Difference between revisions of "Fire Telly"
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{{enemy | {{enemy | ||
| − | |name= Fire Telly | + | |name=Fire Telly |
| − | |image= [[File:FireTellyArt.png|230px|Artwork by Capcom]] | + | |image=[[File:FireTellyArt.png|230px|Artwork by Capcom]] |
| − | |caption= Artwork by Capcom | + | |caption=Artwork by Capcom |
|jname= | |jname= | ||
| − | |script= ファイアーテリー | + | |script=ファイアーテリー |
| − | |romaji= Faiā Terī | + | |romaji=Faiā Terī |
| − | |altname= | + | |altname= |
| − | |designer= | + | |designer= |
| − | |programmer= | + | |programmer=[[snoruntpyro]]{{1}}<br>[[ThatEntityGirl]]{{2}}{{3}} |
|artist= | |artist= | ||
| − | |hp = 2 | + | |hp=2 |
| − | |at=3 (contact) | + | |at=3 (contact)<br>2 (fire) |
| − | |weak= [[Gemini Laser]] ( | + | |weak=[[Gemini Laser]]{{1}}<br>[[Top Spin]], [[Black Hole Bomb]], [[Power Orb]]{{1R}}<br>[[Hornet Chaser]]{{2}}<br>[[Water Shield]], [[Tornado Blow]], [[Ice Wall]], [[Rec Can]], [[Banshee Wail]]{{3}}<br>[[Rain Flush]], [[Concrete Shot]]{{48H}}<br>[[Icicle Chip]] ([[Z-Saber]], [[Blank Drive]]){{EZ}}<br>[[Power Stone]], [[Block Dropper]]{{Megamix}} |
| − | |location=''' | + | |category=Fire, Floating |
| − | |OffAppear= Mega Man 6 | + | |location='''MaGMML(1R):'''<br>[[Chroma Key]]<br>'''MaGMML2:'''<br>[[A Mega Man for All Seasons]]<br>[[Blaze Man]]<br>[[Conveyor Mayhem]]<br>[[Reality Core]]<br>[[The Pit of Pits]]<br>'''MaGMML3:'''<br>[[QuintsMetFactory]]<br>[[Mediocre Oil Level]]<br>[[Frenzy Reactor]]<br>[[NEO Pit of Pits]]<br>'''MaG48HMML:'''<br>[[Combustible Quagmire]]<br>[[Pandora's Parlor]]<br>'''MaGMML: Episode Zero:'''<br>[[Null and Void (Episode Zero)|Null and Void]] |
| − | |MaGMMLAppear=[[Make a Good Mega Man Level| | + | |OffAppear=[[Mega Man 6]] |
| − | |appear= | + | |MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML]]([[Make a Good Mega Man Level Remastered|1R]]) (Enemy)<br>[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)<br>[[Make a Good Mega Man Level 3|MaGMML3]] (Enemy)<br>[[Make a Good 48 Hour Mega Man Level|MaG48HMML]] (Enemy, NPC)<br>[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Enemy)<br>[[Megamix Engine]] |
| − | |appear2= | + | |appear= |
| + | |appear2= | ||
|sprite=[[File:FireTelly.png]] | |sprite=[[File:FireTelly.png]] | ||
}} | }} | ||
| − | '''Fire Telly''' is an enemy from ''Mega Man 6''. It is an orange [[Telly]] with a small cannon on its underside. | + | '''Fire Telly''' is an enemy from ''[[Mega Man 6]]''. It is an orange [[Telly]] with a small cannon on its underside. |
| − | Fire Telly was first made available in the devkit for the original ''[[Make a Good Mega Man Level]]'' | + | Fire Telly was first made available in the devkit for the original ''[[Make a Good Mega Man Level]]'', where it appeared in the level [[Chroma Key]]. |
| + | |||
| + | It returns in ''[[Make a Good Mega Man Level 2]]'', appearing in the levels [[A Mega Man for All Seasons]], [[Blaze Man]], [[Conveyor Mayhem]], and [[Reality Core]], as well as the [[The Pit of Pits|Pit of Pits]] sublevel "Hot Liquid Sector". It also appears in the ''[[Make a Good Mega Man Level: Episode Zero]]'' stage [[Null and Void (Episode Zero)|Null and Void]], and in the ''[[Make a Good 48 Hour Mega Man Level]]'' entry [[Combustible Quagmire]]. In the latter game, Fire Telly is also one of many enemies [[Don Atetemino]] is capable of summoning. | ||
