiss Hotel, and the Pit of Pits sub-levels "Safe Shallows" and "Water Boat Fast". It also appeared in the Make a Good Mega Man Level: Episode Zero levels Surfboard Showdown and Toxic Tunnels, and in Make a Good 48 Hour Mega Man Level in the levels Pint House Power House and Deep Sea Break-In.

V returned in Make a Good Mega Man Level 3, and was used in the entries Gravaqua2o, Lost Caverns of Jungata, Rec Man, and It Was Rated Arr; it also appeared in the NEO Pit of Pits sublevels "Midnight Wave Rider" and "Sea Mines (Get It?)".

Behavior

The behavior of V depends on whether the creation code value isStationary is set to true or false. By default, it is set to true. If set to true, V will not move at all. If set to false, V will slowly move towards Mega Man (based on how its game of origin provides the illusion of Mega Man moving past the V without the screen actually scrolling).

Variants

Sprite Name MaGMML Appearance(s) Location(s) Description Designer(s) HP Attack Damage
VKikkoman.png V (Fight, Kikkoman! For Everlasting Sauce!) MaGMML3 Fight, Kikkoman! For Everlasting Sauce! A V reskinned into an ASCII creature. LobsterKing 2 6 (contact)

Damage Table

Make a Good Mega Man LevelMegamix Only

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card
1/1/3 1 1 2 3 2 3 1/5 2
Other Notes

Make a Good Mega Man Level 2

M.Buster H.ChaserH.Pumpkin J.SatelliteB.Barrier G.BusterN.BombL.Rocket T.BladeT.Cluster F.StopperC.Distorter S.ClawF.Beam W.CutterH.Trapper SakugarneM.Blast W.AdaptorC.Claw S.Arrow
1/1/3
1/1/3
3
3
3
3
1
1
1
1
Y
Y
1
1
2
3
4
4
1
3
2
2
Other Notes Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine.

Make a Good Mega Man Level 3

M.Buster S.Chaser L.Trident W.Shield T.Blow T.Beam M.Shockwave I.Wall B.Dash
1/1/3 1 1 1 4 3 2 3 3
M.Tape L.Flare P.Laser B.Tiller R.Can B.Wail P.Vortex E.Cable T.Shoes R.Guard B.Bobber P.Line
2/3/Y 1 1/2/3 4 2/1 4 0.2 2 2 3 4/2 3
Other Notes

Make a Good 24 Hour Mega Man LevelMegamix Only

M.Buster S.Arm C.Spike Skeletup n' Pakkajoe
1/1/3 4/2 1/5 99
Other Notes

Make a Good 48 Hour Mega Man Level

M.Buster F.Mixer R.Flush S.Shock S.Snake T.Blade S.Water C.Shot H.Sniper Beat
1/1/3 2 2 0 3 1/1/2 2 3 2 2
Other Notes

Make a Good Mega Man Level: Episode Zero

Z-Buster Z-Saber Z-Burst Blank Drive
No Chip 1 1 2 99
Cutter Chip 1 1 2 2
Flame Chip 1 1 2 1
Icicle Chip 2 3 2 3
Zap Chip 2 4 3 4
Psycho Chip 1 1 2 2
Other Notes

Megamix Engine

M.Buster T.Stopper P.Stone P.Barrier B.Dropper I.Slasher
1/1/3 Y 2 6 2 2
Other Notes