Difference between revisions of "Bomber Pepe"
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{{enemy | {{enemy | ||
|name=Bomber Pepe | |name=Bomber Pepe | ||
| − | |image=[[File:BomberPepeArt.png|Artwork by Capcom]] | + | |image=[[File:BomberPepeArt.png|200px|Artwork by Capcom]] |
|caption=Artwork by Capcom | |caption=Artwork by Capcom | ||
|jname= | |jname= | ||
| Line 8: | Line 8: | ||
|altname= | |altname= | ||
|designer= | |designer= | ||
| − | |programmer=[[ | + | |programmer=[[snoruntpyro]]{{1}}<br>[[ThatEntityGirl]]{{2}}{{3}} |
|artist= | |artist= | ||
| − | |hp=6 (Bomber Pepe)<br> | + | |hp=6 (Bomber Pepe)<br>-- (egg){{1}}<br>1 (egg){{1R}}{{2}}{{3}} |
| − | |at=6 (contact)<br>3 (egg)<br>6 (egg explosion){{2}}{{3}} | + | |at=6 (contact)<br>3 (egg)<br>6 (egg explosion){{1R}}{{2}}{{3}} |
| − | |weak=[[Gemini Laser]]{{1}}<br>[[Sakugarne]]{{2}}<br>[[Spark Chaser]], [[ | + | |weak=[[Gemini Laser]]{{1}}<br>[[Metal Blade]], [[Gemini Laser]], [[Top Spin]], [[Black Hole Bomb]], [[Power Orb]]{{1R}}<br>[[Wheel Cutter]], [[Sakugarne]]{{2}}<br>[[Spark Chaser]], [[Ice Wall]], [[Mix Tape]], [[Rec Can]], [[Power Line]]{{3}}<br>[[Flame Mixer]], [[Salt Water]], [[Concrete Shot]]{{48H}}<br>[[Psycho Chip]] ([[Z-Saber]], [[Z-Burst]], [[Blank Drive]]){{EZ}}<br>[[Grab Buster]], [[Wire Adaptor]], [[Super Arm]], [[Chill Spike]], [[Block Dropper]]{{Megamix}} |
|category=Semi Bulky, Nature, Bird | |category=Semi Bulky, Nature, Bird | ||
| − | |location=''' | + | |location='''MaGMML(1R):'''<br>[[Level]]<br>[[Midnight Snow]]<br>[[Flashback Database]]<br>'''MaGMML2:'''<br>[[A Mega Man for All Seasons]]<br>[[Nitrogen Man]]<br>[[Just an Ice Level]]<br>[[Biplane Bay]]<br>[[Ruined Lab]]<br>[[Misty Lake]]<br>[[The Pit of Pits]]<br>[[Null and Void (MaGMML2)|Null and Void]]<br>'''MaGMML3:'''<br>[[The Cave Level That Exists]]<br>[[Explosives Factory]]<br>[[Blizzard Resort]]<br>[[NEO Pit of Pits]]<br>'''MaG48HMML:'''<br>[[Make a 48 Minute Mega Man Level]]<br>[[Minari Hydrospace Center]]<br>[[Pandora's Parlor]]<br>'''MaGMML: Episode Zero:'''<br>[[Frosty Fields]]<br>[[Midnight Aurora]]<br>[[Null and Void (Episode Zero)|Null and Void]] |
| − | |OffAppear=[[Mega Man 3]]<br>[[Mega Man III]] | + | |OffAppear=[[Mega Man 3]]<br>[[Mega Man III]]<br>[[Mega Man: The Wily Wars]] |
| − | |MaGMMLAppear=[[Make a Good Mega Man Level| | + | |MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML]]([[Make a Good Mega Man Level Remastered|1R]]) (Enemy)<br>[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)<br>[[Make a Good Mega Man Level 3|MaGMML3]] (Enemy)<br>[[Make a Good 48 Hour Mega Man Level|MaG48HMML]] (Enemy, NPC)<br>[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Enemy)<br>[[Megamix Engine]] |
|appear2= | |appear2= | ||
|sprite=[[File:BomberPepe.png]] | |sprite=[[File:BomberPepe.png]] | ||
}} | }} | ||
{{quote|A penguin that attacks by launching explosive eggs|Note in Bomber Pepe's code|[[Megamix Engine]]}} | {{quote|A penguin that attacks by launching explosive eggs|Note in Bomber Pepe's code|[[Megamix Engine]]}} | ||
| − | '''Bomber Pepe''' is an enemy from ''[[Mega Man 3]]''. | + | '''Bomber Pepe''' is an enemy from ''[[Mega Man 3]]''. It is a penguin robot originally created for Antarctic exploration, and later modified to work in outer space. |
| − | Bomber Pepe was first made available in the devkit for the original ''[[Make a Good Mega Man Level]]'' | + | Bomber Pepe was first made available in the devkit for the original ''[[Make a Good Mega Man Level]]'', where it appeared in the entries [[Level]] and [[Midnight Snow]], as well as the Wily stage [[Flashback Database]]. |