| + | |||
| + | In ''[[Make a Good Mega Man Level 3]]'', Fire Telly appeared in the entries [[QuintsMetFactory]], [[Mediocre Oil Level]], and [[Frenzy Reactor]], as well as the [[NEO Pit of Pits]] sublevel "Cross Fire Sequence". | ||
==Behavior== | ==Behavior== | ||
| − | Fire Tellies will simply fly straight forward, periodically dropping flames that will linger on the ground briefly. | + | Fire Tellies will simply fly straight forward, periodically dropping flames that will linger on the ground briefly (in the original ''Make a Good Mega Man Level'', they will instead create an explosion). If [[Mega Man]] makes contact with it, it will slowly angle itself downward or upward. |
| + | |||
| + | ==Variants== | ||
| + | {| border="1" style="" | ||
| + | |-style="background:#99B1FF;" | ||
| + | ! width="1%" |Sprite | ||
| + | ! width="5%" |Name | ||
| + | ! width="7%" |MaGMML Appearance(s) | ||
| + | ! width="7%" |Location(s) | ||
| + | ! width="20%" |Description | ||
| + | ! width="7%" |Designer(s) | ||
| + | ! width="7%" |HP | ||
| + | ! width="7%" |Attack Damage | ||
| + | |- | ||
| + | | style="text-align: center;"|[[File:GlueTelly.png]] | ||
| + | | style="text-align: center;"|Glue Telly | ||
| + | | style="text-align: center;"|''[[Make a Good Mega Man Level 2|MaGMML2]]'' | ||
| + | | style="text-align: center;"|[[Bond Man (stage)|Bond Man]]<br>[[Reality Core]]<br>[[Deep Thoughts]] | ||
| + | | style="text-align: center;"|A grey offshoot of the Fire Telly that drops globs of glue instead of flames. It deals no contact damage. | ||
| + | | style="text-align: center;"|[[TheSkipper1995]] | ||
| + | | style="text-align: center;"|2 | ||
| + | | style="text-align: center;"|4 (glue drop) | ||
| + | |- | ||
| + | |} | ||
==Damage Table== | ==Damage Table== | ||
| − | === | + | ===Make a Good Mega Man Level=== |
{{Damagetable1 | {{Damagetable1 | ||
| − | | buster = 1/1/3 | + | |buster=1/1/3<br>1/1/3 |
| − | | metal = 1.5 | + | |metal=1.5<br>1 |
| − | | gemini = 4 | + | |gemini=4<br>1 |
| − | | solar = 2 | + | |solar=2<br>2 |
| − | | top = 2 | + | |top=2<br>3 |
| − | | wool = 2 | + | |wool=2<br>0.5 |
| − | | black = 1 | + | |black=1<br>3 |
| − | | phar = 1/1/4 | + | |phar=1/1/4<br>1/5 |
| − | | magic= 2 | + | |magic=2<br>2 |
| − | | notes = | + | |notes=Top row is damage in ''MaGMML''; bottom row is damage from ''MaGMML'' weapons in the Megamix Engine. |
}} | }} | ||
| − | === | + | ===Make a Good Mega Man Level Remastered=== |
| + | {{Damagetable1R | ||
| + | |buster=1/1/3 | ||
| + | |metal=1 | ||
| + | |gemini=1 | ||
| + | |solar=2 | ||
| + | |top=3 | ||
| + | |wool=1 | ||
| + | |black=3 | ||
| + | |phar=1/20 | ||
| + | |magic=2 | ||
| + | |orb=3 | ||
| + | |notes= | ||
| + | }} | ||
| + | ===Make a Good Mega Man Level 2=== | ||
{{Damagetable2 | {{Damagetable2 | ||
| − | | buster = 1/1/3 | + | |buster=1/1/3<br>1/1/3 |
| − | | hornet = 2 | + | |hornet=2<br>3 |
| − | | jewel = 1 | + | |jewel=1<br>1 |
| − | | grab = 1 | + | |grab=1<br>1 |
