Difference between revisions of "Fire Telly"

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|weak=[[Gemini Laser]]{{1}}<br>[[Top Spin]], [[Black Hole Bomb]], [[Power Orb]]{{1R}}<br>[[Hornet Chaser]]{{2}}<br>[[Water Shield]], [[Tornado Blow]], [[Ice Wall]], [[Rec Can]], [[Banshee Wail]]{{3}}<br>[[Rain Flush]], [[Concrete Shot]]{{48H}}<br>[[Icicle Chip]] ([[Z-Saber]], [[Blank Drive]]){{EZ}}<br>[[Power Stone]], [[Block Dropper]]{{Megamix}}
 
|weak=[[Gemini Laser]]{{1}}<br>[[Top Spin]], [[Black Hole Bomb]], [[Power Orb]]{{1R}}<br>[[Hornet Chaser]]{{2}}<br>[[Water Shield]], [[Tornado Blow]], [[Ice Wall]], [[Rec Can]], [[Banshee Wail]]{{3}}<br>[[Rain Flush]], [[Concrete Shot]]{{48H}}<br>[[Icicle Chip]] ([[Z-Saber]], [[Blank Drive]]){{EZ}}<br>[[Power Stone]], [[Block Dropper]]{{Megamix}}
 
|category=Fire, Floating
 
|category=Fire, Floating
|location='''MaGMML(1R):'''<br>[[Chroma Key]]<br>'''MaGMML2:'''<br>[[A Mega Man for All Seasons]]<br>[[Blaze Man]]<br>[[Conveyor Mayhem]]<br>[[Reality Core]]<br>[[The Pit of Pits]]<br>'''MaG48HMML:'''<br>[[Combustible Quagmire]]<br>[[Pandora's Parlor]]<br>'''MaGMML: Episode Zero:'''<br>[[Null and Void (Episode Zero)|Null and Void]]
+
|location='''MaGMML(1R):'''<br>[[Chroma Key]]<br>'''MaGMML2:'''<br>[[A Mega Man for All Seasons]]<br>[[Blaze Man]]<br>[[Conveyor Mayhem]]<br>[[Reality Core]]<br>[[The Pit of Pits]]<br>'''MaGMML3:'''<br>[[QuintsMetFactory]]<br>[[Mediocre Oil Level]]<br>[[Frenzy Reactor]]<br>[[NEO Pit of Pits]]<br>'''MaG48HMML:'''<br>[[Combustible Quagmire]]<br>[[Pandora's Parlor]]<br>'''MaGMML: Episode Zero:'''<br>[[Null and Void (Episode Zero)|Null and Void]]
 
|OffAppear=[[Mega Man 6]]
 
|OffAppear=[[Mega Man 6]]
|MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML]]([[Make a Good Mega Man Level Remastered|1R]]) (Enemy)<br>[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)<br>[[Make a Good 48 Hour Mega Man Level|MaG48HMML]] (Enemy, NPC)<br>[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Enemy)<br>[[Megamix Engine]]
+
|MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML]]([[Make a Good Mega Man Level Remastered|1R]]) (Enemy)<br>[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)<br>[[Make a Good Mega Man Level 3|MaGMML3]] (Enemy)<br>[[Make a Good 48 Hour Mega Man Level|MaG48HMML]] (Enemy, NPC)<br>[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Enemy)<br>[[Megamix Engine]]
 
|appear=
 
|appear=
 
|appear2=
 
|appear2=
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It returns in ''[[Make a Good Mega Man Level 2]]'', appearing in the levels [[A Mega Man for All Seasons]], [[Blaze Man]], [[Conveyor Mayhem]], and [[Reality Core]], as well as the [[The Pit of Pits|Pit of Pits]] sublevel "Hot Liquid Sector". It also appears in the ''[[Make a Good Mega Man Level: Episode Zero]]'' stage [[Null and Void (Episode Zero)|Null and Void]], and in the ''[[Make a Good 48 Hour Mega Man Level]]'' entry [[Combustible Quagmire]]. In the latter game, Fire Telly is also one of many enemies [[Don Atetemino]] is capable of summoning.
 
It returns in ''[[Make a Good Mega Man Level 2]]'', appearing in the levels [[A Mega Man for All Seasons]], [[Blaze Man]], [[Conveyor Mayhem]], and [[Reality Core]], as well as the [[The Pit of Pits|Pit of Pits]] sublevel "Hot Liquid Sector". It also appears in the ''[[Make a Good Mega Man Level: Episode Zero]]'' stage [[Null and Void (Episode Zero)|Null and Void]], and in the ''[[Make a Good 48 Hour Mega Man Level]]'' entry [[Combustible Quagmire]]. In the latter game, Fire Telly is also one of many enemies [[Don Atetemino]] is capable of summoning.
 +
 +
In ''[[Make a Good Mega Man Level 3]]'', Fire Telly appeared in the entries [[QuintsMetFactory]], [[Mediocre Oil Level]], and [[Frenzy Reactor]], as well as the [[NEO Pit of Pits]] sublevel "Cross Fire Sequence".
  
