Difference between revisions of "Batabattan"
From Make a Good Mega Man Level Contest
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Batabattan constantly jumps after [[Mega Man]], stopping to pause between each jump. The length of time in frames a Batabattan pauses for can be adjusted via changing the "waitTime" variable in creation code. | Batabattan constantly jumps after [[Mega Man]], stopping to pause between each jump. The length of time in frames a Batabattan pauses for can be adjusted via changing the "waitTime" variable in creation code. | ||
| − | ==Related | + | ==Related Articles== |
* [[Battan]] | * [[Battan]] | ||
[[Category:Enemies]][[Category:Devkit Enemies (MaGMML1)]][[Category:Mega Man 6 Enemies]][[Category:Grounded Enemies]][[Category:Nature Enemies]] | [[Category:Enemies]][[Category:Devkit Enemies (MaGMML1)]][[Category:Mega Man 6 Enemies]][[Category:Grounded Enemies]][[Category:Nature Enemies]] | ||
Latest revision as of 03:47, 10 October 2024
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Batabattan is an enemy from Mega Man 6. It is a grasshopper robot that patrols forests alongside Heli Buton.
Batabattan was first made available in the devkit for the original Make a Good Mega Man Level, where it appeared in the entry Napalm Forest and Caves.
Batabattan returned in Make a Good Mega Man Level 2, and appeared in the entries Duwang and Bouncy Castle, as well as the Pit of Pits sublevels "Tselinoyarsk 20XX" and "Wood you please be careful?".
Behavior
Batabattan constantly jumps after Mega Man, stopping to pause between each jump. The length of time in frames a Batabattan pauses for can be adjusted via changing the "waitTime" variable in creation code.