Difference between revisions of "Fire Telly"
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|weak=[[Gemini Laser]]{{1}}<br>[[Top Spin]], [[Black Hole Bomb]], [[Power Orb]]{{1R}}<br>[[Hornet Chaser]]{{2}}<br>[[Water Shield]], [[Tornado Blow]], [[Ice Wall]], [[Rec Can]], [[Banshee Wail]]{{3}}<br>[[Rain Flush]], [[Concrete Shot]]{{48H}}<br>[[Icicle Chip]] ([[Z-Saber]], [[Blank Drive]]){{EZ}}<br>[[Power Stone]], [[Block Dropper]]{{Megamix}} | |weak=[[Gemini Laser]]{{1}}<br>[[Top Spin]], [[Black Hole Bomb]], [[Power Orb]]{{1R}}<br>[[Hornet Chaser]]{{2}}<br>[[Water Shield]], [[Tornado Blow]], [[Ice Wall]], [[Rec Can]], [[Banshee Wail]]{{3}}<br>[[Rain Flush]], [[Concrete Shot]]{{48H}}<br>[[Icicle Chip]] ([[Z-Saber]], [[Blank Drive]]){{EZ}}<br>[[Power Stone]], [[Block Dropper]]{{Megamix}} | ||
|category=Fire, Floating | |category=Fire, Floating | ||
| − | |location='''MaGMML(1R):'''<br>[[Chroma Key]]<br>'''MaGMML2:'''<br>[[A Mega Man for All Seasons]]<br>[[Blaze Man]]<br>[[Conveyor Mayhem]]<br>[[Reality Core]]<br>[[The Pit of Pits]]<br>'''MaG48HMML:'''<br>[[Combustible Quagmire]]<br>[[Pandora's Parlor]]<br>'''MaGMML: Episode Zero:'''<br>[[Null and Void (Episode Zero)|Null and Void]] | + | |location='''MaGMML(1R):'''<br>[[Chroma Key]]<br>'''MaGMML2:'''<br>[[A Mega Man for All Seasons]]<br>[[Blaze Man]]<br>[[Conveyor Mayhem]]<br>[[Reality Core]]<br>[[The Pit of Pits]]<br>'''MaGMML3:'''<br>[[QuintsMetFactory]]<br>[[Mediocre Oil Level]]<br>[[Frenzy Reactor]]<br>[[NEO Pit of Pits]]<br>'''MaG48HMML:'''<br>[[Combustible Quagmire]]<br>[[Pandora's Parlor]]<br>'''MaGMML: Episode Zero:'''<br>[[Null and Void (Episode Zero)|Null and Void]] |
|OffAppear=[[Mega Man 6]] | |OffAppear=[[Mega Man 6]] | ||
| − | |MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML]]([[Make a Good Mega Man Level Remastered|1R]]) (Enemy)<br>[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)<br>[[Make a Good 48 Hour Mega Man Level|MaG48HMML]] (Enemy, NPC)<br>[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Enemy)<br>[[Megamix Engine]] | + | |MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML]]([[Make a Good Mega Man Level Remastered|1R]]) (Enemy)<br>[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)<br>[[Make a Good Mega Man Level 3|MaGMML3]] (Enemy)<br>[[Make a Good 48 Hour Mega Man Level|MaG48HMML]] (Enemy, NPC)<br>[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Enemy)<br>[[Megamix Engine]] |
|appear= | |appear= | ||
|appear2= | |appear2= | ||
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It returns in ''[[Make a Good Mega Man Level 2]]'', appearing in the levels [[A Mega Man for All Seasons]], [[Blaze Man]], [[Conveyor Mayhem]], and [[Reality Core]], as well as the [[The Pit of Pits|Pit of Pits]] sublevel "Hot Liquid Sector". It also appears in the ''[[Make a Good Mega Man Level: Episode Zero]]'' stage [[Null and Void (Episode Zero)|Null and Void]], and in the ''[[Make a Good 48 Hour Mega Man Level]]'' entry [[Combustible Quagmire]]. In the latter game, Fire Telly is also one of many enemies [[Don Atetemino]] is capable of summoning. | It returns in ''[[Make a Good Mega Man Level 2]]'', appearing in the levels [[A Mega Man for All Seasons]], [[Blaze Man]], [[Conveyor Mayhem]], and [[Reality Core]], as well as the [[The Pit of Pits|Pit of Pits]] sublevel "Hot Liquid Sector". It also appears in the ''[[Make a Good Mega Man Level: Episode Zero]]'' stage [[Null and Void (Episode Zero)|Null and Void]], and in the ''[[Make a Good 48 Hour Mega Man Level]]'' entry [[Combustible Quagmire]]. In the latter game, Fire Telly is also one of many enemies [[Don Atetemino]] is capable of summoning. | ||
| + | |||
| + | In ''[[Make a Good Mega Man Level 3]]'', Fire Telly appeared in the entries [[QuintsMetFactory]], [[Mediocre Oil Level]], and [[Frenzy Reactor]], as well as the [[NEO Pit of Pits]] sublevel "Cross Fire Sequence". | ||
==Behavior== | ==Behavior== | ||
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|phar=1/1/4<br>1/5 | |phar=1/1/4<br>1/5 | ||