 
==Behavior==
 
==Behavior==
 
Fire Tellies will simply fly straight forward, periodically dropping flames that will linger on the ground briefly (in the original ''Make a Good Mega Man Level'', they will instead create an explosion). If [[Mega Man]] makes contact with it, it will slowly angle itself downward or upward.
 
Fire Tellies will simply fly straight forward, periodically dropping flames that will linger on the ground briefly (in the original ''Make a Good Mega Man Level'', they will instead create an explosion). If [[Mega Man]] makes contact with it, it will slowly angle itself downward or upward.
 +
 +
==Variants==
 +
{| border="1" style=""
 +
|-style="background:#99B1FF;"
 +
! width="1%" |Sprite
 +
! width="5%" |Name
 +
! width="7%" |MaGMML Appearance(s)
 +
! width="7%" |Location(s)
 +
! width="20%" |Description
 +
! width="7%" |Designer(s)
 +
! width="7%" |HP
 +
! width="7%" |Attack Damage
 +
|-
 +
| style="text-align: center;"|[[File:GlueTelly.png]]
 +
| style="text-align: center;"|Glue Telly
 +
| style="text-align: center;"|''[[Make a Good Mega Man Level 2|MaGMML2]]''
 +
| style="text-align: center;"|[[Bond Man (stage)|Bond Man]]<br>[[Reality Core]]<br>[[Deep Thoughts]]
 +
| style="text-align: center;"|A grey offshoot of the Fire Telly that drops globs of glue instead of flames. It deals no contact damage.
 +
| style="text-align: center;"|[[TheSkipper1995]]
 +
| style="text-align: center;"|2
 +
| style="text-align: center;"|4 (glue drop)
 +
|-
 +
|}
  
 
==Damage Table==
 
==Damage Table==
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|phar=1/1/4<br>1/5
 
|phar=1/1/4<br>1/5
 
|magic=2<br>2
 
|magic=2<br>2
|notes=Top row is damage in ''MaGMML''; bottom row is damage from ''MaGMML'' weapons in the Megamix Engine  
+
|notes=Top row is damage in ''MaGMML''; bottom row is damage from ''MaGMML'' weapons in the Megamix Engine.
 
}}
 
}}
 
===Make a Good Mega Man Level Remastered===
 
===Make a Good Mega Man Level Remastered===
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|wire=1<br>3
 
|wire=1<br>3
 
|arrow=2<br>2
 
|arrow=2<br>2
|notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine
+
|notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine.
 
}}
 
}}
 
===Make a Good Mega Man Level 3===
 
===Make a Good Mega Man Level 3===
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*[[Electriri]]
 
*[[Electriri]]
 
*[[Telly XL]]
 
*[[Telly XL]]
*[[Glue Telly]]
 
 
*[[Big Fire Telly]]
 
*[[Big Fire Telly]]
  
 
[[Category:Enemies]][[Category:Devkit Enemies (MaGMML1)]][[Category:Mega Man 6 Enemies]][[Category:Fire Enemies]][[Category:Floating Enemies]]
 
[[Category:Enemies]][[Category:Devkit Enemies (MaGMML1)]][[Category:Mega Man 6 Enemies]][[Category:Fire Enemies]][[Category:Floating Enemies]]

Latest revision as of 03:01, 16 February 2025

Fire Telly
Artwork by Capcom
Artwork by Capcom
Information
In-Game Information
HP: 2
Attack Damage: 3 (contact)
2 (fire)
Weakness(es): Gemini Laser1
Top Spin, Black Hole Bomb, Power Orb1R
Hornet Chaser2
Water Shield, Tornado Blow, Ice Wall, Rec Can, Banshee Wail3
Rain Flush, Concrete Shot48H
Icicle Chip (Z-Saber, Blank Drive)EZ
Power Stone, Block DropperMegamix Only
Category: Fire, Floating
Location(s): MaGMML(1R):
Chroma Key
MaGMML2:
A Mega Man for All Seasons
Blaze Man
Conveyor Mayhem
Reality Core
The Pit of Pits
MaGMML3:
QuintsMetFactory
Mediocre Oil Level
Frenzy Reactor
NEO Pit of Pits
MaG48HMML:
Combustible Quagmire
Pandora's Parlor
MaGMML: Episode Zero:
Null and Void
Misc. Information
Script: ファイアーテリー
Romaji: Faiā Terī
Programmer(s): snoruntpyro1
ThatEntityGirl23
Series Information
Official Game Appearances: Mega Man 6
MaGMML Game Appearances: MaGMML(1R) (Enemy)
MaGMML2 (Enemy)
MaGMML3 (Enemy)
MaG48HMML (Enemy, NPC)
MaGMML: Episode Zero (Enemy)
Megamix Engine
FireTelly.png