| − | Bomber Pepe returned in ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[A Mega Man for All Seasons]], [[Nitrogen Man]], [[Just an Ice Level]], [[Biplane Bay]], [[Ruined Lab]], and [[Misty Lake]], as well as the [[ | + | Bomber Pepe returned in ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[A Mega Man for All Seasons]], [[Nitrogen Man]], [[Just an Ice Level]], [[Biplane Bay]], [[Ruined Lab]], and [[Misty Lake]], as well as the [[The Pit of Pits|Pit of Pits]] sub-levels "Michael's Base" and "Water Test", and in [[Null and Void (MaGMML2)|Null and Void]]. It also appeared in the ''[[Make a Good Mega Man Level: Episode Zero]]'' levels [[Frosty Fields]], [[Midnight Aurora]], and [[Null and Void (Episode Zero)|Null and Void]], and in the ''[[Make a Good 48 Hour Mega Man Level]]'' stages [[Make a 48 Minute Mega Man Level]], [[Minari Hydrospace Center]], and [[Pandora's Parlor]]. |
| + | |||
| + | In ''[[Make a Good Mega Man Level 3]]'', Bomber Pepe appeared in the entries [[The Cave Level That Exists]], [[Explosives Factory]], and [[Blizzard Resort]], as well as the [[NEO Pit of Pits]] sublevels "Club Penguin" and "Flocking Call Torture". | ||
==Behavior== | ==Behavior== | ||
| Line 42: | Line 44: | ||
|phar=1/1/4<br>1/5 | |phar=1/1/4<br>1/5 | ||
|magic=2<br>2 | |magic=2<br>2 | ||
| − | |notes=Top row is damage in '' | + | |notes=Top row is damage in ''MaGMML''; bottom row is damage from ''MaGMML'' weapons in the Megamix Engine |
| + | }} | ||
| + | ===Make a Good Mega Man Level Remastered=== | ||
| + | {{Damagetable1R | ||
| + | |buster=1/1/3 | ||
| + | |metal=3 | ||
| + | |gemini=3 | ||
| + | |solar=2 | ||
| + | |top=3 | ||
| + | |wool=1 | ||
| + | |black=3 | ||
| + | |phar=1/20 | ||
| + | |magic=2 | ||
| + | |orb=3 | ||
| + | |notes= | ||
| + | }} | ||
===Make a Good Mega Man Level 2=== | ===Make a Good Mega Man Level 2=== | ||
{{Damagetable2 | {{Damagetable2 | ||
| Line 52: | Line 69: | ||
|flash=Y<br>Y | |flash=Y<br>Y | ||
|slash=1<br>1 | |slash=1<br>1 | ||
| − | |wheel= | + | |wheel=3<br>3 |
|sakugarne=4<br>4 | |sakugarne=4<br>4 | ||
|wire=1<br>3 | |wire=1<br>3 | ||
|arrow=2<br>2 | |arrow=2<br>2 | ||
| − | |notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine}} | + | |notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine |
| + | }} | ||
===Make a Good Mega Man Level 3=== | ===Make a Good Mega Man Level 3=== | ||
{{Damagetable3 | {{Damagetable3 | ||
| Line 68: | Line 86: | ||
|ice=3 | |ice=3 | ||
|break=2 | |break=2 | ||
| − | |notes=}} | + | |tape=3/4/Y |
| + | |lantern=2 | ||
| + | |prismatic=1/2/3 | ||
| + | |beet=1 | ||
| + | |rec=5/4 | ||
| + | |banshee=4 | ||
| + | |propeller=1 | ||
| + | |cable=2 | ||
| + | |shoes=0.5 | ||
| + | |royal=3 | ||
| + | |bait=1/0.5 | ||
| + | |power=3 | ||
| + | |notes= | ||
| + | }} | ||
===Make a Good 24 Hour Mega Man Level{{Megamix}}=== | ===Make a Good 24 Hour Mega Man Level{{Megamix}}=== | ||
{{Damagetable24HM | {{Damagetable24HM | ||
| Line 75: | Line 106: | ||
|chill=1/5 | |chill=1/5 | ||
|pakkajoe=99 | |pakkajoe=99 | ||
| − | |notes=}} | + | |notes= |
| + | }} | ||
===Make a Good 48 Hour Mega Man Level=== | ===Make a Good 48 Hour Mega Man Level=== | ||
{{Damagetable48H | {{Damagetable48H | ||
| Line 87: | Line 119: | ||
|concrete=3 | |concrete=3 | ||
|homing=2 | |homing=2 | ||
| − | |notes=}} | + | |beat=2 |
| + | |notes= | ||
| + | }} | ||
| + | ===Make a Good Mega Man Level: Episode Zero=== | ||
| + | {{DamagetableEZ | ||
| + | |buster=1 | ||
| + | |saber=1 | ||
| + | |burst=2 | ||
| + | |drive=99 | ||
| + | |cutbuster=1 | ||
| + | |cutsaber=1 | ||
| + | |cutburst=2 | ||
| + | |cutdrive=2 | ||
| + | |flamebuster=2 | ||
| + | |flamesaber=3 | ||
| + | |flameburst=3 | ||
| + | |flamedrive=2 | ||
| + | |icebuster=2 | ||
| + | |icesaber=2 | ||
| + | |iceburst=2 | ||
| + | |icedrive=2 | ||
| + | |zapbuster=2 | ||
| + | |zapsaber=3 | ||
| + | |zapburst=2 | ||
| + | |zapdrive=3 | ||
| + | |psybuster=3 | ||
| + | |psysaber=4 | ||
| + | |psyburst=4 | ||
| + | |psydrive=4 | ||
| + | |notes= | ||
| + | }} | ||
===Megamix Engine=== | ===Megamix Engine=== | ||
{{DamagetableM | {{DamagetableM | ||
| Line 96: | Line 158: | ||
|block=4 | |block=4 | ||
|ice=2 | |ice=2 | ||
| − | |notes=}} | + | |notes= |
| − | + | }} | |
==Related Enemies== | ==Related Enemies== | ||
