Difference between revisions of "Wall Blaster"
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|altname= | |altname= | ||
|designer= | |designer= | ||
| − | |programmer=WreckingPrograms | + | |programmer=[[WreckingPrograms]] |
|artist= | |artist= | ||
|hp=5 | |hp=5 | ||
|at=4 (contact)<br>2 (projectile) | |at=4 (contact)<br>2 (projectile) | ||
| − | |weak=[[Tornado Blow]], [[ | + | |weak=[[Tornado Blow]], [[Prismatic Laser]], [[Royal Guard]]{{3}}<br>[[Concrete Shot]]{{48H}}<br>[[Psycho Chip]] ([[Z-Saber]], [[Blank Drive]]){{EZ}}<br>[[Solar Blaze]]{{Megamix}} |
|category=Cannons | |category=Cannons | ||
| − | |location= | + | |location='''MaGMML3:'''<br>[[Weapon Tutorials]]<br>[[X6Meme]]<br>[[Call Me Ishmael]]<br>[[QuintsMetFactory]]<br>[[Radium Man (stage)|Radium Man]]<br>[[Bold and Trash]]<br>[[My First Megamix Level uwu xd lmao (dab)]]<br>[[Walk-In Freezer]]<br>[[Hit the Jackpot!]]<br>[[Crosshair Aware]]<br>[[Glitz Woman (stage)|Glitz Woman]]<br>[[Malware Man]]<br>[[Thermae Man (stage)|Thermae Man]]<br>[[NEO Pit of Pits]]<br>'''MaG48HMML:'''<br>[[Fortified Base]]<br>[[Wily Station]]<br>[[Into the Furnace]]<br>[[Deep Sea Break-In]]<br>'''MaGMML: Episode Zero:'''<br>[[Subterranean Stronghold]]<br>[[Stormy Spire]]<br>[[Null and Void (Episode Zero)|Null and Void]] |
|OffAppear=[[Mega Man 4]]<br>[[Mega Man IV]]<br>[[Mega Man 11]] | |OffAppear=[[Mega Man 4]]<br>[[Mega Man IV]]<br>[[Mega Man 11]] | ||
| − | |MaGMMLAppear=[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Enemy)<br>[[Megamix Engine]] | + | |MaGMMLAppear=[[Make a Good Mega Man Level 3|MaGMML3]] (Enemy, NPC)<br>[[Make a Good 48 Hour Mega Man Level|MaG48HMML]] (Enemy, NPC)<br>[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Enemy)<br>[[Megamix Engine]] |
|appear2= | |appear2= | ||
|sprite=[[File:WallBlaster.png]] | |sprite=[[File:WallBlaster.png]] | ||
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'''Wall Blaster''' is an enemy from ''[[Mega Man 4]]''. It is a mechanical wall-mounted cannon. | '''Wall Blaster''' is an enemy from ''[[Mega Man 4]]''. It is a mechanical wall-mounted cannon. | ||
| − | Wall Blaster | + | Wall Blaster was first included in the [[Megamix Engine]], and was available as a devkit enemy for all games created with it. The first game to use it was ''[[Make a Good Mega Man Level: Episode Zero]]'', where it appeared in the levels [[Subterranean Stronghold]], [[Stormy Spire]], and [[Null and Void (Episode Zero)|Null and Void]]. Wall Blaster returned in ''[[Make a Good 48 Hour Mega Man Level]]'', and saw use in the entries [[Fortified Base]], [[Wily Station]], and [[Into the Furnace]], as well as the [[Cartel Hideout]] stage [[Deep Sea Break-In]]. |
| + | |||
| + | In ''[[Make a Good Mega Man Level 3]]'', Wall Blaster dramatically increased in prominence, appearing in over 11 separate entries. It also appeared in the [[Weapon Tutorials|Contest Weapon Playground]], the [[Tier X (MaGMML3)|Tier X]] stage [[Thermae Man (stage)|Thermae Man]], and the [[NEO Pit of Pits]] sublevels "Boiled in Oil", "Bubble Trouble", "Child's Play", "Desert Depot Infiltration", "Into The Garbage Chute, Flyboy", and "Magma Ravine". One Wall Blaster (named "Wallpaper Blaster") is found as an NPC in the [[Magic Card Casino]], and provides hints for unlocking various borders. | ||
==Behavior== | ==Behavior== | ||
| − | Wall Blasters can aim in | + | Wall Blasters can aim in seven directions, going as low as -247.5 degrees (almost directly below it) and as high as 247.5 degrees (almost directly above it). If [[Mega Man]] is within this range, Wall Blasters will fire three projectiles towards him at a time, pausing for 1-2 seconds before firing again. |