| − | | triple = 1 | + | |triple=1<br>1 |
| − | | slash = 1 | + | |flash=Y<br>Y |
| − | | wheel = 2 | + | |slash=1<br>1 |
| − | | sakugarne = 4 | + | |wheel=2<br>2 |
| − | | wire = 1 | + | |sakugarne=4<br>4 |
| − | | arrow = 2 | + | |wire=1<br>3 |
| − | | | + | |arrow=2<br>2 |
| − | | notes = | + | |notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine. |
| + | }} | ||
| + | ===Make a Good Mega Man Level 3=== | ||
| + | {{Damagetable3 | ||
| + | |buster=1/1/3 | ||
| + | |spark=1 | ||
| + | |laser=1 | ||
| + | |water=3 | ||
| + | |tornado=6 | ||
| + | |thunder=3 | ||
| + | |magnetic=2 | ||
| + | |ice=5 | ||
| + | |break=2 | ||
| + | |tape=2/3/Y | ||
| + | |lantern=0.5 | ||
| + | |prismatic=1/2/3 | ||
| + | |beet=2 | ||
| + | |rec=5/4 | ||
| + | |banshee=6 | ||
| + | |propeller=1 | ||
| + | |cable=2 | ||
| + | |shoes=1 | ||
| + | |royal=3 | ||
| + | |bait=1/0.5 | ||
| + | |power=3 | ||
| + | |notes= | ||
| + | }} | ||
| + | ===Make a Good 24 Hour Mega Man Level{{Megamix}}=== | ||
| + | {{Damagetable24HM | ||
| + | |buster=1/1/3 | ||
| + | |super=4/2 | ||
| + | |chill=1/5 | ||
| + | |pakkajoe=99 | ||
| + | |notes= | ||
}} | }} | ||
| − | + | ===Make a Good 48 Hour Mega Man Level=== | |
| − | ==Related | + | {{Damagetable48H |
| + | |buster=1/1/3 | ||
| + | |flame=1 | ||
| + | |rain=4 | ||
| + | |spark=0 | ||
| + | |snake=2 | ||
| + | |tengu=1/1/2 | ||
| + | |water=2 | ||
| + | |concrete=3 | ||
| + | |homing=2 | ||
| + | |beat=2 | ||
| + | |notes= | ||
| + | }} | ||
| + | ===Make a Good Mega Man Level: Episode Zero=== | ||
| + | {{DamagetableEZ | ||
| + | |buster=1 | ||
| + | |saber=1 | ||
| + | |burst=2 | ||
| + | |drive=99 | ||
| + | |cutbuster=1 | ||
| + | |cutsaber=1 | ||
| + | |cutburst=2 | ||
| + | |cutdrive=2 | ||
| + | |flamebuster=0.5 | ||
| + | |flamesaber=1 | ||
| + | |flameburst=1 | ||
| + | |flamedrive=0.5 | ||
| + | |icebuster=3 | ||
| + | |icesaber=6 | ||
| + | |iceburst=4 | ||
| + | |icedrive=6 | ||
| + | |zapbuster=2 | ||
| + | |zapsaber=3 | ||
| + | |zapburst=2 | ||
| + | |zapdrive=3 | ||
| + | |psybuster=3 | ||
| + | |psysaber=4 | ||
| + | |psyburst=4 | ||
| + | |psydrive=4 | ||
| + | |notes= | ||
| + | }} | ||
| + | ===Megamix Engine=== | ||
| + | {{DamagetableM | ||
| + | |buster=1/1/3 | ||
| + | |time=Y | ||
| + | |stone=4 | ||
| + | |plant=1 | ||
| + | |block=3 | ||
| + | |ice=2 | ||
| + | |notes= | ||
| + | }} | ||
| + | ==Related Articles== | ||
*[[Telly]] | *[[Telly]] | ||
*[[Big Telly]] | *[[Big Telly]] | ||
| − | *[[ | + | *[[Telly X]] |
| + | *[[Electriri]] | ||
| + | *[[Telly XL]] | ||
*[[Big Fire Telly]] | *[[Big Fire Telly]] | ||
| − | [[Category:Enemies]] [[Category:Devkit Enemies (MaGMML1)]] | + | [[Category:Enemies]][[Category:Devkit Enemies (MaGMML1)]][[Category:Mega Man 6 Enemies]][[Category:Fire Enemies]][[Category:Floating Enemies]] |
Latest revision as of 03:01, 16 February 2025
| Fire Telly | |||||||||||||||||||||||||||||||||
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| Artwork by Capcom | |||||||||||||||||||||||||||||||||
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Fire Telly is an enemy from Mega Man 6. It is an orange Telly with a small cannon on its underside.
