Difference between revisions of "Kabatoncue"

From Make a Good Mega Man Level Contest
Jump to: navigation, search
Line 22: Line 22:
 
'''Kabatoncue''' is a midboss from ''[[Mega Man 4]]''. It is a giant hippo robot usually perched on a golden stand modeled after the ''daruma otoshi'' game.
 
'''Kabatoncue''' is a midboss from ''[[Mega Man 4]]''. It is a giant hippo robot usually perched on a golden stand modeled after the ''daruma otoshi'' game.
  
Kabatoncue was first made available in the devkit for ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entry [[Orbital Station]], as well as in [[Null and Void (MaGMML2)|Null and Void]].
+
Kabatoncue was first made available in the devkit for ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entry [[Orbital Station]], as well as in [[Null and Void (MaGMML2)|Null and Void]]. It later appeared in the ''[[Make a Good 48 Hour Mega Man Level]]'' stages [[Hopping High Above Danger]], [[Wily Station]], and [[Cornerstone to Dominate]].
  
 
==Behavior==
 
==Behavior==
 
Kabatoncue will sit idly, periodically shooting homing missiles.
 
Kabatoncue will sit idly, periodically shooting homing missiles.
  
The segments of the golden platform Kabatoncue typically stands on (simply known as the Kabatoncue Platform) can be destroyed using weapons, which will lower the platform, although it will slowly raise back up. The platform will disappear when Kabatoncue is destroyed, and creation code can be used to give the platform a similar connection to a different object, such as placing a [[Hot Dog]] on the platform instead of Kabatoncue. While Kabatoncue has appeared in the ''MaGMML'' series as of the second contest, its platform has not.
+
The segments of the golden platform Kabatoncue typically stands on (simply known as the Kabatoncue Platform) can be destroyed using weapons, which will lower the platform, although it will slowly raise back up. The platform will disappear when Kabatoncue is destroyed, and creation code can be used to give the platform a similar connection to a different object, such as placing a [[Hot Dog]] on the platform instead of Kabatoncue.
  
 
==Damage Table==
 
==Damage Table==
Line 90: Line 90:
 
|concrete=3
 
|concrete=3
 
|homing=2
 
|homing=2
 +
|beat=2
 
|notes=
 
|notes=
 
}}
 
}}

Revision as of 16:01, 20 September 2021

Kabatoncue
Artwork by Capcom
Artwork by Capcom
Information
In-Game Information
HP: 16 (Kabatoncue)
1 (missile)
2 (platform segment)
Attack Damage: 4 (contact)
2 (missile)
Weakness(es): Sakugarne2
Tornado Blow, Magnetic Shockwave, Ice Wall3
Flame Mixer, Salt Water, Concrete Shot48H
Metal Blade, Triple Blade, Wheel Cutter, Plant BarrierMegamix Only
Category: Bulky, Nature, Rocky
Location(s): MaGMML2:
Orbital Station
Null and Void
Misc. Information
Script: カバトンキュー
Romaji: Kabatonkyū
Alt. Name(s): Hippo Launcher (Nintendo Power)
Programmer(s): ACESpark (Kabatoncue)
Renhoek (platform)
Series Information
Official Game Appearances: Mega Man 4
Mega Man IV
MaGMML Game Appearances: MaGMML2 (Midboss)
MaG48HMML (Midboss, NPC)
Megamix Engine
Kabatoncue.png

Kabatoncue is a midboss from Mega Man 4. It is a giant hippo robot usually perched on a golden stand modeled after the daruma otoshi game.

Kabatoncue was first made available in the devkit for Make a Good Mega Man Level 2, where it appeared in the entry Orbital Station, as well as in Null and Void. It later appeared in the Make a Good 48 Hour Mega Man Level stages Hopping High Above Danger, Wily Station, and Cornerstone to Dominate.

Behavior

Kabatoncue will sit idly, periodically shooting homing missiles.

The segments of the golden platform Kabatoncue typically stands on (simply known as the Kabatoncue Platform) can be destroyed using weapons, which will lower the platform, although it will slowly raise back up. The platform will disappear when Kabatoncue is destroyed, and creation code can be used to give the platform a similar connection to a different object, such as placing a Hot Dog on the platform instead of Kabatoncue.

Damage Table

Make a Good Mega Man LevelMegamix Only

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card
1/1/3 3 1 2 3 0.5 3 1/5 2
Other Notes

Make a Good Mega Man Level 2

M.Buster H.ChaserH.Pumpkin J.SatelliteB.Barrier G.BusterN.BombL.Rocket T.BladeT.Cluster F.StopperC.Distorter S.ClawF.Beam W.CutterH.Trapper SakugarneM.Blast W.AdaptorC.Claw S.Arrow
1/2/3
1/1/3
2
1
1
1
1
1
1
3
Y
Y
1
1
2
3
4
8
1
3
2
2
Other Notes Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine.

Make a Good Mega Man Level 3

M.Buster S.Chaser L.Trident W.Shield T.Blow T.Beam M.Shockwave I.Wall B.Dash
1/1/3 1 1 1 4 3 4 3 2
M.Tape L.Flare P.Laser B.Tiller R.Can B.Wail P.Vortex E.Cable T.Shoes R.Guard B.Bobber P.Line
Other Notes

Make a Good 24 Hour Mega Man LevelMegamix Only

M.Buster S.Arm C.Spike Skeletup n' Pakkajoe
1/1/3 4/2 1/5 99
Other Notes

Make a Good 48 Hour Mega Man Level

M.Buster F.Mixer R.Flush S.Shock S.Snake T.Blade S.Water C.Shot H.Sniper Beat
1/1/3 4 2 0 2 1/1/2 4 3 2 2
Other Notes

Megamix Engine

M.Buster T.Stopper P.Stone P.Barrier B.Dropper I.Slasher
1/1/3 Y 2 4 2 2
Other Notes