If Mega Man is too low or high for the Wall Blaster to reach or is behind it, it will remain completely stationary. | If Mega Man is too low or high for the Wall Blaster to reach or is behind it, it will remain completely stationary. | ||
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==Damage Table== | ==Damage Table== | ||
===Make a Good Mega Man Level{{Megamix}}=== | ===Make a Good Mega Man Level{{Megamix}}=== | ||
| − | {{ | + | {{Damagetable1M |
|buster=1/1/3 | |buster=1/1/3 | ||
|metal=1 | |metal=1 | ||
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|phar=1/5 | |phar=1/5 | ||
|magic=2 | |magic=2 | ||
| − | |notes=}} | + | |notes= |
| + | }} | ||
===Make a Good Mega Man Level 2{{Megamix}}=== | ===Make a Good Mega Man Level 2{{Megamix}}=== | ||
{{Damagetable2 | {{Damagetable2 | ||
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|sakugarne=4 | |sakugarne=4 | ||
|wire=3 | |wire=3 | ||
| − | |arrow= | + | |arrow=2 |
| − | |notes=}} | + | |notes= |
| + | }} | ||
===Make a Good Mega Man Level 3=== | ===Make a Good Mega Man Level 3=== | ||
{{Damagetable3 | {{Damagetable3 | ||
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|laser=1 | |laser=1 | ||
|water=1 | |water=1 | ||
| − | |tornado= | + | |tornado=4 |
| − | |thunder= | + | |thunder=3 |
|magnetic=2 | |magnetic=2 | ||
|ice=2 | |ice=2 | ||
|break=2 | |break=2 | ||
| − | |notes=}} | + | |tape=2/3/Y |
| + | |lantern=1 | ||
| + | |prismatic=2/3/4 | ||
| + | |beet=1 | ||
| + | |rec=4/3 | ||
| + | |banshee=4 | ||
| + | |propeller=0.5 | ||
| + | |cable=1 | ||
| + | |shoes=1 | ||
| + | |royal=4 | ||
| + | |bait=3/1 | ||
| + | |power=1 | ||
| + | |notes= | ||
| + | }} | ||
===Make a Good 24 Hour Mega Man Level{{Megamix}}=== | ===Make a Good 24 Hour Mega Man Level{{Megamix}}=== | ||
{{Damagetable24HM | {{Damagetable24HM | ||
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|chill=1/5 | |chill=1/5 | ||
|pakkajoe=99 | |pakkajoe=99 | ||
| − | |notes=}} | + | |notes= |
| + | }} | ||
===Make a Good 48 Hour Mega Man Level=== | ===Make a Good 48 Hour Mega Man Level=== | ||
{{Damagetable48H | {{Damagetable48H | ||
| Line 86: | Line 104: | ||
|concrete=3 | |concrete=3 | ||
|homing=2 | |homing=2 | ||
| − | |notes=}} | + | |beat=2 |
| + | |notes= | ||
| + | }} | ||
| + | ===Make a Good Mega Man Level: Episode Zero=== | ||
| + | {{DamagetableEZ | ||
| + | |buster=1 | ||
| + | |saber=1 | ||
| + | |burst=2 | ||
| + | |drive=99 | ||
| + | |cutbuster=2 | ||
| + | |cutsaber=3 | ||
| + | |cutburst=2 | ||
| + | |cutdrive=3 | ||
| + | |flamebuster=1 | ||
| + | |flamesaber=1 | ||
| + | |flameburst=2 | ||
| + | |flamedrive=1 | ||
| + | |icebuster=1 | ||
| + | |icesaber=1 | ||
| + | |iceburst=2 | ||
| + | |icedrive=1 | ||
| + | |zapbuster=1 | ||
| + | |zapsaber=1 | ||
| + | |zapburst=2 | ||
| + | |zapdrive=2 | ||
| + | |psybuster=4 | ||
| + | |psysaber=6* | ||
| + | |psyburst=5 | ||
| + | |psydrive=6 | ||
| + | |notes=*Reflected shots do 5 damage. | ||
| + | }} | ||
===Megamix Engine=== | ===Megamix Engine=== | ||
{{DamagetableM | {{DamagetableM | ||
| Line 95: | Line 143: | ||
|block=2 | |block=2 | ||
|ice=2 | |ice=2 | ||
| − | |notes=}} | + | |notes= |
| − | + | }} | |
==Related Enemies== | ==Related Enemies== | ||
*[[Wall Blaster II]] | *[[Wall Blaster II]] | ||
Latest revision as of 22:27, 18 January 2025
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| Artwork by Capcom | |||||||||||||||||||||||||||||||||
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Wall Blaster is an enemy from Mega Man 4. It is a mechanical wall-mounted cannon.