*[[Peng]] | *[[Peng]] | ||
[[Category:Enemies]][[Category:Devkit Enemies (MaGMML1)]][[Category:Mega Man 3 Enemies]][[Category:Semi Bulky Enemies]][[Category:Nature Enemies]][[Category:Bird Enemies]] | [[Category:Enemies]][[Category:Devkit Enemies (MaGMML1)]][[Category:Mega Man 3 Enemies]][[Category:Semi Bulky Enemies]][[Category:Nature Enemies]][[Category:Bird Enemies]] | ||
Latest revision as of 19:10, 20 January 2025
- "A penguin that attacks by launching explosive eggs"
- ―Note in Bomber Pepe's code, Megamix Engine
Bomber Pepe is an enemy from Mega Man 3. It is a penguin robot originally created for Antarctic exploration, and later modified to work in outer space.
Bomber Pepe was first made available in the devkit for the original Make a Good Mega Man Level, where it appeared in the entries Level and Midnight Snow, as well as the Wily stage Flashback Database.
Bomber Pepe returned in Make a Good Mega Man Level 2, where it appeared in the entries A Mega Man for All Seasons, Nitrogen Man, Just an Ice Level, Biplane Bay, Ruined Lab, and Misty Lake, as well as the Pit of Pits sub-levels "Michael's Base" and "Water Test", and in Null and Void. It also appeared in the Make a Good Mega Man Level: Episode Zero levels Frosty Fields, Midnight Aurora, and Null and Void, and in the Make a Good 48 Hour Mega Man Level stages Make a 48 Minute Mega Man Level, Minari Hydrospace Center, and Pandora's Parlor.
In Make a Good Mega Man Level 3, Bomber Pepe appeared in the entries The Cave Level That Exists, Explosives Factory, and Blizzard Resort, as well as the NEO Pit of Pits sublevels "Club Penguin" and "Flocking Call Torture".
Contents
Behavior
Bomber Pepes will jump forward at consistent intervals, periodically dropping a bouncing egg that creates a damaging explosion after a certain period of time.
Damage Table
Make a Good Mega Man Level
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| 1/1/3 1/1/3 |
1.5 3 |
4 3 |
2 2 |
0 3 |
2 0.5 |
1 3 |
1/1/4 1/5 |
2 2 |
| Other Notes | Top row is damage in MaGMML; bottom row is damage from MaGMML weapons in the Megamix Engine | |||||||
Make a Good Mega Man Level Remastered
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| 1/1/3 | 3 | 3 | 2 | 3 | 1 | 3 | 1/20 | 2 | 3 |
| Other Notes | |||||||||
Make a Good Mega Man Level 2
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| 1/1/3 1/1/3 |
2 2 |
1 1 |
1 3 |
1 1 |
Y Y |
1 1 |
3 3 |
4 4 |
1 3 |
2 2 |
| Other Notes | Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine | |||||||||
Make a Good Mega Man Level 3
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|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1/1/3 | 3 | 1 | 1 | 4 | 3 | 2 | 3 | 2 | ||||||||||||
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| 3/4/Y | 2 | 1/2/3 | 1 | 5/4 | 4 | 1 | 2 | 0.5 | 3 | 1/0.5 | 3 | |||||||||
| Other Notes | ||||||||||||||||||||
Make a Good 24 Hour Mega Man LevelMegamix Only
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| 1/1/3 | 4/2 | 1/5 | 99 |
| Other Notes | |||
Make a Good 48 Hour Mega Man Level
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| 1/1/3 | 4 | 2 | 0 | 2 | 1/1/2 | 3 | 3 | 2 | 2 | |
| Other Notes | ||||||||||
Make a Good Mega Man Level: Episode Zero
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|---|---|---|---|---|---|---|---|---|---|---|
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1 | 1 | 2 | 99 | ||||||
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1 | 1 | 2 | 2 | ||||||
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2 | 3 | 3 | 2 | ||||||
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2 | 2 | 2 | 2 | ||||||
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2 | 3 | 2 | 3 | ||||||
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3 | 4 | 4 | 4 | ||||||
| Other Notes | ||||||||||
Megamix Engine
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|---|---|---|---|---|---|---|---|---|---|---|
| 1/1/3 | Y | 2 | 2 | 4 | 2 | |||||
| Other Notes | ||||||||||