Difference between revisions of "Fan Fiend"
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|hp=10{{1}}<br>5{{2}}{{3}} | |hp=10{{1}}<br>5{{2}}{{3}} | ||
|at=3 (contact){{1}}<br>6 (contact){{2}}{{3}} | |at=3 (contact){{1}}<br>6 (contact){{2}}{{3}} | ||
| − | |weak=[[Pharaoh Shot]]{{1}}<br>[[Gemini Laser]], [[Pharaoh Shot]]{{1R}}<br>[[Grab Buster]], [[Sakugarne]]{{2}}<br>[[Tornado Blow]]{{3}}<br>[[Salt Water]], [[Concrete Shot]]{{48H}}<br>[[Plant Barrier]]{{Megamix}} | + | |weak=[[Pharaoh Shot]]{{1}}<br>[[Gemini Laser]], [[Pharaoh Shot]]{{1R}}<br>[[Grab Buster]], [[Sakugarne]]{{2}}<br>[[Tornado Blow]], [[Beet Tiller]], [[Rec Can]], [[Banshee Wail]]{{3}}<br>[[Salt Water]], [[Concrete Shot]]{{48H}}<br>[[Plant Barrier]]{{Megamix}} |
|category=Semi Bulky | |category=Semi Bulky | ||
|location='''MaGMML(1R):'''<br>[[The Quickening]]<br>[[Hard to See Land]]<br>[[Everything's Blowing Up]]<br>'''MaGMML2:'''<br>[[Cardinal Man]]<br>[[Airflow Hubble]]<br>[[Rush City]]<br>[[Colorful Hall]]<br>[[MegaLondo]]<br>[[Enhanced Mobility]]<br>[[Elec Dam]]<br>[[Quint Stage]]<br>[[Starman Recreation]]<br>[[Duwang]]<br>[[Fortified Lab]]<br>[[Bouncy Castle]]<br>[[Komuso Man]]<br>[[Identity Crisis]]<br>[[Classic Castle]]<br>[[Inner Sanctum]]<br>[[Reality Core]]<br>[[The Quickening 2]]<br>[[The Pit of Pits]]<br>[[Null and Void (MaGMML2)|Null and Void]]<br>'''MaGMML3 Judge Application Levels:'''<br>[[Space Crusade]] | |location='''MaGMML(1R):'''<br>[[The Quickening]]<br>[[Hard to See Land]]<br>[[Everything's Blowing Up]]<br>'''MaGMML2:'''<br>[[Cardinal Man]]<br>[[Airflow Hubble]]<br>[[Rush City]]<br>[[Colorful Hall]]<br>[[MegaLondo]]<br>[[Enhanced Mobility]]<br>[[Elec Dam]]<br>[[Quint Stage]]<br>[[Starman Recreation]]<br>[[Duwang]]<br>[[Fortified Lab]]<br>[[Bouncy Castle]]<br>[[Komuso Man]]<br>[[Identity Crisis]]<br>[[Classic Castle]]<br>[[Inner Sanctum]]<br>[[Reality Core]]<br>[[The Quickening 2]]<br>[[The Pit of Pits]]<br>[[Null and Void (MaGMML2)|Null and Void]]<br>'''MaGMML3 Judge Application Levels:'''<br>[[Space Crusade]] | ||
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|ice=2 | |ice=2 | ||
|break=2 | |break=2 | ||
| + | |tape=2/3/Y | ||
| + | |lantern=1 | ||
| + | |prismatic=1/2/3 | ||
| + | |beet=4 | ||
| + | |rec=4/3 | ||
| + | |banshee=4 | ||
| + | |propeller=0.5 | ||
| + | |cable=1 | ||
| + | |shoes=0.5 | ||
| + | |royal=3 | ||
| + | |bait=3/3 | ||
| + | |power=1 | ||
|notes= | |notes= | ||
}} | }} | ||
Revision as of 21:10, 3 February 2025
- "An enemy from Air Man's stage. Whenever it's onscreen, it will push away (or pull, if you set it to that) Mega Man."
- ―Note in Fan Fiend's code, Megamix Engine
Fan Fiend is an enemy from Mega Man 2. It is a portly humanoid robot with a fan on its abdomen, built as a prototype of Air Man.
Fan Fiend was first made available in the devkit for the original Make a Good Mega Man Level, where it appeared in the entries The Quickening and Hard to See Land, as well as the Wily stage Everything's Blowing Up.
Fan Fiend returned in Make a Good Mega Man Level 2, where it appeared in 14 entries, as well as the Wily stages Classic Castle, Inner Sanctum, and Reality Core, the Tier X stage The Quickening 2, the Pit of Pits sub-levels "City Night", "Night Way" and "No Room to Breathe", and in Null and Void. It also appeared in the Make a Good Mega Man Level 3 Judge Application Level Space Crusade.
Contents
Behavior
Fan Fiends will simply stand in place and blow Mega Man away from them. Though harmless by themselves, they can potentially blow him towards hazards depending on where they are.
Creation code can be used to modify the strength of Fan Fiend's wind, with negative numbers causing the Fan Fiend to suck Mega Man toward it. The default value is 0.5.
Damage Table
Make a Good Mega Man Level
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| 1/1/3 1/1/3 |
2 1 |
4 3 |
3 2 |
0 3 |
2 0.5 |
1 3 |
1/1/99 1/5 |
3 2 |
| Other Notes | Top row is damage in MaGMML; bottom row is damage from MaGMML weapons in the Megamix Engine | |||||||
Make a Good Mega Man Level Remastered
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| 1/1/3 | 1 | 3 | 2 | 3 | 1 | 3 | 1/20 | 2 | 3 |
| Other Notes | |||||||||
Make a Good Mega Man Level 2
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| 1/2/3 1/1/3 |
1 2 |
1 1 |
3 3 |
1 1 |
Y Y |
1 1 |
2 2 |
4 4 |
1 3 |
2 2 |
| Other Notes | Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine | |||||||||
Make a Good Mega Man Level 3
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| 1/1/3 | 1 | 1 | 1 | 4 | 3 | 2 | 2 | 2 | ||||||||||||
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| 2/3/Y | 1 | 1/2/3 | 4 | 4/3 | 4 | 0.5 | 1 | 0.5 | 3 | 3/3 | 1 | |||||||||
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Make a Good 24 Hour Mega Man LevelMegamix Only
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| 1/1/3 | 4/2 | 1/5 | 99 |
| Other Notes | |||
Make a Good 48 Hour Mega Man Level
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| 1/1/3 | 2 | 2 | 0 | 2 | 1/1/2 | 3 | 3 | 2 | ||
| Other Notes | ||||||||||
Megamix Engine
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| 1/1/3 | Y | 2 | 4 | 2 | 2 | |||||
| Other Notes | ||||||||||