Wall Blaster was first included in the Megamix Engine, and was available as a devkit enemy for all games created with it. The first game to use it was Make a Good Mega Man Level: Episode Zero, where it appeared in the levels Subterranean Stronghold, Stormy Spire, and Null and Void. Wall Blaster returned in Make a Good 48 Hour Mega Man Level, and saw use in the entries Fortified Base, Wily Station, and Into the Furnace, as well as the Cartel Hideout stage Deep Sea Break-In.
In Make a Good Mega Man Level 3, Wall Blaster dramatically increased in prominence, appearing in over 11 separate entries. It also appeared in the Contest Weapon Playground, the Tier X stage Thermae Man, and the NEO Pit of Pits sublevels "Boiled in Oil", "Bubble Trouble", "Child's Play", "Desert Depot Infiltration", "Into The Garbage Chute, Flyboy", and "Magma Ravine". One Wall Blaster (named "Wallpaper Blaster") is found as an NPC in the Magic Card Casino, and provides hints for unlocking various borders.
Contents
Behavior
Wall Blasters can aim in seven directions, going as low as -247.5 degrees (almost directly below it) and as high as 247.5 degrees (almost directly above it). If Mega Man is within this range, Wall Blasters will fire three projectiles towards him at a time, pausing for 1-2 seconds before firing again.
If Mega Man is too low or high for the Wall Blaster to reach or is behind it, it will remain completely stationary.
Damage Table
Make a Good Mega Man LevelMegamix Only
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| 1/1/3 | 1 | 1 | 4 | 3 | 0.5 | 3 | 1/5 | 2 | |
| Other Notes | |||||||||
Make a Good Mega Man Level 2Megamix Only
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| 1/1/3 | 2 | 1 | 1 | 1 | Y | 1 | 2 | 4 | 3 | 2 |
| Other Notes | ||||||||||
Make a Good Mega Man Level 3
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| 1/1/3 | 1 | 1 | 1 | 4 | 3 | 2 | 2 | 2 | ||||||||||||
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| 2/3/Y | 1 | 2/3/4 | 1 | 4/3 | 4 | 0.5 | 1 | 1 | 4 | 3/1 | 1 | |||||||||
| Other Notes | ||||||||||||||||||||
Make a Good 24 Hour Mega Man LevelMegamix Only
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| 1/1/3 | 4/2 | 1/5 | 99 |
| Other Notes | |||
Make a Good 48 Hour Mega Man Level
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| 1/1/3 | 2 | 2 | 0 | 2 | 1/1/2 | 2 | 3 | 2 | 2 | |
| Other Notes | ||||||||||
Make a Good Mega Man Level: Episode Zero
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1 | 1 | 2 | 99 | ||||||
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2 | 3 | 2 | 3 | ||||||
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1 | 1 | 2 | 1 | ||||||
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1 | 1 | 2 | 1 | ||||||
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1 | 1 | 2 | 2 | ||||||
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4 | 6* | 5 | 6 | ||||||
| Other Notes | *Reflected shots do 5 damage. | |||||||||
Megamix Engine
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| 1/1/3 | Y | 2 | 4 | 2 | 2 | |||||
| Other Notes | ||||||||||