Fire Telly was first made available in the devkit for the original Make a Good Mega Man Level, where it appeared in the level Chroma Key.
It returns in Make a Good Mega Man Level 2, appearing in the levels A Mega Man for All Seasons, Blaze Man, Conveyor Mayhem, and Reality Core, as well as the Pit of Pits sublevel "Hot Liquid Sector". It also appears in the Make a Good Mega Man Level: Episode Zero stage Null and Void, and in the Make a Good 48 Hour Mega Man Level entry Combustible Quagmire. In the latter game, Fire Telly is also one of many enemies Don Atetemino is capable of summoning.
In Make a Good Mega Man Level 3, Fire Telly appeared in the entries QuintsMetFactory, Mediocre Oil Level, and Frenzy Reactor, as well as the NEO Pit of Pits sublevel "Cross Fire Sequence".
Behavior
Fire Tellies will simply fly straight forward, periodically dropping flames that will linger on the ground briefly (in the original Make a Good Mega Man Level, they will instead create an explosion). If Mega Man makes contact with it, it will slowly angle itself downward or upward.
Variants
| Sprite | Name | MaGMML Appearance(s) | Location(s) | Description | Designer(s) | HP | Attack Damage |
|---|---|---|---|---|---|---|---|
| Glue Telly | MaGMML2 | Bond Man Reality Core Deep Thoughts |
A grey offshoot of the Fire Telly that drops globs of glue instead of flames. It deals no contact damage. | TheSkipper1995 | 2 | 4 (glue drop) |
Damage Table
Make a Good Mega Man Level
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|---|---|---|---|---|---|---|---|---|
| 1/1/3 1/1/3 |
1.5 1 |
4 1 |
2 2 |
2 3 |
2 0.5 |
1 3 |
1/1/4 1/5 |
2 2 |
| Other Notes | Top row is damage in MaGMML; bottom row is damage from MaGMML weapons in the Megamix Engine. | |||||||
Make a Good Mega Man Level Remastered
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|
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|---|---|---|---|---|---|---|---|---|---|
| 1/1/3 | 1 | 1 | 2 | 3 | 1 | 3 | 1/20 | 2 | 3 |
| Other Notes | |||||||||
Make a Good Mega Man Level 2
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|
|---|---|---|---|---|---|---|---|---|---|---|
| 1/1/3 1/1/3 |
2 3 |
1 1 |
1 1 |
1 1 |
Y Y |
1 1 |
2 2 |
4 4 |
1 3 |
2 2 |
| Other Notes | Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine. | |||||||||
Make a Good Mega Man Level 3
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|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1/1/3 | 1 | 1 | 3 | 6 | 3 | 2 | 5 | 2 | ||||||||||||
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| 2/3/Y | 0.5 | 1/2/3 | 2 | 5/4 | 6 | 1 | 2 | 1 | 3 | 1/0.5 | 3 | |||||||||
| Other Notes | ||||||||||||||||||||
Make a Good 24 Hour Mega Man LevelMegamix Only
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|
|---|---|---|---|
| 1/1/3 | 4/2 | 1/5 | 99 |
| Other Notes | |||
Make a Good 48 Hour Mega Man Level
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| |
|---|---|---|---|---|---|---|---|---|---|---|
| 1/1/3 | 1 | 4 | 0 | 2 | 1/1/2 | 2 | 3 | 2 | 2 | |
| Other Notes | ||||||||||
Make a Good Mega Man Level: Episode Zero
| |
|
|
| |||||||
|---|---|---|---|---|---|---|---|---|---|---|
| |
1 | 1 | 2 | 99 | ||||||
| |
1 | 1 | 2 | 2 | ||||||
| |
0.5 | 1 | 1 | 0.5 | ||||||
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3 | 6 | 4 | 6 | ||||||
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2 | 3 | 2 | 3 | ||||||
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3 | 4 | 4 | 4 | ||||||
| Other Notes | ||||||||||
Megamix Engine
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|---|---|---|---|---|---|---|---|---|---|---|
| 1/1/3 | Y | 4 | 1 | 3 | 2 | |||||
| Other Notes | ||||||||||
