Difference between revisions of "Cargou Q"
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|hp=6 (Cargou Q)<br>1 (ball) | |hp=6 (Cargou Q)<br>1 (ball) | ||
|at=4 (contact)<br>3 (ball) | |at=4 (contact)<br>3 (ball) | ||
| − | |weak=[[Tornado Blow]], [[Thunder Beam]], [[Break Dash]]{{3}}<br>[[Search Snake]], [[Salt Water]], [[Concrete Shot]]{{48H}}<br>[[Zap Chip]] ([[Z-Saber]], [[Blank Drive]]){{EZ}}<br>[[Gemini Laser]], [[Grab Buster]], [[Wheel Cutter]], [[Sakugarne]], [[Wire Adaptor]], [[Plant Barrier]]{{Megamix}} | + | |weak=[[Tornado Blow]], [[Thunder Beam]], [[Break Dash]], [[Beet Tiller]], [[Rec Can]]{{3}}<br>[[Search Snake]], [[Salt Water]], [[Concrete Shot]]{{48H}}<br>[[Zap Chip]] ([[Z-Saber]], [[Blank Drive]]){{EZ}}<br>[[Gemini Laser]], [[Grab Buster]], [[Wheel Cutter]], [[Sakugarne]], [[Wire Adaptor]], [[Plant Barrier]]{{Megamix}} |
|category=Grounded, Semi Bulky | |category=Grounded, Semi Bulky | ||
|location='''MaG48HMML:'''<br>[[Pandora's Parlor]]<br>'''MaGMML: Episode Zero:'''<br>[[Space Jam]] | |location='''MaG48HMML:'''<br>[[Pandora's Parlor]]<br>'''MaGMML: Episode Zero:'''<br>[[Space Jam]] | ||
| Line 67: | Line 67: | ||
|ice=2 | |ice=2 | ||
|break=3 | |break=3 | ||
| + | |tape=2/3/Y | ||
| + | |lantern=1 | ||
| + | |prismatic=1/2/3 | ||
| + | |beet=4 | ||
| + | |rec=4/3 | ||
| + | |banshee=4 | ||
| + | |propeller=0.2 | ||
| + | |cable=1 | ||
| + | |shoes=0.5 | ||
| + | |royal=3 | ||
| + | |bait=3/3 | ||
| + | |power=1 | ||
|notes= | |notes= | ||
}} | }} | ||
Revision as of 09:54, 20 January 2025
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Cargou Q is an enemy from Mega Man 10. It is a mechanical basket that dispenses balls. Two types exist, with the ball dispensed depending on the variant.
Cargou Q was first included in the Megamix Engine, and appears as a devkit enemy in all games made with it. The first of these to be released was Make a Good Mega Man Level: Episode Zero, where it appeared in the level Space Jam. It saw no use in any Make a Good 48 Hour Mega Man Level entries, but Don Atetemino is able to summon the red variant as one enemy among many during the game's final boss fight.
Contents
Behavior
Cargou Qs will sit still, periodically dispensing balls that bounce along the ground. The blue type dispenses round balls that bounce at a consistent height, while the red type dispenses footballs that randomly change the height of their bounce.
Damage Table
Make a Good Mega Man LevelMegamix Only
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| 1/1/3 | 1 | 3 | 2 | 3 | 0.5 | 3 | 1/5 | 2 | |
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Make a Good Mega Man Level 2Megamix Only
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| 1/1/3 | 2 | 1 | 3 | 1 | Y | 1 | 3 | 4 | 3 | 2 |
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Make a Good Mega Man Level 3
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| 1/1/3 | 1 | 1 | 1 | 4 | 3 | 2 | 2 | 3 | ||||||||||||
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| 2/3/Y | 1 | 1/2/3 | 4 | 4/3 | 4 | 0.2 | 1 | 0.5 | 3 | 3/3 | 1 | |||||||||
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Make a Good 24 Hour Mega Man LevelMegamix Only
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| 1/1/3 | 4/2 | 1/5 | 99 |
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Make a Good 48 Hour Mega Man Level
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| 1/1/3 | 2 | 2 | 0 | 3 | 1/1/2 | 3 | 3 | 2 | 2 | |
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Make a Good Mega Man Level: Episode Zero
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1 | 1 | 2 | 99 | ||||||
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1 | 1 | 2 | 2 | ||||||
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2 | 3 | 3 | 2 | ||||||
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2 | 3 | 2 | 3 | ||||||
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2 | 4 | 3 | 4 | ||||||
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1 | 1* | 2 | 2 | ||||||
| Other Notes | *Reflected shots do 2 damage. | |||||||||
Megamix Engine
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| 1/1/3 | Y | 2 | 4 | 2 | 2 | |||||
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Trivia
- In the Megamix Engine, both variants of Cargou Q have their name misspelled as "Cargo Q".