Fire Telly is an enemy from Mega Man 6. It is an orange Telly with a small cannon on its underside.

Fire Telly was first made available in the devkit for the original Make a Good Mega Man Level, where it appeared in the level Chroma Key.

It returns in Make a Good Mega Man Level 2, appearing in the levels A Mega Man for All Seasons, Blaze Man, Conveyor Mayhem, and Reality Core, as well as the Pit of Pits sublevel "Hot Liquid Sector". It also appears in the Make a Good Mega Man Level: Episode Zero stage Null and Void, and in the Make a Good 48 Hour Mega Man Level entry Combustible Quagmire. In the latter game, Fire Telly is also one of many enemies Don Atetemino is capable of summoning.

In Make a Good Mega Man Level 3, Fire Telly appeared in the entries QuintsMetFactory, Mediocre Oil Level, and Frenzy Reactor, as well as the NEO Pit of Pits sublevel "Cross Fire Sequence".

Behavior

Fire Tellies will simply fly straight forward, periodically dropping flames that will linger on the ground briefly (in the original Make a Good Mega Man Level, they will instead create an explosion). If Mega Man makes contact with it, it will slowly angle itself downward or upward.

Variants

Sprite Name MaGMML Appearance(s) Location(s) Description Designer(s) HP Attack Damage
GlueTelly.png Glue Telly MaGMML2 Bond Man
Reality Core
Deep Thoughts
A grey offshoot of the Fire Telly that drops globs of glue instead of flames. It deals no contact damage. TheSkipper1995 2 4 (glue drop)

Damage Table

Make a Good Mega Man Level

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card
1/1/3
1/1/3
1.5
1
4
1
2
2
2
3
2
0.5
1
3
1/1/4
1/5
2
2
Other Notes Top row is damage in MaGMML; bottom row is damage from MaGMML weapons in the Megamix Engine.

Make a Good Mega Man Level Remastered

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card P.Orb
1/1/3 1 1 2 3 1 3 1/20 2 3
Other Notes

Make a Good Mega Man Level 2

M.Buster H.ChaserH.Pumpkin J.SatelliteB.Barrier G.BusterN.BombL.Rocket T.BladeT.Cluster F.StopperC.Distorter S.ClawF.Beam W.CutterH.Trapper SakugarneM.Blast W.AdaptorC.Claw S.Arrow
1/1/3
1/1/3
2
3
1
1
1
1
1
1
Y
Y
1
1
2
2
4
4
1
3
2
2
Other Notes Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine.

Make a Good Mega Man Level 3

M.Buster S.Chaser L.Trident W.Shield T.Blow T.Beam M.Shockwave I.Wall B.Dash
1/1/3 1 1 3 6 3 2 5 2
M.Tape L.Flare P.Laser B.Tiller R.Can B.Wail P.Vortex E.Cable T.Shoes R.Guard B.Bobber P.Line
2/3/Y 0.5 1/2/3 2 5/4 6 1 2 1 3 1/0.5 3
Other Notes

Make a Good 24 Hour Mega Man LevelMegamix Only

M.Buster S.Arm C.Spike Skeletup n' Pakkajoe
1/1/3 4/2 1/5 99
Other Notes

Make a Good 48 Hour Mega Man Level

M.Buster F.Mixer R.Flush S.Shock S.Snake T.Blade S.Water C.Shot H.Sniper Beat
1/1/3 1 4 0 2 1/1/2 2 3 2 2
Other Notes

Make a Good Mega Man Level: Episode Zero

Z-Buster Z-Saber Z-Burst Blank Drive
No Chip 1 1 2 99
Cutter Chip 1 1 2 2
Flame Chip 0.5 1 1 0.5
Icicle Chip 3 6 4 6
Zap Chip 2 3 2 3
Psycho Chip 3 4 4 4
Other Notes

Megamix Engine

M.Buster T.Stopper P.Stone P.Barrier B.Dropper I.Slasher
1/1/3 Y 4 1 3 2
Other Notes

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