|magic=2<br>2 | |magic=2<br>2 | ||
| − | |notes=Top row is damage in ''MaGMML''; bottom row is damage from ''MaGMML'' weapons in the Megamix Engine | + | |notes=Top row is damage in ''MaGMML''; bottom row is damage from ''MaGMML'' weapons in the Megamix Engine. |
}} | }} | ||
===Make a Good Mega Man Level Remastered=== | ===Make a Good Mega Man Level Remastered=== | ||
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|wire=1<br>3 | |wire=1<br>3 | ||
|arrow=2<br>2 | |arrow=2<br>2 | ||
| − | |notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine | + | |notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine. |
}} | }} | ||
===Make a Good Mega Man Level 3=== | ===Make a Good Mega Man Level 3=== | ||
Revision as of 20:07, 20 January 2025
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Fire Telly is an enemy from Mega Man 6. It is an orange Telly with a small cannon on its underside.
Fire Telly was first made available in the devkit for the original Make a Good Mega Man Level, where it appeared in the level Chroma Key.
It returns in Make a Good Mega Man Level 2, appearing in the levels A Mega Man for All Seasons, Blaze Man, Conveyor Mayhem, and Reality Core, as well as the Pit of Pits sublevel "Hot Liquid Sector". It also appears in the Make a Good Mega Man Level: Episode Zero stage Null and Void, and in the Make a Good 48 Hour Mega Man Level entry Combustible Quagmire. In the latter game, Fire Telly is also one of many enemies Don Atetemino is capable of summoning.
In Make a Good Mega Man Level 3, Fire Telly appeared in the entries QuintsMetFactory, Mediocre Oil Level, and Frenzy Reactor, as well as the NEO Pit of Pits sublevel "Cross Fire Sequence".
Contents
Behavior
Fire Tellies will simply fly straight forward, periodically dropping flames that will linger on the ground briefly (in the original Make a Good Mega Man Level, they will instead create an explosion). If Mega Man makes contact with it, it will slowly angle itself downward or upward.
Damage Table
Make a Good Mega Man Level
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1.5 1 |
4 1 |
2 2 |
2 3 |
2 0.5 |
1 3 |
1/1/4 1/5 |
2 2 |
| Other Notes | Top row is damage in MaGMML; bottom row is damage from MaGMML weapons in the Megamix Engine. | |||||||
Make a Good Mega Man Level Remastered
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| 1/1/3 | 1 | 1 | 2 | 3 | 1 | 3 | 1/20 | 2 | 3 |
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Make a Good Mega Man Level 2
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| 1/1/3 1/1/3 |
2 3 |
1 1 |
1 1 |
1 1 |
Y Y |
1 1 |
2 2 |
4 4 |
1 3 |
2 2 |
| Other Notes | Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine. | |||||||||
Make a Good Mega Man Level 3
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| 1/1/3 | 1 | 1 | 3 | 6 | 3 | 2 | 5 | 2 | ||||||||||||
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| 2/3/Y | 0.5 | 1/2/3 | 2 | 5/4 | 6 | 1 | 2 | 1 | 3 | 1/0.5 | 3 | |||||||||
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Make a Good 24 Hour Mega Man LevelMegamix Only
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| 1/1/3 | 4/2 | 1/5 | 99 |
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Make a Good 48 Hour Mega Man Level
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| 1/1/3 | 1 | 4 | 0 | 2 | 1/1/2 | 2 | 3 | 2 | 2 | |
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Make a Good Mega Man Level: Episode Zero
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1 | 1 | 2 | 99 | ||||||
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0.5 | 1 | 1 | 0.5 | ||||||
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3 | 6 | 4 | 6 | ||||||
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2 | 3 | 2 | 3 | ||||||
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3 | 4 | 4 | 4 | ||||||
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Megamix Engine
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| 1/1/3 | Y | 4 | 1 | 3 | 2 | |||||
| Other Notes | ||||||||||
